OpenSimMirror/OpenSim/Framework/PrimitiveBaseShape.cs

1601 lines
48 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Reflection;
using System.Xml;
using System.Xml.Schema;
using System.Xml.Serialization;
using log4net;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
namespace OpenSim.Framework
{
public enum ProfileShape : byte
{
Circle = 0,
Square = 1,
IsometricTriangle = 2,
EquilateralTriangle = 3,
RightTriangle = 4,
HalfCircle = 5
}
public enum HollowShape : byte
{
Same = 0,
Circle = 16,
Square = 32,
Triangle = 48
}
public enum PCodeEnum : byte
{
Primitive = 9,
Avatar = 47,
Grass = 95,
NewTree = 111,
ParticleSystem = 143,
Tree = 255
}
public enum Extrusion : byte
{
Straight = 16,
Curve1 = 32,
Curve2 = 48,
Flexible = 128
}
[Serializable]
public class PrimitiveBaseShape
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly byte[] DEFAULT_TEXTURE = new Primitive.TextureEntry(new UUID("89556747-24cb-43ed-920b-47caed15465f")).GetBytes();
private byte[] m_textureEntry;
private ushort _pathBegin;
private byte _pathCurve;
private ushort _pathEnd;
private sbyte _pathRadiusOffset;
private byte _pathRevolutions;
private byte _pathScaleX;
private byte _pathScaleY;
private byte _pathShearX;
private byte _pathShearY;
private sbyte _pathSkew;
private sbyte _pathTaperX;
private sbyte _pathTaperY;
private sbyte _pathTwist;
private sbyte _pathTwistBegin;
private byte _pCode;
private ushort _profileBegin;
private ushort _profileEnd;
private ushort _profileHollow;
private Vector3 _scale;
private byte _state;
private byte _lastattach;
private ProfileShape _profileShape;
private HollowShape _hollowShape;
// Sculpted
[XmlIgnore] private UUID _sculptTexture;
[XmlIgnore] private byte _sculptType;
[XmlIgnore] private byte[] _sculptData = Utils.EmptyBytes;
// Flexi
[XmlIgnore] private int _flexiSoftness;
[XmlIgnore] private float _flexiTension;
[XmlIgnore] private float _flexiDrag;
[XmlIgnore] private float _flexiGravity;
[XmlIgnore] private float _flexiWind;
[XmlIgnore] private float _flexiForceX;
[XmlIgnore] private float _flexiForceY;
[XmlIgnore] private float _flexiForceZ;
//Bright n sparkly
[XmlIgnore] private float _lightColorR;
[XmlIgnore] private float _lightColorG;
[XmlIgnore] private float _lightColorB;
[XmlIgnore] private float _lightColorA = 1.0f;
[XmlIgnore] private float _lightRadius;
[XmlIgnore] private float _lightCutoff;
[XmlIgnore] private float _lightFalloff;
[XmlIgnore] private float _lightIntensity = 1.0f;
// Light Projection Filter
[XmlIgnore] private UUID _projectionTextureID;
[XmlIgnore] private float _projectionFOV;
[XmlIgnore] private float _projectionFocus;
[XmlIgnore] private float _projectionAmb;
[XmlIgnore] private uint _meshFlags;
[XmlIgnore] private bool _flexiEntry;
[XmlIgnore] private bool _lightEntry;
[XmlIgnore] private bool _sculptEntry;
[XmlIgnore] private bool _projectionEntry;
[XmlIgnore] private bool _meshFlagsEntry;
public bool MeshFlagEntry
{
get { return _meshFlagsEntry;}
}
public byte ProfileCurve
{
get { return (byte)((byte)HollowShape | (byte)ProfileShape); }
set
{
// Handle hollow shape component
byte hollowShapeByte = (byte)(value & 0xf0);
if (!Enum.IsDefined(typeof(HollowShape), hollowShapeByte))
{
m_log.WarnFormat(
"[SHAPE]: Attempt to set a ProfileCurve with a hollow shape value of {0}, which isn't a valid enum. Replacing with default shape.",
hollowShapeByte);
this._hollowShape = HollowShape.Same;
}
else
{
this._hollowShape = (HollowShape)hollowShapeByte;
}
// Handle profile shape component
byte profileShapeByte = (byte)(value & 0xf);
if (!Enum.IsDefined(typeof(ProfileShape), profileShapeByte))
{
m_log.WarnFormat(
"[SHAPE]: Attempt to set a ProfileCurve with a profile shape value of {0}, which isn't a valid enum. Replacing with square.",
profileShapeByte);
this._profileShape = ProfileShape.Square;
}
else
{
this._profileShape = (ProfileShape)profileShapeByte;
}
}
}
/// <summary>
/// Entries to store media textures on each face
/// </summary>
/// Do not change this value directly - always do it through an IMoapModule.
/// Lock before manipulating.
public MediaList Media { get; set; }
public PrimitiveBaseShape()
{
PCode = (byte)PCodeEnum.Primitive;
m_textureEntry = DEFAULT_TEXTURE;
}
/// <summary>
/// Construct a PrimitiveBaseShape object from a OpenMetaverse.Primitive object
/// </summary>
/// <param name="prim"></param>
public PrimitiveBaseShape(Primitive prim)
{
// m_log.DebugFormat("[PRIMITIVE BASE SHAPE]: Creating from {0}", prim.ID);
PCode = (byte)prim.PrimData.PCode;
State = prim.PrimData.State;
LastAttachPoint = prim.PrimData.State;
PathBegin = Primitive.PackBeginCut(prim.PrimData.PathBegin);
PathEnd = Primitive.PackEndCut(prim.PrimData.PathEnd);
PathScaleX = Primitive.PackPathScale(prim.PrimData.PathScaleX);
PathScaleY = Primitive.PackPathScale(prim.PrimData.PathScaleY);
PathShearX = (byte)Primitive.PackPathShear(prim.PrimData.PathShearX);
PathShearY = (byte)Primitive.PackPathShear(prim.PrimData.PathShearY);
PathSkew = Primitive.PackPathTwist(prim.PrimData.PathSkew);
ProfileBegin = Primitive.PackBeginCut(prim.PrimData.ProfileBegin);
ProfileEnd = Primitive.PackEndCut(prim.PrimData.ProfileEnd);
Scale = prim.Scale;
PathCurve = (byte)prim.PrimData.PathCurve;
ProfileCurve = (byte)prim.PrimData.ProfileCurve;
ProfileHollow = Primitive.PackProfileHollow(prim.PrimData.ProfileHollow);
PathRadiusOffset = Primitive.PackPathTwist(prim.PrimData.PathRadiusOffset);
PathRevolutions = Primitive.PackPathRevolutions(prim.PrimData.PathRevolutions);
PathTaperX = Primitive.PackPathTaper(prim.PrimData.PathTaperX);
PathTaperY = Primitive.PackPathTaper(prim.PrimData.PathTaperY);
PathTwist = Primitive.PackPathTwist(prim.PrimData.PathTwist);
PathTwistBegin = Primitive.PackPathTwist(prim.PrimData.PathTwistBegin);
m_textureEntry = prim.Textures.GetBytes();
if (prim.Sculpt != null)
{
SculptEntry = (prim.Sculpt.Type != OpenMetaverse.SculptType.None);
SculptData = prim.Sculpt.GetBytes();
SculptTexture = prim.Sculpt.SculptTexture;
SculptType = (byte)prim.Sculpt.Type;
}
else
{
SculptType = (byte)OpenMetaverse.SculptType.None;
}
}
[XmlIgnore]
public Primitive.TextureEntry Textures
{
get
{
// m_log.DebugFormat("[SHAPE]: get m_textureEntry length {0}", m_textureEntry.Length);
try { return new Primitive.TextureEntry(m_textureEntry, 0, m_textureEntry.Length); }
catch { }
m_log.Warn("[SHAPE]: Failed to decode texture, length=" + ((m_textureEntry != null) ? m_textureEntry.Length : 0));
return new Primitive.TextureEntry(UUID.Zero);
}
set { m_textureEntry = value.GetBytes(); }
}
public byte[] TextureEntry
{
get { return m_textureEntry; }
set
{
if (value == null)
m_textureEntry = new byte[1];
else
m_textureEntry = value;
}
}
public static PrimitiveBaseShape Default
{
get
{
PrimitiveBaseShape boxShape = CreateBox();
boxShape.SetScale(0.5f);
return boxShape;
}
}
public static PrimitiveBaseShape Create()
{
PrimitiveBaseShape shape = new PrimitiveBaseShape();
return shape;
}
public static PrimitiveBaseShape CreateBox()
{
PrimitiveBaseShape shape = Create();
shape._pathCurve = (byte) Extrusion.Straight;
shape._profileShape = ProfileShape.Square;
shape._pathScaleX = 100;
shape._pathScaleY = 100;
return shape;
}
public static PrimitiveBaseShape CreateSphere()
{
PrimitiveBaseShape shape = Create();
shape._pathCurve = (byte) Extrusion.Curve1;
shape._profileShape = ProfileShape.HalfCircle;
shape._pathScaleX = 100;
shape._pathScaleY = 100;
return shape;
}
public static PrimitiveBaseShape CreateCylinder()
{
PrimitiveBaseShape shape = Create();
shape._pathCurve = (byte) Extrusion.Curve1;
shape._profileShape = ProfileShape.Square;
shape._pathScaleX = 100;
shape._pathScaleY = 100;
return shape;
}
public static PrimitiveBaseShape CreateMesh(int numberOfFaces, UUID meshAssetID)
{
PrimitiveBaseShape shape = new PrimitiveBaseShape();
shape._pathScaleX = 100;
shape._pathScaleY = 100;
if(numberOfFaces <= 0) // oops ?
numberOfFaces = 1;
switch(numberOfFaces)
{
case 1: // torus
shape.ProfileCurve = (byte)ProfileShape.Circle | (byte)HollowShape.Triangle;
shape.PathCurve = (byte)Extrusion.Curve1;
shape._pathScaleY = 150;
break;
case 2: // torus with hollow (a sl viewer whould see 4 faces on a hollow sphere)
shape.ProfileCurve = (byte)ProfileShape.Circle | (byte)HollowShape.Triangle;
shape.PathCurve = (byte)Extrusion.Curve1;
shape.ProfileHollow = 27500;
shape._pathScaleY = 150;
break;
case 3: // cylinder
shape.ProfileCurve = (byte)ProfileShape.Circle | (byte)HollowShape.Triangle;
shape.PathCurve = (byte)Extrusion.Straight;
break;
case 4: // cylinder with hollow
shape.ProfileCurve = (byte)ProfileShape.Circle | (byte)HollowShape.Triangle;
shape.PathCurve = (byte)Extrusion.Straight;
shape.ProfileHollow = 27500;
break;
case 5: // prism
shape.ProfileCurve = (byte)ProfileShape.EquilateralTriangle | (byte)HollowShape.Triangle;
shape.PathCurve = (byte)Extrusion.Straight;
break;
case 6: // box
shape.ProfileCurve = (byte)ProfileShape.Square | (byte)HollowShape.Triangle;
shape.PathCurve = (byte)Extrusion.Straight;
break;
case 7: // box with hollow
shape.ProfileCurve = (byte)ProfileShape.Square | (byte)HollowShape.Triangle;
shape.PathCurve = (byte)Extrusion.Straight;
shape.ProfileHollow = 27500;
break;
default: // 8 faces box with cut
shape.ProfileCurve = (byte)ProfileShape.Square | (byte)HollowShape.Triangle;
shape.PathCurve = (byte)Extrusion.Straight;
shape.ProfileBegin = 9375;
break;
}
shape.SculptEntry = true;
shape.SculptType = (byte)OpenMetaverse.SculptType.Mesh;
shape.SculptTexture = meshAssetID;
return shape;
}
public void SetScale(float side)
{
_scale = new Vector3(side, side, side);
}
public void SetHeigth(float height)
{
_scale.Z = height;
}
public void SetRadius(float radius)
{
_scale.X = _scale.Y = radius * 2f;
}
// TODO: void returns need to change of course
public virtual void GetMesh()
{
}
public PrimitiveBaseShape Copy()
{
return (PrimitiveBaseShape) MemberwiseClone();
}
public static PrimitiveBaseShape CreateCylinder(float radius, float heigth)
{
PrimitiveBaseShape shape = CreateCylinder();
shape.SetHeigth(heigth);
shape.SetRadius(radius);
return shape;
}
public void SetPathRange(Vector3 pathRange)
{
_pathBegin = Primitive.PackBeginCut(pathRange.X);
_pathEnd = Primitive.PackEndCut(pathRange.Y);
}
public void SetPathRange(float begin, float end)
{
_pathBegin = Primitive.PackBeginCut(begin);
_pathEnd = Primitive.PackEndCut(end);
}
public void SetSculptProperties(byte sculptType, UUID SculptTextureUUID)
{
_sculptType = sculptType;
_sculptTexture = SculptTextureUUID;
}
public void SetProfileRange(Vector3 profileRange)
{
_profileBegin = Primitive.PackBeginCut(profileRange.X);
_profileEnd = Primitive.PackEndCut(profileRange.Y);
}
public void SetProfileRange(float begin, float end)
{
_profileBegin = Primitive.PackBeginCut(begin);
_profileEnd = Primitive.PackEndCut(end);
}
public byte[] ExtraParams
{
get
{
return ExtraParamsToBytes();
}
set
{
ReadInExtraParamsBytes(value);
}
}
public ushort PathBegin {
get {
return _pathBegin;
}
set {
_pathBegin = value;
}
}
public byte PathCurve {
get {
return _pathCurve;
}
set {
_pathCurve = value;
}
}
public ushort PathEnd {
get {
return _pathEnd;
}
set {
_pathEnd = value;
}
}
public sbyte PathRadiusOffset {
get {
return _pathRadiusOffset;
}
set {
_pathRadiusOffset = value;
}
}
public byte PathRevolutions {
get {
return _pathRevolutions;
}
set {
_pathRevolutions = value;
}
}
public byte PathScaleX {
get {
return _pathScaleX;
}
set {
_pathScaleX = value;
}
}
public byte PathScaleY {
get {
return _pathScaleY;
}
set {
_pathScaleY = value;
}
}
public byte PathShearX {
get {
return _pathShearX;
}
set {
_pathShearX = value;
}
}
public byte PathShearY {
get {
return _pathShearY;
}
set {
_pathShearY = value;
}
}
public sbyte PathSkew {
get {
return _pathSkew;
}
set {
_pathSkew = value;
}
}
public sbyte PathTaperX {
get {
return _pathTaperX;
}
set {
_pathTaperX = value;
}
}
public sbyte PathTaperY {
get {
return _pathTaperY;
}
set {
_pathTaperY = value;
}
}
public sbyte PathTwist {
get {
return _pathTwist;
}
set {
_pathTwist = value;
}
}
public sbyte PathTwistBegin {
get {
return _pathTwistBegin;
}
set {
_pathTwistBegin = value;
}
}
public byte PCode {
get {
return _pCode;
}
set {
_pCode = value;
}
}
public ushort ProfileBegin {
get {
return _profileBegin;
}
set {
_profileBegin = value;
}
}
public ushort ProfileEnd {
get {
return _profileEnd;
}
set {
_profileEnd = value;
}
}
public ushort ProfileHollow {
get {
return _profileHollow;
}
set {
_profileHollow = value;
}
}
public Vector3 Scale {
get {
return _scale;
}
set {
_scale = value;
}
}
public byte State {
get {
return _state;
}
set {
_state = value;
}
}
public byte LastAttachPoint {
get {
return _lastattach;
}
set {
_lastattach = value;
}
}
public ProfileShape ProfileShape {
get {
return _profileShape;
}
set {
_profileShape = value;
}
}
public HollowShape HollowShape {
get {
return _hollowShape;
}
set {
_hollowShape = value;
}
}
public UUID SculptTexture {
get {
return _sculptTexture;
}
set {
_sculptTexture = value;
}
}
public byte SculptType
{
get
{
return _sculptType;
}
set
{
_sculptType = value;
}
}
// This is only used at runtime. For sculpties this holds the texture data, and for meshes
// the mesh data.
public byte[] SculptData
{
get
{
return _sculptData;
}
set
{
// m_log.DebugFormat("[PRIMITIVE BASE SHAPE]: Setting SculptData to data with length {0}", value.Length);
_sculptData = value;
}
}
public int FlexiSoftness
{
get
{
return _flexiSoftness;
}
set
{
_flexiSoftness = value;
}
}
public float FlexiTension {
get {
return _flexiTension;
}
set {
_flexiTension = value;
}
}
public float FlexiDrag {
get {
return _flexiDrag;
}
set {
_flexiDrag = value;
}
}
public float FlexiGravity {
get {
return _flexiGravity;
}
set {
_flexiGravity = value;
}
}
public float FlexiWind {
get {
return _flexiWind;
}
set {
_flexiWind = value;
}
}
public float FlexiForceX {
get {
return _flexiForceX;
}
set {
_flexiForceX = value;
}
}
public float FlexiForceY {
get {
return _flexiForceY;
}
set {
_flexiForceY = value;
}
}
public float FlexiForceZ {
get {
return _flexiForceZ;
}
set {
_flexiForceZ = value;
}
}
public float LightColorR {
get {
return _lightColorR;
}
set {
if (value < 0)
_lightColorR = 0;
else if (value > 1.0f)
_lightColorR = 1.0f;
else
_lightColorR = value;
}
}
public float LightColorG {
get {
return _lightColorG;
}
set {
if (value < 0)
_lightColorG = 0;
else if (value > 1.0f)
_lightColorG = 1.0f;
else
_lightColorG = value;
}
}
public float LightColorB {
get {
return _lightColorB;
}
set {
if (value < 0)
_lightColorB = 0;
else if (value > 1.0f)
_lightColorB = 1.0f;
else
_lightColorB = value;
}
}
public float LightColorA {
get {
return _lightColorA;
}
set {
if (value < 0)
_lightColorA = 0;
else if (value > 1.0f)
_lightColorA = 1.0f;
else
_lightColorA = value;
}
}
public float LightRadius {
get {
return _lightRadius;
}
set {
_lightRadius = value;
}
}
public float LightCutoff {
get {
return _lightCutoff;
}
set {
_lightCutoff = value;
}
}
public float LightFalloff {
get {
return _lightFalloff;
}
set {
_lightFalloff = value;
}
}
public float LightIntensity {
get {
return _lightIntensity;
}
set {
_lightIntensity = value;
}
}
public bool FlexiEntry {
get {
return _flexiEntry;
}
set {
_flexiEntry = value;
}
}
public bool LightEntry {
get {
return _lightEntry;
}
set {
_lightEntry = value;
}
}
public bool SculptEntry {
get {
return _sculptEntry;
}
set {
_sculptEntry = value;
}
}
public bool ProjectionEntry {
get {
return _projectionEntry;
}
set {
_projectionEntry = value;
}
}
public UUID ProjectionTextureUUID {
get {
return _projectionTextureID;
}
set {
_projectionTextureID = value;
}
}
public float ProjectionFOV {
get {
return _projectionFOV;
}
set {
_projectionFOV = value;
}
}
public float ProjectionFocus {
get {
return _projectionFocus;
}
set {
_projectionFocus = value;
}
}
public float ProjectionAmbiance {
get {
return _projectionAmb;
}
set {
_projectionAmb = value;
}
}
public ulong GetMeshKey(Vector3 size, float lod)
{
return GetMeshKey(size, lod, false);
}
public ulong GetMeshKey(Vector3 size, float lod, bool convex)
{
ulong hash = 5381;
hash = djb2(hash, this.PathCurve);
hash = djb2(hash, (byte)((byte)this.HollowShape | (byte)this.ProfileShape));
hash = djb2(hash, this.PathBegin);
hash = djb2(hash, this.PathEnd);
hash = djb2(hash, this.PathScaleX);
hash = djb2(hash, this.PathScaleY);
hash = djb2(hash, this.PathShearX);
hash = djb2(hash, this.PathShearY);
hash = djb2(hash, (byte)this.PathTwist);
hash = djb2(hash, (byte)this.PathTwistBegin);
hash = djb2(hash, (byte)this.PathRadiusOffset);
hash = djb2(hash, (byte)this.PathTaperX);
hash = djb2(hash, (byte)this.PathTaperY);
hash = djb2(hash, this.PathRevolutions);
hash = djb2(hash, (byte)this.PathSkew);
hash = djb2(hash, this.ProfileBegin);
hash = djb2(hash, this.ProfileEnd);
hash = djb2(hash, this.ProfileHollow);
// TODO: Separate scale out from the primitive shape data (after
// scaling is supported at the physics engine level)
byte[] scaleBytes = size.GetBytes();
for (int i = 0; i < scaleBytes.Length; i++)
hash = djb2(hash, scaleBytes[i]);
// Include LOD in hash, accounting for endianness
byte[] lodBytes = new byte[4];
Buffer.BlockCopy(BitConverter.GetBytes(lod), 0, lodBytes, 0, 4);
if (!BitConverter.IsLittleEndian)
{
Array.Reverse(lodBytes, 0, 4);
}
for (int i = 0; i < lodBytes.Length; i++)
hash = djb2(hash, lodBytes[i]);
// include sculpt UUID
if (this.SculptEntry)
{
scaleBytes = this.SculptTexture.GetBytes();
for (int i = 0; i < scaleBytes.Length; i++)
hash = djb2(hash, scaleBytes[i]);
}
if(convex)
hash = djb2(hash, 0xa5);
return hash;
}
private ulong djb2(ulong hash, byte c)
{
return ((hash << 5) + hash) + (ulong)c;
}
private ulong djb2(ulong hash, ushort c)
{
hash = ((hash << 5) + hash) + (ulong)((byte)c);
return ((hash << 5) + hash) + (ulong)(c >> 8);
}
public byte[] ExtraParamsToBytes()
{
// m_log.DebugFormat("[EXTRAPARAMS]: Called ExtraParamsToBytes()");
const byte FlexiEP = 0x10;
const byte LightEP = 0x20;
const byte SculptEP = 0x30;
const byte ProjectionEP = 0x40;
//const byte MeshEP = 0x60;
const byte MeshFlagsEP = 0x70;
int TotalBytesLength = 1; // ExtraParamsNum
uint ExtraParamsNum = 0;
if (_flexiEntry)
{
ExtraParamsNum++;
TotalBytesLength += 16 + 2 + 4;// data
}
if (_lightEntry)
{
ExtraParamsNum++;
TotalBytesLength += 16 + 2 + 4; // data
}
if (_sculptEntry)
{
ExtraParamsNum++;
TotalBytesLength += 17 + 2 + 4;// data
}
if (_projectionEntry)
{
ExtraParamsNum++;
TotalBytesLength += 28 + 2 + 4; // data
}
if (_meshFlagsEntry)
{
ExtraParamsNum++;
TotalBytesLength += 4 + 2 + 4; // data
}
byte[] returnBytes = new byte[TotalBytesLength];
returnBytes[0] = (byte)ExtraParamsNum;
if(ExtraParamsNum == 0)
return returnBytes;
int i = 1;
if (_flexiEntry)
{
returnBytes[i] = FlexiEP; // 2 bytes id code
i += 2;
returnBytes[i] = 16; // 4 bytes size
i += 4;
// Softness is packed in the upper bits of tension and drag
returnBytes[i] = (byte)((_flexiSoftness & 2) << 6);
returnBytes[i + 1] = (byte)((_flexiSoftness & 1) << 7);
returnBytes[i++] |= (byte)((byte)(_flexiTension * 10.01f) & 0x7F);
returnBytes[i++] |= (byte)((byte)(_flexiDrag * 10.01f) & 0x7F);
returnBytes[i++] = (byte)((_flexiGravity + 10.0f) * 10.01f);
returnBytes[i++] = (byte)(_flexiWind * 10.01f);
Utils.FloatToBytes(_flexiForceX, returnBytes, i);
Utils.FloatToBytes(_flexiForceY, returnBytes, i + 4);
Utils.FloatToBytes(_flexiForceZ, returnBytes, i + 8);
i += 12;
}
if (_lightEntry)
{
returnBytes[i] = LightEP;
i += 2;
returnBytes[i] = 16;
i += 4;
// Alpha channel in color is intensity
Color4 tmpColor = new Color4(_lightColorR, _lightColorG, _lightColorB, _lightIntensity);
tmpColor.GetBytes().CopyTo(returnBytes, i);
Utils.FloatToBytes(_lightRadius, returnBytes, i + 4);
Utils.FloatToBytes(_lightCutoff, returnBytes, i + 8);
Utils.FloatToBytes(_lightFalloff, returnBytes, i + 12);
i += 16;
}
if (_sculptEntry)
{
//if(_sculptType == 5)
// returnBytes[i] = MeshEP;
//else
returnBytes[i] = SculptEP;
i += 2;
returnBytes[i] = 17;
i += 4;
_sculptTexture.GetBytes().CopyTo(returnBytes, i);
i += 16;
returnBytes[i++] = _sculptType;
}
if (_projectionEntry)
{
returnBytes[i] = ProjectionEP;
i += 2;
returnBytes[i] = 28;
i += 4;
_projectionTextureID.GetBytes().CopyTo(returnBytes, i);
Utils.FloatToBytes(_projectionFOV, returnBytes, i + 16);
Utils.FloatToBytes(_projectionFocus, returnBytes, i + 20);
Utils.FloatToBytes(_projectionAmb, returnBytes, i + 24);
i += 28;
}
if (_meshFlagsEntry)
{
returnBytes[i] = MeshFlagsEP;
i += 2;
returnBytes[i] = 4;
i += 4;
Utils.UIntToBytes(_meshFlags, returnBytes, i);
}
return returnBytes;
}
public void ReadInUpdateExtraParam(ushort type, bool inUse, byte[] data)
{
const ushort FlexiEP = 0x10;
const ushort LightEP = 0x20;
const ushort SculptEP = 0x30;
const ushort ProjectionEP = 0x40;
const ushort MeshEP = 0x60;
const ushort MeshFlagsEP = 0x70;
switch (type)
{
case FlexiEP:
if (!inUse)
{
_flexiEntry = false;
return;
}
ReadFlexiData(data, 0);
break;
case LightEP:
if (!inUse)
{
_lightEntry = false;
return;
}
ReadLightData(data, 0);
break;
case MeshEP:
case SculptEP:
if (!inUse)
{
_sculptEntry = false;
return;
}
ReadSculptData(data, 0);
break;
case ProjectionEP:
if (!inUse)
{
_projectionEntry = false;
return;
}
ReadProjectionData(data, 0);
break;
case MeshFlagsEP:
if (!inUse)
{
_meshFlagsEntry = false;
return;
}
ReadMeshFlagsData(data, 0);
break;
}
}
public void ReadInExtraParamsBytes(byte[] data)
{
if (data == null)
return;
_flexiEntry = false;
_lightEntry = false;
_sculptEntry = false;
_projectionEntry = false;
_meshFlagsEntry = false;
if (data.Length == 1)
return;
const byte FlexiEP = 0x10;
const byte LightEP = 0x20;
const byte SculptEP = 0x30;
const byte ProjectionEP = 0x40;
const byte MeshEP = 0x60;
const byte MeshFlagsEP = 0x70;
byte extraParamCount = data[0];
int i = 1;
for (int k = 0; k < extraParamCount; ++k)
{
byte epType = data[i];
i += 6;
switch (epType)
{
case FlexiEP:
ReadFlexiData(data, i);
i += 16;
break;
case LightEP:
ReadLightData(data, i);
i += 16;
break;
case MeshEP:
case SculptEP:
ReadSculptData(data, i);
i += 17;
break;
case ProjectionEP:
ReadProjectionData(data, i);
i += 28;
break;
case MeshFlagsEP:
ReadMeshFlagsData(data, i);
i += 4;
break;
}
}
}
public void ReadSculptData(byte[] data, int pos)
{
if (data.Length-pos >= 17)
{
_sculptTexture = new UUID(data, pos);
_sculptType = data[pos + 16];
_sculptEntry = true;
}
else
{
_sculptEntry = false;
_sculptTexture = UUID.Zero;
_sculptType = 0x00;
}
}
public void ReadFlexiData(byte[] data, int pos)
{
if (data.Length-pos >= 16)
{
_flexiEntry = true;
_flexiSoftness = ((data[pos] & 0x80) >> 6) | ((data[pos + 1] & 0x80) >> 7);
_flexiTension = (float)(data[pos++] & 0x7F) / 10.0f;
_flexiDrag = (float)(data[pos++] & 0x7F) / 10.0f;
_flexiGravity = (float)(data[pos++] / 10.0f) - 10.0f;
_flexiWind = (float)data[pos++] / 10.0f;
_flexiForceX = Utils.BytesToFloat(data, pos);
_flexiForceY = Utils.BytesToFloat(data, pos + 4);
_flexiForceZ = Utils.BytesToFloat(data, pos + 8);
}
else
{
_flexiEntry = false;
_flexiSoftness = 0;
_flexiTension = 0.0f;
_flexiDrag = 0.0f;
_flexiGravity = 0.0f;
_flexiWind = 0.0f;
_flexiForceX = 0f;
_flexiForceY = 0f;
_flexiForceZ = 0f;
}
}
public void ReadLightData(byte[] data, int pos)
{
if (data.Length - pos >= 16)
{
_lightEntry = true;
Color4 lColor = new Color4(data, pos, false);
_lightIntensity = lColor.A;
_lightColorA = 1f;
_lightColorR = lColor.R;
_lightColorG = lColor.G;
_lightColorB = lColor.B;
_lightRadius = Utils.BytesToFloat(data, pos + 4);
_lightCutoff = Utils.BytesToFloat(data, pos + 8);
_lightFalloff = Utils.BytesToFloat(data, pos + 12);
}
else
{
_lightEntry = false;
_lightColorA = 1f;
_lightColorR = 0f;
_lightColorG = 0f;
_lightColorB = 0f;
_lightRadius = 0f;
_lightCutoff = 0f;
_lightFalloff = 0f;
_lightIntensity = 0f;
}
}
public void ReadProjectionData(byte[] data, int pos)
{
if (data.Length - pos >= 28)
{
_projectionEntry = true;
_projectionTextureID = new UUID(data, pos);
_projectionFOV = Utils.BytesToFloat(data, pos + 16);
_projectionFocus = Utils.BytesToFloat(data, pos + 20);
_projectionAmb = Utils.BytesToFloat(data, pos + 24);
}
else
{
_projectionEntry = false;
_projectionTextureID = UUID.Zero;
_projectionFOV = 0f;
_projectionFocus = 0f;
_projectionAmb = 0f;
}
}
public void ReadMeshFlagsData(byte[] data, int pos)
{
if (data.Length - pos >= 4)
{
_meshFlagsEntry = true;
_meshFlags = Utils.BytesToUInt(data, pos);
}
else
{
_meshFlagsEntry = true;
_meshFlags = 0;
}
}
/// <summary>
/// Creates a OpenMetaverse.Primitive and populates it with converted PrimitiveBaseShape values
/// </summary>
/// <returns></returns>
public Primitive ToOmvPrimitive()
{
// position and rotation defaults here since they are not available in PrimitiveBaseShape
return ToOmvPrimitive(new Vector3(0.0f, 0.0f, 0.0f),
new Quaternion(0.0f, 0.0f, 0.0f, 1.0f));
}
/// <summary>
/// Creates a OpenMetaverse.Primitive and populates it with converted PrimitiveBaseShape values
/// </summary>
/// <param name="position"></param>
/// <param name="rotation"></param>
/// <returns></returns>
public Primitive ToOmvPrimitive(Vector3 position, Quaternion rotation)
{
OpenMetaverse.Primitive prim = new OpenMetaverse.Primitive();
prim.Scale = this.Scale;
prim.Position = position;
prim.Rotation = rotation;
if (this.SculptEntry)
{
prim.Sculpt = new Primitive.SculptData();
prim.Sculpt.Type = (OpenMetaverse.SculptType)this.SculptType;
prim.Sculpt.SculptTexture = this.SculptTexture;
}
prim.PrimData.PathShearX = this.PathShearX < 128 ? (float)this.PathShearX * 0.01f : (float)(this.PathShearX - 256) * 0.01f;
prim.PrimData.PathShearY = this.PathShearY < 128 ? (float)this.PathShearY * 0.01f : (float)(this.PathShearY - 256) * 0.01f;
prim.PrimData.PathBegin = (float)this.PathBegin * 2.0e-5f;
prim.PrimData.PathEnd = 1.0f - (float)this.PathEnd * 2.0e-5f;
prim.PrimData.PathScaleX = (200 - this.PathScaleX) * 0.01f;
prim.PrimData.PathScaleY = (200 - this.PathScaleY) * 0.01f;
prim.PrimData.PathTaperX = this.PathTaperX * 0.01f;
prim.PrimData.PathTaperY = this.PathTaperY * 0.01f;
prim.PrimData.PathTwistBegin = this.PathTwistBegin * 0.01f;
prim.PrimData.PathTwist = this.PathTwist * 0.01f;
prim.PrimData.ProfileBegin = (float)this.ProfileBegin * 2.0e-5f;
prim.PrimData.ProfileEnd = 1.0f - (float)this.ProfileEnd * 2.0e-5f;
prim.PrimData.ProfileHollow = (float)this.ProfileHollow * 2.0e-5f;
prim.PrimData.profileCurve = this.ProfileCurve;
prim.PrimData.ProfileHole = (HoleType)this.HollowShape;
prim.PrimData.PathCurve = (PathCurve)this.PathCurve;
prim.PrimData.PathRadiusOffset = 0.01f * this.PathRadiusOffset;
prim.PrimData.PathRevolutions = 1.0f + 0.015f * this.PathRevolutions;
prim.PrimData.PathSkew = 0.01f * this.PathSkew;
prim.PrimData.PCode = OpenMetaverse.PCode.Prim;
prim.PrimData.State = 0;
if (this.FlexiEntry)
{
prim.Flexible = new Primitive.FlexibleData();
prim.Flexible.Drag = this.FlexiDrag;
prim.Flexible.Force = new Vector3(this.FlexiForceX, this.FlexiForceY, this.FlexiForceZ);
prim.Flexible.Gravity = this.FlexiGravity;
prim.Flexible.Softness = this.FlexiSoftness;
prim.Flexible.Tension = this.FlexiTension;
prim.Flexible.Wind = this.FlexiWind;
}
if (this.LightEntry)
{
prim.Light = new Primitive.LightData();
prim.Light.Color = new Color4(this.LightColorR, this.LightColorG, this.LightColorB, this.LightColorA);
prim.Light.Cutoff = this.LightCutoff;
prim.Light.Falloff = this.LightFalloff;
prim.Light.Intensity = this.LightIntensity;
prim.Light.Radius = this.LightRadius;
}
prim.Textures = this.Textures;
prim.Properties = new Primitive.ObjectProperties();
prim.Properties.Name = "Object";
prim.Properties.Description = "";
prim.Properties.CreatorID = UUID.Zero;
prim.Properties.GroupID = UUID.Zero;
prim.Properties.OwnerID = UUID.Zero;
prim.Properties.Permissions = new Permissions();
prim.Properties.SalePrice = 10;
prim.Properties.SaleType = new SaleType();
return prim;
}
/// <summary>
/// Encapsulates a list of media entries.
/// </summary>
/// This class is necessary because we want to replace auto-serialization of MediaEntry with something more
/// OSD like and less vulnerable to change.
public class MediaList : List<MediaEntry>, IXmlSerializable
{
public const string MEDIA_TEXTURE_TYPE = "sl";
public MediaList() : base() {}
public MediaList(IEnumerable<MediaEntry> collection) : base(collection) {}
public MediaList(int capacity) : base(capacity) {}
public XmlSchema GetSchema()
{
return null;
}
public string ToXml()
{
lock (this)
{
using (StringWriter sw = new StringWriter())
{
using (XmlTextWriter xtw = new XmlTextWriter(sw))
{
xtw.WriteStartElement("OSMedia");
xtw.WriteAttributeString("type", MEDIA_TEXTURE_TYPE);
xtw.WriteAttributeString("version", "0.1");
OSDArray meArray = new OSDArray();
foreach (MediaEntry me in this)
{
OSD osd = (null == me ? new OSD() : me.GetOSD());
meArray.Add(osd);
}
xtw.WriteStartElement("OSData");
xtw.WriteRaw(OSDParser.SerializeLLSDXmlString(meArray));
xtw.WriteEndElement();
xtw.WriteEndElement();
xtw.Flush();
return sw.ToString();
}
}
}
}
public void WriteXml(XmlWriter writer)
{
writer.WriteRaw(ToXml());
}
public static MediaList FromXml(string rawXml)
{
MediaList ml = new MediaList();
ml.ReadXml(rawXml);
if(ml.Count == 0)
return null;
return ml;
}
public void ReadXml(string rawXml)
{
try
{
using (StringReader sr = new StringReader(rawXml))
{
using (XmlTextReader xtr = new XmlTextReader(sr))
{
xtr.MoveToContent();
string type = xtr.GetAttribute("type");
//m_log.DebugFormat("[MOAP]: Loaded media texture entry with type {0}", type);
if (type != MEDIA_TEXTURE_TYPE)
return;
xtr.ReadStartElement("OSMedia");
OSD osdp = OSDParser.DeserializeLLSDXml(xtr.ReadInnerXml());
if(osdp == null || !(osdp is OSDArray))
return;
OSDArray osdMeArray = osdp as OSDArray;
if(osdMeArray.Count == 0)
return;
foreach (OSD osdMe in osdMeArray)
{
MediaEntry me = (osdMe is OSDMap ? MediaEntry.FromOSD(osdMe) : new MediaEntry());
Add(me);
}
}
}
}
catch
{
m_log.Debug("PrimitiveBaseShape] error decoding MOAP xml" );
}
}
public void ReadXml(XmlReader reader)
{
if (reader.IsEmptyElement)
return;
ReadXml(reader.ReadInnerXml());
}
}
}
}