OpenSimMirror/bin/ScriptSyntax.xml

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31131f85-748a-9940-d0d5-4a1622bb4875
<llsd><map><key>llsd-lsl-syntax-version</key><integer>2</integer>
<key>controls</key>
<map>
<key>do</key>
<map>
<key>tooltip</key><string>do / while loop\ndo {\n...\n} while (&lt;condition&gt;);</string>
</map>
<key>else</key>
<map>
<key>tooltip</key>
<string>if / else block\nif (&lt;condition&gt;) {\n...\n[} else [if (&lt;condition&gt;) {\n...]]\n}</string>
</map>
<key>for</key>
<map>
<key>tooltip</key>
<string>for loop\nfor (&lt;initializer&gt;; &lt;condition&gt;; &lt;post-iteration-statement&gt;)\n{ ...\n}</string>
</map>
<key>if</key>
<map>
<key>tooltip</key>
<string>if / else block\nif (&lt;condition&gt;) {\n...\n[} else [if (&lt;condition&gt;) {\n...]]\n}</string>
</map>
<key>jump</key>
<map>
<key>tooltip</key>
<string>jump statement\njump &lt;label&gt;</string>
</map>
<key>return</key>
<map>
<key>tooltip</key>
<string>Leave current event or function.\nreturn [&lt;variable&gt;];\nOptionally pass back a variable's value, from a function.</string>
</map>
<key>state</key>
<map>
<key>tooltip</key>
<string>state &lt;target&gt;\nIf the target state is not the same as the current one, change to the target state.</string>
</map>
<key>while</key>
<map>
<key>tooltip</key>
<string>while loop\nwhile (&lt;condition&gt;) {\n,,,\n}</string>
</map>
</map>
<key>types</key>
<map>
<key>float</key>
<map>
<key>tooltip</key>
<string>32 bit floating point value.\nThe range is 1.175494351E-38 to 3.402823466E+38</string>
</map>
<key>integer</key>
<map>
<key>tooltip</key>
<string>32 bit integer value.\n2,147,483,648 and +2,147,483,647</string>
</map>
<key>key</key>
<map>
<key>tooltip</key>
<string>A 128 bit unique identifier (UUID)</string>
</map>
<key>list</key>
<map>
<key>tooltip</key>
<string>A collection of other data types. e.g. [0, 1, 2, 3, 4] or ["Yes", "No", "Perhaps"].</string>
</map>
<key>rotation</key>
<map>
<key>tooltip</key>
<string>A rotation as quaternion &lt;x, y, z, s&gt;</string>
</map>
<key>string</key>
<map>
<key>tooltip</key>
<string>Text data.\nThe editor accepts UTF-8 encoded text.</string>
</map>
<key>vector</key>
<map>
<key>tooltip</key>
<string>A vector &lt;x, y, z&gt;</string>
</map>
</map>
<key>events</key>
<map>
<key>at_rot_target</key><map>
<key>arguments</key><array>
<map><key>TargetNumber</key><map><key>type</key><string>integer</string></map></map>
<map><key>TargetRotation</key><map><key>type</key><string>rotation</string></map></map>
<map><key>CurrentRotation</key><map><key>type</key><string>rotation</string></map></map>
</array>
<key>tooltip</key><string>Triggered when a script comes within a defined angle of a target rotation. The range and rotation, are set by a call to llRotTarget</string>
</map>
<key>at_target</key><map>
<key>arguments</key><array>
<map><key>TargetNumber</key><map><key>type</key><string>integer</string></map></map>
<map><key>TargetPosition</key><map><key>type</key><string>vector</string></map></map>
<map><key>CurrentPosition</key><map><key>type</key><string>vector</string></map></map>
</array>
<key>tooltip</key><string>Triggered when the scripted object comes within a defined range of the target position, defined by the llTarget function call</string>
</map>
<key>attach</key><map>
<key>arguments</key><array>
<map><key>AvatarID</key><map><key>type</key><string>key</string></map></map>
</array>
<key>tooltip</key><string>Triggered whenever an object is attached or detached from an avatar. If it is attached, the key of the avatar it is attached to is passed in, otherwise NULL_KEY is</string>
</map>
<key>changed</key><map>
<key>arguments</key><array>
<map><key>Changed</key><map><key>type</key><string>integer</string></map></map>
</array>
<key>tooltip</key><string>Triggered when various events change the object. The change argument will be a bit-field of CHANGED_* constants</string>
</map>
<key>collision</key><map>
<key>arguments</key><array>
<map><key>NumberOfCollisions</key><map><key>type</key><string>integer</string></map></map>
</array>
<key>tooltip</key><string>Raised while another object, or avatar, is colliding with the object the script is attached to. The number of detected objects is passed to the script. Information on those objects may be gathered via the llDetected* functions</string>
</map>
<key>collision_end</key><map>
<key>arguments</key><array>
<map><key>NumberOfCollisions</key><map><key>type</key><string>integer</string></map></map>
</array>
<key>tooltip</key><string>Raised when another object, or avatar, stops colliding with the object the script is attached to. Information on objects may be gathered via the llDetected* library functions</string>
</map>
<key>collision_start</key><map>
<key>arguments</key><array>
<map><key>NumberOfCollisions</key><map><key>type</key><string>integer</string></map></map>
</array>
<key>tooltip</key><string>Raised when another object, or avatar, starts colliding with the object the script is attached to. Information on objects may be gathered via the llDetected* library functions</string>
</map>
<key>control</key><map>
<key>arguments</key><array>
<map><key>AvatarID</key><map><key>type</key><string>key</string></map></map>
<map><key>Levels</key><map><key>type</key><string>integer</string></map></map>
<map><key>Edges</key><map><key>type</key><string>integer</string></map></map>
</array>
<key>tooltip</key><string>Once a script has the ability to grab control inputs from the avatar, this event will be used to pass the commands into the script.The levels and edges are bit-fields of control constants</string>
</map>
<key>dataserver</key><map>
<key>arguments</key><array>
<map><key>RequestID</key><map><key>type</key><string>key</string></map></map>
<map><key>Data</key><map><key>type</key><string>string</string></map></map>
</array>
<key>tooltip</key><string>Triggered when the requested data is returned to the script.
Data may be requested by the llRequestAgentData, llRequestInventoryData, and llGetNotecardLine function calls, for example </string>
</map>
<key>email</key><map>
<key>arguments</key><array>
<map><key>Time</key><map><key>type</key><string>string</string></map></map>
<map><key>Address</key><map><key>type</key><string>string</string></map></map>
<map><key>Subject</key><map><key>type</key><string>string</string></map></map>
<map><key>Body</key><map><key>type</key><string>string</string></map></map>
<map><key>NumberRemaining</key><map><key>type</key><string>integer</string></map></map>
</array>
<key>tooltip</key><string>Triggered when an email sent to this script arrives.
The number remaining tells how many more emails are known to be still pending</string>
</map>
<key>http_request</key><map>
<key>arguments</key><array>
<map><key>HTTPRequestID</key><map><key>type</key><string>key</string></map></map>
<map><key>HTTPMethod</key><map><key>type</key><string>string</string></map></map>
<map><key>Body</key><map><key>type</key><string>string</string></map></map>
</array>
<key>tooltip</key><string>Triggered when task receives an HTTP request.</string>
</map>
<key>http_response</key><map>
<key>arguments</key><array>
<map><key>HTTPRequestID</key><map><key>type</key><string>key</string></map></map>
<map><key>Status</key><map><key>type</key><string>integer</string></map></map>
<map><key>Metadata</key><map><key>type</key><string>list</string></map></map>
<map><key>Body</key><map><key>type</key><string>string</string></map></map>
</array>
<key>tooltip</key><string>Invoked when an HTTP response is received for a pending llHTTPRequest request or if a pending request fails or times out</string>
</map>
<key>land_collision</key><map>
<key>arguments</key><array>
<map><key>Position</key><map><key>type</key><string>vector</string></map></map>
</array>
<key>tooltip</key><string>Raised when the object the script is attached to is colliding with the ground</string>
</map>
<key>land_collision_end</key><map>
<key>arguments</key><array>
<map><key>Position</key><map><key>type</key><string>vector</string></map></map>
</array>
<key>tooltip</key><string>Raised when the object the script is attached to stops colliding with the ground</string>
</map>
<key>land_collision_start</key><map>
<key>arguments</key><array>
<map><key>Position</key><map><key>type</key><string>vector</string></map></map>
</array>
<key>tooltip</key><string>Raised when the object the script is attached to begins to collide with the ground</string>
</map>
<key>link_message</key><map>
<key>arguments</key><array>
<map><key>SendersLink</key><map><key>type</key><string>integer</string></map></map>
<map><key>Value</key><map><key>type</key><string>integer</string></map></map>
<map><key>Text</key><map><key>type</key><string>string</string></map></map>
<map><key>ID</key><map><key>type</key><string>key</string></map></map>
</array>
<key>tooltip</key><string>Triggered when object receives a link message via llMessageLinked function call</string>
</map>
<key>listen</key><map>
<key>arguments</key><array>
<map><key>Channel</key><map><key>type</key><string>integer</string></map></map>
<map><key>Name</key><map><key>type</key><string>string</string></map></map>
<map><key>ID</key><map><key>type</key><string>key</string></map></map>
<map><key>Text</key><map><key>type</key><string>string</string></map></map>
</array>
<key>tooltip</key><string> Raised whenever a chat message matching the constraints set in the llListen command is received. The name and ID of the speaker, as well as the message, are passed in as parameters. Channel 0 is the public chat channel that all avatars see as chat text. Channels 1 through 2,147,483,648 are private channels that are not sent to avatars but other scripts can listen on those channels</string>
</map>
<key>money</key><map>
<key>arguments</key><array>
<map><key>Payer</key><map><key>type</key><string>key</string></map></map>
<map><key>Amount</key><map><key>type</key><string>integer</string></map></map>
</array>
<key>tooltip</key><string>Triggered when a resident has given an amount of Linden dollars to the object</string>
</map>
<key>moving_end</key><map>
<key>arguments</key><undef/>
<key>tooltip</key><string>Triggered whenever an object with this script stops moving.</string>
</map>
<key>moving_start</key><map>
<key>arguments</key><undef/>
<key>tooltip</key><string>Triggered whenever an object with this script starts moving.</string>
</map>
<key>no_sensor</key><map>
<key>arguments</key><undef/>
<key>tooltip</key><string>Raised when sensors are active, via the llSensor function call, but are not sensing anything.</string>
</map>
<key>not_at_rot_target</key><map>
<key>arguments</key><undef/>
<key>tooltip</key><string>When a target is set via the llRotTarget function call, but the script is outside the specified angle Raised.</string>
</map>
<key>not_at_target</key><map>
<key>arguments</key><undef/>
<key>tooltip</key><string>When a target is set via the llTarget library call, but the script is outside the specified range Raised.</string>
</map>
<key>object_rez</key><map>
<key>arguments</key><array>
<map><key>RezzedObjectsID</key><map><key>type</key><string>key</string></map></map>
</array>
<key>tooltip</key><string>Triggered when an object rezzes another object from its inventory via the llRezObject, or similar, functions. The id is the globally unique key for the object rezzed.</string>
</map>
<key>on_rez</key> <map>
<key>arguments</key><array>
<map><key>StartParameter</key><map><key>type</key><string>integer</string></map></map>
</array>
<key>tooltip</key><string>Triggered whenever an object is rezzed from inventory or by another object. The start parameter is passed in from the llRezObject call, or zero if from inventory.</string>
</map>
<key>remote_data</key><map>
<key>arguments</key><array>
<map><key>EventType</key><map><key>type</key><string>integer</string></map></map>
<map><key>ChannelID</key><map><key>type</key><string>key</string></map></map>
<map><key>MessageID</key><map><key>type</key><string>key</string></map></map>
<map><key>Sender</key><map><key>type</key><string>string</string></map></map>
<map><key>iData</key><map><key>type</key><string>integer</string></map></map>
<map><key>sData</key><map><key>type</key><string>string</string></map></map>
</array>
<key>tooltip</key><string>Triggered by various XML-RPC calls with event_type specifying the type of data</string>
</map>
<key>run_time_permissions</key><map>
<key>arguments</key><array>
<map><key>PermissionFlags</key><map><key>type</key><string>integer</string></map></map>
</array>
<key>tooltip</key><string>Scripts need permission from either the owner or the avatar they wish to act on before they may perform certain functions, such as debiting money from their owners account, triggering an animation on an avatar, or capturing control inputs. The llRequestPermissions library function is used to request these permissions and the various permissions integer constants can be supplied. The integer returned to this event handler contains the current set of permissions flags, so if permissions equal 0 then no permissions are set</string>
</map>
<key>sensor</key><map>
<key>arguments</key><array>
<map><key>NumberDetected</key><map><key>type</key><string>integer</string></map></map>
</array>
<key>tooltip</key><string>Raised whenever objects matching the constraints of the llSensor command are detected. The number of detected objects is passed to the script in the parameter. Information on those objects may be gathered via the llDetected* functions</string>
</map>
<key>state_entry</key><map>
<key>arguments</key><undef/>
<key>tooltip</key><string>The state_entry event occurs whenever a new state is entered, including at program start, and is always the first event handled</string>
</map>
<key>state_exit</key><map>
<key>arguments</key><undef/>
<key>tooltip</key><string>The state_exit event occurs whenever the state command is used to transition to another state. It is handled before the new states state_entry event</string>
</map>
<key>timer</key><map>
<key>arguments</key><undef/>
<key>tooltip</key><string>Raised at regular intervals set by the llSetTimerEvent library function</string>
</map>
<key>touch</key><map>
<key>arguments</key><array>
<map><key>NumberOfTouches</key><map><key>type</key><string>integer</string></map></map>
</array>
<key>tooltip</key><string>
Raised while a user is touching the object the script is attached to.
The number of touching objects is passed to the script in the parameter.
Information on those objects may be gathered via the llDetected* library functions</string>
</map>
<key>touch_end</key><map>
<key>arguments</key><array>
<map><key>NumberOfTouches</key><map><key>type</key><string>integer</string></map></map>
</array>
<key>tooltip</key><string>Raised when a user stops touching the object the script is attached to. The number of touches is passed to the script in the parameter. Information on those objects may be gathered via the llDetected* library functions</string>
</map>
<key>touch_start</key><map>
<key>arguments</key><array>
<map><key>NumberOfTouches</key><map><key>type</key><string>integer</string></map></map>
</array>
<key>tooltip</key><string>Raised when a user first touches the object the script is attached to. The number of touches is passed to the script in the parameter. Information on those objects may be gathered via the llDetected() library functions</string>
</map>
<key>transaction_result</key><map>
<key>arguments</key><array>
<map><key>RequestID</key><map><key>type</key><string>key</string></map></map>
<map><key>Success</key><map><key>type</key><string>integer</string></map></map>
<map><key>Message</key><map><key>type</key><string>string</string></map></map>
</array>
<key>tooltip</key><string>Triggered by llTransferMoney() function</string>
</map>
</map>
<key>constants</key>
<map>
<key>ACTIVE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
<key>tooltip</key><string>Objects running a script or physically moving</string>
</map>
<key>AGENT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>AGENT_ALWAYS_RUN</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x1000</string>
</map>
<key>AGENT_ATTACHMENTS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x2</string>
<key>tooltip</key><string>The agent has attachments</string>
</map>
<key>AGENT_AUTOPILOT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x2000</string>
</map>
<key>AGENT_AWAY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x40</string>
</map>
<key>AGENT_BUSY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x800</string>
</map>
<key>AGENT_BY_LEGACY_NAME</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>AGENT_BY_USERNAME</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x10</string>
</map>
<key>AGENT_CROUCHING</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x400</string>
</map>
<key>AGENT_FLYING</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x1</string>
</map>
<key>AGENT_IN_AIR</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x100</string>
</map>
<key>AGENT_LIST_EXCLUDENPC</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x4000000</string>
</map>
<key>AGENT_LIST_PARCEL</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x1</string>
</map>
<key>AGENT_LIST_PARCEL_OWNER</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>AGENT_LIST_REGION</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>AGENT_MALE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x40000000</string>
</map>
<key>AGENT_MOUSELOOK</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x8</string>
</map>
<key>AGENT_ON_OBJECT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x20</string>
</map>
<key>AGENT_SCRIPTED</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x4</string>
<key>tooltip</key><string>The agent has scripted attachments</string>
</map>
<key>AGENT_SITTING</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x10</string>
</map>
<key>AGENT_TYPING</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x200</string>
</map>
<key>AGENT_WALKING</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x80</string>
</map>
<key>ALL_SIDES</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>-1</string>
</map>
<key>ANIM_ON</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>ATTACH_AVATAR_CENTER</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>40</string>
</map>
<key>ATTACH_BACK</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>9</string>
</map>
<key>ATTACH_BELLY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>28</string>
</map>
<key>ATTACH_CHEST</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>ATTACH_CHIN</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>12</string>
</map>
<key>ATTACH_FACE_JAW</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>47</string>
</map>
<key>ATTACH_FACE_LEAR</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>48</string>
</map>
<key>ATTACH_FACE_LEYE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>50</string>
</map>
<key>ATTACH_FACE_REAR</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>49</string>
</map>
<key>ATTACH_FACE_REYE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>51</string>
</map>
<key>ATTACH_FACE_TONGUE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>52</string>
</map>
<key>ATTACH_GROIN</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>53</string>
</map>
<key>ATTACH_HEAD</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>ATTACH_HIND_LFOOT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>54</string>
</map>
<key>ATTACH_HIND_RFOOT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>55</string>
</map>
<key>ATTACH_HUD_BOTTOM</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>37</string>
</map>
<key>ATTACH_HUD_BOTTOM_LEFT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>36</string>
</map>
<key>ATTACH_HUD_BOTTOM_RIGHT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>38</string>
</map>
<key>ATTACH_HUD_CENTER_1</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>35</string>
</map>
<key>ATTACH_HUD_CENTER_2</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>31</string>
</map>
<key>ATTACH_HUD_TOP_CENTER</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>33</string>
</map>
<key>ATTACH_HUD_TOP_LEFT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>34</string>
</map>
<key>ATTACH_HUD_TOP_RIGHT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>32</string>
</map>
<key>ATTACH_LEAR</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>13</string>
</map>
<key>ATTACH_LEFT_PEC</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>29</string>
</map>
<key>ATTACH_LEYE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>15</string>
</map>
<key>ATTACH_LFOOT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>7</string>
</map>
<key>ATTACH_LHAND</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>5</string>
</map>
<key>ATTACH_LHAND_RING1</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>41</string>
</map>
<key>ATTACH_LHIP</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>25</string>
</map>
<key>ATTACH_LLARM</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>21</string>
</map>
<key>ATTACH_LLLEG</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>27</string>
</map>
<key>ATTACH_LPEC</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>30</string>
</map>
<key>ATTACH_LSHOULDER</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>3</string>
</map>
<key>ATTACH_LUARM</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>20</string>
</map>
<key>ATTACH_LULEG</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>26</string>
</map>
<key>ATTACH_LWING</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>45</string>
</map>
<key>ATTACH_MOUTH</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>11</string>
</map>
<key>ATTACH_NECK</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>39</string>
</map>
<key>ATTACH_NOSE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>17</string>
</map>
<key>ATTACH_PELVIS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>10</string>
</map>
<key>ATTACH_REAR</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>14</string>
</map>
<key>ATTACH_REYE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>16</string>
</map>
<key>ATTACH_RFOOT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>8</string>
</map>
<key>ATTACH_RHAND</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>6</string>
</map>
<key>ATTACH_RHAND_RING1</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>42</string>
</map>
<key>ATTACH_RHIP</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>22</string>
</map>
<key>ATTACH_RIGHT_PEC</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>30</string>
</map>
<key>ATTACH_RLARM</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>19</string>
</map>
<key>ATTACH_RLLEG</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>24</string>
</map>
<key>ATTACH_RPEC</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>29</string>
</map>
<key>ATTACH_RSHOULDER</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>ATTACH_RUARM</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>18</string>
</map>
<key>ATTACH_RULEG</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>23</string>
</map>
<key>ATTACH_RWING</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>46</string>
</map>
<key>ATTACH_TAIL_BASE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>43</string>
</map>
<key>ATTACH_TAIL_TIP</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>44</string>
</map>
<key>CAMERA_ACTIVE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>12</string>
</map>
<key>CAMERA_BEHINDNESS_ANGLE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>8</string>
</map>
<key>CAMERA_BEHINDNESS_LAG</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>9</string>
</map>
<key>CAMERA_DISTANCE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>7</string>
</map>
<key>CAMERA_FOCUS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>17</string>
</map>
<key>CAMERA_FOCUS_LAG</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>6</string>
</map>
<key>CAMERA_FOCUS_LOCKED</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>22</string>
</map>
<key>CAMERA_FOCUS_OFFSET</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>CAMERA_FOCUS_OFFSET_X</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>CAMERA_FOCUS_OFFSET_Y</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>3</string>
</map>
<key>CAMERA_FOCUS_OFFSET_Z</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>CAMERA_FOCUS_THRESHOLD</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>11</string>
</map>
<key>CAMERA_FOCUS_X</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>18</string>
</map>
<key>CAMERA_FOCUS_Y</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>19</string>
</map>
<key>CAMERA_FOCUS_Z</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>20</string>
</map>
<key>CAMERA_PITCH</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
</map>
<key>CAMERA_POSITION</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>13</string>
</map>
<key>CAMERA_POSITION_LAG</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>5</string>
</map>
<key>CAMERA_POSITION_LOCKED</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>21</string>
</map>
<key>CAMERA_POSITION_THRESHOLD</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>10</string>
</map>
<key>CAMERA_POSITION_X</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>14</string>
</map>
<key>CAMERA_POSITION_Y</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>15</string>
</map>
<key>CAMERA_POSITION_Z</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>16</string>
</map>
<key>CHANGED_ALLOWED_DROP</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>64</string>
</map>
<key>CHANGED_ANIMATION</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>16384</string>
<key>tooltip</key><string>opensim specific</string>
</map>
<key>CHANGED_COLOR</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>CHANGED_INVENTORY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>CHANGED_LINK</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>32</string>
</map>
<key>CHANGED_MEDIA</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2048</string>
</map>
<key>CHANGED_OWNER</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>128</string>
</map>
<key>CHANGED_POSITION</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>32768</string>
<key>tooltip</key><string>opensim specific</string>
</map>
<key>CHANGED_REGION</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>256</string>
</map>
<key>CHANGED_REGION_RESTART</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1024</string>
</map>
<key>CHANGED_REGION_START</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1024</string>
</map>
<key>CHANGED_SCALE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>8</string>
</map>
<key>CHANGED_SHAPE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>CHANGED_TELEPORT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>512</string>
</map>
<key>CHANGED_TEXTURE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>16</string>
</map>
<key>CLICK_ACTION_BUY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>CLICK_ACTION_NONE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
</map>
<key>CLICK_ACTION_OPEN</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>CLICK_ACTION_OPEN_MEDIA</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>6</string>
</map>
<key>CLICK_ACTION_PAY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>3</string>
</map>
<key>CLICK_ACTION_PLAY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>5</string>
</map>
<key>CLICK_ACTION_SIT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>CLICK_ACTION_TOUCH</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
</map>
<key>CLICK_ACTION_ZOOM</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>7</string>
</map>
<key>CONTENT_TYPE_ATOM</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>CONTENT_TYPE_FORM</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>7</string>
</map>
<key>CONTENT_TYPE_HTML</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>CONTENT_TYPE_JSON</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>5</string>
</map>
<key>CONTENT_TYPE_LLSD</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>6</string>
</map>
<key>CONTENT_TYPE_RSS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>8</string>
</map>
<key>CONTENT_TYPE_TEXT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
</map>
<key>CONTENT_TYPE_XHTML</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>3</string>
</map>
<key>CONTENT_TYPE_XML</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>CONTROL_BACK</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>CONTROL_DOWN</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>32</string>
</map>
<key>CONTROL_FWD</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>CONTROL_LBUTTON</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>268435456</string>
</map>
<key>CONTROL_LEFT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>CONTROL_ML_LBUTTON</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1073741824</string>
</map>
<key>CONTROL_RIGHT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>8</string>
</map>
<key>CONTROL_ROT_LEFT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>256</string>
</map>
<key>CONTROL_ROT_RIGHT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>512</string>
</map>
<key>CONTROL_UP</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>16</string>
</map>
<key>DATA_BORN</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>3</string>
</map>
<key>DATA_NAME</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>DATA_ONLINE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>DATA_PAYINFO</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>8</string>
</map>
<key>DATA_RATING</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>DATA_SIM_POS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>5</string>
</map>
<key>DATA_SIM_RATING</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>7</string>
</map>
<key>DATA_SIM_RELEASE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>128</string>
</map>
<key>DATA_SIM_STATUS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>6</string>
</map>
<key>DEBUG_CHANNEL</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x7FFFFFFF</string>
</map>
<key>DEG_TO_RAD</key><map>
<key>type</key><string>float</string>
<key>value</key><string>0.01745329238</string>
</map>
<key>DENSITY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>EOF</key><map>
<key>type</key><string>string</string>
<key>value</key><string>\n\n\n</string>
</map>
<key>ESTATE_ACCESS_ALLOWED_AGENT_ADD</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
</map>
<key>ESTATE_ACCESS_ALLOWED_AGENT_REMOVE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>ESTATE_ACCESS_ALLOWED_GROUP_ADD</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>ESTATE_ACCESS_ALLOWED_GROUP_REMOVE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>3</string>
</map>
<key>ESTATE_ACCESS_BANNED_AGENT_ADD</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>ESTATE_ACCESS_BANNED_AGENT_REMOVE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>5</string>
</map>
<key>FALSE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
</map>
<key>FRICTION</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>GRAVITY_MULTIPLIER</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>8</string>
</map>
<key>HTTP_BODY_MAXLENGTH</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>HTTP_CUSTOM_HEADER</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>5</string>
</map>
<key>HTTP_METHOD</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
</map>
<key>HTTP_MIMETYPE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>HTTP_PRAGMA_NO_CACHE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>6</string>
</map>
<key>HTTP_VERBOSE_THROTTLE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>HTTP_VERIFY_CERT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>3</string>
</map>
<key>IMG_USE_BAKED_AUX1</key><map>
<key>type</key><string>string</string>
<key>value</key><string>9742065b-19b5-297c-858a-29711d539043</string>
</map>
<key>IMG_USE_BAKED_AUX2</key><map>
<key>type</key><string>string</string>
<key>value</key><string>03642e83-2bd1-4eb9-34b4-4c47ed586d2d</string>
</map>
<key>IMG_USE_BAKED_AUX3</key><map>
<key>type</key><string>string</string>
<key>value</key><string>edd51b77-fc10-ce7a-4b3d-011dfc349e4f</string>
</map>
<key>IMG_USE_BAKED_EYES</key><map>
<key>type</key><string>string</string>
<key>value</key><string>52cc6bb6-2ee5-e632-d3ad-50197b1dcb8a</string>
</map>
<key>IMG_USE_BAKED_HAIR</key><map>
<key>type</key><string>string</string>
<key>value</key><string>09aac1fb-6bce-0bee-7d44-caac6dbb6c63</string>
</map>
<key>IMG_USE_BAKED_HEAD</key><map>
<key>type</key><string>string</string>
<key>value</key><string>5a9f4a74-30f2-821c-b88d-70499d3e7183</string>
</map>
<key>IMG_USE_BAKED_LEFTARM</key><map>
<key>type</key><string>string</string>
<key>value</key><string>ff62763f-d60a-9855-890b-0c96f8f8cd98</string>
</map>
<key>IMG_USE_BAKED_LEFTLEG</key><map>
<key>type</key><string>string</string>
<key>value</key><string>8e915e25-31d1-cc95-ae08-d58a47488251</string>
</map>
<key>IMG_USE_BAKED_LOWER</key><map>
<key>type</key><string>string</string>
<key>value</key><string>24daea5f-0539-cfcf-047f-fbc40b2786ba</string>
</map>
<key>IMG_USE_BAKED_SKIRT</key><map>
<key>type</key><string>string</string>
<key>value</key><string>43529ce8-7faa-ad92-165a-bc4078371687</string>
</map>
<key>IMG_USE_BAKED_UPPER</key><map>
<key>type</key><string>string</string>
<key>value</key><string>ae2de45c-d252-50b8-5c6e-19f39ce79317</string>
</map>
<key>INVENTORY_ALL</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>-1</string>
</map>
<key>INVENTORY_ANIMATION</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>20</string>
</map>
<key>INVENTORY_BODYPART</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>13</string>
</map>
<key>INVENTORY_CLOTHING</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>5</string>
</map>
<key>INVENTORY_GESTURE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>21</string>
</map>
<key>INVENTORY_LANDMARK</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>3</string>
</map>
<key>INVENTORY_NONE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>-1</string>
</map>
<key>INVENTORY_NOTECARD</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>7</string>
</map>
<key>INVENTORY_OBJECT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>6</string>
</map>
<key>INVENTORY_SCRIPT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>10</string>
</map>
<key>INVENTORY_SOUND</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>INVENTORY_TEXTURE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
</map>
<key>JSON_APPEND</key><map>
<key>type</key><string>string</string>
<key>value</key><string>-1</string>
</map>
<key>JSON_ARRAY</key><map>
<key>type</key><string>string</string>
<key>value</key><string>U+FDD2</string>
</map>
<key>JSON_DELETE</key><map>
<key>type</key><string>string</string>
<key>value</key><string>U+FDD8</string>
</map>
<key>JSON_FALSE</key><map>
<key>type</key><string>string</string>
<key>value</key><string>U+FDD7</string>
</map>
<key>JSON_INVALID</key><map>
<key>type</key><string>string</string>
<key>value</key><string>U+FDD0</string>
</map>
<key>JSON_NULL</key><map>
<key>type</key><string>string</string>
<key>value</key><string>U+FDD5</string>
</map>
<key>JSON_NUMBER</key><map>
<key>type</key><string>string</string>
<key>value</key><string>U+FDD3</string>
</map>
<key>JSON_OBJECT</key><map>
<key>type</key><string>string</string>
<key>value</key><string>U+FDD1</string>
</map>
<key>JSON_STRING</key><map>
<key>type</key><string>string</string>
<key>value</key><string>U+FDD4</string>
</map>
<key>JSON_TRUE</key><map>
<key>type</key><string>string</string>
<key>value</key><string>U+FDD6</string>
</map>
<key>KFM_CMD_PAUSE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>KFM_CMD_PLAY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
</map>
<key>KFM_CMD_STOP</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>KFM_COMMAND</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
</map>
<key>KFM_DATA</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>KFM_FORWARD</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
</map>
<key>KFM_LOOP</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>KFM_MODE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>KFM_PING_PONG</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>KFM_REVERSE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>3</string>
</map>
<key>KFM_ROTATION</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>KFM_TRANSLATION</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>LAND_LARGE_BRUSH</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>3</string>
</map>
<key>LAND_LEVEL</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
</map>
<key>LAND_LOWER</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>LAND_MEDIUM_BRUSH</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>LAND_NOISE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>LAND_RAISE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>LAND_REVERT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>5</string>
</map>
<key>LAND_SMALL_BRUSH</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>LAND_SMOOTH</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>3</string>
</map>
<key>LINK_ALL_CHILDREN</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>-3</string>
</map>
<key>LINK_ALL_OTHERS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>-2</string>
</map>
<key>LINK_ROOT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>LINK_SET</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>-1</string>
</map>
<key>LINK_THIS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>-4</string>
</map>
<key>LIST_STAT_GEOMETRIC_MEAN</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>9</string>
</map>
<key>LIST_STAT_HARMONIC_MEAN</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>100</string>
</map>
<key>LIST_STAT_MAX</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>LIST_STAT_MEAN</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>3</string>
</map>
<key>LIST_STAT_MEDIAN</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>LIST_STAT_MIN</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>LIST_STAT_NUM_COUNT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>8</string>
</map>
<key>LIST_STAT_RANGE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
</map>
<key>LIST_STAT_STD_DEV</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>5</string>
</map>
<key>LIST_STAT_SUM</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>6</string>
</map>
<key>LIST_STAT_SUM_SQUARES</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>7</string>
</map>
<key>LOOP</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>LSL_STATUS_BOUNDS_ERROR</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1002</string>
</map>
<key>LSL_STATUS_INTERNAL_ERROR</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1999</string>
</map>
<key>LSL_STATUS_MALFORMED_PARAMS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1000</string>
</map>
<key>LSL_STATUS_NOT_FOUND</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1003</string>
</map>
<key>LSL_STATUS_NOT_SUPPORTED</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1004</string>
</map>
<key>LSL_STATUS_OK</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
</map>
<key>LSL_STATUS_TYPE_MISMATCH</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1001</string>
</map>
<key>LSL_STATUS_WHITELIST_FAILED</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2001</string>
</map>
<key>MASK_BASE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
</map>
<key>MASK_EVERYONE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>3</string>
</map>
<key>MASK_GROUP</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>MASK_NEXT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>MASK_OWNER</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>NPC</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x20</string>
</map>
<key>NULL_KEY</key><map>
<key>type</key><string>string</string>
<key>value</key><string>00000000-0000-0000-0000-000000000000</string>
</map>
<key>OBJECT_ANIMATED_COUNT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>39</string>
</map>
<key>OBJECT_ANIMATED_SLOTS_AVAILABLE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>40</string>
</map>
<key>OBJECT_ATTACHED_POINT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>19</string>
</map>
<key>OBJECT_ATTACHED_SLOTS_AVAILABLE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>35</string>
</map>
<key>OBJECT_BODY_SHAPE_TYPE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>26</string>
</map>
<key>OBJECT_CHARACTER_TIME</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>17</string>
</map>
<key>OBJECT_CLICK_ACTION</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>28</string>
</map>
<key>OBJECT_CREATION_TIME</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>36</string>
</map>
<key>OBJECT_CREATOR</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>8</string>
</map>
<key>OBJECT_DESC</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>OBJECT_GROUP</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>7</string>
</map>
<key>OBJECT_GROUP_TAG</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>33</string>
</map>
<key>OBJECT_HOVER_HEIGHT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>25</string>
</map>
<key>OBJECT_LAST_OWNER_ID</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>27</string>
</map>
<key>OBJECT_NAME</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>OBJECT_OMEGA</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>29</string>
</map>
<key>OBJECT_OWNER</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>6</string>
</map>
<key>OBJECT_PATHFINDING_TYPE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>20</string>
</map>
<key>OBJECT_PHANTOM</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>22</string>
</map>
<key>OBJECT_PHYSICS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>21</string>
</map>
<key>OBJECT_PHYSICS_COST</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>16</string>
</map>
<key>OBJECT_POS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>3</string>
</map>
<key>OBJECT_PRIM_COUNT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>30</string>
</map>
<key>OBJECT_PRIM_EQUIVALENCE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>13</string>
</map>
<key>OBJECT_RENDER_WEIGHT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>24</string>
</map>
<key>OBJECT_REZZER_KEY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>32</string>
</map>
<key>OBJECT_ROOT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>18</string>
</map>
<key>OBJECT_ROT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>OBJECT_RUNNING_SCRIPT_COUNT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>9</string>
</map>
<key>OBJECT_SCRIPT_MEMORY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>11</string>
</map>
<key>OBJECT_SCRIPT_TIME</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>12</string>
</map>
<key>OBJECT_SELECT_COUNT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>37</string>
</map>
<key>OBJECT_SERVER_COST</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>14</string>
</map>
<key>OBJECT_SIT_COUNT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>38</string>
</map>
<key>OBJECT_STREAMING_COST</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>15</string>
</map>
<key>OBJECT_TEMP_ATTACHED</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>34</string>
</map>
<key>OBJECT_TEMP_ON_REZ</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>23</string>
</map>
<key>OBJECT_TOTAL_INVENTORY_COUNT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>31</string>
</map>
<key>OBJECT_TOTAL_SCRIPT_COUNT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>10</string>
</map>
<key>OBJECT_UNKNOWN_DETAIL</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>-1</string>
</map>
<key>OBJECT_VELOCITY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>5</string>
</map>
<key>OPT_AVATAR</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
<key>tooltip</key><string>not supported</string>
</map>
<key>OPT_CHARACTER</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
<key>tooltip</key><string>not supported</string>
</map>
<key>OPT_EXCLUSION_VOLUME</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>6</string>
<key>tooltip</key><string>not supported</string>
</map>
<key>OPT_LEGACY_LINKSET</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
<key>tooltip</key><string>not supported</string>
</map>
<key>OPT_MATERIAL_VOLUME</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>5</string>
<key>tooltip</key><string>not supported</string>
</map>
<key>OPT_OTHER</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>-1</string>
<key>tooltip</key><string>not supported</string>
</map>
<key>OPT_STATIC_OBSTACLE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
<key>tooltip</key><string>not supported</string>
</map>
<key>OPT_WALKABLE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>3</string>
<key>tooltip</key><string>not supported</string>
</map>
<key>OS_APIVERSION</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>13</string>
</map>
<key>OS_ATTACH_MSG_ALL</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>-65535</string>
</map>
<key>OS_ATTACH_MSG_INVERT_POINTS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>OS_ATTACH_MSG_OBJECT_CREATOR</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>OS_ATTACH_MSG_SCRIPT_CREATOR</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>OS_LISTEN_REGEX_MESSAGE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x2</string>
</map>
<key>OS_LISTEN_REGEX_NAME</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x1</string>
</map>
<key>OS_LTPAG_ALGNLV</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x4</string>
<key>tooltip</key><string>osLocalTeleportAgent align lookat to velocity</string>
</map>
<key>OS_LTPAG_FORCEFLY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x8</string>
<key>tooltip</key><string>osLocalTeleportAgent force fly</string>
</map>
<key>OS_LTPAG_FORCENOFLY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x16</string>
<key>tooltip</key><string>osLocalTeleportAgent force no fly</string>
</map>
<key>OS_LTPAG_NONE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x0</string>
<key>tooltip</key><string>osLocalTeleportAgent no flags</string>
</map>
<key>OS_LTPAG_USELOOKAT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x2</string>
<key>tooltip</key><string>osLocalTeleportAgent use lookat</string>
</map>
<key>OS_LTPAG_USEVEL</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x1</string>
<key>tooltip</key><string>osLocalTeleportAgent use velocity</string>
</map>
<key>OS_NPC_CREATOR_OWNED</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x1</string>
</map>
<key>OS_NPC_FLY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
</map>
<key>OS_NPC_LAND_AT_TARGET</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>OS_NPC_NO_FLY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>OS_NPC_NOT_OWNED</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x2</string>
</map>
<key>OS_NPC_OBJECT_GROUP</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x08</string>
</map>
<key>OS_NPC_RUNNING</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>OS_NPC_SENSE_AS_AGENT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x4</string>
</map>
<key>OS_NPC_SIT_NOW</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
</map>
<key>OSTPOBJ_NONE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x0</string>
<key>tooltip</key><string>osTeleportObject no flags</string>
</map>
<key>OSTPOBJ_SETROT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x4</string>
<key>tooltip</key><string>osTeleportObject flag: the rotation is the final rotation, otherwise is a added rotation</string>
</map>
<key>OSTPOBJ_STOPATTARGET</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x1</string>
<key>tooltip</key><string>osTeleportObject flag: stop at destination</string>
</map>
<key>OSTPOBJ_STOPONFAIL</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x2</string>
<key>tooltip</key><string>osTeleportObject flag: stop at jump point if tp fails</string>
</map>
<key>PARCEL_COUNT_GROUP</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>PARCEL_COUNT_OTHER</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>3</string>
</map>
<key>PARCEL_COUNT_OWNER</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>PARCEL_COUNT_SELECTED</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>PARCEL_COUNT_TEMP</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>5</string>
</map>
<key>PARCEL_COUNT_TOTAL</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
</map>
<key>PARCEL_DETAILS_ANY_AVATAR_SOUNDS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>7</string>
</map>
<key>PARCEL_DETAILS_AREA</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>PARCEL_DETAILS_CLAIMDATE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>10</string>
</map>
<key>PARCEL_DETAILS_DESC</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>PARCEL_DETAILS_DWELL</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>64</string>
</map>
<key>PARCEL_DETAILS_GROUP</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>3</string>
</map>
<key>PARCEL_DETAILS_GROUP_SOUNDS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>8</string>
</map>
<key>PARCEL_DETAILS_ID</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>5</string>
</map>
<key>PARCEL_DETAILS_NAME</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
</map>
<key>PARCEL_DETAILS_OWNER</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>PARCEL_DETAILS_SEE_AVATARS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>6</string>
</map>
<key>PARCEL_FLAG_ALLOW_ALL_OBJECT_ENTRY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x8000000</string>
</map>
<key>PARCEL_FLAG_ALLOW_CREATE_GROUP_OBJECTS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x4000000</string>
</map>
<key>PARCEL_FLAG_ALLOW_CREATE_OBJECTS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x40</string>
</map>
<key>PARCEL_FLAG_ALLOW_DAMAGE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x20</string>
</map>
<key>PARCEL_FLAG_ALLOW_FLY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x1</string>
</map>
<key>PARCEL_FLAG_ALLOW_GROUP_OBJECT_ENTRY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x10000000</string>
</map>
<key>PARCEL_FLAG_ALLOW_GROUP_SCRIPTS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x2000000</string>
</map>
<key>PARCEL_FLAG_ALLOW_LANDMARK</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x8</string>
</map>
<key>PARCEL_FLAG_ALLOW_SCRIPTS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x2</string>
</map>
<key>PARCEL_FLAG_ALLOW_TERRAFORM</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x10</string>
</map>
<key>PARCEL_FLAG_LOCAL_SOUND_ONLY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x8000</string>
</map>
<key>PARCEL_FLAG_RESTRICT_PUSHOBJECT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x200000</string>
</map>
<key>PARCEL_FLAG_USE_ACCESS_GROUP</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x100</string>
</map>
<key>PARCEL_FLAG_USE_ACCESS_LIST</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x200</string>
</map>
<key>PARCEL_FLAG_USE_BAN_LIST</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x400</string>
</map>
<key>PARCEL_FLAG_USE_LAND_PASS_LIST</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x800</string>
</map>
<key>PARCEL_MEDIA_COMMAND_AGENT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>7</string>
</map>
<key>PARCEL_MEDIA_COMMAND_AUTO_ALIGN</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>9</string>
</map>
<key>PARCEL_MEDIA_COMMAND_DESC</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>12</string>
</map>
<key>PARCEL_MEDIA_COMMAND_LOOP</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>3</string>
</map>
<key>PARCEL_MEDIA_COMMAND_PAUSE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>PARCEL_MEDIA_COMMAND_PLAY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>PARCEL_MEDIA_COMMAND_SIZE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>11</string>
</map>
<key>PARCEL_MEDIA_COMMAND_STOP</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
</map>
<key>PARCEL_MEDIA_COMMAND_TEXTURE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>PARCEL_MEDIA_COMMAND_TIME</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>6</string>
</map>
<key>PARCEL_MEDIA_COMMAND_TYPE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>10</string>
</map>
<key>PARCEL_MEDIA_COMMAND_UNLOAD</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>8</string>
</map>
<key>PARCEL_MEDIA_COMMAND_URL</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>5</string>
</map>
<key>PASSIVE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>PAY_DEFAULT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>-2</string>
</map>
<key>PAY_HIDE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>-1</string>
</map>
<key>PERM_ALL</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x7fffffff</string>
</map>
<key>PERM_COPY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x8000</string>
</map>
<key>PERM_MODIFY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x4000</string>
</map>
<key>PERM_MOVE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x80000</string>
</map>
<key>PERM_TRANSFER</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x2000</string>
</map>
<key>PERMISSION_ATTACH</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>32</string>
</map>
<key>PERMISSION_CHANGE_JOINTS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>256</string>
</map>
<key>PERMISSION_CHANGE_LINKS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>128</string>
</map>
<key>PERMISSION_CHANGE_PERMISSIONS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>512</string>
</map>
<key>PERMISSION_CONTROL_CAMERA</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2048</string>
</map>
<key>PERMISSION_DEBIT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>PERMISSION_OVERRIDE_ANIMATIONS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x8000</string>
</map>
<key>PERMISSION_RELEASE_OWNERSHIP</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>64</string>
</map>
<key>PERMISSION_REMAP_CONTROLS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>8</string>
</map>
<key>PERMISSION_TAKE_CONTROLS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>PERMISSION_TELEPORT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4096</string>
</map>
<key>PERMISSION_TRACK_CAMERA</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1024</string>
</map>
<key>PERMISSION_TRIGGER_ANIMATION</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>16</string>
</map>
<key>PI</key><map>
<key>type</key><string>float</string>
<key>value</key><string>3.14159274</string>
</map>
<key>PI_BY_TWO</key><map>
<key>type</key><string>float</string>
<key>value</key><string>1.57079637</string>
</map>
<key>PING_PONG</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>8</string>
</map>
<key>PRIM_ALLOW_UNSIT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>39</string>
<key>tooltip</key><string>not supported</string>
</map>
<key>PRIM_ALPHA_MODE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>38</string>
</map>
<key>PRIM_ALPHA_MODE_BLEND</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>PRIM_ALPHA_MODE_EMISSIVE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>3</string>
</map>
<key>PRIM_ALPHA_MODE_MASK</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>PRIM_ALPHA_MODE_NONE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
</map>
<key>PRIM_BUMP_BARK</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>PRIM_BUMP_BLOBS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>12</string>
</map>
<key>PRIM_BUMP_BRICKS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>5</string>
</map>
<key>PRIM_BUMP_BRIGHT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>PRIM_BUMP_CHECKER</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>6</string>
</map>
<key>PRIM_BUMP_CONCRETE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>7</string>
</map>
<key>PRIM_BUMP_DARK</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>PRIM_BUMP_DISKS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>10</string>
</map>
<key>PRIM_BUMP_GRAVEL</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>11</string>
</map>
<key>PRIM_BUMP_LARGETILE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>14</string>
</map>
<key>PRIM_BUMP_NONE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
</map>
<key>PRIM_BUMP_SHINY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>19</string>
</map>
<key>PRIM_BUMP_SIDING</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>13</string>
</map>
<key>PRIM_BUMP_STONE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>9</string>
</map>
<key>PRIM_BUMP_STUCCO</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>15</string>
</map>
<key>PRIM_BUMP_SUCTION</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>16</string>
</map>
<key>PRIM_BUMP_TILE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>8</string>
</map>
<key>PRIM_BUMP_WEAVE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>17</string>
</map>
<key>PRIM_BUMP_WOOD</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>3</string>
</map>
<key>PRIM_CAST_SHADOWS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>24</string>
<key>tooltip</key><string>not supported</string>
</map>
<key>PRIM_COLOR</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>18</string>
</map>
<key>PRIM_DESC</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>28</string>
</map>
<key>PRIM_FLEXIBLE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>21</string>
</map>
<key>PRIM_FULLBRIGHT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>20</string>
</map>
<key>PRIM_GLOW</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>25</string>
</map>
<key>PRIM_HOLE_CIRCLE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>16</string>
</map>
<key>PRIM_HOLE_DEFAULT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
</map>
<key>PRIM_HOLE_SQUARE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>32</string>
</map>
<key>PRIM_HOLE_TRIANGLE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>48</string>
</map>
<key>PRIM_LINK_TARGET</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>34</string>
</map>
<key>PRIM_MATERIAL</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>PRIM_MATERIAL_FLESH</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>PRIM_MATERIAL_GLASS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>PRIM_MATERIAL_LIGHT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>7</string>
</map>
<key>PRIM_MATERIAL_METAL</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>PRIM_MATERIAL_PLASTIC</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>5</string>
</map>
<key>PRIM_MATERIAL_RUBBER</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>6</string>
</map>
<key>PRIM_MATERIAL_STONE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
</map>
<key>PRIM_MATERIAL_WOOD</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>3</string>
</map>
<key>PRIM_MEDIA_ALT_IMAGE_ENABLE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
</map>
<key>PRIM_MEDIA_AUTO_LOOP</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>PRIM_MEDIA_AUTO_PLAY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>5</string>
</map>
<key>PRIM_MEDIA_AUTO_SCALE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>6</string>
</map>
<key>PRIM_MEDIA_AUTO_ZOOM</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>7</string>
</map>
<key>PRIM_MEDIA_CONTROLS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>PRIM_MEDIA_CONTROLS_MINI</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>PRIM_MEDIA_CONTROLS_STANDARD</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
</map>
<key>PRIM_MEDIA_CURRENT_URL</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>PRIM_MEDIA_FIRST_CLICK_INTERACT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>8</string>
</map>
<key>PRIM_MEDIA_HEIGHT_PIXELS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>10</string>
</map>
<key>PRIM_MEDIA_HOME_URL</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>3</string>
</map>
<key>PRIM_MEDIA_PERM_ANYONE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>PRIM_MEDIA_PERM_GROUP</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>PRIM_MEDIA_PERM_NONE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
</map>
<key>PRIM_MEDIA_PERM_OWNER</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>PRIM_MEDIA_PERMS_CONTROL</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>14</string>
</map>
<key>PRIM_MEDIA_PERMS_INTERACT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>13</string>
</map>
<key>PRIM_MEDIA_WHITELIST</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>12</string>
</map>
<key>PRIM_MEDIA_WHITELIST_ENABLE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>11</string>
</map>
<key>PRIM_MEDIA_WIDTH_PIXELS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>9</string>
</map>
<key>PRIM_NAME</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>27</string>
</map>
<key>PRIM_NORMAL</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>37</string>
</map>
<key>PRIM_OMEGA</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>32</string>
</map>
<key>PRIM_PHANTOM</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>5</string>
</map>
<key>PRIM_PHYSICS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>3</string>
</map>
<key>PRIM_PHYSICS_MATERIAL</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>31</string>
</map>
<key>PRIM_PHYSICS_SHAPE_CONVEX</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>PRIM_PHYSICS_SHAPE_NONE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>PRIM_PHYSICS_SHAPE_PRIM</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
</map>
<key>PRIM_PHYSICS_SHAPE_TYPE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>30</string>
</map>
<key>PRIM_POINT_LIGHT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>23</string>
</map>
<key>PRIM_POS_LOCAL</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>33</string>
</map>
<key>PRIM_POSITION</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>6</string>
</map>
<key>PRIM_ROT_LOCAL</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>29</string>
</map>
<key>PRIM_ROTATION</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>8</string>
</map>
<key>PRIM_SCRIPTED_SIT_ONLY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>40</string>
<key>tooltip</key><string>not supported</string>
</map>
<key>PRIM_SCULPT_FLAG_INVERT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x40</string>
</map>
<key>PRIM_SCULPT_FLAG_MIRROR</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x80</string>
</map>
<key>PRIM_SCULPT_TYPE_CYLINDER</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>PRIM_SCULPT_TYPE_MASK</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x07</string>
<key>tooltip</key><string>Auxiliar to clear flags keeping scultp type</string>
</map>
<key>PRIM_SCULPT_TYPE_PLANE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>3</string>
</map>
<key>PRIM_SCULPT_TYPE_SPHERE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>PRIM_SCULPT_TYPE_TORUS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>PRIM_SHINY_HIGH</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>3</string>
</map>
<key>PRIM_SHINY_LOW</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>PRIM_SHINY_MEDIUM</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>PRIM_SHINY_NONE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
</map>
<key>PRIM_SIT_TARGET</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>41</string>
</map>
<key>PRIM_SIZE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>7</string>
</map>
<key>PRIM_SLICE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>35</string>
</map>
<key>PRIM_SPECULAR</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>36</string>
</map>
<key>PRIM_TEMP_ON_REZ</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>PRIM_TEXGEN</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>22</string>
</map>
<key>PRIM_TEXGEN_DEFAULT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
</map>
<key>PRIM_TEXGEN_PLANAR</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>PRIM_TEXT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>26</string>
</map>
<key>PRIM_TEXTURE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>17</string>
</map>
<key>PRIM_TYPE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>9</string>
</map>
<key>PRIM_TYPE_BOX</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
</map>
<key>PRIM_TYPE_CYLINDER</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>PRIM_TYPE_PRISM</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>PRIM_TYPE_RING</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>6</string>
</map>
<key>PRIM_TYPE_SCULPT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>7</string>
</map>
<key>PRIM_TYPE_SPHERE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>3</string>
</map>
<key>PRIM_TYPE_TORUS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>PRIM_TYPE_TUBE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>5</string>
</map>
<key>PROFILE_NONE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
</map>
<key>PROFILE_SCRIPT_MEMORY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>PSYS_PART_BF_DEST_COLOR</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>PSYS_PART_BF_ONE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
</map>
<key>PSYS_PART_BF_ONE_MINUS_DEST_COLOR</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>PSYS_PART_BF_ONE_MINUS_SOURCE_ALPHA</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>9</string>
</map>
<key>PSYS_PART_BF_ONE_MINUS_SOURCE_COLOR</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>5</string>
</map>
<key>PSYS_PART_BF_SOURCE_ALPHA</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>7</string>
</map>
<key>PSYS_PART_BF_SOURCE_COLOR</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>3</string>
</map>
<key>PSYS_PART_BF_ZERO</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>PSYS_PART_BLEND_FUNC_DEST</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>25</string>
</map>
<key>PSYS_PART_BLEND_FUNC_SOURCE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>24</string>
</map>
<key>PSYS_PART_BOUNCE_MASK</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>PSYS_PART_EMISSIVE_MASK</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>256</string>
</map>
<key>PSYS_PART_END_ALPHA</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>PSYS_PART_END_COLOR</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>3</string>
</map>
<key>PSYS_PART_END_GLOW</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>27</string>
</map>
<key>PSYS_PART_END_SCALE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>6</string>
</map>
<key>PSYS_PART_FLAGS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
</map>
<key>PSYS_PART_FOLLOW_SRC_MASK</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>16</string>
</map>
<key>PSYS_PART_FOLLOW_VELOCITY_MASK</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>32</string>
</map>
<key>PSYS_PART_INTERP_COLOR_MASK</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>PSYS_PART_INTERP_SCALE_MASK</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>PSYS_PART_MAX_AGE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>7</string>
</map>
<key>PSYS_PART_RIBBON_MASK</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1024</string>
</map>
<key>PSYS_PART_START_ALPHA</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>PSYS_PART_START_COLOR</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>PSYS_PART_START_GLOW</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>26</string>
</map>
<key>PSYS_PART_START_SCALE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>5</string>
</map>
<key>PSYS_PART_TARGET_LINEAR_MASK</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>128</string>
</map>
<key>PSYS_PART_TARGET_POS_MASK</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>64</string>
</map>
<key>PSYS_PART_WIND_MASK</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>8</string>
</map>
<key>PSYS_SRC_ACCEL</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>8</string>
</map>
<key>PSYS_SRC_ANGLE_BEGIN</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>22</string>
</map>
<key>PSYS_SRC_ANGLE_END</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>23</string>
</map>
<key>PSYS_SRC_BURST_PART_COUNT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>15</string>
</map>
<key>PSYS_SRC_BURST_RADIUS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>16</string>
</map>
<key>PSYS_SRC_BURST_RATE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>13</string>
</map>
<key>PSYS_SRC_BURST_SPEED_MAX</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>18</string>
</map>
<key>PSYS_SRC_BURST_SPEED_MIN</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>17</string>
</map>
<key>PSYS_SRC_INNERANGLE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>10</string>
</map>
<key>PSYS_SRC_MAX_AGE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>19</string>
</map>
<key>PSYS_SRC_OMEGA</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>21</string>
</map>
<key>PSYS_SRC_OUTERANGLE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>11</string>
</map>
<key>PSYS_SRC_PATTERN</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>9</string>
</map>
<key>PSYS_SRC_PATTERN_ANGLE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>PSYS_SRC_PATTERN_ANGLE_CONE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>8</string>
</map>
<key>PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>16</string>
</map>
<key>PSYS_SRC_PATTERN_DROP</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>PSYS_SRC_PATTERN_EXPLODE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>PSYS_SRC_TARGET_KEY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>20</string>
</map>
<key>PSYS_SRC_TEXTURE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>12</string>
</map>
<key>PUBLIC_CHANNEL</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x00000000</string>
</map>
<key>RAD_TO_DEG</key><map>
<key>type</key><string>float</string>
<key>value</key><string>57.29578</string>
</map>
<key>RC_DATA_FLAGS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>RC_DETECT_PHANTOM</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>RC_GET_LINK_NUM</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>RC_GET_NORMAL</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>RC_GET_ROOT_KEY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>RC_MAX_HITS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>3</string>
</map>
<key>RC_REJECT_AGENTS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>RC_REJECT_HOST</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x20000000</string>
</map>
<key>RC_REJECT_HOSTGROUP</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x40000000</string>
</map>
<key>RC_REJECT_LAND</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>8</string>
</map>
<key>RC_REJECT_NONPHYSICAL</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>RC_REJECT_PHYSICAL</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>RC_REJECT_TYPES</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
</map>
<key>RCERR_CAST_TIME_EXCEEDED</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>-3</string>
</map>
<key>RCERR_SIM_PERF_LOW</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>-2</string>
</map>
<key>RCERR_UNKNOWN</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>-1</string>
</map>
<key>REGION_FLAG_ALLOW_DAMAGE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x1</string>
</map>
<key>REGION_FLAG_ALLOW_DIRECT_TELEPORT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x100000</string>
</map>
<key>REGION_FLAG_BLOCK_FLY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x80000</string>
</map>
<key>REGION_FLAG_BLOCK_TERRAFORM</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x40</string>
</map>
<key>REGION_FLAG_DISABLE_COLLISIONS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x1000</string>
</map>
<key>REGION_FLAG_DISABLE_PHYSICS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x4000</string>
</map>
<key>REGION_FLAG_FIXED_SUN</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x10</string>
</map>
<key>REGION_FLAG_RESTRICT_PUSHOBJECT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x400000</string>
</map>
<key>REGION_FLAG_SANDBOX</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0x100</string>
</map>
<key>REMOTE_DATA_CHANNEL</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>REMOTE_DATA_REPLY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>3</string>
</map>
<key>REMOTE_DATA_REQUEST</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>RESTITUTION</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>REVERSE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>ROTATE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>32</string>
</map>
<key>SCALE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>64</string>
</map>
<key>SCRIPTED</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>8</string>
</map>
<key>SMOOTH</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>16</string>
</map>
<key>SQRT2</key><map>
<key>type</key><string>float</string>
<key>value</key><string>1.414213538</string>
</map>
<key>STATS_ACTIVE_PRIMS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>7</string>
</map>
<key>STATS_ACTIVE_SCRIPTS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>19</string>
</map>
<key>STATS_AGENT_MS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>16</string>
</map>
<key>STATS_AGENT_UPDATES</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>3</string>
</map>
<key>STATS_CHILD_AGENTS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>5</string>
</map>
<key>STATS_FRAME_MS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>8</string>
</map>
<key>STATS_IMAGE_MS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>11</string>
</map>
<key>STATS_IN_PACKETS_PER_SECOND</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>13</string>
</map>
<key>STATS_NET_MS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>9</string>
</map>
<key>STATS_OTHER_MS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>12</string>
</map>
<key>STATS_OUT_PACKETS_PER_SECOND</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>14</string>
</map>
<key>STATS_PENDING_DOWNLOADS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>17</string>
</map>
<key>STATS_PENDING_UPLOADS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>18</string>
</map>
<key>STATS_PHYSICS_FPS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>STATS_PHYSICS_MS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>10</string>
</map>
<key>STATS_ROOT_AGENTS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>STATS_SCRIPT_LPS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>20</string>
</map>
<key>STATS_SIM_FPS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>STATS_TIME_DILATION</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
</map>
<key>STATS_TOTAL_PRIMS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>6</string>
</map>
<key>STATS_UNACKED_BYTES</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>15</string>
</map>
<key>STATUS_BLOCK_GRAB</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>64</string>
</map>
<key>STATUS_BLOCK_GRAB_OBJECT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1024</string>
</map>
<key>STATUS_CAST_SHADOWS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>512</string>
</map>
<key>STATUS_DIE_AT_EDGE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>128</string>
</map>
<key>STATUS_PHANTOM</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>16</string>
</map>
<key>STATUS_PHYSICS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>STATUS_RETURN_AT_EDGE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>256</string>
</map>
<key>STATUS_ROTATE_X</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>STATUS_ROTATE_Y</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>STATUS_ROTATE_Z</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>8</string>
</map>
<key>STATUS_SANDBOX</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>32</string>
</map>
<key>STRING_TRIM</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>3</string>
</map>
<key>STRING_TRIM_HEAD</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>STRING_TRIM_TAIL</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>TEXTURE_BLANK</key><map>
<key>type</key><string>string</string>
<key>value</key><string>5748decc-f629-461c-9a36-a35a221fe21f</string>
</map>
<key>TEXTURE_DEFAULT</key><map>
<key>type</key><string>string</string>
<key>value</key><string>89556747-24cb-43ed-920b-47caed15465f</string>
</map>
<key>TEXTURE_MEDIA</key><map>
<key>type</key><string>string</string>
<key>value</key><string>8b5fec65-8d8d-9dc5-cda8-8fdf2716e361</string>
</map>
<key>TEXTURE_PLYWOOD</key><map>
<key>type</key><string>string</string>
<key>value</key><string>89556747-24cb-43ed-920b-47caed15465f</string>
</map>
<key>TEXTURE_TRANSPARENT</key><map>
<key>type</key><string>string</string>
<key>value</key><string>8dcd4a48-2d37-4909-9f78-f7a9eb4ef903</string>
</map>
<key>TOUCH_INVALID_FACE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>-1</string>
</map>
<key>TOUCH_INVALID_TEXCOORD</key><map>
<key>type</key><string>vector</string>
<key>value</key><string>&gt;-1.0,-1.0,0.0&lt;</string>
</map>
<key>TOUCH_INVALID_VECTOR</key><map>
<key>type</key><string>vector</string>
<key>value</key><string>&gt;0,0,0&lt;</string>
</map>
<key>TRUE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>TWO_PI</key><map>
<key>type</key><string>float</string>
<key>value</key><string>6.28318548</string>
</map>
<key>TYPE_FLOAT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>TYPE_INTEGER</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>TYPE_INVALID</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
</map>
<key>TYPE_KEY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>TYPE_ROTATION</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>6</string>
</map>
<key>TYPE_STRING</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>3</string>
</map>
<key>TYPE_VECTOR</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>5</string>
</map>
<key>URL_REQUEST_DENIED</key><map>
<key>type</key><string>string</string>
<key>value</key><string>URL_REQUEST_DENIED</string>
</map>
<key>URL_REQUEST_GRANTED</key><map>
<key>type</key><string>string</string>
<key>value</key><string>URL_REQUEST_GRANTED</string>
</map>
<key>VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>32</string>
</map>
<key>VEHICLE_ANGULAR_DEFLECTION_TIMESCALE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>33</string>
</map>
<key>VEHICLE_ANGULAR_FRICTION_TIMESCALE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>17</string>
</map>
<key>VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>35</string>
</map>
<key>VEHICLE_ANGULAR_MOTOR_DIRECTION</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>19</string>
</map>
<key>VEHICLE_ANGULAR_MOTOR_TIMESCALE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>34</string>
</map>
<key>VEHICLE_BANKING_EFFICIENCY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>38</string>
</map>
<key>VEHICLE_BANKING_MIX</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>39</string>
</map>
<key>VEHICLE_BANKING_TIMESCALE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>40</string>
</map>
<key>VEHICLE_BUOYANCY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>27</string>
</map>
<key>VEHICLE_FLAG_CAMERA_DECOUPLED</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>512</string>
</map>
<key>VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>16</string>
</map>
<key>VEHICLE_FLAG_HOVER_TERRAIN_ONLY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>8</string>
</map>
<key>VEHICLE_FLAG_HOVER_UP_ONLY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>32</string>
</map>
<key>VEHICLE_FLAG_HOVER_WATER_ONLY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>VEHICLE_FLAG_LIMIT_MOTOR_UP</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>64</string>
</map>
<key>VEHICLE_FLAG_LIMIT_ROLL_ONLY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>VEHICLE_FLAG_LOCK_HOVER_HEIGHT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>8192</string>
</map>
<key>VEHICLE_FLAG_LOCK_ROTATION</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>32784</string>
</map>
<key>VEHICLE_FLAG_MOUSELOOK_BANK</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>256</string>
</map>
<key>VEHICLE_FLAG_MOUSELOOK_STEER</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>128</string>
</map>
<key>VEHICLE_FLAG_NO_DEFLECTION</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>16392</string>
</map>
<key>VEHICLE_FLAG_NO_DEFLECTION_UP</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>VEHICLE_FLAG_NO_FLY_UP</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>VEHICLE_FLAG_NO_X</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1024</string>
</map>
<key>VEHICLE_FLAG_NO_Y</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2048</string>
</map>
<key>VEHICLE_FLAG_NO_Z</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4096</string>
</map>
<key>VEHICLE_HOVER_EFFICIENCY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>25</string>
</map>
<key>VEHICLE_HOVER_HEIGHT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>24</string>
</map>
<key>VEHICLE_HOVER_TIMESCALE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>26</string>
</map>
<key>VEHICLE_LINEAR_DEFLECTION_EFFICIENCY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>28</string>
</map>
<key>VEHICLE_LINEAR_DEFLECTION_TIMESCALE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>29</string>
</map>
<key>VEHICLE_LINEAR_FRICTION_TIMESCALE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>16</string>
</map>
<key>VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>31</string>
</map>
<key>VEHICLE_LINEAR_MOTOR_DIRECTION</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>18</string>
</map>
<key>VEHICLE_LINEAR_MOTOR_OFFSET</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>20</string>
</map>
<key>VEHICLE_LINEAR_MOTOR_TIMESCALE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>30</string>
</map>
<key>VEHICLE_RANGE_BLOCK</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>45</string>
</map>
<key>VEHICLE_REFERENCE_FRAME</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>44</string>
</map>
<key>VEHICLE_ROLL_FRAME</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>46</string>
</map>
<key>VEHICLE_TYPE_AIRPLANE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>VEHICLE_TYPE_BALLOON</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>5</string>
</map>
<key>VEHICLE_TYPE_BOAT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>3</string>
</map>
<key>VEHICLE_TYPE_CAR</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>VEHICLE_TYPE_NONE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
</map>
<key>VEHICLE_TYPE_SLED</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>36</string>
</map>
<key>VEHICLE_VERTICAL_ATTRACTION_TIMESCALE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>37</string>
</map>
<key>WL_AMBIENT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>20</string>
</map>
<key>WL_BIG_WAVE_DIRECTION</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>9</string>
</map>
<key>WL_BLUE_DENSITY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>14</string>
</map>
<key>WL_BLUR_MULTIPLIER</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>8</string>
</map>
<key>WL_CLOUD_COLOR</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>26</string>
</map>
<key>WL_CLOUD_COVERAGE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>28</string>
</map>
<key>WL_CLOUD_DETAIL_XY_DENSITY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>30</string>
</map>
<key>WL_CLOUD_SCALE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>29</string>
</map>
<key>WL_CLOUD_SCROLL_X</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>31</string>
</map>
<key>WL_CLOUD_SCROLL_X_LOCK</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>34</string>
</map>
<key>WL_CLOUD_SCROLL_Y</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>32</string>
</map>
<key>WL_CLOUD_SCROLL_Y_LOCK</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>33</string>
</map>
<key>WL_CLOUD_XY_DENSITY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>27</string>
</map>
<key>WL_DENSITY_MULTIPLIER</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>16</string>
</map>
<key>WL_DISTANCE_MULTIPLIER</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>17</string>
</map>
<key>WL_DRAW_CLASSIC_CLOUDS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>35</string>
</map>
<key>WL_EAST_ANGLE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>21</string>
</map>
<key>WL_FRESNEL_OFFSET</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>5</string>
</map>
<key>WL_FRESNEL_SCALE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>4</string>
</map>
<key>WL_HAZE_DENSITY</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>15</string>
</map>
<key>WL_HAZE_HORIZON</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>13</string>
</map>
<key>WL_HORIZON</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>12</string>
</map>
<key>WL_LITTLE_WAVE_DIRECTION</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>10</string>
</map>
<key>WL_MAX_ALTITUDE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>18</string>
</map>
<key>WL_NORMAL_MAP_TEXTURE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>11</string>
</map>
<key>WL_REFLECTION_WAVELET_SCALE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>3</string>
</map>
<key>WL_REFRACT_SCALE_ABOVE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>6</string>
</map>
<key>WL_REFRACT_SCALE_BELOW</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>7</string>
</map>
<key>WL_SCENE_GAMMA</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>24</string>
</map>
<key>WL_STAR_BRIGHTNESS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>25</string>
</map>
<key>WL_SUN_GLOW_FOCUS</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>22</string>
</map>
<key>WL_SUN_GLOW_SIZE</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>23</string>
</map>
<key>WL_SUN_MOON_COLOR</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>19</string>
</map>
<key>WL_SUN_MOON_POSITION</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>36</string>
</map>
<key>WL_UNDERWATER_FOG_MODIFIER</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>2</string>
</map>
<key>WL_WATER_COLOR</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>0</string>
</map>
<key>WL_WATER_FOG_DENSITY_EXPONENT</key><map>
<key>type</key><string>integer</string>
<key>value</key><string>1</string>
</map>
<key>ZERO_ROTATION</key><map>
<key>type</key><string>rotation</string>
<key>value</key><string>&gt;0.0,0.0,0.0,1.0&lt;</string>
</map>
<key>ZERO_VECTOR</key><map>
<key>type</key><string>vector</string>
<key>value</key><string>&gt;0.0,0.0,0.0&lt;</string>
</map>
</map>
<key>functions</key>
<map>
<key>llAbs</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>val</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llAcos</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>val</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llAddToLandBanList</key>
<map>
<key>arguments</key><array>
<map><key>avatarId</key><map><key>type</key><string>key</string></map></map>
<map><key>hours</key><map><key>type</key><string>float</string></map></map>
</array>
<key>tooltip</key><string>Sleep 0.1</string>
</map>
<key>llAddToLandPassList</key>
<map>
<key>arguments</key><array>
<map><key>avatarId</key><map><key>type</key><string>key</string></map></map>
<map><key>hours</key><map><key>type</key><string>float</string></map></map>
</array>
<key>tooltip</key><string>Sleep 0.1</string>
</map>
<key>llAdjustSoundVolume</key>
<map>
<key>arguments</key><array>
<map><key>volume</key><map><key>type</key><string>float</string></map></map>
</array>
<key>tooltip</key><string>Sleep 0.1</string>
</map>
<key>llAllowInventoryDrop</key>
<map>
<key>arguments</key><array>
<map><key>add</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llAngleBetween</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>a</key><map><key>type</key><string>rotation</string></map></map>
<map><key>b</key><map><key>type</key><string>rotation</string></map></map>
</array>
</map>
<key>llApplyImpulse</key>
<map>
<key>arguments</key><array>
<map><key>force</key><map><key>type</key><string>vector</string></map></map>
<map><key>local</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llApplyRotationalImpulse</key>
<map>
<key>arguments</key><array>
<map><key>force</key><map><key>type</key><string>vector</string></map></map>
<map><key>local</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llAsin</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>val</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llAtan2</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>x</key><map><key>type</key><string>float</string></map></map>
<map><key>y</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llAttachToAvatar</key>
<map>
<key>arguments</key><array>
<map><key>attachment</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llAttachToAvatarTemp</key>
<map>
<key>arguments</key><array>
<map><key>attachmentPoint</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llAvatarOnLinkSitTarget</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><array>
<map><key>linknum</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llAvatarOnSitTarget</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><undef/>
</map>
<key>llAxes2Rot</key>
<map>
<key>return</key><string>rotation</string>
<key>arguments</key><array>
<map><key>fwd</key><map><key>type</key><string>vector</string></map></map>
<map><key>left</key><map><key>type</key><string>vector</string></map></map>
<map><key>up</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llAxisAngle2Rot</key>
<map>
<key>return</key><string>rotation</string>
<key>arguments</key><array>
<map><key>axis</key><map><key>type</key><string>vector</string></map></map>
<map><key>angle</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llBase64ToInteger</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>str</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llBase64ToString</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>str</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llBreakAllLinks</key>
<map>
<key>arguments</key><undef/>
</map>
<key>llBreakLink</key>
<map>
<key>arguments</key><array>
<map><key>linknum</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llCastRay</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>start</key><map><key>type</key><string>vector</string></map></map>
<map><key>end</key><map><key>type</key><string>vector</string></map></map>
<map><key>options</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llCeil</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>f</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llClearCameraParams</key>
<map>
<key>arguments</key><undef/>
</map>
<key>llClearLinkMedia</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>link</key><map><key>type</key><string>integer</string></map></map>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llClearPrimMedia</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
</array>
<key>tooltip</key><string>Sleep 0.1</string>
</map>
<key>llCloseRemoteDataChannel</key>
<map>
<key>arguments</key><array>
<map><key>channel</key><map><key>type</key><string>string</string></map></map>
</array>
<key>tooltip</key><string>Sleep 1.0</string>
</map>
<key>llCloud</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>offset</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llCollisionFilter</key>
<map>
<key>arguments</key><array>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
<map><key>id</key><map><key>type</key><string>key</string></map></map>
<map><key>accept</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llCollisionSound</key>
<map>
<key>arguments</key><array>
<map><key>impact_sound</key><map><key>type</key><string>string</string></map></map>
<map><key>impact_volume</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llCollisionSprite</key>
<map>
<key>arguments</key><array>
<map><key>impact_sprite</key><map><key>type</key><string>string</string></map></map>
</array>
<key>tooltip</key><string>Not Supported - does nothing</string>
</map>
<key>llCos</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>f</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llCreateLink</key>
<map>
<key>arguments</key><array>
<map><key>targetId</key><map><key>type</key><string>key</string></map></map>
<map><key>parent</key><map><key>type</key><string>integer</string></map></map>
</array>
<key>tooltip</key><string>Sleep 1.0</string>
</map>
<key>llCSV2List</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llDeleteSubList</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>list</string></map></map>
<map><key>start</key><map><key>type</key><string>integer</string></map></map>
<map><key>end</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llDeleteSubString</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>string</string></map></map>
<map><key>start</key><map><key>type</key><string>integer</string></map></map>
<map><key>end</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llDetachFromAvatar</key>
<map>
<key>arguments</key><undef/>
</map>
<key>llDetectedGrab</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>number</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llDetectedGroup</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>number</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llDetectedKey</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><array>
<map><key>number</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llDetectedLinkNumber</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>number</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llDetectedName</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>number</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llDetectedOwner</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><array>
<map><key>number</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llDetectedPos</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>number</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llDetectedRot</key>
<map>
<key>return</key><string>rotation</string>
<key>arguments</key><array>
<map><key>number</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llDetectedTouchBinormal</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>index</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llDetectedTouchFace</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>index</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llDetectedTouchNormal</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>index</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llDetectedTouchPos</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>index</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llDetectedTouchST</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>index</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llDetectedTouchUV</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>index</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llDetectedType</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>number</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llDetectedVel</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>number</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llDialog</key>
<map>
<key>arguments</key><array>
<map><key>avatarId</key><map><key>type</key><string>key</string></map></map>
<map><key>message</key><map><key>type</key><string>string</string></map></map>
<map><key>buttons</key><map><key>type</key><string>list</string></map></map>
<map><key>chat_channel</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llDie</key>
<map>
<key>arguments</key><undef/>
</map>
<key>llDumpList2String</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>list</string></map></map>
<map><key>seperator</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llEdgeOfWorld</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
<map><key>dir</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llEjectFromLand</key>
<map>
<key>arguments</key><array>
<map><key>avatarId</key><map><key>type</key><string>key</string></map></map>
</array>
<key>tooltip</key><string>Sleep 1.0</string>
</map>
<key>llEmail</key>
<map>
<key>arguments</key><array>
<map><key>address</key><map><key>type</key><string>string</string></map></map>
<map><key>subject</key><map><key>type</key><string>string</string></map></map>
<map><key>message</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llEscapeURL</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>url</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llEuler2Rot</key>
<map>
<key>return</key><string>rotation</string>
<key>arguments</key><array>
<map><key>v</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llFabs</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>f</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llFloor</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>f</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llForceMouselook</key>
<map>
<key>arguments</key><array>
<map><key>mouselook</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llFrand</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>mag</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llGenerateKey</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><undef/>
</map>
<key>llGetAccel</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><undef/>
</map>
<key>llGetAgentInfo</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>key</string></map></map>
</array>
</map>
<key>llGetAgentLanguage</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>key</string></map></map>
</array>
</map>
<key>llGetAgentList</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>scope</key><map><key>type</key><string>integer</string></map></map>
<map><key>options</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llGetAgentSize</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>key</string></map></map>
</array>
</map>
<key>llGetAlpha</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetAndResetTime</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><undef/>
</map>
<key>llGetAnimation</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>key</string></map></map>
</array>
</map>
<key>llGetAnimationList</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>key</string></map></map>
</array>
</map>
<key>llGetAnimationOverride</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>anim_state</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llGetAttached</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><undef/>
</map>
<key>llGetAttachedList</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>key</string></map></map>
</array>
</map>
<key>llGetBoundingBox</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>obj</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llGetCameraPos</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><undef/>
</map>
<key>llGetCameraRot</key>
<map>
<key>return</key><string>rotation</string>
<key>arguments</key><undef/>
</map>
<key>llGetCenterOfMass</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><undef/>
</map>
<key>llGetColor</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetCreator</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><undef/>
</map>
<key>llGetDate</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>llGetDayLength</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><undef/>
</map>
<key>llGetDayOffset</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><undef/>
</map>
<key>llGetDisplayName</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llGetEnergy</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><undef/>
</map>
<key>llGetEnv</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llGetForce</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><undef/>
</map>
<key>llGetFreeMemory</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><undef/>
</map>
<key>llGetFreeURLs</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><undef/>
</map>
<key>llGetGeometricCenter</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><undef/>
</map>
<key>llGetGMTclock</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><undef/>
</map>
<key>llGetHTTPHeader</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>request_id</key><map><key>type</key><string>key</string></map></map>
<map><key>header</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llGetInventoryCreator</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><array>
<map><key>item</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llGetInventoryKey</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><array>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llGetInventoryName</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>type</key><map><key>type</key><string>integer</string></map></map>
<map><key>number</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetInventoryNumber</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>type</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetInventoryPermMask</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>item</key><map><key>type</key><string>string</string></map></map>
<map><key>mask</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetInventoryType</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llGetKey</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><undef/>
</map>
<key>llGetLandOwnerAt</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><array>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llGetLinkKey</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><array>
<map><key>linknum</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetLinkMedia</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>link</key><map><key>type</key><string>integer</string></map></map>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llGetLinkName</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>linknum</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetLinkNumber</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><undef/>
</map>
<key>llGetLinkNumberOfSides</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>link</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetLinkNumberOfSides</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>link</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetLinkPrimitiveParams</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>linknum</key><map><key>type</key><string>integer</string></map></map>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llGetListEntryType</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>list</string></map></map>
<map><key>index</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetListLength</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llGetLocalPos</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><undef/>
</map>
<key>llGetLocalRot</key>
<map>
<key>return</key><string>rotation</string>
<key>arguments</key><undef/>
</map>
<key>llGetMass</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><undef/>
</map>
<key>llGetMassMKS</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><undef/>
</map>
<key>llGetMaxScaleFactor</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><undef/>
</map>
<key>llGetMemoryLimit</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><undef/>
</map>
<key>llGetMinScaleFactor</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><undef/>
</map>
<key>llGetMoonDirection</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><undef/>
</map>
<key>llGetMoonRotation</key>
<map>
<key>return</key><string>rotation</string>
<key>arguments</key><undef/>
</map>
<key>llGetNextEmail</key>
<map>
<key>arguments</key><array>
<map><key>address</key><map><key>type</key><string>string</string></map></map>
<map><key>subject</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llGetNotecardLine</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><array>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
<map><key>line</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetNumberOfNotecardLines</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><array>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llGetNumberOfPrims</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><undef/>
</map>
<key>llGetNumberOfSides</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><undef/>
</map>
<key>llGetObjectAnimationNames</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><undef/>
</map>
<key>llGetObjectDesc</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>llGetObjectDetails</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>objectId</key><map><key>type</key><string>key</string></map></map>
<map><key>args</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llGetObjectMass</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>objectId</key><map><key>type</key><string>key</string></map></map>
</array>
</map>
<key>llGetObjectName</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>llGetObjectPermMask</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>mask</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetObjectPrimCount</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>objectId</key><map><key>type</key><string>key</string></map></map>
</array>
</map>
<key>llGetOmega</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><undef/>
</map>
<key>llGetOwner</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><undef/>
</map>
<key>llGetOwnerKey</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llGetParcelDetails</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
<map><key>param</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llGetParcelFlags</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llGetParcelMaxPrims</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
<map><key>sim_wide</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetParcelMusicURL</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>llGetParcelPrimCount</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
<map><key>category</key><map><key>type</key><string>integer</string></map></map>
<map><key>sim_wide</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetParcelPrimOwners</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llGetPermissions</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><undef/>
</map>
<key>llGetPermissionsKey</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><undef/>
</map>
<key>llGetPhysicsMaterial</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>prim</key><map><key>type</key><string>key</string></map></map>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llGetPos</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><undef/>
</map>
<key>llGetPrimitiveParams</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llGetPrimMediaParams</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llGetRegionAgentCount</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><undef/>
</map>
<key>llGetRegionCorner</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><undef/>
</map>
<key>llGetRegionDayLength</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><undef/>
</map>
<key>llGetRegionDayOffset</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><undef/>
</map>
<key>llGetRegionFlags</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><undef/>
</map>
<key>llGetRegionFPS</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><undef/>
</map>
<key>llGetRegionMoonDirection</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><undef/>
</map>
<key>llGetRegionMoonRotation</key>
<map>
<key>return</key><string>rotation</string>
<key>arguments</key><undef/>
</map>
<key>llGetRegionName</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>llGetRegionSunDirection</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><undef/>
</map>
<key>llGetRegionSunRotation</key>
<map>
<key>return</key><string>rotation</string>
<key>arguments</key><undef/>
</map>
<key>llGetRegionTimeDilation</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><undef/>
</map>
<key>llGetRootPosition</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><undef/>
</map>
<key>llGetRootRotation</key>
<map>
<key>return</key><string>rotation</string>
<key>arguments</key><undef/>
</map>
<key>llGetRot</key>
<map>
<key>return</key><string>rotation</string>
<key>arguments</key><undef/>
</map>
<key>llGetScale</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><undef/>
</map>
<key>llGetScriptName</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>llGetScriptState</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llGetSimulatorHostname</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>llGetSPMaxMemory</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><undef/>
</map>
<key>llGetStartParameter</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><undef/>
</map>
<key>llGetStatus</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>status</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetSubString</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>string</string></map></map>
<map><key>start</key><map><key>type</key><string>integer</string></map></map>
<map><key>end</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetSunDirection</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><undef/>
</map>
<key>llGetSunRotation</key>
<map>
<key>return</key><string>rotation</string>
<key>arguments</key><undef/>
</map>
<key>llGetTexture</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetTextureOffset</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetTextureRot</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>side</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetTextureScale</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>side</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGetTime</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><undef/>
</map>
<key>llGetTimeOfDay</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><undef/>
</map>
<key>llGetTimestamp</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>llGetTorque</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><undef/>
</map>
<key>llGetUnixTime</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><undef/>
</map>
<key>llGetUsedMemory</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><undef/>
</map>
<key>llGetUsername</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>key</string></map></map>
</array>
</map>
<key>llGetVel</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><undef/>
</map>
<key>llGetWallclock</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><undef/>
</map>
<key>llGiveInventory</key>
<map>
<key>arguments</key><array>
<map><key>destination</key><map><key>type</key><string>key</string></map></map>
<map><key>inventory</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llGiveInventoryList</key>
<map>
<key>arguments</key><array>
<map><key>destination</key><map><key>type</key><string>key</string></map></map>
<map><key>folderName</key><map><key>type</key><string>string</string></map></map>
<map><key>inventory</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llGiveMoney</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>destination</key><map><key>type</key><string>key</string></map></map>
<map><key>amount</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llGodLikeRezObject</key>
<map>
<key>arguments</key><array>
<map><key>inventory</key><map><key>type</key><string>string</string></map></map>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llGround</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>offset</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llGroundContour</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>offset</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llGroundNormal</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>offset</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llGroundRepel</key>
<map>
<key>arguments</key><array>
<map><key>height</key><map><key>type</key><string>float</string></map></map>
<map><key>water</key><map><key>type</key><string>integer</string></map></map>
<map><key>tau</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llGroundSlope</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>offset</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llHTTPRequest</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><array>
<map><key>url</key><map><key>type</key><string>string</string></map></map>
<map><key>parameters</key><map><key>type</key><string>list</string></map></map>
<map><key>body</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llHTTPResponse</key>
<map>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>key</string></map></map>
<map><key>status</key><map><key>type</key><string>integer</string></map></map>
<map><key>body</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llInsertString</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>dst</key><map><key>type</key><string>string</string></map></map>
<map><key>position</key><map><key>type</key><string>integer</string></map></map>
<map><key>src</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llInstantMessage</key>
<map>
<key>arguments</key><array>
<map><key>user</key><map><key>type</key><string>string</string></map></map>
<map><key>message</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llIntegerToBase64</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>number</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llJson2List</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>json</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llJsonGetValue</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>json</key><map><key>type</key><string>string</string></map></map>
<map><key>specifiers</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llJsonSetValue</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>json</key><map><key>type</key><string>string</string></map></map>
<map><key>specifiers</key><map><key>type</key><string>list</string></map></map>
<map><key>value</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llJsonValueType</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>json</key><map><key>type</key><string>string</string></map></map>
<map><key>specifiers</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llKey2Name</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>key</string></map></map>
</array>
</map>
<key>llLinkParticleSystem</key>
<map>
<key>arguments</key><array>
<map><key>linknum</key><map><key>type</key><string>integer</string></map></map>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llLinkSitTarget</key>
<map>
<key>arguments</key><array>
<map><key>link</key><map><key>type</key><string>integer</string></map></map>
<map><key>offset</key><map><key>type</key><string>vector</string></map></map>
<map><key>rot</key><map><key>type</key><string>rotation</string></map></map>
</array>
</map>
<key>llList2CSV</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llList2Float</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>list</string></map></map>
<map><key>index</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llList2Integer</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>list</string></map></map>
<map><key>index</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llList2Json</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>type</key><map><key>type</key><string>string</string></map></map>
<map><key>values</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llList2Key</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>list</string></map></map>
<map><key>index</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llList2List</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>list</string></map></map>
<map><key>start</key><map><key>type</key><string>integer</string></map></map>
<map><key>end</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llList2ListStrided</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>list</string></map></map>
<map><key>start</key><map><key>type</key><string>integer</string></map></map>
<map><key>end</key><map><key>type</key><string>integer</string></map></map>
<map><key>stride</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llList2Rot</key>
<map>
<key>return</key><string>rotation</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>list</string></map></map>
<map><key>index</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llList2String</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>list</string></map></map>
<map><key>index</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llList2Vector</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>list</string></map></map>
<map><key>index</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llListen</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>channelID</key><map><key>type</key><string>integer</string></map></map>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
<map><key>ID</key><map><key>type</key><string>string</string></map></map>
<map><key>msg</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llListenControl</key>
<map>
<key>arguments</key><array>
<map><key>number</key><map><key>type</key><string>integer</string></map></map>
<map><key>active</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llListenRemove</key>
<map>
<key>arguments</key><array>
<map><key>number</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llListFindList</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>list</string></map></map>
<map><key>test</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llListInsertList</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>dest</key><map><key>type</key><string>list</string></map></map>
<map><key>src</key><map><key>type</key><string>list</string></map></map>
<map><key>start</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llListRandomize</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>list</string></map></map>
<map><key>stride</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llListReplaceList</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>dest</key><map><key>type</key><string>list</string></map></map>
<map><key>src</key><map><key>type</key><string>list</string></map></map>
<map><key>start</key><map><key>type</key><string>integer</string></map></map>
<map><key>end</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llListSort</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>list</string></map></map>
<map><key>stride</key><map><key>type</key><string>integer</string></map></map>
<map><key>ascending</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llListStatistics</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>operation</key><map><key>type</key><string>integer</string></map></map>
<map><key>src</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llLoadURL</key>
<map>
<key>arguments</key><array>
<map><key>avatar_id</key><map><key>type</key><string>string</string></map></map>
<map><key>message</key><map><key>type</key><string>string</string></map></map>
<map><key>url</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llLog</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>val</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llLog10</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>val</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llLookAt</key>
<map>
<key>arguments</key><array>
<map><key>target</key><map><key>type</key><string>vector</string></map></map>
<map><key>strength</key><map><key>type</key><string>float</string></map></map>
<map><key>damping</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llLoopSound</key>
<map>
<key>arguments</key><array>
<map><key>sound</key><map><key>type</key><string>string</string></map></map>
<map><key>volume</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llLoopSoundMaster</key>
<map>
<key>arguments</key><array>
<map><key>sound</key><map><key>type</key><string>string</string></map></map>
<map><key>volume</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llLoopSoundSlave</key>
<map>
<key>arguments</key><array>
<map><key>sound</key><map><key>type</key><string>string</string></map></map>
<map><key>volume</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llMakeExplosion</key>
<map>
<key>arguments</key><array>
<map><key>particles</key><map><key>type</key><string>integer</string></map></map>
<map><key>scale</key><map><key>type</key><string>float</string></map></map>
<map><key>vel</key><map><key>type</key><string>float</string></map></map>
<map><key>lifetime</key><map><key>type</key><string>float</string></map></map>
<map><key>arc</key><map><key>type</key><string>float</string></map></map>
<map><key>texture</key><map><key>type</key><string>string</string></map></map>
<map><key>offset</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llMakeFire</key>
<map>
<key>arguments</key><array>
<map><key>particles</key><map><key>type</key><string>integer</string></map></map>
<map><key>scale</key><map><key>type</key><string>float</string></map></map>
<map><key>vel</key><map><key>type</key><string>float</string></map></map>
<map><key>lifetime</key><map><key>type</key><string>float</string></map></map>
<map><key>arc</key><map><key>type</key><string>float</string></map></map>
<map><key>texture</key><map><key>type</key><string>string</string></map></map>
<map><key>offset</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llMakeFountain</key>
<map>
<key>arguments</key><array>
<map><key>particles</key><map><key>type</key><string>integer</string></map></map>
<map><key>scale</key><map><key>type</key><string>float</string></map></map>
<map><key>vel</key><map><key>type</key><string>float</string></map></map>
<map><key>lifetime</key><map><key>type</key><string>float</string></map></map>
<map><key>arc</key><map><key>type</key><string>float</string></map></map>
<map><key>bounce</key><map><key>type</key><string>integer</string></map></map>
<map><key>texture</key><map><key>type</key><string>string</string></map></map>
<map><key>offset</key><map><key>type</key><string>vector</string></map></map>
<map><key>bounce_offset</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llMakeSmoke</key>
<map>
<key>arguments</key><array>
<map><key>particles</key><map><key>type</key><string>integer</string></map></map>
<map><key>scale</key><map><key>type</key><string>float</string></map></map>
<map><key>vel</key><map><key>type</key><string>float</string></map></map>
<map><key>lifetime</key><map><key>type</key><string>float</string></map></map>
<map><key>arc</key><map><key>type</key><string>float</string></map></map>
<map><key>texture</key><map><key>type</key><string>string</string></map></map>
<map><key>offset</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llManageEstateAccess</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>action</key><map><key>type</key><string>integer</string></map></map>
<map><key>avatar</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llMapDestination</key>
<map>
<key>arguments</key><array>
<map><key>simname</key><map><key>type</key><string>string</string></map></map>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
<map><key>look_at</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llMD5String</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>string</string></map></map>
<map><key>nonce</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llMessageLinked</key>
<map>
<key>arguments</key><array>
<map><key>linknum</key><map><key>type</key><string>integer</string></map></map>
<map><key>num</key><map><key>type</key><string>integer</string></map></map>
<map><key>str</key><map><key>type</key><string>string</string></map></map>
<map><key>id</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llMinEventDelay</key>
<map>
<key>arguments</key><array>
<map><key>delay</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llModifyLand</key>
<map>
<key>arguments</key><array>
<map><key>action</key><map><key>type</key><string>integer</string></map></map>
<map><key>brush</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llModPow</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>a</key><map><key>type</key><string>integer</string></map></map>
<map><key>b</key><map><key>type</key><string>integer</string></map></map>
<map><key>c</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llMoveToTarget</key>
<map>
<key>arguments</key><array>
<map><key>target</key><map><key>type</key><string>vector</string></map></map>
<map><key>tau</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llName2Key</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><array>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llOffsetTexture</key>
<map>
<key>arguments</key><array>
<map><key>u</key><map><key>type</key><string>float</string></map></map>
<map><key>v</key><map><key>type</key><string>float</string></map></map>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llOpenRemoteDataChannel</key>
<map>
<key>arguments</key><undef/>
</map>
<key>llOverMyLand</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llOwnerSay</key>
<map>
<key>arguments</key><array>
<map><key>msg</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llParcelMediaCommandList</key>
<map>
<key>arguments</key><array>
<map><key>commandList</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llParcelMediaQuery</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>aList</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llParseString2List</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>str</key><map><key>type</key><string>string</string></map></map>
<map><key>separators</key><map><key>type</key><string>list</string></map></map>
<map><key>spacers</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llParseStringKeepNulls</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>string</string></map></map>
<map><key>seperators</key><map><key>type</key><string>list</string></map></map>
<map><key>spacers</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llParticleSystem</key>
<map>
<key>arguments</key><array>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llPassCollisions</key>
<map>
<key>arguments</key><array>
<map><key>pass</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llPassTouches</key>
<map>
<key>arguments</key><array>
<map><key>pass</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llPlaySound</key>
<map>
<key>arguments</key><array>
<map><key>sound</key><map><key>type</key><string>string</string></map></map>
<map><key>volume</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llPlaySoundSlave</key>
<map>
<key>arguments</key><array>
<map><key>sound</key><map><key>type</key><string>string</string></map></map>
<map><key>volume</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llPointAt</key>
<map>
<key>arguments</key><array>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llPow</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>fbase</key><map><key>type</key><string>float</string></map></map>
<map><key>fexponent</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llPreloadSound</key>
<map>
<key>arguments</key><array>
<map><key>sound</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llPushObject</key>
<map>
<key>arguments</key><array>
<map><key>target</key><map><key>type</key><string>string</string></map></map>
<map><key>impulse</key><map><key>type</key><string>vector</string></map></map>
<map><key>ang_impulse</key><map><key>type</key><string>vector</string></map></map>
<map><key>local</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llRefreshPrimURL</key>
<map>
<key>arguments</key><undef/>
</map>
<key>llRegionSay</key>
<map>
<key>arguments</key><array>
<map><key>channelID</key><map><key>type</key><string>integer</string></map></map>
<map><key>text</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llRegionSayTo</key>
<map>
<key>arguments</key><array>
<map><key>target</key><map><key>type</key><string>string</string></map></map>
<map><key>channelID</key><map><key>type</key><string>integer</string></map></map>
<map><key>text</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llReleaseCamera</key>
<map>
<key>arguments</key><array>
<map><key>avatar</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llReleaseControls</key>
<map>
<key>arguments</key><undef/>
</map>
<key>llReleaseURL</key>
<map>
<key>arguments</key><array>
<map><key>url</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llRemoteDataReply</key>
<map>
<key>arguments</key><array>
<map><key>channel</key><map><key>type</key><string>string</string></map></map>
<map><key>message_id</key><map><key>type</key><string>string</string></map></map>
<map><key>sdata</key><map><key>type</key><string>string</string></map></map>
<map><key>idata</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llRemoteDataSetRegion</key>
<map>
<key>arguments</key><undef/>
</map>
<key>llRemoteLoadScript</key>
<map>
<key>arguments</key><array>
<map><key>target</key><map><key>type</key><string>string</string></map></map>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
<map><key>running</key><map><key>type</key><string>integer</string></map></map>
<map><key>start_param</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llRemoteLoadScriptPin</key>
<map>
<key>arguments</key><array>
<map><key>target</key><map><key>type</key><string>string</string></map></map>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
<map><key>pin</key><map><key>type</key><string>integer</string></map></map>
<map><key>running</key><map><key>type</key><string>integer</string></map></map>
<map><key>start_param</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llRemoveFromLandBanList</key>
<map>
<key>arguments</key><array>
<map><key>avatar</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llRemoveFromLandPassList</key>
<map>
<key>arguments</key><array>
<map><key>avatar</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llRemoveInventory</key>
<map>
<key>arguments</key><array>
<map><key>item</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llRemoveVehicleFlags</key>
<map>
<key>arguments</key><array>
<map><key>flags</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llRequestAgentData</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>string</string></map></map>
<map><key>data</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llRequestDisplayName</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llRequestInventoryData</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><array>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llRequestPermissions</key>
<map>
<key>arguments</key><array>
<map><key>agent</key><map><key>type</key><string>string</string></map></map>
<map><key>perm</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llRequestSecureURL</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><undef/>
</map>
<key>llRequestSimulatorData</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><array>
<map><key>simulator</key><map><key>type</key><string>string</string></map></map>
<map><key>data</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llRequestURL</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><undef/>
</map>
<key>llRequestUsername</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llResetAnimationOverride</key>
<map>
<key>arguments</key><array>
<map><key>anim_state</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llResetLandBanList</key>
<map>
<key>arguments</key><undef/>
</map>
<key>llResetLandPassList</key>
<map>
<key>arguments</key><undef/>
</map>
<key>llResetOtherScript</key>
<map>
<key>arguments</key><array>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llResetScript</key>
<map>
<key>arguments</key><undef/>
</map>
<key>llResetTime</key>
<map>
<key>arguments</key><undef/>
</map>
<key>llRezAtRoot</key>
<map>
<key>arguments</key><array>
<map><key>inventory</key><map><key>type</key><string>string</string></map></map>
<map><key>position</key><map><key>type</key><string>vector</string></map></map>
<map><key>velocity</key><map><key>type</key><string>vector</string></map></map>
<map><key>rot</key><map><key>type</key><string>rotation</string></map></map>
<map><key>param</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llRezObject</key>
<map>
<key>arguments</key><array>
<map><key>inventory</key><map><key>type</key><string>string</string></map></map>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
<map><key>vel</key><map><key>type</key><string>vector</string></map></map>
<map><key>rot</key><map><key>type</key><string>rotation</string></map></map>
<map><key>param</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llRot2Angle</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>rot</key><map><key>type</key><string>rotation</string></map></map>
</array>
</map>
<key>llRot2Axis</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>rot</key><map><key>type</key><string>rotation</string></map></map>
</array>
</map>
<key>llRot2Euler</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>r</key><map><key>type</key><string>rotation</string></map></map>
</array>
</map>
<key>llRot2Fwd</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>r</key><map><key>type</key><string>rotation</string></map></map>
</array>
</map>
<key>llRot2Left</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>r</key><map><key>type</key><string>rotation</string></map></map>
</array>
</map>
<key>llRot2Up</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>r</key><map><key>type</key><string>rotation</string></map></map>
</array>
</map>
<key>llRotateTexture</key>
<map>
<key>arguments</key><array>
<map><key>rotation</key><map><key>type</key><string>float</string></map></map>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llRotBetween</key>
<map>
<key>return</key><string>rotation</string>
<key>arguments</key><array>
<map><key>start</key><map><key>type</key><string>vector</string></map></map>
<map><key>end</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llRotLookAt</key>
<map>
<key>arguments</key><array>
<map><key>target</key><map><key>type</key><string>rotation</string></map></map>
<map><key>strength</key><map><key>type</key><string>float</string></map></map>
<map><key>damping</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llRotTarget</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>rot</key><map><key>type</key><string>rotation</string></map></map>
<map><key>error</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llRotTargetRemove</key>
<map>
<key>arguments</key><array>
<map><key>number</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llRound</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>f</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llSameGroup</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>agent</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llSay</key>
<map>
<key>arguments</key><array>
<map><key>channelID</key><map><key>type</key><string>integer</string></map></map>
<map><key>text</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llScaleByFactor</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>scaling_factor</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llScaleTexture</key>
<map>
<key>arguments</key><array>
<map><key>u</key><map><key>type</key><string>float</string></map></map>
<map><key>v</key><map><key>type</key><string>float</string></map></map>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llScriptDanger</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llScriptProfiler</key>
<map>
<key>arguments</key><array>
<map><key>flag</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSendRemoteData</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><array>
<map><key>channel</key><map><key>type</key><string>string</string></map></map>
<map><key>dest</key><map><key>type</key><string>string</string></map></map>
<map><key>idata</key><map><key>type</key><string>integer</string></map></map>
<map><key>sdata</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llSensor</key>
<map>
<key>arguments</key><array>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
<map><key>id</key><map><key>type</key><string>string</string></map></map>
<map><key>type</key><map><key>type</key><string>integer</string></map></map>
<map><key>range</key><map><key>type</key><string>float</string></map></map>
<map><key>arc</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llSensorRemove</key>
<map>
<key>arguments</key><undef/>
</map>
<key>llSensorRepeat</key>
<map>
<key>arguments</key><array>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
<map><key>id</key><map><key>type</key><string>string</string></map></map>
<map><key>type</key><map><key>type</key><string>integer</string></map></map>
<map><key>range</key><map><key>type</key><string>float</string></map></map>
<map><key>arc</key><map><key>type</key><string>float</string></map></map>
<map><key>rate</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llSetAlpha</key>
<map>
<key>arguments</key><array>
<map><key>alpha</key><map><key>type</key><string>float</string></map></map>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetAngularVelocity</key>
<map>
<key>arguments</key><array>
<map><key>angularVelocity</key><map><key>type</key><string>vector</string></map></map>
<map><key>local</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetAnimationOverride</key>
<map>
<key>arguments</key><array>
<map><key>animState</key><map><key>type</key><string>string</string></map></map>
<map><key>anim</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llSetBuoyancy</key>
<map>
<key>arguments</key><array>
<map><key>buoyancy</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llSetCameraAtOffset</key>
<map>
<key>arguments</key><array>
<map><key>offset</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llSetCameraEyeOffset</key>
<map>
<key>arguments</key><array>
<map><key>offset</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llSetCameraParams</key>
<map>
<key>arguments</key><array>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llSetClickAction</key>
<map>
<key>arguments</key><array>
<map><key>action</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetColor</key>
<map>
<key>arguments</key><array>
<map><key>color</key><map><key>type</key><string>vector</string></map></map>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetContentType</key>
<map>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>key</string></map></map>
<map><key>type</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetDamage</key>
<map>
<key>arguments</key><array>
<map><key>damage</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llSetForce</key>
<map>
<key>arguments</key><array>
<map><key>force</key><map><key>type</key><string>vector</string></map></map>
<map><key>local</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetForceAndTorque</key>
<map>
<key>arguments</key><array>
<map><key>force</key><map><key>type</key><string>vector</string></map></map>
<map><key>torque</key><map><key>type</key><string>vector</string></map></map>
<map><key>local</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetHoverHeight</key>
<map>
<key>arguments</key><array>
<map><key>height</key><map><key>type</key><string>float</string></map></map>
<map><key>water</key><map><key>type</key><string>integer</string></map></map>
<map><key>tau</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llSetInventoryPermMask</key>
<map>
<key>arguments</key><array>
<map><key>item</key><map><key>type</key><string>string</string></map></map>
<map><key>mask</key><map><key>type</key><string>integer</string></map></map>
<map><key>value</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetKeyframedMotion</key>
<map>
<key>arguments</key><array>
<map><key>frames</key><map><key>type</key><string>list</string></map></map>
<map><key>options</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llSetLinkAlpha</key>
<map>
<key>arguments</key><array>
<map><key>linknumber</key><map><key>type</key><string>integer</string></map></map>
<map><key>alpha</key><map><key>type</key><string>float</string></map></map>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetLinkCamera</key>
<map>
<key>arguments</key><array>
<map><key>link</key><map><key>type</key><string>integer</string></map></map>
<map><key>eye</key><map><key>type</key><string>vector</string></map></map>
<map><key>at</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llSetLinkColor</key>
<map>
<key>arguments</key><array>
<map><key>linknumber</key><map><key>type</key><string>integer</string></map></map>
<map><key>color</key><map><key>type</key><string>vector</string></map></map>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetLinkMedia</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>link</key><map><key>type</key><string>integer</string></map></map>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llSetLinkPrimitiveParams</key>
<map>
<key>arguments</key><array>
<map><key>linknumber</key><map><key>type</key><string>integer</string></map></map>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llSetLinkPrimitiveParamsFast</key>
<map>
<key>arguments</key><array>
<map><key>linknum</key><map><key>type</key><string>integer</string></map></map>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llSetLinkTexture</key>
<map>
<key>arguments</key><array>
<map><key>linknumber</key><map><key>type</key><string>integer</string></map></map>
<map><key>texture</key><map><key>type</key><string>string</string></map></map>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetLinkTextureAnim</key>
<map>
<key>arguments</key><array>
<map><key>linknum</key><map><key>type</key><string>integer</string></map></map>
<map><key>mode</key><map><key>type</key><string>integer</string></map></map>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
<map><key>sizex</key><map><key>type</key><string>integer</string></map></map>
<map><key>sizey</key><map><key>type</key><string>integer</string></map></map>
<map><key>start</key><map><key>type</key><string>float</string></map></map>
<map><key>length</key><map><key>type</key><string>float</string></map></map>
<map><key>rate</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llSetLocalRot</key>
<map>
<key>arguments</key><array>
<map><key>rot</key><map><key>type</key><string>rotation</string></map></map>
</array>
</map>
<key>llSetMemoryLimit</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>limit</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetObjectDesc</key>
<map>
<key>arguments</key><array>
<map><key>desc</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llSetObjectName</key>
<map>
<key>arguments</key><array>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llSetObjectPermMask</key>
<map>
<key>arguments</key><array>
<map><key>mask</key><map><key>type</key><string>integer</string></map></map>
<map><key>value</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetParcelMusicURL</key>
<map>
<key>arguments</key><array>
<map><key>url</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llSetPayPrice</key>
<map>
<key>arguments</key><array>
<map><key>price</key><map><key>type</key><string>integer</string></map></map>
<map><key>quick_pay_buttons</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llSetPhysicsMaterial</key>
<map>
<key>arguments</key><array>
<map><key>material_bits</key><map><key>type</key><string>integer</string></map></map>
<map><key>material_gravity_modifier</key><map><key>type</key><string>float</string></map></map>
<map><key>material_restitution</key><map><key>type</key><string>float</string></map></map>
<map><key>material_friction</key><map><key>type</key><string>float</string></map></map>
<map><key>material_density</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llSetPos</key>
<map>
<key>arguments</key><array>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llSetPrimitiveParams</key>
<map>
<key>arguments</key><array>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llSetPrimMediaParams</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>llSetPrimURL</key>
<map>
<key>arguments</key><array>
<map><key>url</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llSetRegionPos</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llSetRemoteScriptAccessPin</key>
<map>
<key>arguments</key><array>
<map><key>pin</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetRot</key>
<map>
<key>arguments</key><array>
<map><key>rot</key><map><key>type</key><string>rotation</string></map></map>
</array>
</map>
<key>llSetScale</key>
<map>
<key>arguments</key><array>
<map><key>scale</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llSetScriptState</key>
<map>
<key>arguments</key><array>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
<map><key>run</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetSitText</key>
<map>
<key>arguments</key><array>
<map><key>text</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llSetSoundQueueing</key>
<map>
<key>arguments</key><array>
<map><key>queue</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetSoundRadius</key>
<map>
<key>arguments</key><array>
<map><key>radius</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llSetStatus</key>
<map>
<key>arguments</key><array>
<map><key>status</key><map><key>type</key><string>integer</string></map></map>
<map><key>value</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetText</key>
<map>
<key>arguments</key><array>
<map><key>text</key><map><key>type</key><string>string</string></map></map>
<map><key>color</key><map><key>type</key><string>vector</string></map></map>
<map><key>alpha</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llSetTexture</key>
<map>
<key>arguments</key><array>
<map><key>texture</key><map><key>type</key><string>string</string></map></map>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetTextureAnim</key>
<map>
<key>arguments</key><array>
<map><key>mode</key><map><key>type</key><string>integer</string></map></map>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
<map><key>sizex</key><map><key>type</key><string>integer</string></map></map>
<map><key>sizey</key><map><key>type</key><string>integer</string></map></map>
<map><key>start</key><map><key>type</key><string>float</string></map></map>
<map><key>length</key><map><key>type</key><string>float</string></map></map>
<map><key>rate</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llSetTimerEvent</key>
<map>
<key>arguments</key><array>
<map><key>sec</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llSetTorque</key>
<map>
<key>arguments</key><array>
<map><key>torque</key><map><key>type</key><string>vector</string></map></map>
<map><key>local</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetTouchText</key>
<map>
<key>arguments</key><array>
<map><key>text</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llSetVehicleFlags</key>
<map>
<key>arguments</key><array>
<map><key>flags</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetVehicleFloatParam</key>
<map>
<key>arguments</key><array>
<map><key>param</key><map><key>type</key><string>integer</string></map></map>
<map><key>value</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llSetVehicleRotationParam</key>
<map>
<key>arguments</key><array>
<map><key>param</key><map><key>type</key><string>integer</string></map></map>
<map><key>rot</key><map><key>type</key><string>rotation</string></map></map>
</array>
</map>
<key>llSetVehicleType</key>
<map>
<key>arguments</key><array>
<map><key>type</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSetVehicleVectorParam</key>
<map>
<key>arguments</key><array>
<map><key>param</key><map><key>type</key><string>integer</string></map></map>
<map><key>vec</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llSetVelocity</key>
<map>
<key>arguments</key><array>
<map><key>vel</key><map><key>type</key><string>vector</string></map></map>
<map><key>local</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSHA1String</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llShout</key>
<map>
<key>arguments</key><array>
<map><key>channelID</key><map><key>type</key><string>integer</string></map></map>
<map><key>text</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llSin</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>f</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llSitTarget</key>
<map>
<key>arguments</key><array>
<map><key>offset</key><map><key>type</key><string>vector</string></map></map>
<map><key>rot</key><map><key>type</key><string>rotation</string></map></map>
</array>
</map>
<key>llSleep</key>
<map>
<key>arguments</key><array>
<map><key>sec</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llSound</key>
<map>
<key>arguments</key><array>
<map><key>sound</key><map><key>type</key><string>string</string></map></map>
<map><key>volume</key><map><key>type</key><string>float</string></map></map>
<map><key>queue</key><map><key>type</key><string>integer</string></map></map>
<map><key>loop</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSoundPreload</key>
<map>
<key>arguments</key><array>
<map><key>sound</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llSqrt</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>f</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llStartAnimation</key>
<map>
<key>arguments</key><array>
<map><key>anim</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llStartObjectAnimation</key>
<map>
<key>arguments</key><array>
<map><key>anim</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llStopAnimation</key>
<map>
<key>arguments</key><array>
<map><key>anim</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llStopHover</key>
<map>
<key>arguments</key><undef/>
</map>
<key>llStopLookAt</key>
<map>
<key>arguments</key><undef/>
</map>
<key>llStopMoveToTarget</key>
<map>
<key>arguments</key><undef/>
</map>
<key>llStopObjectAnimation</key>
<map>
<key>arguments</key><array>
<map><key>anim</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llStopPointAt</key>
<map>
<key>arguments</key><undef/>
</map>
<key>llStopSound</key>
<map>
<key>arguments</key><undef/>
</map>
<key>llStringLength</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>str</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llStringToBase64</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>str</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llStringTrim</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>string</string></map></map>
<map><key>type</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llSubStringIndex</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>source</key><map><key>type</key><string>string</string></map></map>
<map><key>pattern</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llTakeCamera</key>
<map>
<key>arguments</key><array>
<map><key>avatar</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llTakeControls</key>
<map>
<key>arguments</key><array>
<map><key>controls</key><map><key>type</key><string>integer</string></map></map>
<map><key>accept</key><map><key>type</key><string>integer</string></map></map>
<map><key>pass_on</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llTan</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>f</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llTarget</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>position</key><map><key>type</key><string>vector</string></map></map>
<map><key>range</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llTargetOmega</key>
<map>
<key>arguments</key><array>
<map><key>axis</key><map><key>type</key><string>vector</string></map></map>
<map><key>spinrate</key><map><key>type</key><string>float</string></map></map>
<map><key>gain</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llTargetRemove</key>
<map>
<key>arguments</key><array>
<map><key>number</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llTeleportAgent</key>
<map>
<key>arguments</key><array>
<map><key>agent</key><map><key>type</key><string>string</string></map></map>
<map><key>simname</key><map><key>type</key><string>string</string></map></map>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
<map><key>lookAt</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llTeleportAgentGlobalCoords</key>
<map>
<key>arguments</key><array>
<map><key>agent</key><map><key>type</key><string>string</string></map></map>
<map><key>global</key><map><key>type</key><string>vector</string></map></map>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
<map><key>lookAt</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llTeleportAgentHome</key>
<map>
<key>arguments</key><array>
<map><key>agent</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llTextBox</key>
<map>
<key>arguments</key><array>
<map><key>avatar</key><map><key>type</key><string>string</string></map></map>
<map><key>message</key><map><key>type</key><string>string</string></map></map>
<map><key>chat_channel</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llToLower</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>source</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llToUpper</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>source</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llTransferLindenDollars</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><array>
<map><key>destination</key><map><key>type</key><string>key</string></map></map>
<map><key>amount</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llTriggerSound</key>
<map>
<key>arguments</key><array>
<map><key>sound</key><map><key>type</key><string>string</string></map></map>
<map><key>volume</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>llTriggerSoundLimited</key>
<map>
<key>arguments</key><array>
<map><key>sound</key><map><key>type</key><string>string</string></map></map>
<map><key>volume</key><map><key>type</key><string>float</string></map></map>
<map><key>top_north_east</key><map><key>type</key><string>vector</string></map></map>
<map><key>bottom_south_west</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llUnescapeURL</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>url</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llUnSit</key>
<map>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llVecDist</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>a</key><map><key>type</key><string>vector</string></map></map>
<map><key>b</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llVecMag</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>v</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llVecNorm</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>v</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llVolumeDetect</key>
<map>
<key>arguments</key><array>
<map><key>detect</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>llWater</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>offset</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llWhisper</key>
<map>
<key>arguments</key><array>
<map><key>channelID</key><map><key>type</key><string>integer</string></map></map>
<map><key>text</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llWind</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>offset</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>llXorBase64Strings</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>str1</key><map><key>type</key><string>string</string></map></map>
<map><key>str2</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>llXorBase64StringsCorrect</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>str1</key><map><key>type</key><string>string</string></map></map>
<map><key>str2</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>lsClearWindlightScene</key>
<map>
<key>arguments</key><undef/>
</map>
<key>lsGetWindlightScene</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>lsSetWindlightScene</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>lsSetWindlightSceneTargeted</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
<map><key>targetId</key><map><key>type</key><string>key</string></map></map>
</array>
</map>
<key>osAdjustSoundVolume</key>
<map>
<key>arguments</key><array>
<map><key>linknum</key><map><key>type</key><string>integer</string></map></map>
<map><key>volume</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osAgentSaveAppearance</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><array>
<map><key>agentId</key><map><key>type</key><string>key</string></map></map>
<map><key>notecard</key><map><key>type</key><string>string</string></map></map>
<map><key>includeHuds</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osAgentSaveAppearance</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><array>
<map><key>agentId</key><map><key>type</key><string>key</string></map></map>
<map><key>notecard</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osAngleBetween</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>a</key><map><key>type</key><string>vector</string></map></map>
<map><key>b</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>osApproxEquals</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>ra</key><map><key>type</key><string>rotation</string></map></map>
<map><key>rb</key><map><key>type</key><string>rotation</string></map></map>
<map><key>margin</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osApproxEquals</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>ra</key><map><key>type</key><string>rotation</string></map></map>
<map><key>rb</key><map><key>type</key><string>rotation</string></map></map>
</array>
</map>
<key>osApproxEquals</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>va</key><map><key>type</key><string>vector</string></map></map>
<map><key>vb</key><map><key>type</key><string>vector</string></map></map>
<map><key>margin</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osApproxEquals</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>va</key><map><key>type</key><string>vector</string></map></map>
<map><key>vb</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>osApproxEquals</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>a</key><map><key>type</key><string>float</string></map></map>
<map><key>b</key><map><key>type</key><string>float</string></map></map>
<map><key>margin</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osApproxEquals</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>a</key><map><key>type</key><string>float</string></map></map>
<map><key>b</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osAvatarName2Key</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>firstname</key><map><key>type</key><string>string</string></map></map>
<map><key>lastname</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osAvatarPlayAnimation</key>
<map>
<key>arguments</key><array>
<map><key>avatarId</key><map><key>type</key><string>key</string></map></map>
<map><key>animation</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osAvatarStopAnimation</key>
<map>
<key>arguments</key><array>
<map><key>avatarId</key><map><key>type</key><string>key</string></map></map>
<map><key>animation</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osCauseDamage</key>
<map>
<key>arguments</key><array>
<map><key>avatar</key><map><key>type</key><string>key</string></map></map>
<map><key>damage</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osCauseHealing</key>
<map>
<key>arguments</key><array>
<map><key>agentId</key><map><key>type</key><string>key</string></map></map>
<map><key>healing</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osCheckODE</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><undef/>
</map>
<key>osClearInertia</key>
<map>
<key>arguments</key><undef/>
</map>
<key>osClearObjectAnimations</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><undef/>
</map>
<key>osCollisionSound</key>
<map>
<key>arguments</key><array>
<map><key>impact_sound</key><map><key>type</key><string>string</string></map></map>
<map><key>impact_volume</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osConsoleCommand</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>Command</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osDetectedCountry</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>number</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osDie</key>
<map>
<key>arguments</key><array>
<map><key>objectUUID</key><map><key>type</key><string>key</string></map></map>
</array>
</map>
<key>osDrawEllipse</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>width</key><map><key>type</key><string>integer</string></map></map>
<map><key>height</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osDrawFilledEllipse</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>width</key><map><key>type</key><string>integer</string></map></map>
<map><key>height</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osDrawFilledPolygon</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>x</key><map><key>type</key><string>list</string></map></map>
<map><key>y</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>osDrawFilledRectangle</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>width</key><map><key>type</key><string>integer</string></map></map>
<map><key>height</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osDrawImage</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>width</key><map><key>type</key><string>integer</string></map></map>
<map><key>height</key><map><key>type</key><string>integer</string></map></map>
<map><key>imageUrl</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osDrawLine</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>startX</key><map><key>type</key><string>integer</string></map></map>
<map><key>startY</key><map><key>type</key><string>integer</string></map></map>
<map><key>endX</key><map><key>type</key><string>integer</string></map></map>
<map><key>endY</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osDrawLine</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>endX</key><map><key>type</key><string>integer</string></map></map>
<map><key>endY</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osDrawPolygon</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>x</key><map><key>type</key><string>list</string></map></map>
<map><key>y</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>osDrawRectangle</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>width</key><map><key>type</key><string>integer</string></map></map>
<map><key>height</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osDrawResetTransform</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osDrawRotationTransform</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>x</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osDrawScaleTransform</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>x</key><map><key>type</key><string>float</string></map></map>
<map><key>y</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osDrawText</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>text</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osDrawTranslationTransform</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>x</key><map><key>type</key><string>float</string></map></map>
<map><key>y</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osDropAttachment</key>
<map>
<key>arguments</key><undef/>
</map>
<key>osDropAttachmentAt</key>
<map>
<key>arguments</key><array>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
<map><key>rot</key><map><key>type</key><string>rotation</string></map></map>
</array>
</map>
<key>osEjectFromGroup</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>agentId</key><map><key>type</key><string>key</string></map></map>
</array>
</map>
<key>osForceAttachToAvatar</key>
<map>
<key>arguments</key><array>
<map><key>attachment</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osForceAttachToAvatarFromInventory</key>
<map>
<key>arguments</key><array>
<map><key>itemName</key><map><key>type</key><string>string</string></map></map>
<map><key>attachment</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osForceAttachToOtherAvatarFromInventory</key>
<map>
<key>arguments</key><array>
<map><key>rawAvatarId</key><map><key>type</key><string>string</string></map></map>
<map><key>itemName</key><map><key>type</key><string>string</string></map></map>
<map><key>attachmentPoint</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osForceBreakAllLinks</key>
<map>
<key>arguments</key><undef/>
</map>
<key>osForceBreakLink</key>
<map>
<key>arguments</key><array>
<map><key>linknum</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osForceCreateLink</key>
<map>
<key>arguments</key><array>
<map><key>target</key><map><key>type</key><string>string</string></map></map>
<map><key>parent</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osForceDetachFromAvatar</key>
<map>
<key>arguments</key><undef/>
</map>
<key>osForceDropAttachment</key>
<map>
<key>arguments</key><undef/>
</map>
<key>osForceDropAttachmentAt</key>
<map>
<key>arguments</key><array>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
<map><key>rot</key><map><key>type</key><string>rotation</string></map></map>
</array>
</map>
<key>osForceOtherSit</key>
<map>
<key>arguments</key><array>
<map><key>avatar</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osForceOtherSit</key>
<map>
<key>arguments</key><array>
<map><key>avatar</key><map><key>type</key><string>string</string></map></map>
<map><key>target</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osFormatString</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>str</key><map><key>type</key><string>string</string></map></map>
<map><key>strings</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>osGetAgentCountry</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>agentId</key><map><key>type</key><string>key</string></map></map>
</array>
</map>
<key>osGetAgentIP</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>agent</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osGetAgents</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><undef/>
</map>
<key>osGetApparentRegionTime</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><undef/>
</map>
<key>osGetApparentRegionTimeString</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>format24</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osGetApparentTime</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><undef/>
</map>
<key>osGetApparentTimeString</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>format24</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osGetAvatarHomeURI</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>uuid</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osGetAvatarList</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><undef/>
</map>
<key>osGetCurrentSunHour</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><undef/>
</map>
<key>osGetDrawStringSize</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>contentType</key><map><key>type</key><string>string</string></map></map>
<map><key>text</key><map><key>type</key><string>string</string></map></map>
<map><key>fontName</key><map><key>type</key><string>string</string></map></map>
<map><key>fontSize</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osGetGender</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><array>
<map><key>rawAvatarId</key><map><key>type</key><string>key</string></map></map>
</array>
</map>
<key>osGetGridCustom</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>key</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osGetGridGatekeeperURI</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>osGetGridHomeURI</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>osGetGridLoginURI</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>osGetGridName</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>osGetGridNick</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>osGetHealRate</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>agentId</key><map><key>type</key><string>key</string></map></map>
</array>
</map>
<key>osGetHealth</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>agentId</key><map><key>type</key><string>key</string></map></map>
</array>
</map>
<key>osGetInertiaData</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><undef/>
</map>
<key>osGetInventoryDesc</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>itemNameOrId</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osGetInventoryItemKey</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><array>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osGetInventoryLastOwner</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><array>
<map><key>itemNameOrId</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osGetInventoryName</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>itemId</key><map><key>type</key><string>key</string></map></map>
</array>
</map>
<key>osGetLastChangedEventKey</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><undef/>
</map>
<key>osGetLinkNumber</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osGetLinkPrimitiveParams</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>linknumber</key><map><key>type</key><string>integer</string></map></map>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>osGetLinkSitActiveRange</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>linkNumber</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osGetLinkStandTarget</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>linkNumber</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osGetMapTexture</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><undef/>
</map>
<key>osGetNotecard</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osGetNotecardLine</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
<map><key>line</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osGetNPCList</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><undef/>
</map>
<key>osGetNumberOfAttachments</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>avatar</key><map><key>type</key><string>key</string></map></map>
<map><key>attachmentPoints</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>osGetNumberOfNotecardLines</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osGetParcelDwell</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>osGetPhysicsEngineName</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>osGetPhysicsEngineType</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>osGetPrimitiveParams</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>prim</key><map><key>type</key><string>key</string></map></map>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>osGetPSTWallclock</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><undef/>
</map>
<key>osGetRegionMapTexture</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><array>
<map><key>regionNameOrID</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osGetRegionSize</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><undef/>
</map>
<key>osGetRegionStats</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><undef/>
</map>
<key>osGetRezzingObject</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><undef/>
</map>
<key>osGetScriptEngineName</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>osGetSimulatorMemory</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><undef/>
</map>
<key>osGetSimulatorMemoryKB</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><undef/>
</map>
<key>osGetSimulatorVersion</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>osGetSitActiveRange</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><undef/>
</map>
<key>osGetStandTarget</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><undef/>
</map>
<key>osGetSunParam</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>param</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osGetTerrainHeight</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>x</key><map><key>type</key><string>integer</string></map></map>
<map><key>y</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osGetWindParam</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>plugin</key><map><key>type</key><string>string</string></map></map>
<map><key>param</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osInviteToGroup</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>agentId</key><map><key>type</key><string>key</string></map></map>
</array>
</map>
<key>osIsNotValidNumber</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>v</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osIsNpc</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>key</string></map></map>
</array>
</map>
<key>osIsUUID</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>thing</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osKey2Name</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osKickAvatar</key>
<map>
<key>arguments</key><array>
<map><key>FirstName</key><map><key>type</key><string>string</string></map></map>
<map><key>SurName</key><map><key>type</key><string>string</string></map></map>
<map><key>alert</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osKickAvatar</key>
<map>
<key>arguments</key><array>
<map><key>agentId</key><map><key>type</key><string>key</string></map></map>
<map><key>alert</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osLoadedCreationDate</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>osLoadedCreationID</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>osLoadedCreationTime</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
<key>osLocalTeleportAgent</key>
<map>
<key>arguments</key><array>
<map><key>agent</key><map><key>type</key><string>key</string></map></map>
<map><key>position</key><map><key>type</key><string>vector</string></map></map>
<map><key>velocity</key><map><key>type</key><string>vector</string></map></map>
<map><key>lookat</key><map><key>type</key><string>vector</string></map></map>
<map><key>flags</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osLoopSound</key>
<map>
<key>arguments</key><array>
<map><key>linknum</key><map><key>type</key><string>integer</string></map></map>
<map><key>sound</key><map><key>type</key><string>string</string></map></map>
<map><key>volume</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osLoopSoundMaster</key>
<map>
<key>arguments</key><array>
<map><key>linknum</key><map><key>type</key><string>integer</string></map></map>
<map><key>sound</key><map><key>type</key><string>string</string></map></map>
<map><key>volume</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osLoopSoundSlave</key>
<map>
<key>arguments</key><array>
<map><key>linknum</key><map><key>type</key><string>integer</string></map></map>
<map><key>sound</key><map><key>type</key><string>string</string></map></map>
<map><key>volume</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osMakeNotecard</key>
<map>
<key>arguments</key><array>
<map><key>notecardName</key><map><key>type</key><string>string</string></map></map>
<map><key>contents</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>osMatchString</key>
<map>
<key>return</key><string>list</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>string</string></map></map>
<map><key>pattern</key><map><key>type</key><string>string</string></map></map>
<map><key>start</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osMax</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>a</key><map><key>type</key><string>float</string></map></map>
<map><key>b</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osMessageAttachments</key>
<map>
<key>arguments</key><array>
<map><key>avatar</key><map><key>type</key><string>key</string></map></map>
<map><key>message</key><map><key>type</key><string>string</string></map></map>
<map><key>attachmentPoints</key><map><key>type</key><string>list</string></map></map>
<map><key>flags</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osMessageObject</key>
<map>
<key>arguments</key><array>
<map><key>objectUUID</key><map><key>type</key><string>key</string></map></map>
<map><key>message</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osMin</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>a</key><map><key>type</key><string>float</string></map></map>
<map><key>b</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osMovePen</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>x</key><map><key>type</key><string>integer</string></map></map>
<map><key>y</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osNpcCreate</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><array>
<map><key>user</key><map><key>type</key><string>string</string></map></map>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
<map><key>position</key><map><key>type</key><string>vector</string></map></map>
<map><key>notecard</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osNpcCreate</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><array>
<map><key>user</key><map><key>type</key><string>string</string></map></map>
<map><key>name</key><map><key>type</key><string>string</string></map></map>
<map><key>position</key><map><key>type</key><string>vector</string></map></map>
<map><key>notecard</key><map><key>type</key><string>string</string></map></map>
<map><key>options</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osNpcGetOwner</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>key</string></map></map>
</array>
</map>
<key>osNpcGetPos</key>
<map>
<key>return</key><string>vector</string>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>key</string></map></map>
</array>
</map>
<key>osNpcGetRot</key>
<map>
<key>return</key><string>rotation</string>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>key</string></map></map>
</array>
</map>
<key>osNpcLoadAppearance</key>
<map>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>key</string></map></map>
<map><key>notecard</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osNpcMoveTo</key>
<map>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>key</string></map></map>
<map><key>position</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>osNpcMoveToTarget</key>
<map>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>key</string></map></map>
<map><key>target</key><map><key>type</key><string>vector</string></map></map>
<map><key>options</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osNpcPlayAnimation</key>
<map>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>key</string></map></map>
<map><key>animation</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osNpcRemove</key>
<map>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>key</string></map></map>
</array>
</map>
<key>osNpcSaveAppearance</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>key</string></map></map>
<map><key>notecard</key><map><key>type</key><string>string</string></map></map>
<map><key>includeHuds</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osNpcSaveAppearance</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>key</string></map></map>
<map><key>notecard</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osNpcSay</key>
<map>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>key</string></map></map>
<map><key>channel</key><map><key>type</key><string>integer</string></map></map>
<map><key>message</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osNpcSay</key>
<map>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>key</string></map></map>
<map><key>message</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osNpcSayTo</key>
<map>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>key</string></map></map>
<map><key>target</key><map><key>type</key><string>key</string></map></map>
<map><key>channel</key><map><key>type</key><string>integer</string></map></map>
<map><key>msg</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osNpcSetProfileAbout</key>
<map>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>key</string></map></map>
<map><key>about</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osNpcSetProfileImage</key>
<map>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>key</string></map></map>
<map><key>image</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osNpcSetRot</key>
<map>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>key</string></map></map>
<map><key>rot</key><map><key>type</key><string>rotation</string></map></map>
</array>
</map>
<key>osNpcShout</key>
<map>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>key</string></map></map>
<map><key>channel</key><map><key>type</key><string>integer</string></map></map>
<map><key>message</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osNpcSit</key>
<map>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>key</string></map></map>
<map><key>target</key><map><key>type</key><string>key</string></map></map>
<map><key>options</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osNpcStand</key>
<map>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>key</string></map></map>
</array>
</map>
<key>osNpcStopAnimation</key>
<map>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>key</string></map></map>
<map><key>animation</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osNpcStopMoveToTarget</key>
<map>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>key</string></map></map>
</array>
</map>
<key>osNpcTouch</key>
<map>
<key>arguments</key><array>
<map><key>npcLSL_Key</key><map><key>type</key><string>key</string></map></map>
<map><key>object_key</key><map><key>type</key><string>key</string></map></map>
<map><key>link_num</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osNpcWhisper</key>
<map>
<key>arguments</key><array>
<map><key>npc</key><map><key>type</key><string>key</string></map></map>
<map><key>channel</key><map><key>type</key><string>integer</string></map></map>
<map><key>message</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osOwnerSaveAppearance</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><array>
<map><key>notecard</key><map><key>type</key><string>string</string></map></map>
<map><key>includeHuds</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osOwnerSaveAppearance</key>
<map>
<key>return</key><string>key</string>
<key>arguments</key><array>
<map><key>notecard</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osParcelJoin</key>
<map>
<key>arguments</key><array>
<map><key>pos1</key><map><key>type</key><string>vector</string></map></map>
<map><key>pos2</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>osParcelSetDetails</key>
<map>
<key>arguments</key><array>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>osParcelSubdivide</key>
<map>
<key>arguments</key><array>
<map><key>pos1</key><map><key>type</key><string>vector</string></map></map>
<map><key>pos2</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>osPlaySound</key>
<map>
<key>arguments</key><array>
<map><key>linknum</key><map><key>type</key><string>integer</string></map></map>
<map><key>sound</key><map><key>type</key><string>string</string></map></map>
<map><key>volume</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osPlaySoundSlave</key>
<map>
<key>arguments</key><array>
<map><key>linknum</key><map><key>type</key><string>integer</string></map></map>
<map><key>sound</key><map><key>type</key><string>string</string></map></map>
<map><key>volume</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osPreloadSound</key>
<map>
<key>arguments</key><array>
<map><key>linknum</key><map><key>type</key><string>integer</string></map></map>
<map><key>sound</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osRegexIsMatch</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>input</key><map><key>type</key><string>string</string></map></map>
<map><key>pattern</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osRegionNotice</key>
<map>
<key>arguments</key><array>
<map><key>msg</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osRegionNotice</key>
<map>
<key>arguments</key><array>
<map><key>agentID</key><map><key>type</key><string>key</string></map></map>
<map><key>msg</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osRegionRestart</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>seconds</key><map><key>type</key><string>float</string></map></map>
<map><key>msg</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osRegionRestart</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>seconds</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osReplaceAgentEnvironment</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>agentkey</key><map><key>type</key><string>key</string></map></map>
<map><key>transition</key><map><key>type</key><string>integer</string></map></map>
<map><key>daycycle</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osReplaceParcelEnvironment</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>transition</key><map><key>type</key><string>integer</string></map></map>
<map><key>daycycle</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osReplaceString</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>string</string></map></map>
<map><key>pattern</key><map><key>type</key><string>string</string></map></map>
<map><key>replace</key><map><key>type</key><string>string</string></map></map>
<map><key>count</key><map><key>type</key><string>integer</string></map></map>
<map><key>start</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osRequestSecureURL</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>options</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>osRequestURL</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>options</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>osResetAllScripts</key>
<map>
<key>arguments</key><array>
<map><key>AllLinkset</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osResetEnvironment</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>parcelOrRegion</key><map><key>type</key><string>integer</string></map></map>
<map><key>transition</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osRound</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>value</key><map><key>type</key><string>float</string></map></map>
<map><key>digits</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osSetContentType</key>
<map>
<key>arguments</key><array>
<map><key>id</key><map><key>type</key><string>key</string></map></map>
<map><key>type</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osSetDynamicTextureData</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>dynamicID</key><map><key>type</key><string>string</string></map></map>
<map><key>contentType</key><map><key>type</key><string>string</string></map></map>
<map><key>data</key><map><key>type</key><string>string</string></map></map>
<map><key>extraParams</key><map><key>type</key><string>string</string></map></map>
<map><key>timer</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osSetDynamicTextureDataFace</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>dynamicID</key><map><key>type</key><string>string</string></map></map>
<map><key>contentType</key><map><key>type</key><string>string</string></map></map>
<map><key>data</key><map><key>type</key><string>string</string></map></map>
<map><key>extraParams</key><map><key>type</key><string>string</string></map></map>
<map><key>timer</key><map><key>type</key><string>integer</string></map></map>
<map><key>face</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osSetDynamicTextureURL</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>dynamicID</key><map><key>type</key><string>string</string></map></map>
<map><key>contentType</key><map><key>type</key><string>string</string></map></map>
<map><key>url</key><map><key>type</key><string>string</string></map></map>
<map><key>extraParams</key><map><key>type</key><string>string</string></map></map>
<map><key>timer</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osSetEstateSunSettings</key>
<map>
<key>arguments</key><array>
<map><key>sunFixed</key><map><key>type</key><string>integer</string></map></map>
<map><key>sunHour</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osSetFontName</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>fontName</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osSetFontSize</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>fontSize</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osSetHealRate</key>
<map>
<key>arguments</key><array>
<map><key>agentId</key><map><key>type</key><string>key</string></map></map>
<map><key>health</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osSetHealth</key>
<map>
<key>arguments</key><array>
<map><key>agentId</key><map><key>type</key><string>key</string></map></map>
<map><key>health</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osSetInertia</key>
<map>
<key>arguments</key><array>
<map><key>mass</key><map><key>type</key><string>float</string></map></map>
<map><key>centerOfMass</key><map><key>type</key><string>vector</string></map></map>
<map><key>principalInertiaScaled</key><map><key>type</key><string>vector</string></map></map>
<map><key>rot</key><map><key>type</key><string>rotation</string></map></map>
</array>
</map>
<key>osSetInertiaAsBox</key>
<map>
<key>arguments</key><array>
<map><key>mass</key><map><key>type</key><string>float</string></map></map>
<map><key>boxSize</key><map><key>type</key><string>vector</string></map></map>
<map><key>centerOfMass</key><map><key>type</key><string>vector</string></map></map>
<map><key>rot</key><map><key>type</key><string>rotation</string></map></map>
</array>
</map>
<key>osSetInertiaAsCylinder</key>
<map>
<key>arguments</key><array>
<map><key>mass</key><map><key>type</key><string>float</string></map></map>
<map><key>radius</key><map><key>type</key><string>float</string></map></map>
<map><key>lenght</key><map><key>type</key><string>float</string></map></map>
<map><key>centerOfMass</key><map><key>type</key><string>vector</string></map></map>
<map><key>lslrot</key><map><key>type</key><string>rotation</string></map></map>
</array>
</map>
<key>osSetInertiaAsSphere</key>
<map>
<key>arguments</key><array>
<map><key>mass</key><map><key>type</key><string>float</string></map></map>
<map><key>radius</key><map><key>type</key><string>float</string></map></map>
<map><key>centerOfMass</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>osSetLinkSitActiveRange</key>
<map>
<key>arguments</key><array>
<map><key>linkNumber</key><map><key>type</key><string>integer</string></map></map>
<map><key>v</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osSetLinkStandTarget</key>
<map>
<key>arguments</key><array>
<map><key>linkNumber</key><map><key>type</key><string>integer</string></map></map>
<map><key>v</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>osSetOwnerSpeed</key>
<map>
<key>arguments</key><array>
<map><key>SpeedModifier</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osSetParcelDetails</key>
<map>
<key>arguments</key><array>
<map><key>pos</key><map><key>type</key><string>vector</string></map></map>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>osSetParcelMediaURL</key>
<map>
<key>arguments</key><array>
<map><key>url</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osSetParcelSIPAddress</key>
<map>
<key>arguments</key><array>
<map><key>SIPAddress</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osSetPenCap</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>direction</key><map><key>type</key><string>string</string></map></map>
<map><key>type</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osSetPenColor</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>color</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osSetPenColour</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>colour</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osSetPenSize</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>drawList</key><map><key>type</key><string>string</string></map></map>
<map><key>penSize</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osSetPrimFloatOnWater</key>
<map>
<key>arguments</key><array>
<map><key>floatYN</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osSetPrimitiveParams</key>
<map>
<key>arguments</key><array>
<map><key>prim</key><map><key>type</key><string>key</string></map></map>
<map><key>rules</key><map><key>type</key><string>list</string></map></map>
</array>
</map>
<key>osSetProjectionParams</key>
<map>
<key>arguments</key><array>
<map><key>prim</key><map><key>type</key><string>key</string></map></map>
<map><key>projection</key><map><key>type</key><string>integer</string></map></map>
<map><key>texture</key><map><key>type</key><string>key</string></map></map>
<map><key>fov</key><map><key>type</key><string>float</string></map></map>
<map><key>focus</key><map><key>type</key><string>float</string></map></map>
<map><key>amb</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osSetProjectionParams</key>
<map>
<key>arguments</key><array>
<map><key>linknumber</key><map><key>type</key><string>integer</string></map></map>
<map><key>projection</key><map><key>type</key><string>integer</string></map></map>
<map><key>texture</key><map><key>type</key><string>key</string></map></map>
<map><key>fov</key><map><key>type</key><string>float</string></map></map>
<map><key>focus</key><map><key>type</key><string>float</string></map></map>
<map><key>amb</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osSetProjectionParams</key>
<map>
<key>arguments</key><array>
<map><key>projection</key><map><key>type</key><string>integer</string></map></map>
<map><key>texture</key><map><key>type</key><string>key</string></map></map>
<map><key>fov</key><map><key>type</key><string>float</string></map></map>
<map><key>focus</key><map><key>type</key><string>float</string></map></map>
<map><key>amb</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osSetRegionSunSettings</key>
<map>
<key>arguments</key><array>
<map><key>useEstateSun</key><map><key>type</key><string>integer</string></map></map>
<map><key>sunFixed</key><map><key>type</key><string>integer</string></map></map>
<map><key>sunHour</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osSetRegionWaterHeight</key>
<map>
<key>arguments</key><array>
<map><key>height</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osSetSitActiveRange</key>
<map>
<key>arguments</key><array>
<map><key>v</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osSetSoundRadius</key>
<map>
<key>arguments</key><array>
<map><key>linknum</key><map><key>type</key><string>integer</string></map></map>
<map><key>radius</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osSetSpeed</key>
<map>
<key>arguments</key><array>
<map><key>UUID</key><map><key>type</key><string>string</string></map></map>
<map><key>SpeedModifier</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osSetStandTarget</key>
<map>
<key>arguments</key><array>
<map><key>v</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>osSetStateEvents</key>
<map>
<key>arguments</key><array>
<map><key>events</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osSetSunParam</key>
<map>
<key>arguments</key><array>
<map><key>param</key><map><key>type</key><string>string</string></map></map>
<map><key>value</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osSetTerrainHeight</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>x</key><map><key>type</key><string>integer</string></map></map>
<map><key>y</key><map><key>type</key><string>integer</string></map></map>
<map><key>val</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osSetTerrainTexture</key>
<map>
<key>arguments</key><array>
<map><key>level</key><map><key>type</key><string>integer</string></map></map>
<map><key>texture</key><map><key>type</key><string>key</string></map></map>
</array>
</map>
<key>osSetTerrainTextureHeight</key>
<map>
<key>arguments</key><array>
<map><key>corner</key><map><key>type</key><string>integer</string></map></map>
<map><key>low</key><map><key>type</key><string>float</string></map></map>
<map><key>high</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osSetWindParam</key>
<map>
<key>arguments</key><array>
<map><key>plugin</key><map><key>type</key><string>string</string></map></map>
<map><key>param</key><map><key>type</key><string>string</string></map></map>
<map><key>value</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osSlerp</key>
<map>
<key>return</key><string>rotation</string>
<key>arguments</key><array>
<map><key>a</key><map><key>type</key><string>rotation</string></map></map>
<map><key>b</key><map><key>type</key><string>rotation</string></map></map>
<map><key>amount</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osStopSound</key>
<map>
<key>arguments</key><array>
<map><key>linknum</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osStringEndsWith</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>string</string></map></map>
<map><key>value</key><map><key>type</key><string>string</string></map></map>
<map><key>ignorecase</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osStringIndexOf</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>string</string></map></map>
<map><key>value</key><map><key>type</key><string>string</string></map></map>
<map><key>start</key><map><key>type</key><string>integer</string></map></map>
<map><key>count</key><map><key>type</key><string>integer</string></map></map>
<map><key>ignorecase</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osStringIndexOf</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>string</string></map></map>
<map><key>value</key><map><key>type</key><string>string</string></map></map>
<map><key>ignorecase</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osStringLastIndexOf</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>string</string></map></map>
<map><key>value</key><map><key>type</key><string>string</string></map></map>
<map><key>start</key><map><key>type</key><string>integer</string></map></map>
<map><key>count</key><map><key>type</key><string>integer</string></map></map>
<map><key>ignorecase</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osStringLastIndexOf</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>string</string></map></map>
<map><key>value</key><map><key>type</key><string>string</string></map></map>
<map><key>ignorecase</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osStringRemove</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>string</string></map></map>
<map><key>start</key><map><key>type</key><string>integer</string></map></map>
<map><key>count</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osStringReplace</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>string</string></map></map>
<map><key>oldvalue</key><map><key>type</key><string>string</string></map></map>
<map><key>newvalue</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osStringStartsWith</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>string</string></map></map>
<map><key>value</key><map><key>type</key><string>string</string></map></map>
<map><key>ignorecase</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osStringSubString</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>string</string></map></map>
<map><key>start</key><map><key>type</key><string>integer</string></map></map>
<map><key>length</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osStringSubString</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>src</key><map><key>type</key><string>string</string></map></map>
<map><key>start</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osSunGetParam</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>param</key><map><key>type</key><string>string</string></map></map>
</array>
</map>
<key>osSunSetParam</key>
<map>
<key>arguments</key><array>
<map><key>param</key><map><key>type</key><string>string</string></map></map>
<map><key>value</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osTeleportAgent</key>
<map>
<key>arguments</key><array>
<map><key>agent</key><map><key>type</key><string>string</string></map></map>
<map><key>regionName</key><map><key>type</key><string>string</string></map></map>
<map><key>position</key><map><key>type</key><string>vector</string></map></map>
<map><key>lookat</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>osTeleportAgent</key>
<map>
<key>arguments</key><array>
<map><key>agent</key><map><key>type</key><string>string</string></map></map>
<map><key>position</key><map><key>type</key><string>vector</string></map></map>
<map><key>lookat</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>osTeleportAgent</key>
<map>
<key>arguments</key><array>
<map><key>agent</key><map><key>type</key><string>string</string></map></map>
<map><key>regionX</key><map><key>type</key><string>integer</string></map></map>
<map><key>regionY</key><map><key>type</key><string>integer</string></map></map>
<map><key>position</key><map><key>type</key><string>vector</string></map></map>
<map><key>lookat</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>osTeleportObject</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>objectUUID</key><map><key>type</key><string>key</string></map></map>
<map><key>targetPos</key><map><key>type</key><string>vector</string></map></map>
<map><key>targetrotation</key><map><key>type</key><string>rotation</string></map></map>
<map><key>flags</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osTeleportOwner</key>
<map>
<key>arguments</key><array>
<map><key>regionName</key><map><key>type</key><string>string</string></map></map>
<map><key>position</key><map><key>type</key><string>vector</string></map></map>
<map><key>lookat</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>osTeleportOwner</key>
<map>
<key>arguments</key><array>
<map><key>regionX</key><map><key>type</key><string>integer</string></map></map>
<map><key>regionY</key><map><key>type</key><string>integer</string></map></map>
<map><key>position</key><map><key>type</key><string>vector</string></map></map>
<map><key>lookat</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>osTeleportOwner</key>
<map>
<key>arguments</key><array>
<map><key>position</key><map><key>type</key><string>vector</string></map></map>
<map><key>lookat</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>osTerrainFlush</key>
<map>
<key>arguments</key><undef/>
<key>tooltip</key><string>Send terrain to all agents</string>
</map>
<key>osTerrainGetHeight</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>x</key><map><key>type</key><string>integer</string></map></map>
<map><key>y</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osTerrainSetHeight</key>
<map>
<key>return</key><string>integer</string>
<key>arguments</key><array>
<map><key>x</key><map><key>type</key><string>integer</string></map></map>
<map><key>y</key><map><key>type</key><string>integer</string></map></map>
<map><key>val</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osTriggerSound</key>
<map>
<key>arguments</key><array>
<map><key>linknum</key><map><key>type</key><string>integer</string></map></map>
<map><key>sound</key><map><key>type</key><string>string</string></map></map>
<map><key>volume</key><map><key>type</key><string>float</string></map></map>
</array>
</map>
<key>osUnixTimeToTimestamp</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><array>
<map><key>time</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osVecDistSquare</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>a</key><map><key>type</key><string>vector</string></map></map>
<map><key>b</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>osVecMagSquare</key>
<map>
<key>return</key><string>float</string>
<key>arguments</key><array>
<map><key>a</key><map><key>type</key><string>vector</string></map></map>
</array>
</map>
<key>osVolumeDetect</key>
<map>
<key>arguments</key><array>
<map><key>detect</key><map><key>type</key><string>integer</string></map></map>
</array>
</map>
<key>osWindActiveModelPluginName</key>
<map>
<key>return</key><string>string</string>
<key>arguments</key><undef/>
</map>
</map>
</map></llsd>