OpenSimMirror/bin/assets/BodyPartsAssetSet
Justin Clark-Casey (justincc) c38b25a1d2 Fix base_hair.dat to actually contain the base hair asset rather than base eyes by mistake.
I must have had it cached last night.
This now makes completely fresh avatar setups appear properly (remember to wipe viewer cache and server cache as well as database).
As a bonus, eyes now appear by default too!
2011-09-16 21:43:58 +01:00
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BodyPartsAssetSet.xml Write code to create minimum necessary body parts/clothing and avatar entries to make a newly created user appear as a non-cloud on viewer 2 2011-09-15 22:59:29 +01:00
base_eyes.dat Write code to create minimum necessary body parts/clothing and avatar entries to make a newly created user appear as a non-cloud on viewer 2 2011-09-15 22:59:29 +01:00
base_hair.dat Fix base_hair.dat to actually contain the base hair asset rather than base eyes by mistake. 2011-09-16 21:43:58 +01:00
base_shape.dat Write code to create minimum necessary body parts/clothing and avatar entries to make a newly created user appear as a non-cloud on viewer 2 2011-09-15 22:59:29 +01:00
base_skin.dat Rewrote svn properties handling script in python. Added more file types. 2008-01-26 10:34:49 +00:00
goblin_skin.dat Rewrote svn properties handling script in python. Added more file types. 2008-01-26 10:34:49 +00:00
jim_shape.dat Rewrote svn properties handling script in python. Added more file types. 2008-01-26 10:34:49 +00:00
jim_skin.dat Rewrote svn properties handling script in python. Added more file types. 2008-01-26 10:34:49 +00:00
little_goblin_shape.dat Rewrote svn properties handling script in python. Added more file types. 2008-01-26 10:34:49 +00:00