92 lines
2.6 KiB
SQL
92 lines
2.6 KiB
SQL
--
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-- Database schema for local prim storage
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--
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--
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-- Some type mappings
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-- LLUID => char(36) (in ascii hex format)
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-- uint => integer
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-- string => varchar(256) until such time as we know we need bigger
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create table prims (
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UUID char(36) primary key, -- this.UUID
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ParentID integer default 0, -- this.ParentID
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CreationDate integer, -- this.CreationDate
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Name varchar(256),
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SceneGroupID char(36),
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-- various text fields
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Text varchar(256),
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Description varchar(256),
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SitName varchar(256),
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TouchName varchar(256),
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-- permissions
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CreatorID char(36),
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OwnerID char(36),
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GroupID char(36),
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LastOwnerID char(36),
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OwnerMask integer,
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NextOwnerMask integer,
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GroupMask integer,
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EveryoneMask integer,
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BaseMask integer,
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-- vectors (converted from LLVector3)
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PositionX float,
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PositionY float,
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PositionZ float,
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GroupPositionX float,
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GroupPositionY float,
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GroupPositionZ float,
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VelocityX float,
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VelocityY float,
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VelocityZ float,
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AngularVelocityX float,
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AngularVelocityY float,
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AngularVelocityZ float,
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AccelerationX float,
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AccelerationY float,
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AccelerationZ float,
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-- quaternions (converted from LLQuaternion)
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RotationX float,
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RotationY float,
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RotationZ float,
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RotationW float
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);
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create index prims_parent on prims(ParentID);
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create index prims_ownerid on prims(OwnerID);
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create index prims_lastownerid on prims(LastOwnerID);
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create table primshapes (
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-- The same UUID as prim, just to keep them easily linked
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UUID varchar(36) primary key not null,
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-- Shape is an enum
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Shape integer,
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-- vectors (converted from LLVector3)
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ScaleX float,
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ScaleY float,
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ScaleZ float,
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-- paths
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PCode integer,
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PathBegin integer,
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PathEnd integer,
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PathScaleX integer,
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PathScaleY integer,
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PathShearX integer,
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PathShearY integer,
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PathSkew integer,
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PathCurve integer,
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PathRadiusOffset integer,
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PathRevolutions integer,
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PathTaperX integer,
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PathTaperY integer,
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PathTwist integer,
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PathTwistBegin integer,
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-- profile
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ProfileBegin integer,
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ProfileEnd integer,
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ProfileCurve integer,
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ProfileHollow integer,
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-- text
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Texture blob
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);
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