OpenSimMirror/OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs

175 lines
6.5 KiB
C#

/*
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using Db4objects.Db4o;
using Db4objects.Db4o.Query;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Assets;
using OpenSim.Framework.Terrain;
namespace OpenSim.Storage.LocalStorageDb4o
{
/// <summary>
///
/// </summary>
public class Db4LocalStorage : ILocalStorage
{
private IObjectContainer db;
public Db4LocalStorage()
{
try
{
db = Db4oFactory.OpenFile("localworld.yap");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Db4LocalStorage creation");
}
catch(Exception e)
{
db.Close();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Db4LocalStorage :Constructor - Exception occured");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(e.ToString());
}
}
public void StorePrim(PrimData prim)
{
IObjectSet result = db.Query(new UUIDQuery(prim.FullID));
if(result.Count>0)
{
//prim already in storage
//so update it
PrimData found = (PrimData) result.Next();
found.PathBegin = prim.PathBegin;
found.PathCurve= prim.PathCurve;
found.PathEnd = prim.PathEnd;
found.PathRadiusOffset = prim.PathRadiusOffset;
found.PathRevolutions = prim.PathRevolutions;
found.PathScaleX= prim.PathScaleX;
found.PathScaleY = prim.PathScaleY;
found.PathShearX = prim.PathShearX;
found.PathShearY = prim.PathShearY;
found.PathSkew = prim.PathSkew;
found.PathTaperX = prim.PathTaperX;
found.PathTaperY = prim.PathTaperY;
found.PathTwist = prim.PathTwist;
found.PathTwistBegin = prim.PathTwistBegin;
found.PCode = prim.PCode;
found.ProfileBegin = prim.ProfileBegin;
found.ProfileCurve = prim.ProfileCurve;
found.ProfileEnd = prim.ProfileEnd;
found.ProfileHollow = prim.ProfileHollow;
found.Position = prim.Position;
found.Rotation = prim.Rotation;
found.Texture = prim.Texture;
db.Set(found);
db.Commit();
}
else
{
//not in storage
db.Set(prim);
db.Commit();
}
}
public void RemovePrim(LLUUID primID)
{
IObjectSet result = db.Query(new UUIDQuery(primID));
if(result.Count>0)
{
PrimData found = (PrimData) result.Next();
db.Delete(found);
}
}
public void LoadPrimitives(ILocalStorageReceiver receiver)
{
IObjectSet result = db.Get(typeof(PrimData));
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Db4LocalStorage.cs: LoadPrimitives() - number of prims in storages is "+result.Count);
foreach (PrimData prim in result) {
receiver.PrimFromStorage(prim);
}
}
public float[,] LoadWorld()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - Loading world....");
//World blank = new World();
float[,] heightmap = null;
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - Looking for a heightmap in local DB");
IObjectSet world_result = db.Get(typeof(MapStorage));
if (world_result.Count > 0)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - Found a heightmap in local database, loading");
MapStorage map = (MapStorage)world_result.Next();
//blank.LandMap = map.Map;
heightmap = map.Map;
}
else
{
/*
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - No heightmap found, generating new one");
HeightmapGenHills hills = new HeightmapGenHills();
// blank.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false);
// heightmap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false);
heightmap = new float[256, 256];
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - Saving heightmap to local database");
MapStorage map = new MapStorage();
map.Map = heightmap; //blank.LandMap;
db.Set(map);
db.Commit();
*/
}
return heightmap;
}
public void SaveMap(float[,] heightmap)
{
IObjectSet world_result = db.Get(typeof(MapStorage));
if (world_result.Count > 0)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("SaveWorld() - updating saved copy of heightmap in local database");
MapStorage map = (MapStorage)world_result.Next();
db.Delete(map);
}
MapStorage map1 = new MapStorage();
map1.Map = heightmap; //OpenSim_Main.local_world.LandMap;
db.Set(map1);
db.Commit();
}
public void ShutDown()
{
db.Commit();
db.Close();
}
}
}