OpenSimMirror/GridServer.cs

125 lines
3.7 KiB
C#

/*
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using libsecondlife;
namespace OpenSim
{
/// <summary>
/// Handles connection to Grid Servers.
/// also Sim to Sim connections?
/// </summary>
public class GridServer :IGridServer
{
public List<Logon> Sessions = new List<Logon>(); //should change to something other than logon classes?
public GridServer()
{
Sessions = new List<Logon>();
}
public bool RequestConnection(RegionInfo myRegion)
{
return true;
}
public AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
{
//For Grid use:
//should check to see if it is a teleportation, if so then we should be expecting this session, agent. (?)
//if not check with User server/ login server that it is authorised.
//but for now we are running local
AuthenticateResponse user = new AuthenticateResponse();
lock(this.Sessions)
{
for(int i = 0; i < Sessions.Count; i++)
{
if((Sessions[i].Agent == agentID) && (Sessions[i].Session == sessionID))
{
user.Authorised = true;
user.LogonInfo = Sessions[i];
}
}
}
return(user);
}
public UUIDBlock RequestUUIDBlock()
{
UUIDBlock uuidBlock = new UUIDBlock();
return(uuidBlock);
}
public RegionInfo[] RequestNeighbours()
{
return(null);
}
/// <summary>
/// used by the local login server to inform us of new sessions
/// </summary>
/// <param name="session"></param>
public void AddNewSession(Logon session)
{
lock(this.Sessions)
{
this.Sessions.Add(session);
}
}
}
public interface IGridServer
{
bool RequestConnection(RegionInfo myRegion);
UUIDBlock RequestUUIDBlock();
RegionInfo[] RequestNeighbours();
AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode);
}
public struct UUIDBlock
{
public LLUUID BlockStart;
public LLUUID BlockEnd;
}
public class AuthenticateResponse
{
public bool Authorised;
public Logon LogonInfo;
public AuthenticateResponse()
{
}
}
}