OpenSimMirror/InventoryManager.cs

112 lines
3.3 KiB
C#

/*
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using libsecondlife;
namespace OpenSim
{
/// <summary>
/// Local cache of Inventories
/// </summary>
public class InventoryManager
{
private List<AgentInventory> _agentsInventory;
private List<UserServerRequest> _serverRequests; //list of requests made to user server.
public InventoryManager()
{
_agentsInventory = new List<AgentInventory>();
_serverRequests = new List<UserServerRequest>();
}
}
public class AgentInventory
{
//Holds the local copy of Inventory info for a agent
public List<InventoryFolder> Folders;
public int LastCached; //time this was last stored/compared to user server
public LLUUID AgentID;
public AvatarWearable[] Wearables;
public AgentInventory()
{
Folders = new List<InventoryFolder>();
Wearables = new AvatarWearable[2];
for(int i = 0; i < 2; i++)
{
Wearables[i] = new AvatarWearable();
}
}
}
public class InventoryFolder
{
public List<InventoryItem> Items;
//public List<InventoryFolder> Subfolders;
public LLUUID FolderID;
public LLUUID OwnerID;
public LLUUID ParentID;
public string Name;
public byte Type;
public InventoryFolder()
{
Items = new List<InventoryItem>();
//Subfolders = new List<InventoryFolder>();
}
}
public class InventoryItem
{
public LLUUID FolderID;
public LLUUID OwnerID;
public LLUUID ItemID;
public LLUUID AssetID;
public LLUUID CreatorID;
public sbyte InvType;
public sbyte Type;
public string Name;
public string Description;
public InventoryItem()
{
this.CreatorID = LLUUID.Zero;
}
}
public class UserServerRequest
{
public UserServerRequest()
{
}
}
}