OpenSimMirror/OpenSim.RegionServer/OpenSimMain.cs

379 lines
16 KiB
C#

/*
Copyright (c) OpenSim project, http://osgrid.org/
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Text;
using System.IO;
using System.Threading;
using System.Net;
using System.Net.Sockets;
using System.Timers;
using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.world;
using OpenSim.Framework.Interfaces;
using OpenSim.UserServer;
using OpenSim.Assets;
using OpenSim.CAPS;
using OpenSim.Framework.Console;
using OpenSim.Physics.Manager;
using Nwc.XmlRpc;
using OpenSim.Servers;
namespace OpenSim
{
public class OpenSimMain : OpenSimNetworkHandler, conscmd_callback
{
private PhysicsManager physManager;
private World LocalWorld;
private Grid GridServers;
private SimConfig Cfg;
private BaseHttpServer HttpServer;
private AssetCache AssetCache;
private InventoryCache InventoryCache;
//public Dictionary<EndPoint, SimClient> ClientThreads = new Dictionary<EndPoint, SimClient>();
private Dictionary<uint, SimClient> ClientThreads = new Dictionary<uint, SimClient>();
private Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
private DateTime startuptime;
public Socket Server;
private IPEndPoint ServerIncoming;
private byte[] RecvBuffer = new byte[4096];
private byte[] ZeroBuffer = new byte[8192];
private IPEndPoint ipeSender;
private EndPoint epSender;
private AsyncCallback ReceivedData;
private System.Timers.Timer timer1 = new System.Timers.Timer();
private string ConfigDll = "OpenSim.Config.SimConfigDb4o.dll";
public string m_physicsEngine;
public bool m_sandbox = false;
public bool m_loginserver;
protected ConsoleBase m_console;
public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine)
{
m_sandbox = sandBoxMode;
m_loginserver = startLoginServer;
m_physicsEngine = physicsEngine;
m_console = new ConsoleBase("region-console.log", "Region", this);
OpenSim.Framework.Console.MainConsole.Instance = m_console;
}
public virtual void StartUp()
{
GridServers = new Grid();
if (m_sandbox)
{
GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll";
GridServers.GridDll = "OpenSim.GridInterfaces.Local.dll";
m_console.WriteLine("Starting in Sandbox mode");
}
else
{
GridServers.AssetDll = "OpenSim.GridInterfaces.Remote.dll";
GridServers.GridDll = "OpenSim.GridInterfaces.Remote.dll";
m_console.WriteLine("Starting in Grid mode");
}
GridServers.Initialise();
startuptime = DateTime.Now;
AssetCache = new AssetCache(GridServers.AssetServer);
InventoryCache = new InventoryCache();
// We check our local database first, then the grid for config options
m_console.WriteLine("Main.cs:Startup() - Loading configuration");
Cfg = this.LoadConfigDll(this.ConfigDll);
Cfg.InitConfig(this.m_sandbox);
m_console.WriteLine("Main.cs:Startup() - Contacting gridserver");
Cfg.LoadFromGrid();
m_console.WriteLine("Main.cs:Startup() - We are " + Cfg.RegionName + " at " + Cfg.RegionLocX.ToString() + "," + Cfg.RegionLocY.ToString());
m_console.WriteLine("Initialising world");
LocalWorld = new World(ClientThreads, Cfg.RegionHandle, Cfg.RegionName, Cfg);
LocalWorld.LandMap = Cfg.LoadWorld();
this.physManager = new OpenSim.Physics.Manager.PhysicsManager();
this.physManager.LoadPlugins();
m_console.WriteLine("Main.cs:Startup() - Starting up messaging system");
LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); //should be reading from the config file what physics engine to use
LocalWorld.PhysScene.SetTerrain(LocalWorld.LandMap);
GridServers.AssetServer.SetServerInfo(Cfg.AssetURL, Cfg.AssetSendKey);
IGridServer gridServer = GridServers.GridServer;
gridServer.SetServerInfo(Cfg.GridURL, Cfg.GridSendKey, Cfg.GridRecvKey);
LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
LocalWorld.LoadPrimsFromStorage();
if (m_sandbox)
{
AssetCache.LoadDefaultTextureSet();
}
m_console.WriteLine("Main.cs:Startup() - Starting CAPS HTTP server");
HttpServer = new BaseHttpServer( Cfg.IPListenPort );
if (gridServer.GetName() == "Remote")
{
HttpServer.AddXmlRPCHandler("expect_user",
delegate(XmlRpcRequest request)
{
Hashtable requestData = (Hashtable)request.Params[0];
AgentCircuitData agent_data = new AgentCircuitData();
agent_data.SessionID = new LLUUID((string)requestData["session_id"]);
agent_data.SecureSessionID = new LLUUID((string)requestData["secure_session_id"]);
agent_data.firstname = (string)requestData["firstname"];
agent_data.lastname = (string)requestData["lastname"];
agent_data.AgentID = new LLUUID((string)requestData["agent_id"]);
agent_data.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
((RemoteGridBase)gridServer).agentcircuits.Add((uint)agent_data.circuitcode, agent_data);
return new XmlRpcResponse();
});
}
HttpServer.AddRestHandler("Admin", new AdminWebFront("Admin", LocalWorld));
HttpServer.Start();
if (m_loginserver && m_sandbox)
{
LoginServer loginServer = new LoginServer(gridServer, Cfg.IPListenAddr, Cfg.IPListenPort);
loginServer.Startup();
if (loginServer.userAccounts)
{
// Actually, this is never tru as of now, but if it were, we'd do something like
HttpServer.AddXmlRPCHandler("login_to_simulator", loginServer.LocalUserManager.XmlRpcLoginMethod);
}
else
{
HttpServer.AddXmlRPCHandler("login_to_simulator", loginServer.XmlRpcLoginMethod);
}
}
MainServerListener();
timer1.Enabled = true;
timer1.Interval = 100;
timer1.Elapsed += new ElapsedEventHandler(this.Timer1Tick);
}
private SimConfig LoadConfigDll(string dllName)
{
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
SimConfig config = null;
foreach (Type pluginType in pluginAssembly.GetTypes())
{
if (pluginType.IsPublic)
{
if (!pluginType.IsAbstract)
{
Type typeInterface = pluginType.GetInterface("ISimConfig", true);
if (typeInterface != null)
{
ISimConfig plug = (ISimConfig)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
config = plug.GetConfigObject();
break;
}
typeInterface = null;
}
}
}
pluginAssembly = null;
return config;
}
private void OnReceivedData(IAsyncResult result)
{
ipeSender = new IPEndPoint(IPAddress.Any, 0);
epSender = (EndPoint)ipeSender;
Packet packet = null;
int numBytes = Server.EndReceiveFrom(result, ref epSender);
int packetEnd = numBytes - 1;
packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
// This is either a new client or a packet to send to an old one
// if (OpenSimRoot.Instance.ClientThreads.ContainsKey(epSender))
// do we already have a circuit for this endpoint
if (this.clientCircuits.ContainsKey(epSender))
{
ClientThreads[this.clientCircuits[epSender]].InPacket(packet);
}
else if (packet.Type == PacketType.UseCircuitCode)
{ // new client
UseCircuitCodePacket useCircuit = (UseCircuitCodePacket)packet;
this.clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
SimClient newuser = new SimClient(epSender, useCircuit, LocalWorld, ClientThreads, AssetCache, GridServers.GridServer, this, InventoryCache, m_sandbox);
//OpenSimRoot.Instance.ClientThreads.Add(epSender, newuser);
ClientThreads.Add(useCircuit.CircuitCode.Code, newuser);
}
else
{ // invalid client
Console.Error.WriteLine("Main.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString());
}
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
}
private void MainServerListener()
{
m_console.WriteLine("Main.cs:MainServerListener() - New thread started");
m_console.WriteLine("Main.cs:MainServerListener() - Opening UDP socket on " + Cfg.IPListenAddr + ":" + Cfg.IPListenPort);
ServerIncoming = new IPEndPoint(IPAddress.Any, Cfg.IPListenPort);
Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
Server.Bind(ServerIncoming);
m_console.WriteLine("Main.cs:MainServerListener() - UDP socket bound, getting ready to listen");
ipeSender = new IPEndPoint(IPAddress.Any, 0);
epSender = (EndPoint)ipeSender;
ReceivedData = new AsyncCallback(this.OnReceivedData);
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
m_console.WriteLine("Main.cs:MainServerListener() - Listening...");
}
public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)//EndPoint packetSender)
{
// find the endpoint for this circuit
EndPoint sendto = null;
foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits)
{
if (p.Value == circuitcode)
{
sendto = p.Key;
break;
}
}
if (sendto != null)
{
//we found the endpoint so send the packet to it
this.Server.SendTo(buffer, size, flags, sendto);
}
}
public virtual void RemoveClientCircuit(uint circuitcode)
{
foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits)
{
if (p.Value == circuitcode)
{
this.clientCircuits.Remove(p.Key);
break;
}
}
}
public virtual void Shutdown()
{
m_console.WriteLine("Main.cs:Shutdown() - Closing all threads");
m_console.WriteLine("Main.cs:Shutdown() - Killing listener thread");
m_console.WriteLine("Main.cs:Shutdown() - Killing clients");
// IMPLEMENT THIS
m_console.WriteLine("Main.cs:Shutdown() - Closing console and terminating");
LocalWorld.Close();
GridServers.Close();
m_console.Close();
Environment.Exit(0);
}
void Timer1Tick(object sender, System.EventArgs e)
{
LocalWorld.Update();
}
public void RunCmd(string command, string[] cmdparams)
{
switch (command)
{
case "help":
m_console.WriteLine("show users - show info about connected users");
m_console.WriteLine("shutdown - disconnect all clients and shutdown");
m_console.WriteLine("regenerate - regenerate the sim's terrain");
break;
case "show":
Show(cmdparams[0]);
break;
case "regenerate":
LocalWorld.RegenerateTerrain();
break;
case "shutdown":
Shutdown();
break;
}
}
public void Show(string ShowWhat)
{
switch (ShowWhat)
{
case "uptime":
m_console.WriteLine("OpenSim has been running since " + startuptime.ToString());
m_console.WriteLine("That is " + (DateTime.Now - startuptime).ToString());
break;
case "users":
OpenSim.world.Avatar TempAv;
m_console.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP"));
foreach (libsecondlife.LLUUID UUID in LocalWorld.Entities.Keys)
{
if (LocalWorld.Entities[UUID].ToString() == "OpenSim.world.Avatar")
{
TempAv = (OpenSim.world.Avatar)LocalWorld.Entities[UUID];
m_console.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString()));
}
}
break;
}
}
}
}