379 lines
16 KiB
C#
379 lines
16 KiB
C#
/*
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Copyright (c) OpenSim project, http://osgrid.org/
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Text;
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using System.IO;
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using System.Threading;
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using System.Net;
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using System.Net.Sockets;
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using System.Timers;
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using System.Reflection;
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using System.Collections;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.world;
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using OpenSim.Framework.Interfaces;
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using OpenSim.UserServer;
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using OpenSim.Assets;
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using OpenSim.CAPS;
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using OpenSim.Framework.Console;
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using OpenSim.Physics.Manager;
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using Nwc.XmlRpc;
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using OpenSim.Servers;
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namespace OpenSim
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{
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public class OpenSimMain : OpenSimNetworkHandler, conscmd_callback
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{
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private PhysicsManager physManager;
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private World LocalWorld;
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private Grid GridServers;
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private SimConfig Cfg;
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private BaseHttpServer HttpServer;
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private AssetCache AssetCache;
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private InventoryCache InventoryCache;
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//public Dictionary<EndPoint, SimClient> ClientThreads = new Dictionary<EndPoint, SimClient>();
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private Dictionary<uint, SimClient> ClientThreads = new Dictionary<uint, SimClient>();
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private Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
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private DateTime startuptime;
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public Socket Server;
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private IPEndPoint ServerIncoming;
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private byte[] RecvBuffer = new byte[4096];
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private byte[] ZeroBuffer = new byte[8192];
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private IPEndPoint ipeSender;
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private EndPoint epSender;
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private AsyncCallback ReceivedData;
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private System.Timers.Timer timer1 = new System.Timers.Timer();
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private string ConfigDll = "OpenSim.Config.SimConfigDb4o.dll";
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public string m_physicsEngine;
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public bool m_sandbox = false;
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public bool m_loginserver;
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protected ConsoleBase m_console;
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public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine)
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{
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m_sandbox = sandBoxMode;
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m_loginserver = startLoginServer;
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m_physicsEngine = physicsEngine;
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m_console = new ConsoleBase("region-console.log", "Region", this);
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OpenSim.Framework.Console.MainConsole.Instance = m_console;
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}
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public virtual void StartUp()
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{
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GridServers = new Grid();
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if (m_sandbox)
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{
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GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll";
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GridServers.GridDll = "OpenSim.GridInterfaces.Local.dll";
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m_console.WriteLine("Starting in Sandbox mode");
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}
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else
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{
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GridServers.AssetDll = "OpenSim.GridInterfaces.Remote.dll";
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GridServers.GridDll = "OpenSim.GridInterfaces.Remote.dll";
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m_console.WriteLine("Starting in Grid mode");
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}
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GridServers.Initialise();
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startuptime = DateTime.Now;
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AssetCache = new AssetCache(GridServers.AssetServer);
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InventoryCache = new InventoryCache();
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// We check our local database first, then the grid for config options
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m_console.WriteLine("Main.cs:Startup() - Loading configuration");
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Cfg = this.LoadConfigDll(this.ConfigDll);
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Cfg.InitConfig(this.m_sandbox);
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m_console.WriteLine("Main.cs:Startup() - Contacting gridserver");
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Cfg.LoadFromGrid();
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m_console.WriteLine("Main.cs:Startup() - We are " + Cfg.RegionName + " at " + Cfg.RegionLocX.ToString() + "," + Cfg.RegionLocY.ToString());
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m_console.WriteLine("Initialising world");
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LocalWorld = new World(ClientThreads, Cfg.RegionHandle, Cfg.RegionName, Cfg);
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LocalWorld.LandMap = Cfg.LoadWorld();
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this.physManager = new OpenSim.Physics.Manager.PhysicsManager();
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this.physManager.LoadPlugins();
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m_console.WriteLine("Main.cs:Startup() - Starting up messaging system");
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LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); //should be reading from the config file what physics engine to use
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LocalWorld.PhysScene.SetTerrain(LocalWorld.LandMap);
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GridServers.AssetServer.SetServerInfo(Cfg.AssetURL, Cfg.AssetSendKey);
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IGridServer gridServer = GridServers.GridServer;
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gridServer.SetServerInfo(Cfg.GridURL, Cfg.GridSendKey, Cfg.GridRecvKey);
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LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
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LocalWorld.LoadPrimsFromStorage();
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if (m_sandbox)
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{
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AssetCache.LoadDefaultTextureSet();
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}
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m_console.WriteLine("Main.cs:Startup() - Starting CAPS HTTP server");
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HttpServer = new BaseHttpServer( Cfg.IPListenPort );
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if (gridServer.GetName() == "Remote")
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{
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HttpServer.AddXmlRPCHandler("expect_user",
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delegate(XmlRpcRequest request)
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{
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Hashtable requestData = (Hashtable)request.Params[0];
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AgentCircuitData agent_data = new AgentCircuitData();
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agent_data.SessionID = new LLUUID((string)requestData["session_id"]);
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agent_data.SecureSessionID = new LLUUID((string)requestData["secure_session_id"]);
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agent_data.firstname = (string)requestData["firstname"];
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agent_data.lastname = (string)requestData["lastname"];
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agent_data.AgentID = new LLUUID((string)requestData["agent_id"]);
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agent_data.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
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((RemoteGridBase)gridServer).agentcircuits.Add((uint)agent_data.circuitcode, agent_data);
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return new XmlRpcResponse();
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});
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}
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HttpServer.AddRestHandler("Admin", new AdminWebFront("Admin", LocalWorld));
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HttpServer.Start();
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if (m_loginserver && m_sandbox)
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{
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LoginServer loginServer = new LoginServer(gridServer, Cfg.IPListenAddr, Cfg.IPListenPort);
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loginServer.Startup();
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if (loginServer.userAccounts)
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{
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// Actually, this is never tru as of now, but if it were, we'd do something like
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HttpServer.AddXmlRPCHandler("login_to_simulator", loginServer.LocalUserManager.XmlRpcLoginMethod);
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}
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else
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{
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HttpServer.AddXmlRPCHandler("login_to_simulator", loginServer.XmlRpcLoginMethod);
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}
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}
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MainServerListener();
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timer1.Enabled = true;
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timer1.Interval = 100;
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timer1.Elapsed += new ElapsedEventHandler(this.Timer1Tick);
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}
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private SimConfig LoadConfigDll(string dllName)
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{
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Assembly pluginAssembly = Assembly.LoadFrom(dllName);
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SimConfig config = null;
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foreach (Type pluginType in pluginAssembly.GetTypes())
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{
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if (pluginType.IsPublic)
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{
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if (!pluginType.IsAbstract)
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{
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Type typeInterface = pluginType.GetInterface("ISimConfig", true);
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if (typeInterface != null)
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{
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ISimConfig plug = (ISimConfig)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
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config = plug.GetConfigObject();
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break;
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}
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typeInterface = null;
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}
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}
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}
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pluginAssembly = null;
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return config;
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}
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private void OnReceivedData(IAsyncResult result)
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{
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ipeSender = new IPEndPoint(IPAddress.Any, 0);
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epSender = (EndPoint)ipeSender;
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Packet packet = null;
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int numBytes = Server.EndReceiveFrom(result, ref epSender);
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int packetEnd = numBytes - 1;
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packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
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// This is either a new client or a packet to send to an old one
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// if (OpenSimRoot.Instance.ClientThreads.ContainsKey(epSender))
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// do we already have a circuit for this endpoint
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if (this.clientCircuits.ContainsKey(epSender))
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{
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ClientThreads[this.clientCircuits[epSender]].InPacket(packet);
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}
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else if (packet.Type == PacketType.UseCircuitCode)
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{ // new client
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UseCircuitCodePacket useCircuit = (UseCircuitCodePacket)packet;
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this.clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
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SimClient newuser = new SimClient(epSender, useCircuit, LocalWorld, ClientThreads, AssetCache, GridServers.GridServer, this, InventoryCache, m_sandbox);
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//OpenSimRoot.Instance.ClientThreads.Add(epSender, newuser);
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ClientThreads.Add(useCircuit.CircuitCode.Code, newuser);
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}
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else
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{ // invalid client
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Console.Error.WriteLine("Main.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString());
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}
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Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
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}
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private void MainServerListener()
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{
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m_console.WriteLine("Main.cs:MainServerListener() - New thread started");
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m_console.WriteLine("Main.cs:MainServerListener() - Opening UDP socket on " + Cfg.IPListenAddr + ":" + Cfg.IPListenPort);
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ServerIncoming = new IPEndPoint(IPAddress.Any, Cfg.IPListenPort);
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Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
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Server.Bind(ServerIncoming);
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m_console.WriteLine("Main.cs:MainServerListener() - UDP socket bound, getting ready to listen");
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ipeSender = new IPEndPoint(IPAddress.Any, 0);
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epSender = (EndPoint)ipeSender;
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ReceivedData = new AsyncCallback(this.OnReceivedData);
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Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
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m_console.WriteLine("Main.cs:MainServerListener() - Listening...");
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}
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public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)//EndPoint packetSender)
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{
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// find the endpoint for this circuit
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EndPoint sendto = null;
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foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits)
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{
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if (p.Value == circuitcode)
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{
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sendto = p.Key;
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break;
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}
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}
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if (sendto != null)
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{
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//we found the endpoint so send the packet to it
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this.Server.SendTo(buffer, size, flags, sendto);
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}
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}
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public virtual void RemoveClientCircuit(uint circuitcode)
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{
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foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits)
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{
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if (p.Value == circuitcode)
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{
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this.clientCircuits.Remove(p.Key);
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break;
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}
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}
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}
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public virtual void Shutdown()
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{
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m_console.WriteLine("Main.cs:Shutdown() - Closing all threads");
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m_console.WriteLine("Main.cs:Shutdown() - Killing listener thread");
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m_console.WriteLine("Main.cs:Shutdown() - Killing clients");
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// IMPLEMENT THIS
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m_console.WriteLine("Main.cs:Shutdown() - Closing console and terminating");
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LocalWorld.Close();
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GridServers.Close();
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m_console.Close();
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Environment.Exit(0);
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}
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void Timer1Tick(object sender, System.EventArgs e)
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{
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LocalWorld.Update();
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}
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public void RunCmd(string command, string[] cmdparams)
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{
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switch (command)
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{
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case "help":
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m_console.WriteLine("show users - show info about connected users");
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m_console.WriteLine("shutdown - disconnect all clients and shutdown");
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m_console.WriteLine("regenerate - regenerate the sim's terrain");
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break;
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case "show":
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Show(cmdparams[0]);
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break;
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case "regenerate":
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LocalWorld.RegenerateTerrain();
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break;
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case "shutdown":
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Shutdown();
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break;
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}
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}
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public void Show(string ShowWhat)
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{
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switch (ShowWhat)
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{
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case "uptime":
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m_console.WriteLine("OpenSim has been running since " + startuptime.ToString());
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m_console.WriteLine("That is " + (DateTime.Now - startuptime).ToString());
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break;
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case "users":
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OpenSim.world.Avatar TempAv;
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m_console.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP"));
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foreach (libsecondlife.LLUUID UUID in LocalWorld.Entities.Keys)
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{
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if (LocalWorld.Entities[UUID].ToString() == "OpenSim.world.Avatar")
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{
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TempAv = (OpenSim.world.Avatar)LocalWorld.Entities[UUID];
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m_console.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString()));
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}
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}
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break;
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}
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}
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}
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}
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