46 lines
1.2 KiB
C#
46 lines
1.2 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
using libsecondlife;
|
|
|
|
namespace OpenSim.Framework.Assets
|
|
{
|
|
public class PrimData
|
|
{
|
|
public LLUUID OwnerID;
|
|
public byte PCode;
|
|
public byte PathBegin;
|
|
public byte PathEnd;
|
|
public byte PathScaleX;
|
|
public byte PathScaleY;
|
|
public byte PathShearX;
|
|
public byte PathShearY;
|
|
public sbyte PathSkew;
|
|
public byte ProfileBegin;
|
|
public byte ProfileEnd;
|
|
public LLVector3 Scale;
|
|
public byte PathCurve;
|
|
public byte ProfileCurve;
|
|
public uint ParentID = 0;
|
|
public byte ProfileHollow;
|
|
public sbyte PathRadiusOffset;
|
|
public byte PathRevolutions;
|
|
public sbyte PathTaperX;
|
|
public sbyte PathTaperY;
|
|
public sbyte PathTwist;
|
|
public sbyte PathTwistBegin;
|
|
public byte[] Texture;
|
|
|
|
//following only used during prim storage
|
|
public LLVector3 Position;
|
|
public LLQuaternion Rotation;
|
|
public uint LocalID;
|
|
public LLUUID FullID;
|
|
|
|
public PrimData()
|
|
{
|
|
|
|
}
|
|
}
|
|
}
|