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Animation
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More namespace and dll name changes. Still no functional changes.
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2015-08-30 21:05:36 -07:00 |
Scripting
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Remove very long unused IScriptHost and NullScriptHost
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2013-02-06 02:15:54 +00:00 |
Serialization
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More namespace and dll name changes. Still no functional changes.
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2015-08-30 21:05:36 -07:00 |
Tests
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Remove testing cruft that is blocking the new protocols. Unit tests no
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2015-10-31 17:22:27 +01:00 |
Types
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AsyncInventorySender.cs
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OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
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2012-06-12 02:43:33 +01:00 |
AsyncSceneObjectGroupDeleter.cs
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Only send one kill object to the deleter when they derez an object rather than two.
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2013-05-09 18:53:34 +01:00 |
Border.cs
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Add "show borders" command to show the borders of a region.
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2013-03-23 00:45:21 +00:00 |
Cardinals.cs
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CoalescedSceneObjects.cs
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EntityBase.cs
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EntityManager.cs
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Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts.
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2012-12-07 00:47:04 +00:00 |
EventManager.cs
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Don't copy assets to foreign asset servers when the objects are being deleted
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2016-06-05 16:43:28 -07:00 |
KeyframeMotion.cs
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More namespace and dll name changes. Still no functional changes.
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2015-08-30 21:05:36 -07:00 |
Prioritizer.cs
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More namespace and dll name changes. Still no functional changes.
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2015-08-30 21:05:36 -07:00 |
RegionStatsHandler.cs
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Deleted OpenSim.Framework.Communications. Moved its two remaining files to OpenSim.Framework.
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2015-09-04 14:39:23 -07:00 |
ReturnInfo.cs
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Scene.Inventory.cs
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Don't copy assets to foreign asset servers when the objects are being deleted
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2016-06-05 16:43:28 -07:00 |
Scene.PacketHandlers.cs
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Deleted OpenSim.Framework.Communications. Moved its two remaining files to OpenSim.Framework.
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2015-09-04 14:39:23 -07:00 |
Scene.Permissions.cs
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If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region.
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2012-04-27 20:22:35 +01:00 |
Scene.cs
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Add some values to the SimulatorFeatures cap's OpenSimExtras section relative to FPS statistics. This is transition code ported from avinationmerge.
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2015-11-13 02:12:13 +00:00 |
SceneBase.cs
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Partial plumbing for the agent stateful module features negotiation
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2015-08-20 00:18:45 +02:00 |
SceneCommunicationService.cs
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Deleted OpenSim.Framework.Communications. Moved its two remaining files to OpenSim.Framework.
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2015-09-04 14:39:23 -07:00 |
SceneGraph.cs
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In SceneGraph, use the property PhysicsScene instead of the variable _PhysScene, so that it gets properly initialized before being dereferenced.
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2015-09-04 10:54:04 -07:00 |
SceneManager.cs
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varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.
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2013-12-14 07:53:01 -08:00 |
SceneObjectGroup.Inventory.cs
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If the owner of an object is taking a copy from the scene (e.g. via the "take copy" option on a viewer) then only require owner copy perms, not copy and transfer.
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2015-02-03 23:43:30 +00:00 |
SceneObjectGroup.cs
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Introduce an EntityTransferContext carrying the version numbers to pass
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2015-10-31 18:13:02 +01:00 |
SceneObjectPart.cs
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fix mantis 7733, reverting setting of IsAttachment on first call to full check. Replace instead same simple IsAttachment tests by full checks
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2015-10-29 22:14:11 +00:00 |
SceneObjectPartInventory.cs
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Fix regression where the stored state of every second script in an object rezzed from inventory (e.g. attachments) was no longer loaded.
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2015-01-23 00:27:57 +00:00 |
ScenePresence.cs
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More namespace and dll name changes. Still no functional changes.
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2015-08-30 21:05:36 -07:00 |
ScenePresenceStateMachine.cs
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Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion.
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2013-09-02 19:15:10 +01:00 |
SimStatsReporter.cs
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add the option Normalized55FPS. This is transition code ported from avinationmerge branch. (configration file changes will be commited later)
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2015-11-13 01:12:37 +00:00 |
TerrainChannel.cs
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Fix issue where terrain height values > 327 caused chaotic spiked terrain.
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2014-04-25 22:56:25 +01:00 |
TerrainCompressor.cs
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Send multiple terrain patches per terrain update packet if terrain
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2014-06-01 19:23:49 -07:00 |
TerrainUtil.cs
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UndoState.cs
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UuidGatherer.cs
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Fix bug where the uuid gatherer was not inspecting UUIDs for items in an embedded object's inventory.
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2015-02-25 21:12:46 +00:00 |