OpenSimMirror/OpenSim/Region/Framework/Scenes
Diva Canto 00efc288d1 Don't copy assets to foreign asset servers when the objects are being deleted 2016-06-05 16:43:28 -07:00
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Animation More namespace and dll name changes. Still no functional changes. 2015-08-30 21:05:36 -07:00
Scripting Remove very long unused IScriptHost and NullScriptHost 2013-02-06 02:15:54 +00:00
Serialization More namespace and dll name changes. Still no functional changes. 2015-08-30 21:05:36 -07:00
Tests Remove testing cruft that is blocking the new protocols. Unit tests no 2015-10-31 17:22:27 +01:00
Types
AsyncInventorySender.cs OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 2012-06-12 02:43:33 +01:00
AsyncSceneObjectGroupDeleter.cs Only send one kill object to the deleter when they derez an object rather than two. 2013-05-09 18:53:34 +01:00
Border.cs Add "show borders" command to show the borders of a region. 2013-03-23 00:45:21 +00:00
Cardinals.cs
CoalescedSceneObjects.cs
EntityBase.cs
EntityManager.cs Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. 2012-12-07 00:47:04 +00:00
EventManager.cs Don't copy assets to foreign asset servers when the objects are being deleted 2016-06-05 16:43:28 -07:00
KeyframeMotion.cs More namespace and dll name changes. Still no functional changes. 2015-08-30 21:05:36 -07:00
Prioritizer.cs More namespace and dll name changes. Still no functional changes. 2015-08-30 21:05:36 -07:00
RegionStatsHandler.cs Deleted OpenSim.Framework.Communications. Moved its two remaining files to OpenSim.Framework. 2015-09-04 14:39:23 -07:00
ReturnInfo.cs
Scene.Inventory.cs Don't copy assets to foreign asset servers when the objects are being deleted 2016-06-05 16:43:28 -07:00
Scene.PacketHandlers.cs Deleted OpenSim.Framework.Communications. Moved its two remaining files to OpenSim.Framework. 2015-09-04 14:39:23 -07:00
Scene.Permissions.cs If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. 2012-04-27 20:22:35 +01:00
Scene.cs Add some values to the SimulatorFeatures cap's OpenSimExtras section relative to FPS statistics. This is transition code ported from avinationmerge. 2015-11-13 02:12:13 +00:00
SceneBase.cs Partial plumbing for the agent stateful module features negotiation 2015-08-20 00:18:45 +02:00
SceneCommunicationService.cs Deleted OpenSim.Framework.Communications. Moved its two remaining files to OpenSim.Framework. 2015-09-04 14:39:23 -07:00
SceneGraph.cs In SceneGraph, use the property PhysicsScene instead of the variable _PhysScene, so that it gets properly initialized before being dereferenced. 2015-09-04 10:54:04 -07:00
SceneManager.cs varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z. 2013-12-14 07:53:01 -08:00
SceneObjectGroup.Inventory.cs If the owner of an object is taking a copy from the scene (e.g. via the "take copy" option on a viewer) then only require owner copy perms, not copy and transfer. 2015-02-03 23:43:30 +00:00
SceneObjectGroup.cs Introduce an EntityTransferContext carrying the version numbers to pass 2015-10-31 18:13:02 +01:00
SceneObjectPart.cs fix mantis 7733, reverting setting of IsAttachment on first call to full check. Replace instead same simple IsAttachment tests by full checks 2015-10-29 22:14:11 +00:00
SceneObjectPartInventory.cs Fix regression where the stored state of every second script in an object rezzed from inventory (e.g. attachments) was no longer loaded. 2015-01-23 00:27:57 +00:00
ScenePresence.cs More namespace and dll name changes. Still no functional changes. 2015-08-30 21:05:36 -07:00
ScenePresenceStateMachine.cs Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion. 2013-09-02 19:15:10 +01:00
SimStatsReporter.cs add the option Normalized55FPS. This is transition code ported from avinationmerge branch. (configration file changes will be commited later) 2015-11-13 01:12:37 +00:00
TerrainChannel.cs Fix issue where terrain height values > 327 caused chaotic spiked terrain. 2014-04-25 22:56:25 +01:00
TerrainCompressor.cs Send multiple terrain patches per terrain update packet if terrain 2014-06-01 19:23:49 -07:00
TerrainUtil.cs
UndoState.cs
UuidGatherer.cs Fix bug where the uuid gatherer was not inspecting UUIDs for items in an embedded object's inventory. 2015-02-25 21:12:46 +00:00