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Animation
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Fixed: custom walking animations didn't stop when the avatar stopped walking.
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2012-04-27 20:47:02 +01:00 |
Scripting
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Serialization
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Route OAR SOG loading through the common SceneObjectSerializer.FromXml2Format() rather than the functionally identical but buggy Xml2ToSOG().
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2012-05-16 00:10:42 +01:00 |
Tests
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minor: improve method doc for TestSameSimulatorSeparatedRegionsCreateAgentFails()
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2012-05-17 03:27:05 +01:00 |
Types
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remove unused BasicQuadTreeNode
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2010-07-30 21:06:45 +01:00 |
AsyncInventorySender.cs
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minor: remove mono compiler warning
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2011-07-11 02:11:37 +01:00 |
AsyncSceneObjectGroupDeleter.cs
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Comment out debug [ASYNC DELETER] messages for now.
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2012-04-28 00:39:40 +01:00 |
Border.cs
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Cardinals.cs
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CoalescedSceneObjects.cs
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refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
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2011-04-13 21:48:16 +01:00 |
EntityBase.cs
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Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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2011-11-16 23:01:59 +00:00 |
EntityManager.cs
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Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup
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2011-11-16 02:33:56 -08:00 |
EventManager.cs
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Add even for terrain tainting and synchronize terrain module with physics scene before physics simulation step rather than after
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2012-05-10 14:42:46 -07:00 |
Prioritizer.cs
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Remove pointless cluttering SOP.ParentGroup != null checks.
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2011-09-01 01:22:28 +01:00 |
RegionStatsHandler.cs
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Implement optional name and description on http stream handlers so that we can relate a slow request to what the handler actually does and the agent it serves, if applicable.
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2012-05-03 01:45:49 +01:00 |
ReturnInfo.cs
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Scene.Inventory.cs
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Improve logging on the prim inventory script asset request path for future use.
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2012-05-09 23:12:30 +01:00 |
Scene.PacketHandlers.cs
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Mantis 5977 Corrections to llRegionSayTo
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2012-04-23 07:16:33 -04:00 |
Scene.Permissions.cs
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If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region.
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2012-04-27 20:22:35 +01:00 |
Scene.cs
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Check agent limit against root agent count rather than both root and child agents
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2012-05-17 23:33:26 +01:00 |
SceneBase.cs
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Move frame loop entirely within Scene.Update() for better future performance analysis and stat accuracy.
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2012-03-20 23:12:21 +00:00 |
SceneCommunicationService.cs
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Addresses mantis #5846
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2012-04-08 17:54:59 -07:00 |
SceneGraph.cs
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Check agent limit against root agent count rather than both root and child agents
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2012-05-17 23:33:26 +01:00 |
SceneManager.cs
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Remove unused SceneManager.TryGetAvatarsScene()
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2011-12-07 21:17:13 +00:00 |
SceneObjectGroup.Inventory.cs
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refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the 'root' part.
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2012-03-31 01:52:06 +01:00 |
SceneObjectGroup.cs
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Port Avination's collision fixes to core.
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2012-05-15 01:02:38 +01:00 |
SceneObjectPart.cs
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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2012-05-15 23:47:42 +01:00 |
SceneObjectPartInventory.cs
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Fire the scripting changed event with CHANGED_OWNER when an object that has changed owners is rezzed.
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2012-05-05 00:29:14 +01:00 |
ScenePresence.cs
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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2012-05-17 23:56:36 +01:00 |
SimStatsReporter.cs
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Remove unnecessary explicit ElapsedEventHandler in SimReporter
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2012-03-06 22:31:25 +00:00 |
TerrainChannel.cs
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Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
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2012-03-16 13:08:05 -07:00 |
TerrainUtil.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
UndoState.cs
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Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
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2011-11-02 14:59:00 -07:00 |
UuidGatherer.cs
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Comment out the uuid gatherer lines that I accidentally left in.
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2011-10-23 03:14:32 +01:00 |