![]() This doesn't affect any core OpenSimulator code since all callers were passing true anyway But it allows region modules to create objects that are never persisted. |
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.. | ||
Interfaces | ||
Scenes | ||
ModuleLoader.cs |
![]() This doesn't affect any core OpenSimulator code since all callers were passing true anyway But it allows region modules to create objects that are never persisted. |
||
---|---|---|
.. | ||
Interfaces | ||
Scenes | ||
ModuleLoader.cs |