OpenSimMirror/OpenSim/Region/Environment/Scenes
Justin Clarke Casey 01878b886c * Fix mantis 2130 - nre occuring sometimes when the regular prim update sweep occurs
* Fold m_deleted and m_isDeleted together (ugh!)
2008-09-06 00:44:50 +00:00
..
Scripting * Rolled back a few changes. 2008-05-01 18:04:42 +00:00
Animation.cs Move animation handling from ScenePresence into its own class. 2008-05-12 17:00:47 +00:00
AnimationSet.cs Move animation handling from ScenePresence into its own class. 2008-05-12 17:00:47 +00:00
AvatarAnimations.cs * Rolled back a few changes. 2008-05-01 18:04:42 +00:00
EntityBase.cs Formatting cleanup. 2008-08-18 00:39:10 +00:00
EntityList.cs * Remove lots of warnings from the CMS module 2008-09-06 00:09:24 +00:00
EventManager.cs Thank you, salahazar, for a patch that corrects the behavior of 2008-08-27 22:53:58 +00:00
IScenePresenceBody.cs * Rolled back a few changes. 2008-05-01 18:04:42 +00:00
InnerScene.cs * Fix mantis 2130 - nre occuring sometimes when the regular prim update sweep occurs 2008-09-06 00:44:50 +00:00
Scene.Inventory.cs Fix an issue where the client supplies an empty name and it was applied 2008-08-29 11:03:58 +00:00
Scene.PacketHandlers.cs Thank you, salahazar, for a patch that corrects the behavior of 2008-08-27 22:53:58 +00:00
Scene.cs * Fix mantis 2130 - nre occuring sometimes when the regular prim update sweep occurs 2008-09-06 00:44:50 +00:00
SceneBase.cs Some complex re-ordering to make prebuild do what needed to be done. 2008-08-23 02:30:07 +00:00
SceneCommunicationService.cs Update svn properties, formatting cleanup. 2008-08-28 14:41:54 +00:00
SceneExternalChecks.cs Formatting cleanup. 2008-08-18 00:39:10 +00:00
SceneManager.cs Mantis#2105. Thank you kindly, HomerHorwitz for a patch that addresses: 2008-09-03 03:32:29 +00:00
SceneObjectGroup.Inventory.cs Formatting cleanup. 2008-08-18 00:39:10 +00:00
SceneObjectGroup.cs * Fix mantis 2130 - nre occuring sometimes when the regular prim update sweep occurs 2008-09-06 00:44:50 +00:00
SceneObjectPart.Inventory.cs fix: PostInitialise() not being called on script engines (nasty one that) 2008-09-02 12:07:23 +00:00
SceneObjectPart.cs Plumb the data path for all those eye candy values. Saves texture 2008-08-24 05:25:26 +00:00
ScenePresence.cs Mantis#2084. Thank you kindly, HomerHorwitz for a patch that: 2008-08-30 01:21:18 +00:00
SimStatsReporter.cs Formatting cleanup. 2008-08-18 00:39:10 +00:00
UndoState.cs Formatting cleanup. 2008-08-18 00:39:10 +00:00