198 lines
6.8 KiB
C#
198 lines
6.8 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections;
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using System.Threading;
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins;
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using Timer=OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins.Timer;
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namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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{
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/// <summary>
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/// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc.
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/// </summary>
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public class AsyncCommandManager : iScriptEngineFunctionModule
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{
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private static Thread cmdHandlerThread;
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private static int cmdHandlerThreadCycleSleepms;
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public ScriptEngine m_ScriptEngine;
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public Timer m_Timer;
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public HttpRequest m_HttpRequest;
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public Listener m_Listener;
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public SensorRepeat m_SensorRepeat;
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public XmlRequest m_XmlRequest;
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public AsyncCommandManager(ScriptEngine _ScriptEngine)
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{
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m_ScriptEngine = _ScriptEngine;
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ReadConfig();
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// Create instances of all plugins
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m_Timer = new Timer(this);
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m_HttpRequest = new HttpRequest(this);
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m_Listener = new Listener(this);
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m_SensorRepeat = new SensorRepeat(this);
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m_XmlRequest = new XmlRequest(this);
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StartThread();
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}
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private static void StartThread()
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{
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if (cmdHandlerThread == null)
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{
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// Start the thread that will be doing the work
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cmdHandlerThread = new Thread(CmdHandlerThreadLoop);
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cmdHandlerThread.Name = "AsyncLSLCmdHandlerThread";
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cmdHandlerThread.Priority = ThreadPriority.BelowNormal;
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cmdHandlerThread.IsBackground = true;
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cmdHandlerThread.Start();
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ThreadTracker.Add(cmdHandlerThread);
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}
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}
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public void ReadConfig()
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{
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cmdHandlerThreadCycleSleepms = m_ScriptEngine.ScriptConfigSource.GetInt("AsyncLLCommandLoopms", 100);
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}
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~AsyncCommandManager()
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{
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// Shut down thread
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try
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{
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if (cmdHandlerThread != null)
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{
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if (cmdHandlerThread.IsAlive == true)
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{
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cmdHandlerThread.Abort();
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//cmdHandlerThread.Join();
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}
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}
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}
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catch
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{
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}
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}
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private static void CmdHandlerThreadLoop()
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{
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while (true)
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{
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try
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{
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while (true)
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{
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Thread.Sleep(cmdHandlerThreadCycleSleepms);
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//lock (ScriptEngine.ScriptEngines)
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//{
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foreach (ScriptEngine se in new ArrayList(ScriptEngine.ScriptEngines))
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{
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se.m_ASYNCLSLCommandManager.DoOneCmdHandlerPass();
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}
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//}
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// Sleep before next cycle
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//Thread.Sleep(cmdHandlerThreadCycleSleepms);
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}
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}
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catch
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{
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}
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}
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}
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internal void DoOneCmdHandlerPass()
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{
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// Check timers
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m_Timer.CheckTimerEvents();
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// Check HttpRequests
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m_HttpRequest.CheckHttpRequests();
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// Check XMLRPCRequests
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m_XmlRequest.CheckXMLRPCRequests();
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// Check Listeners
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m_Listener.CheckListeners();
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// Check Sensors
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m_SensorRepeat.CheckSenseRepeaterEvents();
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}
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/// <summary>
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/// Remove a specific script (and all its pending commands)
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/// </summary>
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/// <param name="localID"></param>
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/// <param name="itemID"></param>
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public void RemoveScript(uint localID, LLUUID itemID)
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{
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// Remove a specific script
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// Remove from: Timers
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m_Timer.UnSetTimerEvents(localID, itemID);
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// Remove from: HttpRequest
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IHttpRequests iHttpReq =
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m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>();
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iHttpReq.StopHttpRequest(localID, itemID);
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IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
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comms.DeleteListener(itemID);
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IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
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xmlrpc.DeleteChannels(itemID);
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xmlrpc.CancelSRDRequests(itemID);
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// Remove Sensors
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m_SensorRepeat.UnSetSenseRepeaterEvents(localID, itemID);
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}
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#region Check llRemoteData channels
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#endregion
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#region Check llListeners
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#endregion
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/// <summary>
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/// If set to true then threads and stuff should try to make a graceful exit
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/// </summary>
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public bool PleaseShutdown
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{
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get { return _PleaseShutdown; }
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set { _PleaseShutdown = value; }
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}
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private bool _PleaseShutdown = false;
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}
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}
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