795 lines
31 KiB
C#
795 lines
31 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSim Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Net;
|
|
using System.Reflection;
|
|
using System.Text;
|
|
using System.Threading;
|
|
using libsecondlife;
|
|
using log4net;
|
|
using Mono.Addins;
|
|
using Nini.Config;
|
|
using OpenSim.Framework;
|
|
using OpenSim.Framework.Communications.Cache;
|
|
using OpenSim.Framework.Servers;
|
|
using OpenSim.Framework.Statistics;
|
|
using OpenSim.Region.ClientStack;
|
|
using OpenSim.Region.Communications.Local;
|
|
using OpenSim.Region.Communications.OGS1;
|
|
using OpenSim.Region.Environment;
|
|
using OpenSim.Region.Environment.Interfaces;
|
|
using OpenSim.Region.Environment.Scenes;
|
|
using OpenSim.Region.Physics.Manager;
|
|
|
|
namespace OpenSim
|
|
{
|
|
public class OpenSimMain : RegionApplicationBase
|
|
{
|
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
|
|
/// <summary>
|
|
/// Holds a human readable build version for this server.
|
|
/// </summary>
|
|
protected string buildVersion;
|
|
|
|
protected string proxyUrl;
|
|
protected int proxyOffset = 0;
|
|
|
|
/// <summary>
|
|
/// The file used to load and save prim backup xml if none has been specified
|
|
/// </summary>
|
|
protected const string DEFAULT_PRIM_BACKUP_FILENAME = "prim-backup.xml";
|
|
|
|
/// <summary>
|
|
/// The file use to load and save an opensim archive if none has been specified
|
|
/// </summary>
|
|
protected const string DEFAULT_OAR_BACKUP_FILENAME = "scene.oar.tar";
|
|
|
|
public string m_physicsEngine;
|
|
public string m_meshEngineName;
|
|
public string m_scriptEngine;
|
|
public bool m_sandbox;
|
|
public bool user_accounts;
|
|
public bool m_gridLocalAsset;
|
|
public bool m_see_into_region_from_neighbor;
|
|
|
|
protected LocalLoginService m_loginService;
|
|
|
|
protected string m_storageDll;
|
|
|
|
protected List<IClientNetworkServer> m_clientServers = new List<IClientNetworkServer>();
|
|
protected List<RegionInfo> m_regionData = new List<RegionInfo>();
|
|
|
|
protected bool m_physicalPrim;
|
|
|
|
protected bool m_standaloneAuthenticate = false;
|
|
protected string m_standaloneWelcomeMessage = null;
|
|
protected string m_standaloneInventoryPlugin;
|
|
protected string m_standaloneAssetPlugin;
|
|
protected string m_standaloneUserPlugin;
|
|
|
|
private string m_standaloneInventorySource;
|
|
private string m_standaloneAssetSource;
|
|
private string m_standaloneUserSource;
|
|
|
|
protected string m_assetStorage = "local";
|
|
|
|
public ConsoleCommand CreateAccount = null;
|
|
protected bool m_dumpAssetsToFile;
|
|
|
|
protected List<IApplicationPlugin> m_plugins = new List<IApplicationPlugin>();
|
|
|
|
protected IConfigSource m_finalConfig = null;
|
|
|
|
protected IniConfigSource m_config;
|
|
|
|
public IniConfigSource ConfigSource
|
|
{
|
|
get { return m_config; }
|
|
set { m_config = value; }
|
|
}
|
|
|
|
public List<IClientNetworkServer> ClientServers
|
|
{
|
|
get { return m_clientServers; }
|
|
}
|
|
|
|
public List<RegionInfo> RegionData
|
|
{
|
|
get { return m_regionData; }
|
|
}
|
|
|
|
public new BaseHttpServer HttpServer
|
|
{
|
|
get { return m_httpServer; }
|
|
}
|
|
|
|
public new uint HttpServerPort
|
|
{
|
|
get { return m_httpServerPort; }
|
|
}
|
|
|
|
protected ModuleLoader m_moduleLoader;
|
|
|
|
public ModuleLoader ModuleLoader
|
|
{
|
|
get { return m_moduleLoader; }
|
|
set { m_moduleLoader = value; }
|
|
}
|
|
|
|
public OpenSimMain(IConfigSource configSource)
|
|
: base()
|
|
{
|
|
IConfig startupConfig = configSource.Configs["Startup"];
|
|
|
|
// The Mono addin manager (in Mono.Addins.dll version 0.2.0.0) occasionally seems to corrupt its addin cache
|
|
// Hence, as a temporary solution we'll remove it before each startup
|
|
if (Directory.Exists("addin-db-000"))
|
|
Directory.Delete("addin-db-000", true);
|
|
|
|
if (Directory.Exists("addin-db-001"))
|
|
Directory.Delete("addin-db-001", true);
|
|
|
|
// This blocks the scanning warnings from outputing to the console.
|
|
TextWriter oldOutput = Console.Out;
|
|
Console.SetOut(new StreamWriter(Stream.Null));
|
|
|
|
AddinManager.Initialize(".");
|
|
AddinManager.Registry.Update(null);
|
|
|
|
// Returns the console.writelines back to the console's stream
|
|
Console.SetOut(oldOutput);
|
|
|
|
Application.iniFilePath = startupConfig.GetString("inifile", "OpenSim.ini");
|
|
|
|
m_config = new IniConfigSource();
|
|
//check for .INI file (either default or name passed in command line)
|
|
if (File.Exists(Application.iniFilePath))
|
|
{
|
|
m_config.Merge(new IniConfigSource(Application.iniFilePath));
|
|
m_config.Merge(configSource);
|
|
}
|
|
else
|
|
{
|
|
Application.iniFilePath = Path.Combine(Util.configDir(), Application.iniFilePath);
|
|
if (File.Exists(Application.iniFilePath))
|
|
{
|
|
m_config.Merge(new IniConfigSource(Application.iniFilePath));
|
|
m_config.Merge(configSource);
|
|
}
|
|
else
|
|
{
|
|
// no default config files, so set default values, and save it
|
|
m_config.Merge(DefaultConfig());
|
|
m_config.Merge(configSource);
|
|
m_config.Save(Application.iniFilePath);
|
|
}
|
|
}
|
|
|
|
ReadConfigSettings();
|
|
}
|
|
|
|
public static IConfigSource DefaultConfig()
|
|
{
|
|
IConfigSource DefaultConfig = new IniConfigSource();
|
|
if (DefaultConfig.Configs["Startup"] == null)
|
|
DefaultConfig.AddConfig("Startup");
|
|
IConfig config = DefaultConfig.Configs["Startup"];
|
|
if (config != null)
|
|
{
|
|
config.Set("gridmode", false);
|
|
config.Set("physics", "basicphysics");
|
|
config.Set("physical_prim", true);
|
|
config.Set("see_into_this_sim_from_neighbor", true);
|
|
config.Set("serverside_object_permissions", false);
|
|
config.Set("storage_plugin", "OpenSim.Data.SQLite.dll");
|
|
config.Set("storage_connection_string", "URI=file:OpenSim.db,version=3");
|
|
config.Set("storage_prim_inventories", true);
|
|
config.Set("startup_console_commands_file", String.Empty);
|
|
config.Set("shutdown_console_commands_file", String.Empty);
|
|
config.Set("script_engine", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
|
|
config.Set("asset_database", "sqlite");
|
|
}
|
|
|
|
if (DefaultConfig.Configs["StandAlone"] == null)
|
|
DefaultConfig.AddConfig("StandAlone");
|
|
|
|
config = DefaultConfig.Configs["StandAlone"];
|
|
if (config != null)
|
|
{
|
|
config.Set("accounts_authenticate", false);
|
|
config.Set("welcome_message", "Welcome to OpenSimulator");
|
|
config.Set("inventory_plugin", "OpenSim.Data.SQLite.dll");
|
|
config.Set("inventory_source", "");
|
|
config.Set("userDatabase_plugin", "OpenSim.Data.SQLite.dll");
|
|
config.Set("user_source", "");
|
|
config.Set("asset_plugin", "OpenSim.Data.SQLite.dll");
|
|
config.Set("asset_source", "");
|
|
config.Set("dump_assets_to_file", false);
|
|
}
|
|
|
|
if (DefaultConfig.Configs["Network"] == null)
|
|
DefaultConfig.AddConfig("Network");
|
|
config = DefaultConfig.Configs["Network"];
|
|
if (config != null)
|
|
{
|
|
config.Set("default_location_x", 1000);
|
|
config.Set("default_location_y", 1000);
|
|
config.Set("http_listener_port", NetworkServersInfo.DefaultHttpListenerPort);
|
|
config.Set("remoting_listener_port", NetworkServersInfo.RemotingListenerPort);
|
|
config.Set("grid_server_url", "http://127.0.0.1:" + GridConfig.DefaultHttpPort.ToString());
|
|
config.Set("grid_send_key", "null");
|
|
config.Set("grid_recv_key", "null");
|
|
config.Set("user_server_url", "http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString());
|
|
config.Set("user_send_key", "null");
|
|
config.Set("user_recv_key", "null");
|
|
config.Set("asset_server_url", "http://127.0.0.1:" + AssetConfig.DefaultHttpPort.ToString());
|
|
config.Set("inventory_server_url", "http://127.0.0.1:" + InventoryConfig.DefaultHttpPort.ToString());
|
|
}
|
|
|
|
if (DefaultConfig.Configs["RemoteAdmin"] == null)
|
|
DefaultConfig.AddConfig("RemoteAdmin");
|
|
config = DefaultConfig.Configs["RemoteAdmin"];
|
|
if (config != null)
|
|
{
|
|
config.Set("enabled", "false");
|
|
}
|
|
|
|
if (DefaultConfig.Configs["Voice"] == null)
|
|
DefaultConfig.AddConfig("Voice");
|
|
config = DefaultConfig.Configs["Voice"];
|
|
if (config != null)
|
|
{
|
|
config.Set("enabled", "false");
|
|
}
|
|
return DefaultConfig;
|
|
|
|
}
|
|
|
|
protected virtual void ReadConfigSettings()
|
|
{
|
|
m_networkServersInfo = new NetworkServersInfo();
|
|
|
|
IConfig startupConfig = m_config.Configs["Startup"];
|
|
|
|
if (startupConfig != null)
|
|
{
|
|
m_sandbox = !startupConfig.GetBoolean("gridmode", false);
|
|
m_physicsEngine = startupConfig.GetString("physics", "basicphysics");
|
|
m_meshEngineName = startupConfig.GetString("meshing", "ZeroMesher");
|
|
|
|
m_physicalPrim = startupConfig.GetBoolean("physical_prim", true);
|
|
|
|
m_see_into_region_from_neighbor = startupConfig.GetBoolean("see_into_this_sim_from_neighbor", true);
|
|
|
|
m_storageDll = startupConfig.GetString("storage_plugin", "OpenSim.Data.SQLite.dll");
|
|
if (m_storageDll == "OpenSim.DataStore.MonoSqlite.dll")
|
|
{
|
|
m_storageDll = "OpenSim.Data.SQLite.dll";
|
|
Console.WriteLine("WARNING: OpenSim.DataStore.MonoSqlite.dll is deprecated. Set storage_plugin to OpenSim.Data.SQLite.dll.");
|
|
Thread.Sleep(3000);
|
|
}
|
|
m_storageConnectionString
|
|
= startupConfig.GetString("storage_connection_string", "URI=file:OpenSim.db,version=3");
|
|
m_storagePersistPrimInventories
|
|
= startupConfig.GetBoolean("storage_prim_inventories", true);
|
|
|
|
m_scriptEngine = startupConfig.GetString("script_engine", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
|
|
m_assetStorage = startupConfig.GetString("asset_database", "local");
|
|
}
|
|
|
|
IConfig standaloneConfig = m_config.Configs["StandAlone"];
|
|
if (standaloneConfig != null)
|
|
{
|
|
m_standaloneAuthenticate = standaloneConfig.GetBoolean("accounts_authenticate", false);
|
|
m_standaloneWelcomeMessage = standaloneConfig.GetString("welcome_message", "Welcome to OpenSim");
|
|
m_standaloneInventoryPlugin =
|
|
standaloneConfig.GetString("inventory_plugin", "OpenSim.Data.SQLite.dll");
|
|
m_standaloneInventorySource =
|
|
standaloneConfig.GetString("inventory_source","");
|
|
m_standaloneUserPlugin =
|
|
standaloneConfig.GetString("userDatabase_plugin", "OpenSim.Data.SQLite.dll");
|
|
m_standaloneUserSource =
|
|
standaloneConfig.GetString("user_source","");
|
|
m_standaloneAssetPlugin =
|
|
standaloneConfig.GetString("asset_plugin", "OpenSim.Data.SQLite.dll");
|
|
m_standaloneAssetSource =
|
|
standaloneConfig.GetString("asset_source","");
|
|
|
|
m_dumpAssetsToFile = standaloneConfig.GetBoolean("dump_assets_to_file", false);
|
|
}
|
|
|
|
|
|
m_networkServersInfo.loadFromConfiguration(m_config);
|
|
|
|
}
|
|
|
|
private ManualResetEvent WorldHasComeToAnEnd = new ManualResetEvent(false);
|
|
|
|
/// <summary>
|
|
/// Performs initialisation of the scene, such as loading configuration from disk.
|
|
/// </summary>
|
|
public override void StartUp()
|
|
{
|
|
//
|
|
// Called from app startup (OpenSim.Application)
|
|
//
|
|
m_log.Info("====================================================================");
|
|
m_log.Info("========================= STARTING OPENSIM =========================");
|
|
m_log.Info("====================================================================");
|
|
m_log.InfoFormat("[OPENSIM MAIN]: Running in background {0} mode", m_sandbox ? "sandbox" : "grid");
|
|
|
|
InternalStartUp();
|
|
|
|
// We are done with startup
|
|
m_log.InfoFormat("[OPENSIM MAIN]: Startup complete, serving {0} region{1}",
|
|
m_clientServers.Count.ToString(), m_clientServers.Count > 1 ? "s" : "");
|
|
|
|
WorldHasComeToAnEnd.WaitOne();
|
|
m_log.Info("[OPENSIM MAIN]: Shutdown complete, goodbye.");
|
|
|
|
Environment.Exit(0);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Enhance the version string with extra information if it's available.
|
|
/// </summary>
|
|
protected void EnhanceVersionInformation()
|
|
{
|
|
// Add subversion revision information if available
|
|
string svnFileName = "../.svn/entries";
|
|
string inputLine;
|
|
int strcmp;
|
|
|
|
if (File.Exists(svnFileName))
|
|
{
|
|
StreamReader EntriesFile = File.OpenText(svnFileName);
|
|
inputLine = EntriesFile.ReadLine();
|
|
while (inputLine != null)
|
|
{
|
|
// using the dir svn revision at the top of entries file
|
|
strcmp = String.Compare(inputLine, "dir");
|
|
if (strcmp == 0)
|
|
{
|
|
buildVersion = EntriesFile.ReadLine();
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
inputLine = EntriesFile.ReadLine();
|
|
}
|
|
}
|
|
EntriesFile.Close();
|
|
}
|
|
|
|
if (!string.IsNullOrEmpty(buildVersion))
|
|
{
|
|
VersionInfo.Version += ", SVN build r" + buildVersion;
|
|
}
|
|
else
|
|
{
|
|
VersionInfo.Version += ", SVN build revision not available";
|
|
}
|
|
|
|
// Add operating system information if available
|
|
string OSString = "";
|
|
|
|
if (System.Environment.OSVersion.Platform != PlatformID.Unix)
|
|
{
|
|
OSString = System.Environment.OSVersion.ToString();
|
|
}
|
|
else
|
|
{
|
|
OSString = Util.ReadEtcIssue();
|
|
}
|
|
if (OSString.Length > 45)
|
|
{
|
|
OSString = OSString.Substring(0, 45);
|
|
}
|
|
|
|
VersionInfo.Version += ", OS " + OSString;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs initialisation of the scene, such as loading configuration from disk.
|
|
/// </summary>
|
|
protected void InternalStartUp()
|
|
{
|
|
EnhanceVersionInformation();
|
|
|
|
m_log.Info("[STARTUP]: OpenSim version: " + VersionInfo.Version + "\n");
|
|
|
|
m_stats = StatsManager.StartCollectingSimExtraStats();
|
|
|
|
// Do baseclass startup sequence: OpenSim.Region.ClientStack.RegionApplicationBase.StartUp
|
|
// TerrainManager, StorageManager, HTTP Server
|
|
// This base will call abstract Initialize
|
|
base.StartUp();
|
|
|
|
// StandAlone mode? m_sandbox is determined by !startupConfig.GetBoolean("gridmode", false)
|
|
if (m_sandbox)
|
|
{
|
|
LocalInventoryService inventoryService = new LocalInventoryService();
|
|
inventoryService.AddPlugin(m_standaloneInventoryPlugin, m_standaloneInventorySource);
|
|
|
|
LocalUserServices userService =
|
|
new LocalUserServices(m_networkServersInfo, m_networkServersInfo.DefaultHomeLocX,
|
|
m_networkServersInfo.DefaultHomeLocY, inventoryService);
|
|
userService.AddPlugin(m_standaloneUserPlugin, m_standaloneUserSource);
|
|
|
|
LocalBackEndServices backendService = new LocalBackEndServices();
|
|
|
|
CommunicationsLocal localComms =
|
|
new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, userService,
|
|
inventoryService, backendService, backendService, m_dumpAssetsToFile);
|
|
m_commsManager = localComms;
|
|
|
|
m_loginService =
|
|
new LocalLoginService(userService, m_standaloneWelcomeMessage, localComms, m_networkServersInfo,
|
|
m_standaloneAuthenticate);
|
|
m_loginService.OnLoginToRegion += backendService.AddNewSession;
|
|
|
|
// set up XMLRPC handler for client's initial login request message
|
|
m_httpServer.AddXmlRPCHandler("login_to_simulator", m_loginService.XmlRpcLoginMethod);
|
|
|
|
// provides the web form login
|
|
m_httpServer.AddHTTPHandler("login", m_loginService.ProcessHTMLLogin);
|
|
|
|
// Provides the LLSD login
|
|
m_httpServer.SetLLSDHandler(m_loginService.LLSDLoginMethod);
|
|
|
|
CreateAccount = localComms.doCreate;
|
|
}
|
|
else
|
|
{
|
|
// We are in grid mode
|
|
m_commsManager = new CommunicationsOGS1(m_networkServersInfo, m_httpServer, m_assetCache);
|
|
m_httpServer.AddStreamHandler(new SimStatusHandler());
|
|
}
|
|
|
|
proxyUrl = ConfigSource.Configs["Network"].GetString("proxy_url", "");
|
|
proxyOffset = Int32.Parse(ConfigSource.Configs["Network"].GetString("proxy_offset", "0"));
|
|
|
|
// Create a ModuleLoader instance
|
|
m_moduleLoader = new ModuleLoader(m_config);
|
|
|
|
ExtensionNodeList nodes = AddinManager.GetExtensionNodes("/OpenSim/Startup");
|
|
foreach (TypeExtensionNode node in nodes)
|
|
{
|
|
m_log.InfoFormat("[PLUGINS]: Loading OpenSim application plugin {0}", node.Path);
|
|
IApplicationPlugin plugin = (IApplicationPlugin)node.CreateInstance();
|
|
plugin.Initialise(this);
|
|
m_plugins.Add(plugin);
|
|
}
|
|
}
|
|
|
|
protected override void Initialize()
|
|
{
|
|
//
|
|
// Called from base.StartUp()
|
|
//
|
|
|
|
m_httpServerPort = m_networkServersInfo.HttpListenerPort;
|
|
|
|
IAssetServer assetServer;
|
|
if (m_assetStorage == "grid")
|
|
{
|
|
assetServer = new GridAssetClient(m_networkServersInfo.AssetURL);
|
|
}
|
|
else
|
|
{
|
|
SQLAssetServer sqlAssetServer = new SQLAssetServer(m_standaloneAssetPlugin, m_standaloneAssetSource);
|
|
sqlAssetServer.LoadDefaultAssets();
|
|
assetServer = sqlAssetServer;
|
|
}
|
|
|
|
m_assetCache = new AssetCache(assetServer);
|
|
|
|
m_sceneManager.OnRestartSim += handleRestartRegion;
|
|
}
|
|
|
|
public LLUUID CreateUser(string tempfirstname, string templastname, string tempPasswd, uint regX, uint regY)
|
|
{
|
|
return m_commsManager.AddUser(tempfirstname,templastname,tempPasswd,regX,regY);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Execute the region creation process. This includes setting up scene infrastructure.
|
|
/// </summary>
|
|
/// <param name="regionInfo"></param>
|
|
/// <param name="portadd_flag"></param>
|
|
/// <returns></returns>
|
|
public IClientNetworkServer CreateRegion(RegionInfo regionInfo, bool portadd_flag)
|
|
{
|
|
return CreateRegion(regionInfo, portadd_flag, false);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Execute the region creation process. This includes setting up scene infrastructure.
|
|
/// </summary>
|
|
/// <param name="regionInfo"></param>
|
|
/// <param name="portadd_flag"></param>
|
|
/// <returns></returns>
|
|
public IClientNetworkServer CreateRegion(RegionInfo regionInfo)
|
|
{
|
|
return CreateRegion(regionInfo, false, true);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Execute the region creation process. This includes setting up scene infrastructure.
|
|
/// </summary>
|
|
/// <param name="regionInfo"></param>
|
|
/// <param name="portadd_flag"></param>
|
|
/// <param name="do_post_init"></param>
|
|
/// <returns></returns>
|
|
public IClientNetworkServer CreateRegion(RegionInfo regionInfo, bool portadd_flag, bool do_post_init)
|
|
{
|
|
int port = regionInfo.InternalEndPoint.Port;
|
|
|
|
// set initial RegionID to originRegionID in RegionInfo. (it needs for loding prims)
|
|
regionInfo.originRegionID = regionInfo.RegionID;
|
|
|
|
// set initial ServerURI
|
|
regionInfo.ServerURI = "http://" + regionInfo.ExternalHostName
|
|
+ ":" + regionInfo.InternalEndPoint.Port.ToString();
|
|
|
|
regionInfo.HttpPort = m_httpServerPort;
|
|
|
|
if ((proxyUrl.Length > 0) && (portadd_flag))
|
|
{
|
|
// set proxy url to RegionInfo
|
|
regionInfo.proxyUrl = proxyUrl;
|
|
Util.XmlRpcCommand(proxyUrl, "AddPort", port, port + proxyOffset, regionInfo.ExternalHostName);
|
|
}
|
|
|
|
IClientNetworkServer clientServer;
|
|
Scene scene = SetupScene(regionInfo, proxyOffset, out clientServer);
|
|
|
|
m_log.Info("[MODULES]: Loading Region's modules");
|
|
|
|
List<IRegionModule> modules = m_moduleLoader.PickupModules(scene, ".");
|
|
// This needs to be ahead of the script engine load, so the
|
|
// script module can pick up events exposed by a module
|
|
m_moduleLoader.InitialiseSharedModules(scene);
|
|
|
|
//m_moduleLoader.PickupModules(scene, "ScriptEngines");
|
|
//m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", m_scriptEngine), scene);
|
|
|
|
if (string.IsNullOrEmpty(m_scriptEngine))
|
|
{
|
|
m_log.Info("[MODULES]: No script engien module specified");
|
|
}
|
|
else
|
|
{
|
|
m_log.Info("[MODULES]: Loading scripting engine modules");
|
|
foreach (string module in m_scriptEngine.Split(','))
|
|
{
|
|
string mod = module.Trim(" \t".ToCharArray()); // Clean up name
|
|
m_log.Info("[MODULES]: Loading scripting engine: " + mod);
|
|
try
|
|
{
|
|
m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", mod), scene);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
m_log.Error("[MODULES]: Failed to load script engine: " + ex.ToString());
|
|
}
|
|
}
|
|
}
|
|
|
|
scene.SetModuleInterfaces();
|
|
|
|
//moved these here as the terrain texture has to be created after the modules are initialized
|
|
// and has to happen before the region is registered with the grid.
|
|
scene.CreateTerrainTexture(true);
|
|
|
|
try
|
|
{
|
|
scene.RegisterRegionWithGrid();
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat("[STARTUP]: Registration of region with grid failed, aborting startup - {0}", e);
|
|
|
|
// Carrying on now causes a lot of confusion down the line - we need to get the user's attention
|
|
System.Environment.Exit(1);
|
|
}
|
|
|
|
// We need to do this after we've initialized the scripting engines.
|
|
scene.StartScripts();
|
|
|
|
scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID);
|
|
scene.EventManager.TriggerParcelPrimCountUpdate();
|
|
|
|
m_sceneManager.Add(scene);
|
|
|
|
m_clientServers.Add(clientServer);
|
|
m_regionData.Add(regionInfo);
|
|
clientServer.Start();
|
|
|
|
if (do_post_init)
|
|
{
|
|
foreach (IRegionModule module in modules)
|
|
{
|
|
module.PostInitialise();
|
|
}
|
|
}
|
|
|
|
return clientServer;
|
|
}
|
|
|
|
protected override StorageManager CreateStorageManager(string connectionstring)
|
|
{
|
|
return new StorageManager(m_storageDll, connectionstring, m_storagePersistPrimInventories);
|
|
}
|
|
|
|
protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
|
|
AgentCircuitManager circuitManager)
|
|
{
|
|
SceneCommunicationService sceneGridService = new SceneCommunicationService(m_commsManager);
|
|
return
|
|
new Scene(regionInfo, circuitManager, m_commsManager, sceneGridService, m_assetCache,
|
|
storageManager, m_httpServer,
|
|
m_moduleLoader, m_dumpAssetsToFile, m_physicalPrim, m_see_into_region_from_neighbor, m_config,
|
|
VersionInfo.Version);
|
|
|
|
}
|
|
|
|
public void handleRestartRegion(RegionInfo whichRegion)
|
|
{
|
|
m_log.Error("[OPENSIM MAIN]: Got restart signal from SceneManager");
|
|
// Shutting down the client server
|
|
bool foundClientServer = false;
|
|
int clientServerElement = 0;
|
|
|
|
for (int i = 0; i < m_clientServers.Count; i++)
|
|
{
|
|
if (m_clientServers[i].HandlesRegion(new Location(whichRegion.RegionHandle)))
|
|
{
|
|
clientServerElement = i;
|
|
foundClientServer = true;
|
|
break;
|
|
}
|
|
}
|
|
if (foundClientServer)
|
|
{
|
|
m_clientServers[clientServerElement].Server.Close();
|
|
m_clientServers.RemoveAt(clientServerElement);
|
|
}
|
|
|
|
//Removing the region from the sim's database of regions..
|
|
int RegionHandleElement = -1;
|
|
for (int i = 0; i < m_regionData.Count; i++)
|
|
{
|
|
if (whichRegion.RegionHandle == m_regionData[i].RegionHandle)
|
|
{
|
|
RegionHandleElement = i;
|
|
}
|
|
}
|
|
if (RegionHandleElement >= 0)
|
|
{
|
|
m_regionData.RemoveAt(RegionHandleElement);
|
|
}
|
|
|
|
CreateRegion(whichRegion, true);
|
|
}
|
|
|
|
# region Setup methods
|
|
|
|
protected override PhysicsScene GetPhysicsScene()
|
|
{
|
|
return GetPhysicsScene(m_physicsEngine, m_meshEngineName, m_config);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Handler to supply the current status of this sim
|
|
///
|
|
/// Currently this is always OK if the simulator is still listening for connections on its HTTP service
|
|
/// </summary>
|
|
protected class SimStatusHandler : IStreamedRequestHandler
|
|
{
|
|
public byte[] Handle(string path, Stream request,
|
|
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
|
|
{
|
|
return Encoding.UTF8.GetBytes("OK");
|
|
}
|
|
|
|
public string ContentType
|
|
{
|
|
get { return "text/plain"; }
|
|
}
|
|
|
|
public string HttpMethod
|
|
{
|
|
get { return "GET"; }
|
|
}
|
|
|
|
public string Path
|
|
{
|
|
get { return "/simstatus/"; }
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
/// <summary>
|
|
/// Performs any last-minute sanity checking and shuts down the region server
|
|
/// </summary>
|
|
public override void Shutdown()
|
|
{
|
|
if (proxyUrl.Length > 0)
|
|
{
|
|
Util.XmlRpcCommand(proxyUrl, "Stop");
|
|
}
|
|
|
|
m_log.Info("[SHUTDOWN]: Closing all threads");
|
|
m_log.Info("[SHUTDOWN]: Killing listener thread");
|
|
m_log.Info("[SHUTDOWN]: Killing clients");
|
|
// TODO: implement this
|
|
m_log.Info("[SHUTDOWN]: Closing console and terminating");
|
|
|
|
m_sceneManager.Close();
|
|
|
|
WorldHasComeToAnEnd.Set();
|
|
|
|
base.Shutdown();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the start time and up time of Region server
|
|
/// </summary>
|
|
/// <param name="starttime">The first out parameter describing when the Region server started</param>
|
|
/// <param name="uptime">The second out parameter describing how long the Region server has run</param>
|
|
public void GetRunTime(out string starttime, out string uptime)
|
|
{
|
|
starttime = m_startuptime.ToString();
|
|
uptime = (DateTime.Now - m_startuptime).ToString();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the number of the avatars in the Region server
|
|
/// </summary>
|
|
/// <param name="usernum">The first out parameter describing the number of all the avatars in the Region server</param>
|
|
public void GetAvatarNumber(out int usernum)
|
|
{
|
|
usernum = m_sceneManager.GetCurrentSceneAvatars().Count;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the number of regions
|
|
/// </summary>
|
|
/// <param name="regionnum">The first out parameter describing the number of regions</param>
|
|
public void GetRegionNumber(out int regionnum)
|
|
{
|
|
regionnum = m_sceneManager.Scenes.Count;
|
|
}
|
|
}
|
|
}
|