202 lines
7.0 KiB
C#
202 lines
7.0 KiB
C#
/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using libsecondlife;
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using libsecondlife.Packets;
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using System.Collections.Generic;
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using System.Text;
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using System.Reflection;
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using System.IO;
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using System.Threading;
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using OpenSim.Physics.Manager;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Inventory;
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using OpenSim.Region.Environment.Scripting;
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using OpenSim.Region.Terrain;
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using OpenSim.Region.Caches;
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namespace OpenSim.Region.Environment.Scenes
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{
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public abstract class SceneBase : IWorld
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{
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public Dictionary<libsecondlife.LLUUID, Entity> Entities;
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protected Dictionary<uint, IClientAPI> m_clientThreads;
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protected ulong m_regionHandle;
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protected string m_regionName;
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protected RegionInfo m_regInfo;
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public TerrainEngine Terrain;
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public string m_datastore;
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public ILocalStorage localStorage;
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protected object m_syncRoot = new object();
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private uint m_nextLocalId = 8880000;
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protected AssetCache assetCache;
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#region Update Methods
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/// <summary>
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/// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation)
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/// </summary>
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public abstract void Update();
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#endregion
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#region Terrain Methods
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/// <summary>
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/// Loads the World heightmap
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/// </summary>
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public abstract void LoadWorldMap();
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/// <summary>
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/// Loads a new storage subsystem from a named library
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/// </summary>
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/// <param name="dllName">Storage Library</param>
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/// <returns>Successful or not</returns>
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public bool LoadStorageDLL(string dllName)
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{
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try
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{
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Assembly pluginAssembly = Assembly.LoadFrom(dllName);
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ILocalStorage store = null;
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foreach (Type pluginType in pluginAssembly.GetTypes())
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{
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if (pluginType.IsPublic)
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{
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if (!pluginType.IsAbstract)
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{
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Type typeInterface = pluginType.GetInterface("ILocalStorage", true);
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if (typeInterface != null)
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{
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ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
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store = plug;
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store.Initialise(this.m_datastore);
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break;
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}
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typeInterface = null;
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}
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}
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}
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pluginAssembly = null;
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this.localStorage = store;
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return (store == null);
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}
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catch (Exception e)
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{
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OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadStorageDLL() - Failed with exception " + e.ToString());
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return false;
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}
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}
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/// <summary>
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/// Send the region heightmap to the client
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/// </summary>
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/// <param name="RemoteClient">Client to send to</param>
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public virtual void SendLayerData(IClientAPI RemoteClient)
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{
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RemoteClient.SendLayerData(Terrain.getHeights1D());
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}
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/// <summary>
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/// Sends a specified patch to a client
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/// </summary>
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/// <param name="px">Patch coordinate (x) 0..16</param>
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/// <param name="py">Patch coordinate (y) 0..16</param>
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/// <param name="RemoteClient">The client to send to</param>
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public virtual void SendLayerData(int px, int py, IClientAPI RemoteClient)
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{
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RemoteClient.SendLayerData(px, py, Terrain.getHeights1D());
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}
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#endregion
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#region Add/Remove Agent/Avatar
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/// <summary>
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///
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="agentID"></param>
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/// <param name="child"></param>
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public abstract void AddNewClient(IClientAPI remoteClient, LLUUID agentID, bool child);
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/// <summary>
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///
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/// </summary>
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/// <param name="agentID"></param>
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public abstract void RemoveClient(LLUUID agentID);
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#endregion
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public virtual RegionInfo RegionInfo
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{
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get { return this.m_regInfo; }
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}
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public object SyncRoot
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{
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get { return m_syncRoot; }
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}
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public uint NextLocalId
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{
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get { return m_nextLocalId++; }
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}
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#region Shutdown
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/// <summary>
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/// Tidy before shutdown
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/// </summary>
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public virtual void Close()
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{
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try
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{
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this.localStorage.ShutDown();
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}
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catch (Exception e)
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{
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OpenSim.Framework.Console.MainLog.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString());
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}
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}
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#endregion
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}
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}
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