107 lines
4.0 KiB
C#
107 lines
4.0 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.IO.Compression;
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using System.Net;
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using System.Net.Sockets;
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using System.Reflection;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading;
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using log4net;
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using Nini.Config;
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namespace OpenSim.Tools.Configger
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{
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public static class Util
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{
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public static string[] Glob(string path)
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{
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string vol=String.Empty;
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if (Path.VolumeSeparatorChar != Path.DirectorySeparatorChar)
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{
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string[] vcomps = path.Split(new char[] {Path.VolumeSeparatorChar}, 2, StringSplitOptions.RemoveEmptyEntries);
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if (vcomps.Length > 1)
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{
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path = vcomps[1];
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vol = vcomps[0];
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}
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}
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string[] comps = path.Split(new char[] {Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar}, StringSplitOptions.RemoveEmptyEntries);
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// Glob
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path = vol;
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if (vol != String.Empty)
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path += new String(new char[] {Path.VolumeSeparatorChar, Path.DirectorySeparatorChar});
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else
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path = new String(new char[] {Path.DirectorySeparatorChar});
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List<string> paths = new List<string>();
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List<string> found = new List<string>();
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paths.Add(path);
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int compIndex = -1;
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foreach (string c in comps)
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{
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compIndex++;
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List<string> addpaths = new List<string>();
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foreach (string p in paths)
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{
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string[] dirs = Directory.GetDirectories(p, c);
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if (dirs.Length != 0)
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{
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foreach (string dir in dirs)
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addpaths.Add(Path.Combine(path, dir));
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}
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// Only add files if that is the last path component
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if (compIndex == comps.Length - 1)
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{
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string[] files = Directory.GetFiles(p, c);
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foreach (string f in files)
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found.Add(f);
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}
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}
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paths = addpaths;
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}
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return found.ToArray();
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}
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}
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}
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