OpenSimMirror/OpenSim/Region/Framework/Scenes
UbitUmarov 02fbe5a740 add and use CanDropInObjectInv 2017-01-25 19:39:58 +00:00
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Animation Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Scripting Remove very long unused IScriptHost and NullScriptHost 2013-02-06 02:15:54 +00:00
Serialization add more calls to effective permissions aggregation, some paths may still be missing on objects changes, but remove the aggregation on check paths, so all can be tested. 2017-01-17 13:24:09 +00:00
Tests fix the meaning of objectDuplicate[OnRay]() flags parameter but still not using it 2017-01-19 18:25:25 +00:00
Types remove unused BasicQuadTreeNode 2010-07-30 21:06:45 +01:00
AsyncInventorySender.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
AsyncSceneObjectGroupDeleter.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Cardinals.cs
CoalescedSceneObjects.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
CollisionSounds.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
EntityBase.cs Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 2011-11-16 23:01:59 +00:00
EntityManager.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
EventManager.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
GodController.cs try to improve option automatic_gods processing 2017-01-08 12:30:50 +00:00
KeyframeMotion.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Prioritizer.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
RegionStatsHandler.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
ReturnInfo.cs
SOPMaterial.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
SOPVehicle.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Scene.Inventory.cs add and use CanDropInObjectInv 2017-01-25 19:39:58 +00:00
Scene.PacketHandlers.cs object CanMove is for in scene SOGs Icleints and SPs and permitions module is NOT a shared module 2017-01-19 12:35:00 +00:00
Scene.Permissions.cs add and use CanDropInObjectInv 2017-01-25 19:39:58 +00:00
Scene.cs replace calls to SOG.GetEffectivePermissions() by the new SOG.EffectiveOwnerPerms, some of those inline permissions checks should be reviewed and pass by permissions module 2017-01-22 23:05:39 +00:00
SceneBase.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
SceneCommunicationService.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
SceneGraph.cs change CanObjectEntry() to use a SOG 2017-01-20 14:26:24 +00:00
SceneManager.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
SceneObjectGroup.Inventory.cs work around group sharing and owned permitions issues, fix a non copy objects delete issue 2017-01-22 03:23:50 +00:00
SceneObjectGroup.cs change CanObjectEntry() to use a SOG 2017-01-20 14:26:24 +00:00
SceneObjectPart.cs add a comment about parts permissions aggregation 2017-01-19 13:25:00 +00:00
SceneObjectPartInventory.cs add/fix CanRunScript 2017-01-21 10:22:00 +00:00
ScenePresence.cs antecipate baked cache check and Xbakes requests, so they happen before viewer check request (or force it to wait via locking). 2017-01-18 02:29:05 +00:00
ScenePresenceStateMachine.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
SimStatsReporter.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
TerrainChannel.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
TerrainCompressor.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
TerrainUtil.cs
UndoState.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
UuidGatherer.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00