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Animation
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
Scripting
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Remove very long unused IScriptHost and NullScriptHost
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2013-02-06 02:15:54 +00:00 |
Serialization
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add more calls to effective permissions aggregation, some paths may still be missing on objects changes, but remove the aggregation on check paths, so all can be tested.
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2017-01-17 13:24:09 +00:00 |
Tests
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fix the meaning of objectDuplicate[OnRay]() flags parameter but still not using it
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2017-01-19 18:25:25 +00:00 |
Types
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remove unused BasicQuadTreeNode
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2010-07-30 21:06:45 +01:00 |
AsyncInventorySender.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
AsyncSceneObjectGroupDeleter.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
Cardinals.cs
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…
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CoalescedSceneObjects.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
CollisionSounds.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
EntityBase.cs
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Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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2011-11-16 23:01:59 +00:00 |
EntityManager.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
EventManager.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
GodController.cs
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try to improve option automatic_gods processing
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2017-01-08 12:30:50 +00:00 |
KeyframeMotion.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
Prioritizer.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
RegionStatsHandler.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
ReturnInfo.cs
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…
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SOPMaterial.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
SOPVehicle.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
Scene.Inventory.cs
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add and use CanDropInObjectInv
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2017-01-25 19:39:58 +00:00 |
Scene.PacketHandlers.cs
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object CanMove is for in scene SOGs Icleints and SPs and permitions module is NOT a shared module
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2017-01-19 12:35:00 +00:00 |
Scene.Permissions.cs
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add and use CanDropInObjectInv
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2017-01-25 19:39:58 +00:00 |
Scene.cs
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replace calls to SOG.GetEffectivePermissions() by the new SOG.EffectiveOwnerPerms, some of those inline permissions checks should be reviewed and pass by permissions module
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2017-01-22 23:05:39 +00:00 |
SceneBase.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
SceneCommunicationService.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
SceneGraph.cs
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change CanObjectEntry() to use a SOG
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2017-01-20 14:26:24 +00:00 |
SceneManager.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
SceneObjectGroup.Inventory.cs
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work around group sharing and owned permitions issues, fix a non copy objects delete issue
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2017-01-22 03:23:50 +00:00 |
SceneObjectGroup.cs
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change CanObjectEntry() to use a SOG
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2017-01-20 14:26:24 +00:00 |
SceneObjectPart.cs
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add a comment about parts permissions aggregation
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2017-01-19 13:25:00 +00:00 |
SceneObjectPartInventory.cs
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add/fix CanRunScript
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2017-01-21 10:22:00 +00:00 |
ScenePresence.cs
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antecipate baked cache check and Xbakes requests, so they happen before viewer check request (or force it to wait via locking).
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2017-01-18 02:29:05 +00:00 |
ScenePresenceStateMachine.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
SimStatsReporter.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
TerrainChannel.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
TerrainCompressor.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
TerrainUtil.cs
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…
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UndoState.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
UuidGatherer.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |