OpenSimMirror/OpenSim/Grid/ScriptServer/ScriptServer/ScriptEnginesManager.cs

66 lines
2.7 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Collections.Generic;
using OpenSim.Framework.Console;
namespace OpenSim.Grid.ScriptServer
{
internal class ScriptEngineManager
{
private LogBase m_log;
private ScriptEngineLoader ScriptEngineLoader;
private List<ScriptEngineInterface> scriptEngines = new List<ScriptEngineInterface>();
private ScriptServerMain m_ScriptServerMain;
// Initialize
public ScriptEngineManager(ScriptServerMain scm, LogBase logger)
{
m_ScriptServerMain = scm;
m_log = logger;
ScriptEngineLoader = new ScriptEngineLoader(m_log);
// Temp - we should not load during initialize... Loading should be done later.
LoadEngine("DotNetScriptEngine");
}
~ScriptEngineManager()
{
}
public void LoadEngine(string engineName)
{
// Load and add to list of ScriptEngines
ScriptEngineInterface sei = ScriptEngineLoader.LoadScriptEngine(engineName);
if (sei != null)
{
scriptEngines.Add(sei);
}
}
}
}