OpenSimMirror/OpenSim/Region/Communications/Local/LocalLoginService.cs

261 lines
11 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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*
*/
using System;
using System.Collections;
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Framework.UserManagement;
using InventoryFolder=OpenSim.Framework.InventoryFolder;
namespace OpenSim.Region.Communications.Local
{
public delegate void LoginToRegionEvent(ulong regionHandle, Login login);
public class LocalLoginService : LoginService
{
private CommunicationsLocal m_Parent;
private NetworkServersInfo serversInfo;
private uint defaultHomeX;
private uint defaultHomeY;
private bool authUsers = false;
public event LoginToRegionEvent OnLoginToRegion;
public LocalLoginService(UserManagerBase userManager, string welcomeMess, CommunicationsLocal parent,
NetworkServersInfo serversInfo, bool authenticate, bool rexMode)
: base(userManager, parent.UserProfileCacheService.libraryRoot, welcomeMess, rexMode)
{
m_Parent = parent;
this.serversInfo = serversInfo;
defaultHomeX = this.serversInfo.DefaultHomeLocX;
defaultHomeY = this.serversInfo.DefaultHomeLocY;
authUsers = authenticate;
}
public override UserProfileData GetTheUser(string firstname, string lastname, string authAddr)
{
UserProfileData profile = m_userManager.GetUserProfile(firstname, lastname, authAddr);
if (profile != null)
{
return profile;
}
if (!authUsers)
{
//no current user account so make one
MainLog.Instance.Notice("LOGIN", "No user account found so creating a new one.");
m_userManager.AddUserProfile(firstname, lastname, "test", defaultHomeX, defaultHomeY);
profile = m_userManager.GetUserProfile(firstname, lastname, "");
if (profile != null)
{
m_Parent.InventoryService.CreateNewUserInventory(profile.UUID);
}
return profile;
}
return null;
}
public override bool AuthenticateUser(UserProfileData profile, string password)
{
if (!authUsers)
{
//for now we will accept any password in sandbox mode
MainLog.Instance.Notice("LOGIN", "Authorising user (no actual password check)");
return true;
}
else
{
MainLog.Instance.Notice(
"LOGIN", "Authenticating " + profile.username + " " + profile.surname);
password = password.Remove(0, 3); //remove $1$
string s = Util.Md5Hash(password + ":" + profile.passwordSalt);
return profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase);
}
}
public override void CustomiseResponse(LoginResponse response, UserProfileData theUser, string ASaddress)
{
ulong currentRegion = theUser.currentAgent.currentHandle;
RegionInfo reg = m_Parent.GridService.RequestNeighbourInfo(currentRegion);
if (reg != null)
{
// rex, start
LLVector3 StartLoc,StartLookAt;
bool bCustomStartLoc = true;
if (!RexScriptAccess.GetAvatarStartLocation(out StartLoc, out StartLookAt))
{
StartLoc = theUser.homeLocation;
StartLookAt = theUser.homeLocation;
bCustomStartLoc = false;
}
response.Home = "{'region_handle':[r" + (reg.RegionLocX*256).ToString() + ",r" +
(reg.RegionLocY*256).ToString() + "], " +
"'position':[r" + StartLoc.X.ToString() + ",r" +
StartLoc.Y.ToString() + ",r" + StartLoc.Z.ToString() + "], " +
"'look_at':[r" + StartLoc.X.ToString() + ",r" +
StartLoc.Y.ToString() + ",r" + StartLoc.Z.ToString() + "]}"; // rex end
string capsPath = Util.GetRandomCapsPath();
response.SimAddress = reg.ExternalEndPoint.Address.ToString();
response.SimPort = (uint) reg.ExternalEndPoint.Port;
response.RegionX = reg.RegionLocX;
response.RegionY = reg.RegionLocY;
response.SeedCapability = "http://" + reg.ExternalHostName + ":" +
serversInfo.HttpListenerPort.ToString() + "/CAPS/" + capsPath + "0000/";
// response.SeedCapability = "http://" + reg.ExternalHostName + ":" + this.serversInfo.HttpListenerPort.ToString() + "/CapsSeed/" + capsPath + "0000/";
theUser.currentAgent.currentRegion = reg.RegionID;
theUser.currentAgent.currentHandle = reg.RegionHandle;
LoginResponse.BuddyList buddyList = new LoginResponse.BuddyList();
response.BuddList = ConvertFriendListItem(m_userManager.GetUserFriendList(theUser.UUID));
Login _login = new Login();
//copy data to login object
_login.First = response.Firstname;
_login.Last = response.Lastname;
_login.Agent = response.AgentID;
_login.Session = response.SessionID;
_login.SecureSession = response.SecureSessionID;
_login.CircuitCode = (uint) response.CircuitCode;
if(bCustomStartLoc) // rex
_login.StartPos = StartLoc;
else
_login.StartPos = theUser.currentAgent.currentPos;
_login.CapsPath = capsPath;
_login.ClientVersion = response.ClientVersion; //rex
if (m_rexMode)
{
_login.AuthAddr = theUser.authenticationAddr;
_login.asAddress = ASaddress;
}
if (OnLoginToRegion != null)
{
OnLoginToRegion(currentRegion, _login);
}
}
else
{
MainLog.Instance.Warn("LOGIN", "Not found region " + currentRegion);
}
}
private LoginResponse.BuddyList ConvertFriendListItem(List<FriendListItem> LFL)
{
LoginResponse.BuddyList buddylistreturn = new LoginResponse.BuddyList();
foreach (FriendListItem fl in LFL)
{
LoginResponse.BuddyList.BuddyInfo buddyitem = new LoginResponse.BuddyList.BuddyInfo(fl.Friend);
buddyitem.BuddyID = fl.Friend;
buddyitem.BuddyRightsHave = (int)fl.FriendListOwnerPerms;
buddyitem.BuddyRightsGiven = (int)fl.FriendPerms;
buddylistreturn.AddNewBuddy(buddyitem);
}
return buddylistreturn;
}
protected override InventoryData CreateInventoryData(LLUUID userID)
{
List<InventoryFolderBase> folders = m_Parent.InventoryService.RequestFirstLevelFolders(userID);
if (folders.Count > 0)
{
return GetInventoryData(folders);
}
else {
if (!m_rexMode)
{
AgentInventory userInventory = new AgentInventory();
userInventory.CreateRootFolder(userID, false);
ArrayList AgentInventoryArray = new ArrayList();
Hashtable TempHash;
foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values)
{
TempHash = new Hashtable();
TempHash["name"] = InvFolder.FolderName;
TempHash["parent_id"] = InvFolder.ParentID.ToString();
TempHash["version"] = (Int32) InvFolder.Version;
TempHash["type_default"] = (Int32) InvFolder.DefaultType;
TempHash["folder_id"] = InvFolder.FolderID.ToString();
AgentInventoryArray.Add(TempHash);
}
return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID);
}
else { // in rex mode users are created at the authentication server and folders must be created at
// first login to db
m_Parent.InventoryService.CreateNewUserInventory(userID);
folders = m_Parent.InventoryService.RequestFirstLevelFolders(userID);
return GetInventoryData(folders);
}
}
}
private InventoryData GetInventoryData(List<InventoryFolderBase> folders)
{
LLUUID rootID = LLUUID.Zero;
ArrayList AgentInventoryArray = new ArrayList();
Hashtable TempHash;
foreach (InventoryFolderBase InvFolder in folders)
{
if (InvFolder.parentID == LLUUID.Zero)
{
rootID = InvFolder.folderID;
}
TempHash = new Hashtable();
TempHash["name"] = InvFolder.name;
TempHash["parent_id"] = InvFolder.parentID.ToString();
TempHash["version"] = (Int32)InvFolder.version;
TempHash["type_default"] = (Int32)InvFolder.type;
TempHash["folder_id"] = InvFolder.folderID.ToString();
AgentInventoryArray.Add(TempHash);
}
return new InventoryData(AgentInventoryArray, rootID);
}
}
}