59 lines
1.6 KiB
C#
59 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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namespace OpenSim.Region.Communications.VoiceChat
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{
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public enum VoiceCodec
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{
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None = 0,
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PCM8 = 1 << 0,
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PCM16 = 1 << 1,
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PCM32 = 1 << 2,
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Speex = 1 << 3,
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}
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public class VoicePacket
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{
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public LLUUID m_clientId;
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byte[] m_audioData;
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public int m_codec;
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public VoicePacket(byte[] data)
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{
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int pos = 0;
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m_codec = data[pos++];
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m_codec |= data[pos++] << 8;
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m_codec |= data[pos++] << 16;
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m_codec |= data[pos++] << 24;
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m_audioData = new byte[data.Length - pos];
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Buffer.BlockCopy(data, pos, m_audioData, 0, data.Length - pos);
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}
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public byte[] GetBytes()
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{
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VoicePacketHeader header = new VoicePacketHeader();
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byte[] bytes = new byte[5+16+4+m_audioData.Length];
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header.length = bytes.Length-5;
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//ToClient packets are type 2
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header.type = 2;
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int pos = 0;
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header.CopyTo(bytes, pos); pos += 5;
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m_clientId.GetBytes().CopyTo(bytes, pos); pos += 16;
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bytes[pos++] = (byte)((m_codec) % 256);
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bytes[pos++] = (byte)((m_codec << 8) % 256);
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bytes[pos++] = (byte)((m_codec << 16) % 256);
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bytes[pos++] = (byte)((m_codec << 24) % 256);
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m_audioData.CopyTo(bytes, pos);
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return bytes;
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}
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}
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}
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