OpenSimMirror/OpenSim/Region/Environment/Scenes/AvatarAppearance.cs

174 lines
6.7 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework;
namespace OpenSim.Region.Environment.Scenes
{
public class AvatarAppearance
{
protected LLUUID m_scenePresenceID;
protected int m_wearablesSerial = 1;
protected bool m_rexmode; //rex
protected string m_avatarStorageAddr;
protected byte[] m_visualParams;
public byte[] VisualParams
{
get { return m_visualParams; }
set { m_visualParams = value; }
}
protected AvatarWearable[] m_wearables;
public AvatarWearable[] Wearables
{
get { return m_wearables; }
set { m_wearables = value; }
}
protected LLObject.TextureEntry m_textureEntry;
public LLObject.TextureEntry TextureEntry
{
get { return m_textureEntry; }
set { m_textureEntry = value; }
}
protected float m_avatarHeight = 0;
public float AvatarHeight
{
get { return m_avatarHeight; }
set { m_avatarHeight = value; }
}
public AvatarAppearance()
{
}
public AvatarAppearance(LLUUID avatarID, AvatarWearable[] wearables, byte[] visualParams)
{
m_scenePresenceID = avatarID;
m_wearablesSerial = 1;
m_wearables = wearables;
m_visualParams = visualParams;
m_textureEntry = GetDefaultTextureEntry();
}
/// <summary>
/// AvatarAppearance for rexmode, using avatarstorage address for describing avatar
/// </summary>
/// <param name="avatarID"></param>
/// <param name="avatarStorage"></param>
public AvatarAppearance(LLUUID avatarID, string avatarStorage)//rex
{
m_scenePresenceID = avatarID;
m_avatarStorageAddr = avatarStorage;
m_rexmode = true;
m_textureEntry = GetDefaultTextureEntry(); // rex mode fix against nullpointer in SendInitialData()
}
/// <summary>
///
/// </summary>
/// <param name="texture"></param>
/// <param name="visualParam"></param>
public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
{
LLObject.TextureEntry textureEnt = new LLObject.TextureEntry(texture, 0, texture.Length);
m_textureEntry = textureEnt;
for (int i = 0; i < visualParam.Length; i++)
{
m_visualParams[i] = visualParam[i].ParamValue;
}
// Teravus : Nifty AV Height Getting Maaaaagical formula. Oh how we love turning 0-255 into meters.
// (float)m_visualParams[25] = Height
// (float)m_visualParams[125] = LegLength
m_avatarHeight = (1.50856f + (((float) m_visualParams[25]/255.0f)*(2.525506f - 1.50856f)))
+ (((float) m_visualParams[125]/255.0f)/1.5f);
}
/// <summary>
///
/// </summary>
/// <param name="avatar"></param>
public void SendAppearanceToOtherAgent(ScenePresence avatar)
{
if (!m_rexmode) {
avatar.ControllingClient.SendAppearance(m_scenePresenceID, m_visualParams,
m_textureEntry.ToBytes());
}
else { //rex mode appearance sending
avatar.ControllingClient.SendRexAppearance(m_scenePresenceID, m_avatarStorageAddr);
}
}
public void SetWearable(IClientAPI client, int wearableId, AvatarWearable wearable)
{
if (m_wearables != null) // rex mode fix, wearables may be null
{
m_wearables[wearableId] = wearable;
SendOwnWearables(client);
}
}
public void SendOwnWearables(IClientAPI ourClient)
{
if (m_wearables != null) // rex mode fix, wearables may be null
{
ourClient.SendWearables(m_wearables, m_wearablesSerial++);
}
if (m_rexmode) // rex mode addition, send also for the agent itself
{
ourClient.SendRexAppearance(m_scenePresenceID, m_avatarStorageAddr);
}
}
public static LLObject.TextureEntry GetDefaultTextureEntry()
{
LLObject.TextureEntry textu = new LLObject.TextureEntry(new LLUUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97"));
textu.CreateFace(0).TextureID = new LLUUID("00000000-0000-1111-9999-000000000012");
textu.CreateFace(1).TextureID = new LLUUID("5748decc-f629-461c-9a36-a35a221fe21f");
textu.CreateFace(2).TextureID = new LLUUID("5748decc-f629-461c-9a36-a35a221fe21f");
textu.CreateFace(3).TextureID = new LLUUID("6522E74D-1660-4E7F-B601-6F48C1659A77");
textu.CreateFace(4).TextureID = new LLUUID("7CA39B4C-BD19-4699-AFF7-F93FD03D3E7B");
textu.CreateFace(5).TextureID = new LLUUID("00000000-0000-1111-9999-000000000010");
textu.CreateFace(6).TextureID = new LLUUID("00000000-0000-1111-9999-000000000011");
return textu;
}
}
}