OpenSimMirror/OpenSim/Region/Examples/SimpleApp/Program.cs

218 lines
8.1 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Region.ClientStack;
using OpenSim.Region.Communications.Local;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Physics.Manager;
namespace SimpleApp
{
internal class Program : RegionApplicationBase, conscmd_callback
{
private ModuleLoader m_moduleLoader;
private IConfigSource m_config = null;
private string m_userPlugin = "OpenSim.Framework.Data.SQLite.dll";
private string m_inventoryPlugin = "OpenSim.Framework.Data.SQLite.dll";
protected override LogBase CreateLog()
{
return new LogBase(null, "SimpleApp", this, true);
}
protected override void Initialize()
{
m_networkServersInfo = new NetworkServersInfo(1000, 1000);
m_httpServerPort = m_networkServersInfo.HttpListenerPort;
LocalAssetServer assetServer = new LocalAssetServer();
m_assetCache = new AssetCache(assetServer, m_log);
}
public void Run()
{
StartLog();
StartUp();
LocalInventoryService inventoryService = new LocalInventoryService();
inventoryService.AddPlugin(m_inventoryPlugin);
LocalUserServices userService =
new LocalUserServices(m_networkServersInfo, m_networkServersInfo.DefaultHomeLocX,
m_networkServersInfo.DefaultHomeLocY, inventoryService);
userService.AddPlugin(m_userPlugin);
LocalBackEndServices backendService = new LocalBackEndServices();
CommunicationsLocal localComms =
new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, userService, inventoryService,
backendService, backendService, false);
m_commsManager = localComms;
LocalLoginService loginService =
new LocalLoginService(userService, "", localComms, m_networkServersInfo, false, false);
loginService.OnLoginToRegion += backendService.AddNewSession;
m_httpServer.AddXmlRPCHandler("login_to_simulator", loginService.XmlRpcLoginMethod);
m_log.Notice(m_log.LineInfo);
IPEndPoint internalEndPoint =
new IPEndPoint(IPAddress.Parse("127.0.0.1"), (int) m_networkServersInfo.HttpListenerPort);
RegionInfo regionInfo = new RegionInfo(1000, 1000, internalEndPoint, "localhost");
regionInfo.DataStore = "simpleapp_datastore.yap";
UDPServer udpServer;
m_moduleLoader = new ModuleLoader(m_log, m_config);
m_moduleLoader.LoadDefaultSharedModules();
Scene scene = SetupScene(regionInfo, out udpServer, false);
m_moduleLoader.InitialiseSharedModules(scene);
scene.SetModuleInterfaces();
scene.StartTimer();
m_sceneManager.Add(scene);
m_moduleLoader.PostInitialise();
m_moduleLoader.ClearCache();
udpServer.ServerListener();
LLVector3 pos = new LLVector3(110, 129, 27);
SceneObjectGroup sceneObject =
new CpuCounterObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(),
pos + new LLVector3(1f, 1f, 1f));
scene.AddEntity(sceneObject);
for (int i = 0; i < 27; i++)
{
LLVector3 posOffset = new LLVector3((i%3)*4, (i%9)/3*4, (i/9)*4);
ComplexObject complexObject =
new ComplexObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(),
pos + posOffset);
scene.AddEntity(complexObject);
}
for (int i = 0; i < 2; i++)
{
MyNpcCharacter m_character = new MyNpcCharacter(scene.EventManager);
scene.AddNewClient(m_character, false);
}
List<ScenePresence> avatars = scene.GetAvatars();
foreach (ScenePresence avatar in avatars)
{
avatar.AbsolutePosition =
new LLVector3((float) Util.RandomClass.Next(100, 200), (float) Util.RandomClass.Next(30, 200), 2);
}
DirectoryInfo dirInfo = new DirectoryInfo(".");
float x = 0;
float z = 0;
foreach (FileInfo fileInfo in dirInfo.GetFiles())
{
LLVector3 filePos = new LLVector3(100 + x, 129, 27 + z);
x = x + 2;
if (x > 50)
{
x = 0;
z = z + 2;
}
FileSystemObject fileObject = new FileSystemObject(scene, fileInfo, filePos);
scene.AddEntity(fileObject);
}
m_log.Notice("Press enter to quit.");
m_log.ReadLine();
}
protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
AgentCircuitManager circuitManager)
{
PermissionManager permissionManager = new PermissionManager();
SceneCommunicationService sceneGridService = new SceneCommunicationService(m_commsManager);
return
new MyWorld(regionInfo, circuitManager, permissionManager, m_commsManager, sceneGridService,
m_assetCache, storageManager, m_httpServer,
new ModuleLoader(m_log, m_config), true, false);
}
protected override StorageManager CreateStorageManager(string connectionstring)
{
return new StorageManager("OpenSim.DataStore.NullStorage.dll", "simpleapp.yap");
}
protected override PhysicsScene GetPhysicsScene()
{
return GetPhysicsScene("basicphysics", "Meshmerizer");
}
#region conscmd_callback Members
public void RunCmd(string cmd, string[] cmdparams)
{
throw new Exception("The method or operation is not implemented.");
}
public void Show(string ShowWhat)
{
throw new Exception("The method or operation is not implemented.");
}
#endregion
private static void Main(string[] args)
{
Program app = new Program();
app.Run();
}
}
}