OpenSimMirror/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Common.cs

226 lines
6.6 KiB
C#

/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace libTerrain
{
public partial class Channel
{
public int getWidth()
{
return w;
}
public int getHeight()
{
return h;
}
public Channel copy()
{
Channel x = new Channel(w, h);
x.map = (double[,])this.map.Clone();
return x;
}
public void set(int x, int y, double val)
{
if (x >= w)
throw new Exception("Bounds error while setting pixel (width)");
if (y >= h)
throw new Exception("Bounds error while setting pixel (height)");
if (x < 0)
throw new Exception("Bounds error while setting pixel (width)");
if (y < 0)
throw new Exception("Bounds error while setting pixel (height)");
map[x, y] = val;
}
public void setClip(int x, int y, double val)
{
if (x >= w)
throw new Exception("Bounds error while setting pixel (width)");
if (y >= h)
throw new Exception("Bounds error while setting pixel (height)");
if (x < 0)
throw new Exception("Bounds error while setting pixel (width)");
if (y < 0)
throw new Exception("Bounds error while setting pixel (height)");
if (val > 1.0)
val = 1.0;
if (val < 0.0)
val = 0.0;
map[x, y] = val;
}
private double getBilinearInterpolate(double x, double y)
{
if (x > w - 2.0)
x = w - 2.0;
if (y > h - 2.0)
y = h - 2.0;
if (x < 0.0)
x = 0.0;
if (y < 0.0)
y = 0.0;
int STEP_SIZE = 1;
double h00 = get((int)x, (int)y);
double h10 = get((int)x + STEP_SIZE, (int)y);
double h01 = get((int)x, (int)y + STEP_SIZE);
double h11 = get((int)x + STEP_SIZE, (int)y + STEP_SIZE);
double h1 = h00;
double h2 = h10;
double h3 = h01;
double h4 = h11;
double a00 = h1;
double a10 = h2 - h1;
double a01 = h3 - h1;
double a11 = h1 - h2 - h3 + h4;
double partialx = x - (int)x;
double partialz = y - (int)y;
double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz);
return hi;
}
public double get(int x, int y)
{
if (x >= w)
x = w - 1;
if (y >= h)
y = h - 1;
if (x < 0)
x = 0;
if (y < 0)
y = 0;
return map[x, y];
}
public void setWrap(int x, int y, double val)
{
map[x % w, y % h] = val;
}
public void setWrapClip(int x, int y, double val)
{
if (val > 1.0)
val = 1.0;
if (val < 0.0)
val = 0.0;
map[x % w, y % h] = val;
}
public void fill(double val)
{
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
map[x, y] = val;
}
}
}
public void fill(double min, double max, double val)
{
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
if (map[x, y] >= min && map[x, y] <= max)
map[x, y] = val;
}
}
}
public double findMax()
{
int x, y;
double max = double.MinValue;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
if (map[x, y] > max)
max = map[x, y];
}
}
return max;
}
public double findMin()
{
int x, y;
double min = double.MaxValue;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
if (map[x, y] < min)
min = map[x, y];
}
}
return min;
}
public double sum()
{
int x, y;
double sum = 0.0;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
sum += map[x, y];
}
}
return sum;
}
public double avg()
{
return sum() / (w * h);
}
}
}