344 lines
14 KiB
C#
344 lines
14 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Communications.Clients;
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using OpenSim.Region.Communications.OGS1;
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using OpenSim.Region.Communications.Local;
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namespace OpenSim.Region.Communications.Hypergrid
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{
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/// <summary>
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/// For the time being, this class is just an identity wrapper around OGS1UserServices,
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/// so it always fails for foreign users.
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/// Later it needs to talk with the foreign users' user servers.
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/// </summary>
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public class HGUserServices : OGS1UserServices
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{
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//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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//private CommunicationsManager m_parent;
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//private OGS1UserServices m_remoteUserServices;
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private LocalUserServices m_localUserServices;
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// Constructor called when running in grid mode
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public HGUserServices(CommunicationsManager parent)
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: base(parent)
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{
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}
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// Constructor called when running in standalone
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public HGUserServices(LocalUserServices local)
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{
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m_localUserServices = local;
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}
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// Called for standalone mode only, to set up the communications manager
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public void SetCommunicationsManager(CommunicationsManager parent)
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{
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m_commsManager = parent;
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}
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/// <summary>
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/// Get a user agent from the user server
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/// </summary>
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/// <param name="avatarID"></param>
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/// <returns>null if the request fails</returns>
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public override UserAgentData GetAgentByUUID(UUID userId)
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{
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string url = string.Empty;
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if ((m_localUserServices != null) && !IsForeignUser(userId, out url))
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return m_localUserServices.GetAgentByUUID(userId);
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return base.GetAgentByUUID(userId);
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}
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/// <summary>
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/// Logs off a user on the user server
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/// </summary>
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/// <param name="UserID">UUID of the user</param>
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/// <param name="regionID">UUID of the Region</param>
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/// <param name="regionhandle">regionhandle</param>
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/// <param name="position">final position</param>
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/// <param name="lookat">final lookat</param>
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public override void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat)
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{
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string url = string.Empty;
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if ((m_localUserServices != null) && !IsForeignUser(userid, out url))
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m_localUserServices.LogOffUser(userid, regionid, regionhandle, position, lookat);
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else
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base.LogOffUser(userid, regionid, regionhandle, position, lookat);
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}
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/// <summary>
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/// Logs off a user on the user server (deprecated as of 2008-08-27)
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/// </summary>
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/// <param name="UserID">UUID of the user</param>
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/// <param name="regionID">UUID of the Region</param>
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/// <param name="regionhandle">regionhandle</param>
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/// <param name="posx">final position x</param>
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/// <param name="posy">final position y</param>
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/// <param name="posz">final position z</param>
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public override void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz)
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{
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string url = string.Empty;
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if ((m_localUserServices != null) && !IsForeignUser(userid, out url))
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m_localUserServices.LogOffUser(userid, regionid, regionhandle, posx, posy, posz);
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else
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base.LogOffUser(userid, regionid, regionhandle, posx, posy, posz);
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}
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public override UserProfileData GetUserProfile(string firstName, string lastName)
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{
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if (m_localUserServices != null)
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return m_localUserServices.GetUserProfile(firstName, lastName);
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return GetUserProfile(firstName + " " + lastName);
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}
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public override List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID queryID, string query)
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{
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if (m_localUserServices != null)
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return m_localUserServices.GenerateAgentPickerRequestResponse(queryID, query);
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return base.GenerateAgentPickerRequestResponse(queryID, query);
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}
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/// <summary>
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/// Get a user profile from the user server
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/// </summary>
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/// <param name="avatarID"></param>
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/// <returns>null if the request fails</returns>
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public override UserProfileData GetUserProfile(string name)
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{
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// This doesn't exist in LocalUserServices
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return base.GetUserProfile(name);
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}
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/// <summary>
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/// Get a user profile from the user server
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/// </summary>
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/// <param name="avatarID"></param>
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/// <returns>null if the request fails</returns>
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public override UserProfileData GetUserProfile(UUID avatarID)
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{
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string url = string.Empty;
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// Unfortunately we can't query for foreigners here,
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// because we'll end up in an infinite loop...
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//if ((m_localUserServices != null) && (!IsForeignUser(avatarID, out url)))
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if (m_localUserServices != null)
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return m_localUserServices.GetUserProfile(avatarID);
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return base.GetUserProfile(avatarID);
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}
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public override void ClearUserAgent(UUID avatarID)
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{
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if (m_localUserServices != null)
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m_localUserServices.ClearUserAgent(avatarID);
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else
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base.ClearUserAgent(avatarID);
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}
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/// <summary>
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/// Retrieve the user information for the given master uuid.
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/// </summary>
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/// <param name="uuid"></param>
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/// <returns></returns>
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public override UserProfileData SetupMasterUser(string firstName, string lastName)
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{
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if (m_localUserServices != null)
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return m_localUserServices.SetupMasterUser(firstName, lastName);
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return base.SetupMasterUser(firstName, lastName);
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}
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/// <summary>
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/// Retrieve the user information for the given master uuid.
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/// </summary>
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/// <param name="uuid"></param>
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/// <returns></returns>
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public override UserProfileData SetupMasterUser(string firstName, string lastName, string password)
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{
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if (m_localUserServices != null)
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return m_localUserServices.SetupMasterUser(firstName, lastName, password);
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return base.SetupMasterUser(firstName, lastName, password);
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}
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/// <summary>
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/// Retrieve the user information for the given master uuid.
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/// </summary>
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/// <param name="uuid"></param>
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/// <returns></returns>
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public override UserProfileData SetupMasterUser(UUID uuid)
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{
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if (m_localUserServices != null)
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return m_localUserServices.SetupMasterUser(uuid);
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return base.SetupMasterUser(uuid);
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}
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public override bool ResetUserPassword(string firstName, string lastName, string newPassword)
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{
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if (m_localUserServices != null)
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return m_localUserServices.ResetUserPassword(firstName, lastName, newPassword);
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else
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return base.ResetUserPassword(firstName, lastName, newPassword);
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}
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public override bool UpdateUserProfile(UserProfileData userProfile)
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{
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string url = string.Empty;
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if ((m_localUserServices != null) && (!IsForeignUser(userProfile.ID, out url)))
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return m_localUserServices.UpdateUserProfile(userProfile);
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return base.UpdateUserProfile(userProfile);
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}
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#region IUserServices Friend Methods
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// NOTE: We're still not dealing with foreign user friends
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/// <summary>
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/// Adds a new friend to the database for XUser
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/// </summary>
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/// <param name="friendlistowner">The agent that who's friends list is being added to</param>
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/// <param name="friend">The agent that being added to the friends list of the friends list owner</param>
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/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
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public override void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
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{
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if (m_localUserServices != null)
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m_localUserServices.AddNewUserFriend(friendlistowner, friend, perms);
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else
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base.AddNewUserFriend(friendlistowner, friend, perms);
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}
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/// <summary>
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/// Delete friend on friendlistowner's friendlist.
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/// </summary>
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/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
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/// <param name="friend">The Ex-friend agent</param>
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public override void RemoveUserFriend(UUID friendlistowner, UUID friend)
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{
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if (m_localUserServices != null)
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m_localUserServices.RemoveUserFriend(friendlistowner, friend);
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else
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base.RemoveUserFriend(friend, friend);
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}
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/// <summary>
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/// Update permissions for friend on friendlistowner's friendlist.
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/// </summary>
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/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
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/// <param name="friend">The agent that is getting or loosing permissions</param>
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/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
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public override void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
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{
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if (m_localUserServices != null)
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m_localUserServices.UpdateUserFriendPerms(friendlistowner, friend, perms);
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else
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base.UpdateUserFriendPerms(friendlistowner, friend, perms);
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}
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/// <summary>
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/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for UUID friendslistowner
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/// </summary>
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/// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
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public override List<FriendListItem> GetUserFriendList(UUID friendlistowner)
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{
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if (m_localUserServices != null)
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return m_localUserServices.GetUserFriendList(friendlistowner);
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return base.GetUserFriendList(friendlistowner);
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}
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#endregion
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/// Appearance
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public override AvatarAppearance GetUserAppearance(UUID user)
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{
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string url = string.Empty;
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if ((m_localUserServices != null) && (!IsForeignUser(user, out url)))
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return m_localUserServices.GetUserAppearance(user);
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else
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return base.GetUserAppearance(user);
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}
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public override void UpdateUserAppearance(UUID user, AvatarAppearance appearance)
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{
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string url = string.Empty;
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if ((m_localUserServices != null) && (!IsForeignUser(user, out url)))
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m_localUserServices.UpdateUserAppearance(user, appearance);
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else
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base.UpdateUserAppearance(user, appearance);
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}
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#region IMessagingService
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public override Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos(List<UUID> uuids)
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{
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if (m_localUserServices != null)
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return m_localUserServices.GetFriendRegionInfos(uuids);
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return base.GetFriendRegionInfos(uuids);
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}
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#endregion
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protected override string GetUserServerURL(UUID userID)
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{
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string serverURL = string.Empty;
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if (IsForeignUser(userID, out serverURL))
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return serverURL;
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return m_commsManager.NetworkServersInfo.UserURL;
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}
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private bool IsForeignUser(UUID userID, out string userServerURL)
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{
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userServerURL = string.Empty;
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CachedUserInfo uinfo = m_commsManager.UserProfileCacheService.GetUserDetails(userID);
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if (uinfo != null)
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{
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if (!HGNetworkServersInfo.Singleton.IsLocalUser(uinfo.UserProfile))
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{
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userServerURL = ((ForeignUserProfileData)(uinfo.UserProfile)).UserServerURI;
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return true;
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}
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}
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return false;
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}
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}
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}
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