544 lines
24 KiB
C#
544 lines
24 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Threading;
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using System.Collections.Generic;
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using System.Reflection;
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using libsecondlife;
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using log4net;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules.World.Estate
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{
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public class EstateManagementModule : IRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private delegate void LookupUUIDS(List<LLUUID> uuidLst);
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private Scene m_scene;
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#region Packet Data Responders
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private void sendDetailedEstateData(IClientAPI remote_client, LLUUID invoice)
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{
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remote_client.sendDetailedEstateData(invoice,m_scene.RegionInfo.EstateSettings.estateName,m_scene.RegionInfo.EstateSettings.estateID);
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remote_client.sendEstateManagersList(invoice,m_scene.RegionInfo.EstateSettings.estateManagers,m_scene.RegionInfo.EstateSettings.estateID);
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}
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private void estateSetRegionInfoHandler(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor,
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int matureLevel, bool restrictPushObject, bool allowParcelChanges)
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{
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m_scene.RegionInfo.EstateSettings.regionFlags = Simulator.RegionFlags.None;
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if (blockTerraform)
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{
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m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
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Simulator.RegionFlags.BlockTerraform;
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}
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if (noFly)
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{
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m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
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Simulator.RegionFlags.NoFly;
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}
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if (allowDamage)
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{
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m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
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Simulator.RegionFlags.AllowDamage;
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}
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if (blockLandResell)
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{
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m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
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Simulator.RegionFlags.BlockLandResell;
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}
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m_scene.RegionInfo.EstateSettings.maxAgents = (byte) maxAgents;
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m_scene.RegionInfo.EstateSettings.objectBonusFactor = objectBonusFactor;
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m_scene.RegionInfo.EstateSettings.simAccess = (Simulator.SimAccess) matureLevel;
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if (restrictPushObject)
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{
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m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
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Simulator.RegionFlags.RestrictPushObject;
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}
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if (allowParcelChanges)
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{
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m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
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Simulator.RegionFlags.AllowParcelChanges;
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}
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sendRegionInfoPacketToAll();
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}
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public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, LLUUID texture)
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{
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switch (corner)
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{
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case 0:
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m_scene.RegionInfo.EstateSettings.terrainBase0 = texture;
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break;
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case 1:
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m_scene.RegionInfo.EstateSettings.terrainBase1 = texture;
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break;
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case 2:
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m_scene.RegionInfo.EstateSettings.terrainBase2 = texture;
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break;
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case 3:
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m_scene.RegionInfo.EstateSettings.terrainBase3 = texture;
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break;
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}
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}
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public void setEstateTerrainDetailTexture(IClientAPI client, int corner, LLUUID textureUUID)
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{
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switch (corner)
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{
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case 0:
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m_scene.RegionInfo.EstateSettings.terrainDetail0 = textureUUID;
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break;
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case 1:
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m_scene.RegionInfo.EstateSettings.terrainDetail1 = textureUUID;
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break;
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case 2:
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m_scene.RegionInfo.EstateSettings.terrainDetail2 = textureUUID;
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break;
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case 3:
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m_scene.RegionInfo.EstateSettings.terrainDetail3 = textureUUID;
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break;
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}
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}
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public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue)
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{
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switch (corner)
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{
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case 0:
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m_scene.RegionInfo.EstateSettings.terrainStartHeight0 = lowValue;
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m_scene.RegionInfo.EstateSettings.terrainHeightRange0 = highValue;
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break;
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case 1:
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m_scene.RegionInfo.EstateSettings.terrainStartHeight1 = lowValue;
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m_scene.RegionInfo.EstateSettings.terrainHeightRange1 = highValue;
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break;
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case 2:
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m_scene.RegionInfo.EstateSettings.terrainStartHeight2 = lowValue;
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m_scene.RegionInfo.EstateSettings.terrainHeightRange2 = highValue;
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break;
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case 3:
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m_scene.RegionInfo.EstateSettings.terrainStartHeight3 = lowValue;
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m_scene.RegionInfo.EstateSettings.terrainHeightRange3 = highValue;
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break;
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}
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}
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private void handleCommitEstateTerrainTextureRequest(IClientAPI remoteClient)
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{
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sendRegionHandshakeToAll();
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}
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public void setRegionTerrainSettings(float WaterHeight, float TerrainRaiseLimit, float TerrainLowerLimit,
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bool UseFixedSun, float SunHour)
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{
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// Water Height
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m_scene.RegionInfo.EstateSettings.waterHeight = WaterHeight;
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// Terraforming limits
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m_scene.RegionInfo.EstateSettings.terrainRaiseLimit = TerrainRaiseLimit;
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m_scene.RegionInfo.EstateSettings.terrainLowerLimit = TerrainLowerLimit;
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// Time of day / fixed sun
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m_scene.RegionInfo.EstateSettings.useFixedSun = UseFixedSun;
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m_scene.RegionInfo.EstateSettings.sunHour = SunHour;
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//m_log.Debug("[ESTATE]: UFS: " + UseFixedSun.ToString());
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//m_log.Debug("[ESTATE]: SunHour: " + SunHour.ToString());
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sendRegionInfoPacketToAll();
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}
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private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds)
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{
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m_scene.Restart(timeInSeconds);
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}
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private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, LLUUID estateCovenantID)
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{
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m_scene.RegionInfo.CovenantID = estateCovenantID;
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m_scene.RegionInfo.SaveEstatecovenantUUID(estateCovenantID);
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}
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private void handleEstateAccessDeltaRequest(IClientAPI remote_client, LLUUID invoice, int estateAccessType, LLUUID user)
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{
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// EstateAccessDelta handles Estate Managers, Sim Access, Sim Banlist, allowed Groups.. etc.
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switch (estateAccessType)
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{
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case 256:
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// This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml
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// So make sure you really trust your region owners. because they can add other estate manaagers to your other estates
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if (remote_client.AgentId == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.ExternalChecks.ExternalChecksBypassPermissions())
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{
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m_scene.RegionInfo.EstateSettings.AddEstateManager(user);
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remote_client.sendEstateManagersList(invoice, m_scene.RegionInfo.EstateSettings.estateManagers, m_scene.RegionInfo.EstateSettings.estateID);
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}
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else
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{
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remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
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}
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break;
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case 512:
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// This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml
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// So make sure you really trust your region owners. because they can add other estate manaagers to your other estates
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if (remote_client.AgentId == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.ExternalChecks.ExternalChecksBypassPermissions())
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{
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m_scene.RegionInfo.EstateSettings.RemoveEstateManager(user);
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remote_client.sendEstateManagersList(invoice, m_scene.RegionInfo.EstateSettings.estateManagers, m_scene.RegionInfo.EstateSettings.estateID);
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}
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else
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{
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remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
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}
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break;
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default:
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m_log.Error("EstateOwnerMessage: Unknown EstateAccessType requested in estateAccessDelta");
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break;
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}
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}
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private void SendSimulatorBlueBoxMessage(IClientAPI remote_client, LLUUID invoice, LLUUID senderID, LLUUID sessionID, string senderName, string message)
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{
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m_scene.SendRegionMessageFromEstateTools(senderID, sessionID, senderName, message);
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}
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private void SendEstateBlueBoxMessage(IClientAPI remote_client, LLUUID invoice, LLUUID senderID, LLUUID sessionID, string senderName, string message)
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{
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m_scene.SendEstateMessageFromEstateTools(senderID, sessionID, senderName, message);
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}
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private void handleEstateDebugRegionRequest(IClientAPI remote_client, LLUUID invoice, LLUUID senderID, bool scripted, bool collisionEvents, bool physics)
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{
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if (physics)
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{
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m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipPhysics;
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}
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else
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{
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m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipPhysics;
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}
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if (scripted)
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{
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m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipScripts;
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}
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else
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{
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m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipScripts;
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}
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m_scene.SetSceneCoreDebug(scripted, collisionEvents, physics);
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}
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private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, LLUUID invoice, LLUUID senderID, LLUUID prey)
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{
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if (prey != LLUUID.Zero)
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{
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ScenePresence s = m_scene.GetScenePresence(prey);
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if (s != null)
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{
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m_scene.TeleportClientHome(prey, s.ControllingClient);
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}
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}
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}
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private void HandleRegionInfoRequest(IClientAPI remote_client)
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{
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RegionInfoForEstateMenuArgs args = new RegionInfoForEstateMenuArgs();
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args.billableFactor = m_scene.RegionInfo.EstateSettings.billableFactor;
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args.estateID = m_scene.RegionInfo.EstateSettings.estateID;
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args.maxAgents = m_scene.RegionInfo.EstateSettings.maxAgents;
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args.objectBonusFactor = m_scene.RegionInfo.EstateSettings.objectBonusFactor;
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args.parentEstateID = m_scene.RegionInfo.EstateSettings.parentEstateID;
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args.pricePerMeter = m_scene.RegionInfo.EstateSettings.pricePerMeter;
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args.redirectGridX = m_scene.RegionInfo.EstateSettings.redirectGridX;
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args.redirectGridY = m_scene.RegionInfo.EstateSettings.redirectGridY;
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args.regionFlags = (uint)(m_scene.RegionInfo.EstateSettings.regionFlags);
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args.simAccess = (byte)m_scene.RegionInfo.EstateSettings.simAccess;
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args.sunHour = m_scene.RegionInfo.EstateSettings.sunHour;
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args.terrainLowerLimit = m_scene.RegionInfo.EstateSettings.terrainLowerLimit;
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args.terrainRaiseLimit = m_scene.RegionInfo.EstateSettings.terrainRaiseLimit;
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args.useEstateSun = !m_scene.RegionInfo.EstateSettings.useFixedSun;
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args.waterHeight = m_scene.RegionInfo.EstateSettings.waterHeight;
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args.simName = m_scene.RegionInfo.RegionName;
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remote_client.sendRegionInfoToEstateMenu(args);
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}
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private static void HandleEstateCovenantRequest(IClientAPI remote_client)
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{
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remote_client.sendEstateCovenantInformation();
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}
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private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient)
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{
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Dictionary<uint, float> SceneData = new Dictionary<uint,float>();
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List<LLUUID> uuidNameLookupList = new List<LLUUID>();
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if (reportType == 1)
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{
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SceneData = m_scene.PhysicsScene.GetTopColliders();
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}
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else if (reportType == 0)
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{
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SceneData = m_scene.m_innerScene.GetTopScripts();
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}
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List<LandStatReportItem> SceneReport = new List<LandStatReportItem>();
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lock (SceneData)
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{
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foreach (uint obj in SceneData.Keys)
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{
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SceneObjectPart prt = m_scene.GetSceneObjectPart(obj);
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if (prt != null)
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{
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if (prt.ParentGroup != null)
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{
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SceneObjectGroup sog = prt.ParentGroup;
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if (sog != null)
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{
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LandStatReportItem lsri = new LandStatReportItem();
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lsri.LocationX = sog.AbsolutePosition.X;
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lsri.LocationY = sog.AbsolutePosition.Y;
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lsri.LocationZ = sog.AbsolutePosition.Z;
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lsri.Score = SceneData[obj];
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lsri.TaskID = sog.UUID;
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lsri.TaskLocalID = sog.LocalId;
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lsri.TaskName = sog.GetPartName(obj);
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if (m_scene.CommsManager.UUIDNameCachedTest(sog.OwnerID))
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{
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lsri.OwnerName = m_scene.CommsManager.UUIDNameRequestString(sog.OwnerID);
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}
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else
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{
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lsri.OwnerName = "waiting";
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lock (uuidNameLookupList)
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uuidNameLookupList.Add(sog.OwnerID);
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}
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if (filter.Length != 0)
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{
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if ((lsri.OwnerName.Contains(filter) || lsri.TaskName.Contains(filter)))
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{
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}
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else
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{
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continue;
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}
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}
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SceneReport.Add(lsri);
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}
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}
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}
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}
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}
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remoteClient.SendLandStatReply(reportType, requestFlags, (uint)SceneReport.Count,SceneReport.ToArray());
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if (uuidNameLookupList.Count > 0)
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LookupUUID(uuidNameLookupList);
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}
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private void LookupUUIDSCompleted(IAsyncResult iar)
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{
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LookupUUIDS icon = (LookupUUIDS)iar.AsyncState;
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icon.EndInvoke(iar);
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}
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private void LookupUUID(List<LLUUID> uuidLst)
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{
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LookupUUIDS d = LookupUUIDsAsync;
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d.BeginInvoke(uuidLst,
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LookupUUIDSCompleted,
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d);
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}
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private void LookupUUIDsAsync(List<LLUUID> uuidLst)
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{
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LLUUID[] uuidarr = new LLUUID[0];
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lock (uuidLst)
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{
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uuidarr = uuidLst.ToArray();
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}
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for (int i = 0; i < uuidarr.Length; i++)
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{
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string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]);
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// we drop it. It gets cached though... so we're ready for the next request.
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}
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}
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#endregion
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#region Outgoing Packets
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public void sendRegionInfoPacketToAll()
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{
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List<ScenePresence> avatars = m_scene.GetAvatars();
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for (int i = 0; i < avatars.Count; i++)
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{
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HandleRegionInfoRequest(avatars[i].ControllingClient); ;
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}
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}
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public void sendRegionHandshake(IClientAPI remoteClient)
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{
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RegionHandshakeArgs args = new RegionHandshakeArgs();
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bool estatemanager = false;
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LLUUID[] EstateManagers = m_scene.RegionInfo.EstateSettings.estateManagers;
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for (int i = 0; i < EstateManagers.Length; i++)
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{
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if (EstateManagers[i] == remoteClient.AgentId)
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estatemanager = true;
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}
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args.isEstateManager = estatemanager;
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args.billableFactor = m_scene.RegionInfo.EstateSettings.billableFactor;
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args.terrainHeightRange0 = m_scene.RegionInfo.EstateSettings.terrainHeightRange0;
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args.terrainHeightRange1 = m_scene.RegionInfo.EstateSettings.terrainHeightRange1;
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args.terrainHeightRange2 = m_scene.RegionInfo.EstateSettings.terrainHeightRange2;
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args.terrainHeightRange3 = m_scene.RegionInfo.EstateSettings.terrainHeightRange3;
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args.terrainStartHeight0 = m_scene.RegionInfo.EstateSettings.terrainStartHeight0;
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args.terrainStartHeight1 = m_scene.RegionInfo.EstateSettings.terrainStartHeight1;
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args.terrainStartHeight2 = m_scene.RegionInfo.EstateSettings.terrainStartHeight2;
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args.terrainStartHeight3 = m_scene.RegionInfo.EstateSettings.terrainStartHeight3;
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args.simAccess = (byte)m_scene.RegionInfo.EstateSettings.simAccess;
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args.waterHeight = m_scene.RegionInfo.EstateSettings.waterHeight;
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args.regionFlags = (uint)m_scene.RegionInfo.EstateSettings.regionFlags;
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args.regionName = m_scene.RegionInfo.RegionName;
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args.SimOwner = m_scene.RegionInfo.MasterAvatarAssignedUUID;
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args.terrainBase0 = m_scene.RegionInfo.EstateSettings.terrainBase0;
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args.terrainBase1 = m_scene.RegionInfo.EstateSettings.terrainBase1;
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args.terrainBase2 = m_scene.RegionInfo.EstateSettings.terrainBase2;
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args.terrainBase3 = m_scene.RegionInfo.EstateSettings.terrainBase3;
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args.terrainDetail0 = m_scene.RegionInfo.EstateSettings.terrainDetail0;
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args.terrainDetail1 = m_scene.RegionInfo.EstateSettings.terrainDetail1;
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args.terrainDetail2 = m_scene.RegionInfo.EstateSettings.terrainDetail2;
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args.terrainDetail3 = m_scene.RegionInfo.EstateSettings.terrainDetail3;
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remoteClient.SendRegionHandshake(m_scene.RegionInfo,args);
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}
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public void sendRegionHandshakeToAll()
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{
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|
m_scene.Broadcast(
|
|
sendRegionHandshake
|
|
);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region IRegionModule Members
|
|
|
|
public void Initialise(Scene scene, IConfigSource source)
|
|
{
|
|
m_scene = scene;
|
|
m_scene.EventManager.OnNewClient += EventManager_OnNewClient;
|
|
m_scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight;
|
|
}
|
|
|
|
|
|
public void PostInitialise()
|
|
{
|
|
}
|
|
|
|
public void Close()
|
|
{
|
|
}
|
|
|
|
public string Name
|
|
{
|
|
get { return "EstateManagementModule"; }
|
|
}
|
|
|
|
public bool IsSharedModule
|
|
{
|
|
get { return false; }
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Other Functions
|
|
|
|
public void changeWaterHeight(float height)
|
|
{
|
|
setRegionTerrainSettings(height, m_scene.RegionInfo.EstateSettings.terrainRaiseLimit, m_scene.RegionInfo.EstateSettings.terrainLowerLimit,
|
|
m_scene.RegionInfo.EstateSettings.useFixedSun, m_scene.RegionInfo.EstateSettings.sunHour);
|
|
sendRegionInfoPacketToAll();
|
|
}
|
|
|
|
#endregion
|
|
|
|
private void EventManager_OnNewClient(IClientAPI client)
|
|
{
|
|
client.OnDetailedEstateDataRequest += sendDetailedEstateData;
|
|
client.OnSetEstateFlagsRequest += estateSetRegionInfoHandler;
|
|
client.OnSetEstateTerrainBaseTexture += setEstateTerrainBaseTexture;
|
|
client.OnSetEstateTerrainDetailTexture += setEstateTerrainDetailTexture;
|
|
client.OnSetEstateTerrainTextureHeights += setEstateTerrainTextureHeights;
|
|
client.OnCommitEstateTerrainTextureRequest += handleCommitEstateTerrainTextureRequest;
|
|
client.OnSetRegionTerrainSettings += setRegionTerrainSettings;
|
|
client.OnEstateRestartSimRequest += handleEstateRestartSimRequest;
|
|
client.OnEstateChangeCovenantRequest += handleChangeEstateCovenantRequest;
|
|
client.OnUpdateEstateAccessDeltaRequest += handleEstateAccessDeltaRequest;
|
|
client.OnSimulatorBlueBoxMessageRequest += SendSimulatorBlueBoxMessage;
|
|
client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage;
|
|
client.OnEstateDebugRegionRequest += handleEstateDebugRegionRequest;
|
|
client.OnEstateTeleportOneUserHomeRequest += handleEstateTeleportOneUserHomeRequest;
|
|
|
|
client.OnRegionInfoRequest += HandleRegionInfoRequest;
|
|
client.OnEstateCovenantRequest += HandleEstateCovenantRequest;
|
|
client.OnLandStatRequest += HandleLandStatRequest;
|
|
sendRegionHandshake(client);
|
|
}
|
|
}
|
|
}
|