311 lines
10 KiB
C#
311 lines
10 KiB
C#
/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Physics.Manager;
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namespace OpenSim.Region.Environment.Scenes
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{
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public class SceneObject : EntityBase
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{
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private Encoding enc = Encoding.ASCII;
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private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>(); //list of all primitive id's that are part of this group
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public Primitive rootPrimitive;
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private new Scene m_world;
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protected ulong m_regionHandle;
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private bool physicsEnabled = false;
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private PhysicsScene m_PhysScene;
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private PhysicsActor m_PhysActor;
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private EventManager m_eventManager;
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public bool isSelected = false;
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public LLUUID rootUUID
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{
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get
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{
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this.m_uuid = this.rootPrimitive.m_uuid;
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return this.m_uuid;
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}
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}
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public uint rootLocalID
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{
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get
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{
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this.m_localId = this.rootPrimitive.LocalId;
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return this.LocalId;
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}
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}
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public int primCount
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{
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get
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{
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return this.ChildPrimitives.Count;
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}
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}
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public Dictionary<LLUUID, Primitive> Children
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{
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get
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{
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return this.ChildPrimitives;
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}
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}
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/// <summary>
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///
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/// </summary>
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public SceneObject(Scene world, EventManager eventManager, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
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{
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m_regionHandle = world.RegionInfo.RegionHandle;
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m_world = world;
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m_eventManager = eventManager;
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this.Pos = pos;
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this.CreateRootFromShape(ownerID, localID, shape, pos);
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registerEvents();
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}
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/// <summary>
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///
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/// </summary>
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/// <remarks>Need a null constructor for duplication</remarks>
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public SceneObject()
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{
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}
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public void registerEvents()
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{
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m_eventManager.OnBackup += new EventManager.OnBackupDelegate(ProcessBackup);
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m_eventManager.OnParcelPrimCountUpdate += new EventManager.OnParcelPrimCountUpdateDelegate(ProcessParcelPrimCountUpdate);
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}
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public void unregisterEvents()
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{
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m_eventManager.OnBackup -= new EventManager.OnBackupDelegate(ProcessBackup);
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m_eventManager.OnParcelPrimCountUpdate -= new EventManager.OnParcelPrimCountUpdateDelegate(ProcessParcelPrimCountUpdate);
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}
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/// <summary>
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/// Processes backup
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/// </summary>
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/// <param name="datastore"></param>
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public void ProcessBackup(OpenSim.Region.Interfaces.IRegionDataStore datastore)
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{
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datastore.StoreObject(this);
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}
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/// <summary>
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/// Sends my primitive info to the land manager for it to keep tally of all of the prims!
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/// </summary>
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private void ProcessParcelPrimCountUpdate()
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{
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m_eventManager.TriggerParcelPrimCountAdd(this);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="addPacket"></param>
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/// <param name="agentID"></param>
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/// <param name="localID"></param>
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public void CreateRootFromShape(LLUUID agentID, uint localID, PrimitiveBaseShape shape, LLVector3 pos)
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{
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this.rootPrimitive = new Primitive(this.m_regionHandle, this.m_world, agentID, localID, true, this, this, shape, pos);
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this.m_children.Add(rootPrimitive);
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this.ChildPrimitives.Add(this.rootUUID, this.rootPrimitive);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="data"></param>
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public void CreateFromBytes(byte[] data)
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{
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}
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/// <summary>
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/// Makes a copy of this SceneObject (and child primitives)
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/// </summary>
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/// <returns>A complete copy of the object</returns>
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public new SceneObject Copy()
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{
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SceneObject dupe = new SceneObject();
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dupe.m_world = this.m_world;
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dupe.m_eventManager = this.m_eventManager;
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dupe.m_regionHandle = this.m_regionHandle;
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Primitive newRoot = this.rootPrimitive.Copy(dupe, dupe);
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dupe.rootPrimitive = newRoot;
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dupe.m_children.Add(dupe.rootPrimitive);
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dupe.rootPrimitive.Pos = this.Pos;
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dupe.Rotation = this.Rotation;
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dupe.LocalId = m_world.PrimIDAllocate();
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dupe.registerEvents();
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return dupe;
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}
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/// <summary>
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///
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/// </summary>
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public void DeleteAllChildren()
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{
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this.m_children.Clear();
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this.ChildPrimitives.Clear();
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this.rootPrimitive = null;
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unregisterEvents();
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="primObject"></param>
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public void AddNewChildPrims(SceneObject primObject)
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{
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this.rootPrimitive.AddNewChildren(primObject);
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}
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public void AddChildToList(Primitive prim)
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{
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if (!this.ChildPrimitives.ContainsKey(prim.m_uuid))
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{
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this.ChildPrimitives.Add(prim.m_uuid, prim);
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="primID"></param>
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/// <returns></returns>
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public Primitive HasChildPrim(LLUUID primID)
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{
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if (this.ChildPrimitives.ContainsKey(primID))
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{
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return this.ChildPrimitives[primID];
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}
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return null;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="localID"></param>
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/// <returns></returns>
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public Primitive HasChildPrim(uint localID)
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{
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Primitive returnPrim = null;
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foreach (Primitive prim in this.ChildPrimitives.Values)
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{
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if (prim.LocalId == localID)
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{
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returnPrim = prim;
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break;
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}
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}
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return returnPrim;
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}
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public void SendAllChildPrimsToClient(IClientAPI client)
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{
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this.rootPrimitive.SendFullUpdateForAllChildren(client);
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}
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/// <summary>
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///
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/// </summary>
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public override void BackUp()
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="offset"></param>
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/// <param name="pos"></param>
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/// <param name="remoteClient"></param>
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public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
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{
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this.rootPrimitive.Pos = pos;
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this.rootPrimitive.SendTerseUpdateForAllChildren(remoteClient);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="client"></param>
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public void GetProperites(IClientAPI client)
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{
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ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
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proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
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proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
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proper.ObjectData[0].ItemID = LLUUID.Zero;
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proper.ObjectData[0].CreationDate = (ulong)this.rootPrimitive.CreationDate;
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proper.ObjectData[0].CreatorID = this.rootPrimitive.CreatorID;
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proper.ObjectData[0].FolderID = LLUUID.Zero;
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proper.ObjectData[0].FromTaskID = LLUUID.Zero;
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proper.ObjectData[0].GroupID = LLUUID.Zero;
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proper.ObjectData[0].InventorySerial = 0;
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proper.ObjectData[0].LastOwnerID = this.rootPrimitive.LastOwnerID;
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proper.ObjectData[0].ObjectID = this.rootUUID;
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proper.ObjectData[0].OwnerID = this.rootPrimitive.OwnerID;
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proper.ObjectData[0].TouchName = enc.GetBytes(this.rootPrimitive.TouchName + "\0");
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proper.ObjectData[0].TextureID = new byte[0];
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proper.ObjectData[0].SitName = enc.GetBytes(this.rootPrimitive.SitName + "\0");
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proper.ObjectData[0].Name = enc.GetBytes(this.rootPrimitive.Name + "\0");
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proper.ObjectData[0].Description = enc.GetBytes(this.rootPrimitive.Description + "\0");
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proper.ObjectData[0].OwnerMask = this.rootPrimitive.OwnerMask;
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proper.ObjectData[0].NextOwnerMask = this.rootPrimitive.NextOwnerMask;
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proper.ObjectData[0].GroupMask = this.rootPrimitive.GroupMask;
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proper.ObjectData[0].EveryoneMask = this.rootPrimitive.EveryoneMask;
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proper.ObjectData[0].BaseMask = this.rootPrimitive.BaseMask;
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client.OutPacket(proper);
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}
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}
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}
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