OpenSimMirror/OpenSim/Region/Environment/Scenes/SceneObject.cs

311 lines
10 KiB
C#

/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Physics.Manager;
namespace OpenSim.Region.Environment.Scenes
{
public class SceneObject : EntityBase
{
private Encoding enc = Encoding.ASCII;
private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>(); //list of all primitive id's that are part of this group
public Primitive rootPrimitive;
private new Scene m_world;
protected ulong m_regionHandle;
private bool physicsEnabled = false;
private PhysicsScene m_PhysScene;
private PhysicsActor m_PhysActor;
private EventManager m_eventManager;
public bool isSelected = false;
public LLUUID rootUUID
{
get
{
this.m_uuid = this.rootPrimitive.m_uuid;
return this.m_uuid;
}
}
public uint rootLocalID
{
get
{
this.m_localId = this.rootPrimitive.LocalId;
return this.LocalId;
}
}
public int primCount
{
get
{
return this.ChildPrimitives.Count;
}
}
public Dictionary<LLUUID, Primitive> Children
{
get
{
return this.ChildPrimitives;
}
}
/// <summary>
///
/// </summary>
public SceneObject(Scene world, EventManager eventManager, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
{
m_regionHandle = world.RegionInfo.RegionHandle;
m_world = world;
m_eventManager = eventManager;
this.Pos = pos;
this.CreateRootFromShape(ownerID, localID, shape, pos);
registerEvents();
}
/// <summary>
///
/// </summary>
/// <remarks>Need a null constructor for duplication</remarks>
public SceneObject()
{
}
public void registerEvents()
{
m_eventManager.OnBackup += new EventManager.OnBackupDelegate(ProcessBackup);
m_eventManager.OnParcelPrimCountUpdate += new EventManager.OnParcelPrimCountUpdateDelegate(ProcessParcelPrimCountUpdate);
}
public void unregisterEvents()
{
m_eventManager.OnBackup -= new EventManager.OnBackupDelegate(ProcessBackup);
m_eventManager.OnParcelPrimCountUpdate -= new EventManager.OnParcelPrimCountUpdateDelegate(ProcessParcelPrimCountUpdate);
}
/// <summary>
/// Processes backup
/// </summary>
/// <param name="datastore"></param>
public void ProcessBackup(OpenSim.Region.Interfaces.IRegionDataStore datastore)
{
datastore.StoreObject(this);
}
/// <summary>
/// Sends my primitive info to the land manager for it to keep tally of all of the prims!
/// </summary>
private void ProcessParcelPrimCountUpdate()
{
m_eventManager.TriggerParcelPrimCountAdd(this);
}
/// <summary>
///
/// </summary>
/// <param name="addPacket"></param>
/// <param name="agentID"></param>
/// <param name="localID"></param>
public void CreateRootFromShape(LLUUID agentID, uint localID, PrimitiveBaseShape shape, LLVector3 pos)
{
this.rootPrimitive = new Primitive(this.m_regionHandle, this.m_world, agentID, localID, true, this, this, shape, pos);
this.m_children.Add(rootPrimitive);
this.ChildPrimitives.Add(this.rootUUID, this.rootPrimitive);
}
/// <summary>
///
/// </summary>
/// <param name="data"></param>
public void CreateFromBytes(byte[] data)
{
}
/// <summary>
/// Makes a copy of this SceneObject (and child primitives)
/// </summary>
/// <returns>A complete copy of the object</returns>
public new SceneObject Copy()
{
SceneObject dupe = new SceneObject();
dupe.m_world = this.m_world;
dupe.m_eventManager = this.m_eventManager;
dupe.m_regionHandle = this.m_regionHandle;
Primitive newRoot = this.rootPrimitive.Copy(dupe, dupe);
dupe.rootPrimitive = newRoot;
dupe.m_children.Add(dupe.rootPrimitive);
dupe.rootPrimitive.Pos = this.Pos;
dupe.Rotation = this.Rotation;
dupe.LocalId = m_world.PrimIDAllocate();
dupe.registerEvents();
return dupe;
}
/// <summary>
///
/// </summary>
public void DeleteAllChildren()
{
this.m_children.Clear();
this.ChildPrimitives.Clear();
this.rootPrimitive = null;
unregisterEvents();
}
/// <summary>
///
/// </summary>
/// <param name="primObject"></param>
public void AddNewChildPrims(SceneObject primObject)
{
this.rootPrimitive.AddNewChildren(primObject);
}
public void AddChildToList(Primitive prim)
{
if (!this.ChildPrimitives.ContainsKey(prim.m_uuid))
{
this.ChildPrimitives.Add(prim.m_uuid, prim);
}
}
/// <summary>
///
/// </summary>
/// <param name="primID"></param>
/// <returns></returns>
public Primitive HasChildPrim(LLUUID primID)
{
if (this.ChildPrimitives.ContainsKey(primID))
{
return this.ChildPrimitives[primID];
}
return null;
}
/// <summary>
///
/// </summary>
/// <param name="localID"></param>
/// <returns></returns>
public Primitive HasChildPrim(uint localID)
{
Primitive returnPrim = null;
foreach (Primitive prim in this.ChildPrimitives.Values)
{
if (prim.LocalId == localID)
{
returnPrim = prim;
break;
}
}
return returnPrim;
}
public void SendAllChildPrimsToClient(IClientAPI client)
{
this.rootPrimitive.SendFullUpdateForAllChildren(client);
}
/// <summary>
///
/// </summary>
public override void BackUp()
{
}
/// <summary>
///
/// </summary>
/// <param name="offset"></param>
/// <param name="pos"></param>
/// <param name="remoteClient"></param>
public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
{
this.rootPrimitive.Pos = pos;
this.rootPrimitive.SendTerseUpdateForAllChildren(remoteClient);
}
/// <summary>
///
/// </summary>
/// <param name="client"></param>
public void GetProperites(IClientAPI client)
{
ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
proper.ObjectData[0].ItemID = LLUUID.Zero;
proper.ObjectData[0].CreationDate = (ulong)this.rootPrimitive.CreationDate;
proper.ObjectData[0].CreatorID = this.rootPrimitive.CreatorID;
proper.ObjectData[0].FolderID = LLUUID.Zero;
proper.ObjectData[0].FromTaskID = LLUUID.Zero;
proper.ObjectData[0].GroupID = LLUUID.Zero;
proper.ObjectData[0].InventorySerial = 0;
proper.ObjectData[0].LastOwnerID = this.rootPrimitive.LastOwnerID;
proper.ObjectData[0].ObjectID = this.rootUUID;
proper.ObjectData[0].OwnerID = this.rootPrimitive.OwnerID;
proper.ObjectData[0].TouchName = enc.GetBytes(this.rootPrimitive.TouchName + "\0");
proper.ObjectData[0].TextureID = new byte[0];
proper.ObjectData[0].SitName = enc.GetBytes(this.rootPrimitive.SitName + "\0");
proper.ObjectData[0].Name = enc.GetBytes(this.rootPrimitive.Name + "\0");
proper.ObjectData[0].Description = enc.GetBytes(this.rootPrimitive.Description + "\0");
proper.ObjectData[0].OwnerMask = this.rootPrimitive.OwnerMask;
proper.ObjectData[0].NextOwnerMask = this.rootPrimitive.NextOwnerMask;
proper.ObjectData[0].GroupMask = this.rootPrimitive.GroupMask;
proper.ObjectData[0].EveryoneMask = this.rootPrimitive.EveryoneMask;
proper.ObjectData[0].BaseMask = this.rootPrimitive.BaseMask;
client.OutPacket(proper);
}
}
}