245 lines
11 KiB
C#
245 lines
11 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.IO;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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using Nini.Config;
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namespace OpenSim.Framework.Communications.Cache
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{
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/// <summary>
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/// Basically a hack to give us a Inventory library while we don't have a inventory server
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/// once the server is fully implemented then should read the data from that
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/// </summary>
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public class LibraryRootFolder : Cache.InventoryFolderImpl
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{
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private LLUUID libOwner = new LLUUID("11111111-1111-0000-0000-000100bba000");
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private Cache.InventoryFolderImpl m_textureFolder;
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public LibraryRootFolder()
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{
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this.agentID = libOwner;
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this.folderID = new LLUUID("00000112-000f-0000-0000-000100bba000");
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this.name = "OpenSim Library";
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this.parentID = LLUUID.Zero;
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this.type = (short)-1;
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this.version = (ushort)1;
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Cache.InventoryFolderImpl folderInfo = new InventoryFolderImpl();
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folderInfo.agentID = libOwner;
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folderInfo.folderID = new LLUUID("00000112-000f-0000-0000-000100bba001");
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folderInfo.name = "Texture Library";
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folderInfo.parentID = this.folderID;
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folderInfo.type = -1;
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folderInfo.version = 1;
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this.SubFolders.Add(folderInfo.folderID, folderInfo);
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this.m_textureFolder = folderInfo;
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this.CreateLibraryItems();
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string filePath = Path.Combine(Util.configDir(), "OpenSimLibrary.xml");
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if (File.Exists(filePath))
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{
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XmlConfigSource source = new XmlConfigSource(filePath);
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this.ReadItemsFromFile(source);
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}
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}
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private void CreateLibraryItems()
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{
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InventoryItemBase item = new InventoryItemBase();
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item.avatarID = libOwner;
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item.creatorsID = libOwner;
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item.inventoryID = LLUUID.Random();
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item.assetID = new LLUUID("00000000-0000-0000-9999-000000000002");
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item.inventoryDescription = "Plywood texture";
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item.inventoryName = "Plywood";
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item.assetType = 0;
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item.parentFolderID = m_textureFolder.folderID;
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item.inventoryBasePermissions = 0x7FFFFFFF;
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item.inventoryEveryOnePermissions = 0x7FFFFFFF;
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item.inventoryCurrentPermissions = 0x7FFFFFFF;
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item.inventoryNextPermissions = 0x7FFFFFFF;
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this.m_textureFolder.Items.Add(item.inventoryID, item);
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item = new InventoryItemBase();
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item.avatarID = libOwner;
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item.creatorsID = libOwner;
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item.inventoryID = LLUUID.Random();
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item.assetID = new LLUUID("00000000-0000-0000-9999-000000000003");
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item.inventoryDescription = "Rocks texture";
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item.inventoryName = "Rocks";
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item.assetType = 0;
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item.parentFolderID = m_textureFolder.folderID;
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item.inventoryBasePermissions = 0x7FFFFFFF;
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item.inventoryEveryOnePermissions = 0x7FFFFFFF;
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item.inventoryCurrentPermissions = 0x7FFFFFFF;
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item.inventoryNextPermissions = 0x7FFFFFFF;
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this.m_textureFolder.Items.Add(item.inventoryID, item);
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item = new InventoryItemBase();
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item.avatarID = libOwner;
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item.creatorsID = libOwner;
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item.inventoryID = LLUUID.Random();
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item.assetID = new LLUUID("00000000-0000-0000-9999-000000000001");
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item.inventoryDescription = "Bricks texture";
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item.inventoryName = "Bricks";
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item.assetType = 0;
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item.parentFolderID = m_textureFolder.folderID;
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item.inventoryBasePermissions = 0x7FFFFFFF;
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item.inventoryEveryOnePermissions = 0x7FFFFFFF;
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item.inventoryCurrentPermissions = 0x7FFFFFFF;
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item.inventoryNextPermissions = 0x7FFFFFFF;
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this.m_textureFolder.Items.Add(item.inventoryID, item);
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item = new InventoryItemBase();
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item.avatarID = libOwner;
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item.creatorsID = libOwner;
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item.inventoryID = LLUUID.Random();
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item.assetID = new LLUUID("00000000-0000-0000-9999-000000000004");
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item.inventoryDescription = "Granite texture";
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item.inventoryName = "Granite";
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item.assetType = 0;
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item.parentFolderID = m_textureFolder.folderID;
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item.inventoryBasePermissions = 0x7FFFFFFF;
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item.inventoryEveryOnePermissions = 0x7FFFFFFF;
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item.inventoryCurrentPermissions = 0x7FFFFFFF;
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item.inventoryNextPermissions = 0x7FFFFFFF;
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this.m_textureFolder.Items.Add(item.inventoryID, item);
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item = new InventoryItemBase();
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item.avatarID = libOwner;
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item.creatorsID = libOwner;
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item.inventoryID = LLUUID.Random();
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item.assetID = new LLUUID("00000000-0000-0000-9999-000000000005");
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item.inventoryDescription = "Hardwood texture";
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item.inventoryName = "Hardwood";
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item.assetType = 0;
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item.parentFolderID = m_textureFolder.folderID;
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item.inventoryBasePermissions = 0x7FFFFFFF;
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item.inventoryEveryOnePermissions = 0x7FFFFFFF;
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item.inventoryCurrentPermissions = 0x7FFFFFFF;
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item.inventoryNextPermissions = 0x7FFFFFFF;
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this.m_textureFolder.Items.Add(item.inventoryID, item);
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item = new InventoryItemBase();
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item.avatarID = libOwner;
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item.creatorsID = libOwner;
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item.inventoryID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9");
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item.assetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
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item.inventoryDescription = "Default Shape";
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item.inventoryName = "Default Shape";
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item.assetType = 13;
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item.invType = 18;
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item.parentFolderID = this.folderID;
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item.inventoryCurrentPermissions = 0;
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item.inventoryNextPermissions = 0;
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this.Items.Add(item.inventoryID, item);
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item = new InventoryItemBase();
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item.avatarID = libOwner;
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item.creatorsID = libOwner;
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item.inventoryID = new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9");
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item.assetID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
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item.inventoryDescription = "Default Skin";
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item.inventoryName = "Default Skin";
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item.assetType = 13;
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item.invType = 18;
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item.parentFolderID = this.folderID;
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item.inventoryCurrentPermissions = 0;
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item.inventoryNextPermissions = 0;
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this.Items.Add(item.inventoryID, item);
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item = new InventoryItemBase();
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item.avatarID = libOwner;
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item.creatorsID = libOwner;
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item.inventoryID = new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000");
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item.assetID = new LLUUID("00000000-38f9-1111-024e-222222111110");
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item.inventoryDescription = "Default Shirt";
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item.inventoryName = "Default Shirt";
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item.assetType = 5;
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item.invType = 18;
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item.parentFolderID = this.folderID;
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item.inventoryCurrentPermissions = 0;
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item.inventoryNextPermissions = 0;
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this.Items.Add(item.inventoryID, item);
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item = new InventoryItemBase();
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item.avatarID = libOwner;
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item.creatorsID = libOwner;
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item.inventoryID = new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111");
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item.assetID = new LLUUID("00000000-38f9-1111-024e-222222111120");
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item.inventoryDescription = "Default Pants";
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item.inventoryName = "Default Pants";
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item.assetType = 5;
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item.invType = 18;
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item.parentFolderID = this.folderID;
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item.inventoryCurrentPermissions = 0;
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item.inventoryNextPermissions = 0;
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this.Items.Add(item.inventoryID, item);
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}
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private void ReadItemsFromFile(IConfigSource source)
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{
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for (int i = 0; i < source.Configs.Count; i++)
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{
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InventoryItemBase item = new InventoryItemBase();
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item.avatarID = libOwner;
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item.creatorsID = libOwner;
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item.inventoryID = new LLUUID(source.Configs[i].GetString("inventoryID", LLUUID.Random().ToStringHyphenated()));
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item.assetID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()));
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item.inventoryDescription = source.Configs[i].GetString("description", "");
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item.inventoryName = source.Configs[i].GetString("name", "");
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item.assetType = source.Configs[i].GetInt("assetType", 0);
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item.invType = source.Configs[i].GetInt("inventoryType", 0);
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item.inventoryCurrentPermissions = (uint)source.Configs[i].GetLong("currentPermissions", 0x7FFFFFFF);
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item.inventoryNextPermissions = (uint)source.Configs[i].GetLong("nextPermissions", 0x7FFFFFFF);
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item.inventoryEveryOnePermissions = (uint)source.Configs[i].GetLong("everyonePermissions", 0x7FFFFFFF);
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item.inventoryBasePermissions = (uint)source.Configs[i].GetLong("basePermissions", 0x7FFFFFFF);
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if (item.assetType == 0)
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{
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item.parentFolderID = this.m_textureFolder.folderID;
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this.m_textureFolder.Items.Add(item.inventoryID, item);
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}
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else
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{
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item.parentFolderID = this.folderID;
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this.Items.Add(item.inventoryID, item);
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}
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}
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}
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}
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} |