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MW 085c184c5c Fixed it so that a Avatar update shouldn't be sent every frame and none should be sent when not moving.
Fixed the problem with sometimes Avatar Animations being updated every frame.
New Asset uploads should now appear in the inventory all the time.
Moved Animation names/ LLUUIDs to their own class (AvatarAnimations)
2007-03-23 16:05:32 +00:00
OGS brought zircon branch into trunk 2007-03-22 10:11:15 +00:00
OpenSim.Config/SimConfigDb4o * whoops - missing project... 2007-03-23 15:25:06 +00:00
OpenSim.Framework * whoops - missing project... 2007-03-23 15:25:06 +00:00
OpenSim.Framework.Console * whoops - missing project... 2007-03-23 15:25:06 +00:00
OpenSim.GridInterfaces * whoops - missing project... 2007-03-23 15:25:06 +00:00
OpenSim.Physics * whoops - missing project... 2007-03-23 15:25:06 +00:00
OpenSim.RegionServer Fixed it so that a Avatar update shouldn't be sent every frame and none should be sent when not moving. 2007-03-23 16:05:32 +00:00
OpenSim.Storage/LocalStorageDb4o * whoops - missing project... 2007-03-23 15:25:06 +00:00
Prebuild * Hopefully got vs2005 target to gen refs correctly 2007-03-23 13:57:34 +00:00
bin Moved Assets to assets as a temporary fix for not being able to start in sandbox mode on Linux 2007-03-22 11:02:28 +00:00
OpenSim.build * Fixed so name of exe is OpenSim.exe 2007-03-22 10:56:45 +00:00
OpenSim.sln * whoops - missing project... 2007-03-23 15:25:06 +00:00
README.txt brought zircon branch into trunk 2007-03-22 10:11:15 +00:00
prebuild.xml * Hopefully got vs2005 target to gen refs correctly 2007-03-23 13:57:34 +00:00

README.txt

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Build Instructions

=== Microsoft Visual Studio 2005 Sandbox Build ===

* Check out the trunk code

* Build the /OpenSim.sln solution

* open cmd window, go to /bin and launch 
OpenSim.exe -sandbox -loginserver

* open another cmd window, locate the secondlife executable
(In something like C:\Program Files\SecondLife )

* run the viewer with
secondlife.exe -loginuri http://localhost:8080/

* Have fun with your own sandbox!

== Linux/mono sandbox build ==

* check out the trunk code

* ensure you have nant (http://nant.sf.net) installed

* cd to the trunk root directory and type "nant"

* cd to bin/ and run "mono OpenSim.exe -sandbox -loginserver"

=== Prebuild ===

We use Prebuild to generate vs2005 solutions and nant build scripts.

The Prebuild master project is /prebuild.xml

To build it with vs2005 :

* build the solution /Prebuild/Prebuild.sln

To build it with nant :

* cd to /Prebuild/
* type 'nant'

After you've built it, move it from /Prebuild/src/bin to /bin/ directory,

after that you just modify the prebuild.xml and then execute

bin/Prebuild.exe /target {target}

where target is either 
vs2005 - to generate new vs2005 solutions and projects
nant - to generate new nant build scripts