OpenSimMirror/OpenSim/Region/Environment/Scenes
Sean Dague 2884112227 move Sun into a Region Module, pass 1. Currently this works fine with
a fixed 30 minute day and the sun going East -> West again.  It gets rid of
super noon as well.  It's a bit debug heavy right now, which I'll clean up
tomorrow.  I also plan to make time progression configurable in OpenSim.ini,
but that will be tomorrow.
2007-11-07 22:22:32 +00:00
..
Scripting * Optimized usings 2007-10-30 09:05:31 +00:00
EntityBase.cs Tevarus' patch for object flags & implemented Phantom edits 2007-10-30 23:38:56 +00:00
IScenePresenceBody.cs * Optimized usings 2007-10-30 09:05:31 +00:00
InnerScene.cs refactored some duplicate SceneObjectGroup searching code in Scene 2007-11-07 02:42:18 +00:00
Scene.Inventory.cs refactored some duplicate SceneObjectGroup searching code in Scene 2007-11-07 02:42:18 +00:00
Scene.PacketHandlers.cs First part of Scene refactoring: 2007-11-03 19:14:22 +00:00
Scene.cs move Sun into a Region Module, pass 1. Currently this works fine with 2007-11-07 22:22:32 +00:00
SceneBase.cs Some more refactoring 2007-11-04 22:22:53 +00:00
SceneCommunicationService.cs Started to cleanup/close down childagent connections when a user teleports. As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages). 2007-11-05 13:58:44 +00:00
SceneEvents.cs * Optimized usings 2007-10-30 09:05:31 +00:00
SceneManager.cs * Optimized usings 2007-10-30 09:05:31 +00:00
SceneObjectGroup.cs Modifications for prim movement. For now only in Mod. BulletX, but i think it can be easy to add to ODE. Enjoy kick the prims and be careful with the falling ones ;D 2007-11-03 19:33:00 +00:00
SceneObjectPart.cs Thank you, Teravus for: Solution for 'after using physical prim with MonoSqliteDataStore, the sim lags with constantly updating assets.". This mostly affects BulletX. 2007-11-05 04:33:06 +00:00
ScenePresence.Animations.cs fixed filenames in log messages 2007-10-31 07:56:31 +00:00
ScenePresence.cs move Sun into a Region Module, pass 1. Currently this works fine with 2007-11-07 22:22:32 +00:00
SceneXmlLoader.cs Started to cleanup/close down childagent connections when a user teleports. As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages). 2007-11-05 13:58:44 +00:00