OpenSimMirror/OpenSim/Region/OptionalModules
UbitUmarov e3d82ad706 delay terrain sending if land queue is 2 busy 2015-08-22 04:08:30 +01:00
..
Agent delay terrain sending if land queue is 2 busy 2015-08-22 04:08:30 +01:00
Asset Revert "Merge master into teravuswork", it should have been avination, not master. 2012-11-15 10:05:16 -05:00
Avatar varregion: any conversions of use of Constants.RegionSize converted into 2015-03-29 14:25:12 -07:00
Example minor: Quieten down the parts of the WebSocketEcho module logging for now where it tells us it is added/loaded/removed from regions 2013-03-02 01:06:08 +00:00
Framework/Monitoring Make general server stats available on the robust console as well as the simulator console 2013-06-17 22:39:00 +01:00
Materials rather than converting existing materials to assets, just retrieve them and make them available for viewing. Any new materials added to the scene will become assets. 2014-01-20 13:57:14 -08:00
PhysicsParameters Change passed PhysicsParameter value from float to the more general string value 2013-02-07 11:10:14 -08:00
PrimLimitsModule varregion: any conversions of use of Constants.RegionSize converted into 2015-03-29 14:25:12 -07:00
Properties Bump OPenSimulator version and assembly versions up to 0.8.0 Dev 2013-10-04 23:33:47 +01:00
Scripting Merge branch 'mbworkvar2' into ubitvar 2015-08-19 08:48:50 +01:00
ServiceConnectorsIn/Freeswitch Remove any mention of IRegionModule from region names and comments to aid 2012-11-12 19:18:20 +00:00
ViewerSupport Merge branch 'master' into careminster 2013-07-18 10:08:10 +01:00
World delay terrain sending if land queue is 2 busy 2015-08-22 04:08:30 +01:00
README reformatting README (just noticed that that line was a bit on the long 2009-03-19 08:47:05 +00:00

README

= OpenSim.Region.OptionalModules =

The modules in this part of the OpenSim source tree are candidates for
forge. For the time being, until we have reached consensus on

    (a) what should be core or optional
    (b) that we have reached a stable API
    (c) how to maintain optional modules

we will keep these modules in-tree.