OpenSimMirror/bin/assets
Melanie 4ccb15290e Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2014-01-28 20:47:36 +00:00
..
AnimationsAssetSet From: Alan Webb (alan_webb@us.ibm.com) 2008-10-20 18:11:05 +00:00
Avatar/Newruth * Try new ruth avatar settings correction suggested by jenni in http://opensimulator.org/mantis/view.php?id=1769 2008-07-18 11:20:30 +00:00
BodyPartsAssetSet Fix base_hair.dat to actually contain the base hair asset rather than base eyes by mistake. 2011-09-16 21:43:58 +01:00
ClothingAssetSet * elminate now pointless inv type fields from OpenSim library xml 2008-07-02 16:34:24 +00:00
CollisionSoundsAssetSet Changed duplicate Asset ID's to unique ID's in CollisionSoundsAssetSet.xml 2012-10-25 23:30:48 +01:00
GesturesAssetSet From: Alan Webb (alan_webb@us.ibm.com) 2008-10-20 18:23:53 +00:00
LandmarksAssetSet Set svn:eol-style. 2008-01-09 23:28:50 +00:00
MyAssetSet * minor: Stop startup complaining about a missing MyAssetSet.xml all the time by creating a blank file 2008-11-28 21:12:20 +00:00
NotecardsAssetSet * elminate now pointless inv type fields from OpenSim library xml 2008-07-02 16:34:24 +00:00
ObjectsAssetSet Set svn:eol-style. 2008-01-09 23:28:50 +00:00
PhotosAssetSet Set svn:eol-style. 2008-01-09 23:28:50 +00:00
ScriptsAssetSet In library inventory, correct asset id for llSay example script 2014-01-10 20:51:28 +00:00
SoundsAssetSet * elminate now pointless inv type fields from OpenSim library xml 2008-07-02 16:34:24 +00:00
TexturesAssetSet Merge branch 'master' into careminster 2013-06-30 18:27:30 +01:00
AssetSets.xml Add collision sounds to the asset set 2012-06-07 23:35:08 +01:00
README.txt

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory.  You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml.  This file should point towards an XML
file which details the assets in your asset set.  The 
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information 
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.