161 lines
6.7 KiB
C#
161 lines
6.7 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Runtime.Serialization.Formatters.Binary;
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using System.Threading;
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.ScriptEngine.Common;
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using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
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namespace OpenSim.Region.ScriptEngine.LSOEngine
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{
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public class ScriptManager : OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptManager
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{
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public ScriptManager(Common.ScriptEngineBase.ScriptEngine scriptEngine)
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: base(scriptEngine)
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{
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base.m_scriptEngine = scriptEngine;
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}
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// KEEP TRACK OF SCRIPTS <int id, whatever script>
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//internal Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>> Scripts = new Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>>();
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// LOAD SCRIPT
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// UNLOAD SCRIPT
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// PROVIDE SCRIPT WITH ITS INTERFACE TO OpenSim
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public override void _StartScript(uint localID, LLUUID itemID, string Script)
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{
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//IScriptHost root = host.GetRoot();
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Console.WriteLine("ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID);
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// We will initialize and start the script.
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// It will be up to the script itself to hook up the correct events.
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string ScriptSource = String.Empty;
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SceneObjectPart m_host = World.GetSceneObjectPart(localID);
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try
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{
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// Compile (We assume LSL)
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//ScriptSource = LSLCompiler.CompileFromLSLText(Script);
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#if DEBUG
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long before;
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before = GC.GetTotalMemory(true);
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#endif
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IScript CompiledScript;
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CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource);
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#if DEBUG
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Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before);
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#endif
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CompiledScript.Source = ScriptSource;
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// Add it to our script memstruct
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SetScript(localID, itemID, CompiledScript);
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// We need to give (untrusted) assembly a private instance of BuiltIns
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// this private copy will contain Read-Only FullitemID so that it can bring that on to the server whenever needed.
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LSL_BuiltIn_Commands LSLB = new LSL_BuiltIn_Commands(m_scriptEngine, m_host, localID, itemID);
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// Start the script - giving it BuiltIns
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CompiledScript.Start(LSLB);
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// Fire the first start-event
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m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", EventQueueManager.llDetectNull, new object[] { });
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}
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catch (Exception e) // LEGIT - User Script Compilation
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{
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//m_scriptEngine.Log.Error("[ScriptEngine]: Error compiling script: " + e.ToString());
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try
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{
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// DISPLAY ERROR INWORLD
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string text = "Error compiling script:\r\n" + e.Message.ToString();
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if (text.Length > 1500)
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text = text.Substring(0, 1500);
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World.SimChat(Helpers.StringToField(text), ChatTypeEnum.Say, 0, m_host.AbsolutePosition,
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m_host.Name, m_host.UUID);
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}
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catch (Exception e2) // LEGIT - User Scripting
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{
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m_scriptEngine.Log.Error("[ScriptEngine]: Error displaying error in-world: " + e2.ToString());
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m_scriptEngine.Log.Error("[ScriptEngine]: " +
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"Errormessage: Error compiling script:\r\n" + e.Message.ToString());
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}
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}
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}
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public override void _StopScript(uint localID, LLUUID itemID)
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{
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// Stop script
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Console.WriteLine("Stop script localID: " + localID + " LLUID: " + itemID.ToString());
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// Stop long command on script
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m_scriptEngine.m_ASYNCLSLCommandManager.RemoveScript(localID, itemID);
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IScript LSLBC = GetScript(localID, itemID);
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if (LSLBC == null)
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return;
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// TEMP: First serialize it
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//GetSerializedScript(localID, itemID);
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try
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{
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// Get AppDomain
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AppDomain ad = LSLBC.Exec.GetAppDomain();
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// Tell script not to accept new requests
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GetScript(localID, itemID).Exec.StopScript();
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// Remove from internal structure
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RemoveScript(localID, itemID);
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// Tell AppDomain that we have stopped script
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m_scriptEngine.m_AppDomainManager.StopScript(ad);
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}
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catch (Exception e) // LEGIT - Problems caused by User Scripting
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{
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Console.WriteLine("Exception stopping script localID: " + localID + " LLUID: " + itemID.ToString() +
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": " + e.ToString());
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}
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}
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public override void Initialize()
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{
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}
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}
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}
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