OpenSimMirror/OpenSim/Region/CoreModules/Avatar/Lure
Justin Clark-Casey (justincc) 37dd174697 refactor: Split most of EntityTransferModule.Teleport() into its same region and different region teleport components.
DoTeleport() now retrives IEventQueue itself rather than requiring it to be passed in.
2012-05-01 17:52:30 +01:00
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HGLureModule.cs refactor: Split most of EntityTransferModule.Teleport() into its same region and different region teleport components. 2012-05-01 17:52:30 +01:00
LureModule.cs Stop teleports from dropping tall avatars through or embedding them in the floor when lured by short avatars. 2012-04-20 02:50:36 +01:00