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MW 0d5311e49b Added RemovePrim method to the physics plugins interface.
Implemented that method in ODE plugin.
Hooked it up so when deleting/taking prims into your inventory they will be removed from physics engine.
Enabled the other physics hook ups in Scene.cs (and also added registering prims with physics plugin when they are rezzed from Inventory.)
So now to get the avatar to prim collision testing working, just change to use the ODE plugin (in the OpenSim.ini file, physics = OpenDynamicsEngine). Remember though ODE only really works (without problems) when running with a single region.
2007-08-23 17:21:08 +00:00
OpenSim Added RemovePrim method to the physics plugins interface. 2007-08-23 17:21:08 +00:00
Prebuild * Removed magic exclusion of MonoSqlite data store from prebuild 2007-08-12 08:11:28 +00:00
ThirdPartyLicenses And its license file. 2007-08-04 18:26:02 +00:00
bin Correct OpenSim.ini and inventoryStore.db 2007-08-22 19:49:36 +00:00
libraries/ModifiedBulletX changed to native line ending encoding 2007-07-16 15:40:11 +00:00
share remove this sqlite file as the database is actually autogenerated 2007-08-23 14:54:04 +00:00
tools added perl classaudit tool 2007-08-01 19:20:07 +00:00
CONTRIBUTORS.txt * upgraded Tedd to 'developer' 2007-08-08 15:59:49 +00:00
OpenSim.FxCop changed to native line ending encoding 2007-07-16 15:40:11 +00:00
prebuild.xml Moved OpenSim.Region.ScriptEngine.Common.dll from bin\ScriptEngine\ to bin\ folder - hopefully solves compile problem on Linux. 2007-08-18 21:10:40 +00:00
runprebuild.bat changed to native line ending encoding 2007-07-16 15:40:11 +00:00
runprebuild.sh * Patched runprebuild.sh for *nix systems which do not register a mono ABI handler. 2007-07-22 00:41:01 +00:00