OpenSimMirror/OpenSim/Framework/SimStats.cs

97 lines
3.4 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
using OpenMetaverse.Packets;
namespace OpenSim.Framework
{
/// <summary>
/// Enapsulate statistics for a simulator/scene.
///
/// TODO: This looks very much like the OpenMetaverse SimStatsPacket. It should be much more generic stats
/// storage.
/// </summary>
public class SimStats
{
public uint RegionX
{
get { return m_regionX; }
}
private uint m_regionX;
public uint RegionY
{
get { return m_regionY; }
}
private uint m_regionY;
public SimStatsPacket.RegionBlock RegionBlock
{
get { return m_regionBlock; }
}
private SimStatsPacket.RegionBlock m_regionBlock;
public SimStatsPacket.StatBlock[] StatsBlock
{
get { return m_statsBlock; }
}
private SimStatsPacket.StatBlock[] m_statsBlock;
public uint RegionFlags
{
get { return m_regionFlags; }
}
private uint m_regionFlags;
public uint ObjectCapacity
{
get { return m_objectCapacity; }
}
private uint m_objectCapacity;
public UUID RegionUUID
{
get { return regionUUID; }
}
private UUID regionUUID;
public SimStats(
uint regionX, uint regionY, uint regionFlags, uint objectCapacity,
SimStatsPacket.RegionBlock regionBlock, SimStatsPacket.StatBlock[] statsBlock, UUID pRUUID)
{
regionUUID = pRUUID;
m_regionX = regionX;
m_regionY = regionY;
m_regionFlags = regionFlags;
m_objectCapacity = objectCapacity;
m_regionBlock = regionBlock;
m_statsBlock = statsBlock;
}
}
}