OpenSimMirror/OpenSim/Services/Connectors/Simulation/SimulationDataService.cs

141 lines
5.0 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using log4net;
using Mono.Addins;
using Nini.Config;
using System.Reflection;
using OpenSim.Services.Base;
using OpenSim.Services.Interfaces;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Services.Connectors
{
public class SimulationDataService : ServiceBase, ISimulationDataService
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
protected ISimulationDataStore m_database;
public SimulationDataService(IConfigSource config)
: base(config)
{
string dllName = String.Empty;
string connString = String.Empty;
// Try reading the [DatabaseService] section, if it exists
IConfig dbConfig = config.Configs["DatabaseService"];
if (dbConfig != null)
{
dllName = dbConfig.GetString("StorageProvider", String.Empty);
connString = dbConfig.GetString("ConnectionString", String.Empty);
}
// We tried, but this doesn't exist. We can't proceed
if (dllName == String.Empty)
throw new Exception("No StorageProvider configured");
m_database = LoadPlugin<ISimulationDataStore>(dllName, new Object[] { connString });
if (m_database == null)
throw new Exception("Could not find a storage interface in the given module");
}
public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
{
m_database.StoreObject(obj, regionUUID);
}
public void RemoveObject(UUID uuid, UUID regionUUID)
{
m_database.RemoveObject(uuid, regionUUID);
}
public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
{
m_database.StorePrimInventory(primID, items);
}
public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
{
return m_database.LoadObjects(regionUUID);
}
public void StoreTerrain(double[,] terrain, UUID regionID)
{
m_database.StoreTerrain(terrain, regionID);
}
public double[,] LoadTerrain(UUID regionID)
{
return m_database.LoadTerrain(regionID);
}
public void StoreLandObject(ILandObject Parcel)
{
m_database.StoreLandObject(Parcel);
}
public void RemoveLandObject(UUID globalID)
{
m_database.RemoveLandObject(globalID);
}
public List<LandData> LoadLandObjects(UUID regionUUID)
{
return m_database.LoadLandObjects(regionUUID);
}
public void StoreRegionSettings(RegionSettings rs)
{
m_database.StoreRegionSettings(rs);
}
public RegionSettings LoadRegionSettings(UUID regionUUID)
{
return m_database.LoadRegionSettings(regionUUID);
}
public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
{
return m_database.LoadRegionWindlightSettings(regionUUID);
}
public void StoreRegionWindlightSettings(RegionLightShareData wl)
{
m_database.StoreRegionWindlightSettings(wl);
}
}
}