108 lines
3.6 KiB
C#
108 lines
3.6 KiB
C#
/*
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* Copyright (c) 2008 Intel Corporation
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* All rights reserved.
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* -- Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* -- Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* -- Neither the name of the Intel Corporation nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE INTEL OR ITS
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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namespace AssetServer
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{
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public class InventoryBase
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{
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}
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public class InventoryFolder : InventoryBase
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{
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public string Name;
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public UUID Owner;
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public UUID ParentID;
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public UUID ID;
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public short Type;
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public ushort Version;
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[NonSerialized]
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public Dictionary<UUID, InventoryBase> Children = new Dictionary<UUID, InventoryBase>();
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public InventoryFolder()
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{
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}
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public InventoryFolder(string name, UUID ownerID, UUID parentID, short assetType)
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{
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ID = UUID.Random();
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Name = name;
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Owner = ownerID;
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ParentID = parentID;
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Type = assetType;
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Version = 1;
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}
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public override string ToString()
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{
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return String.Format("{0} ({1})", Name, ID);
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}
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}
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public class InventoryItem : InventoryBase
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{
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public UUID ID;
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public int InvType;
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public UUID Folder;
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public UUID Owner;
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public UUID Creator;
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public string Name;
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public string Description;
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public uint NextPermissions;
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public uint CurrentPermissions;
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public uint BasePermissions;
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public uint EveryOnePermissions;
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public uint GroupPermissions;
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public int AssetType;
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public UUID AssetID;
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public UUID GroupID;
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public bool GroupOwned;
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public int SalePrice;
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public byte SaleType;
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public uint Flags;
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public int CreationDate;
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public override string ToString()
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{
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return String.Format("{0} ({1})", Name, ID);
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}
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}
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public class InventoryCollection
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{
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public Dictionary<UUID, InventoryFolder> Folders;
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public Dictionary<UUID, InventoryItem> Items;
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public UUID UserID;
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}
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}
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