OpenSimMirror/OpenSim/Framework/Communications/LoginService.cs

858 lines
38 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text.RegularExpressions;
using System.Threading;
using System.Web;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using log4net;
using Nwc.XmlRpc;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Statistics;
namespace OpenSim.Framework.Communications
{
public abstract class LoginService
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected string m_welcomeMessage = "Welcome to OpenSim";
protected int m_minLoginLevel = 0;
protected UserManagerBase m_userManager = null;
protected Mutex m_loginMutex = new Mutex(false);
/// <summary>
/// Used during login to send the skeleton of the OpenSim Library to the client.
/// </summary>
protected LibraryRootFolder m_libraryRootFolder;
/// <summary>
/// Constructor
/// </summary>
/// <param name="userManager"></param>
/// <param name="libraryRootFolder"></param>
/// <param name="welcomeMess"></param>
public LoginService(UserManagerBase userManager, LibraryRootFolder libraryRootFolder,
string welcomeMess)
{
m_userManager = userManager;
m_libraryRootFolder = libraryRootFolder;
if (welcomeMess != String.Empty)
{
m_welcomeMessage = welcomeMess;
}
}
/// <summary>
/// Customises the login response and fills in missing values. This method also tells the login region to
/// expect a client connection.
/// </summary>
/// <param name="response">The existing response</param>
/// <param name="theUser">The user profile</param>
/// <returns>true on success, false if the region was not successfully told to expect a user connection</returns>
public abstract bool CustomiseResponse(LoginResponse response, UserProfileData theUser, string startLocationRequest);
/// <summary>
/// If the user is already logged in, try to notify the region that the user they've got is dead.
/// </summary>
/// <param name="theUser"></param>
public virtual void LogOffUser(UserProfileData theUser, string message)
{
}
/// <summary>
/// Get the initial login inventory skeleton (in other words, the folder structure) for the given user.
/// </summary>
/// <param name="userID"></param>
/// <returns></returns>
/// <exception cref='System.Exception'>This will be thrown if there is a problem with the inventory service</exception>
protected abstract InventoryData GetInventorySkeleton(UUID userID);
/// <summary>
/// Called when we receive the client's initial XMLRPC login_to_simulator request message
/// </summary>
/// <param name="request">The XMLRPC request</param>
/// <returns>The response to send</returns>
public virtual XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request)
{
// Temporary fix
m_loginMutex.WaitOne();
try
{
//CFK: CustomizeResponse contains sufficient strings to alleviate the need for this.
//CKF: m_log.Info("[LOGIN]: Attempting login now...");
XmlRpcResponse response = new XmlRpcResponse();
Hashtable requestData = (Hashtable) request.Params[0];
bool GoodXML = (requestData.Contains("first") && requestData.Contains("last") &&
(requestData.Contains("passwd") || requestData.Contains("web_login_key")));
string startLocationRequest = "last";
UserProfileData userProfile;
LoginResponse logResponse = new LoginResponse();
string firstname;
string lastname;
if (GoodXML)
{
if (requestData.Contains("start"))
{
startLocationRequest = (string)requestData["start"];
}
firstname = (string)requestData["first"];
lastname = (string) requestData["last"];
m_log.InfoFormat(
"[LOGIN BEGIN]: XMLRPC Received login request message from user '{0}' '{1}'",
firstname, lastname);
string clientVersion = "Unknown";
if (requestData.Contains("version"))
{
clientVersion = (string)requestData["version"];
}
m_log.DebugFormat(
"[LOGIN]: XMLRPC Client is {0}, start location is {1}", clientVersion, startLocationRequest);
if (!TryAuthenticateXmlRpcLogin(request, firstname, lastname, out userProfile))
{
return logResponse.CreateLoginFailedResponse();
}
}
else
{
m_log.Info(
"[LOGIN END]: XMLRPC login_to_simulator login message did not contain all the required data");
return logResponse.CreateGridErrorResponse();
}
if (userProfile.GodLevel < m_minLoginLevel)
{
return logResponse.CreateLoginBlockedResponse();
}
else
{
// If we already have a session...
if (userProfile.CurrentAgent != null && userProfile.CurrentAgent.AgentOnline)
{
//TODO: The following statements can cause trouble:
// If agentOnline could not turn from true back to false normally
// because of some problem, for instance, the crashment of server or client,
// the user cannot log in any longer.
userProfile.CurrentAgent.AgentOnline = false;
m_userManager.CommitAgent(ref userProfile);
// try to tell the region that their user is dead.
LogOffUser(userProfile, " XMLRPC You were logged off because you logged in from another location");
// Reject the login
m_log.InfoFormat(
"[LOGIN END]: XMLRPC Notifying user {0} {1} that they are already logged in",
firstname, lastname);
return logResponse.CreateAlreadyLoggedInResponse();
}
// Otherwise...
// Create a new agent session
m_userManager.ResetAttachments(userProfile.ID);
CreateAgent(userProfile, request);
try
{
UUID agentID = userProfile.ID;
InventoryData inventData;
try
{
inventData = GetInventorySkeleton(agentID);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[LOGIN END]: Error retrieving inventory skeleton of agent {0} - {1}",
agentID, e);
return logResponse.CreateLoginInventoryFailedResponse();
}
ArrayList AgentInventoryArray = inventData.InventoryArray;
Hashtable InventoryRootHash = new Hashtable();
InventoryRootHash["folder_id"] = inventData.RootFolderID.ToString();
ArrayList InventoryRoot = new ArrayList();
InventoryRoot.Add(InventoryRootHash);
userProfile.RootInventoryFolderID = inventData.RootFolderID;
// Inventory Library Section
Hashtable InventoryLibRootHash = new Hashtable();
InventoryLibRootHash["folder_id"] = "00000112-000f-0000-0000-000100bba000";
ArrayList InventoryLibRoot = new ArrayList();
InventoryLibRoot.Add(InventoryLibRootHash);
logResponse.InventoryLibRoot = InventoryLibRoot;
logResponse.InventoryLibraryOwner = GetLibraryOwner();
logResponse.InventoryRoot = InventoryRoot;
logResponse.InventorySkeleton = AgentInventoryArray;
logResponse.InventoryLibrary = GetInventoryLibrary();
logResponse.CircuitCode = Util.RandomClass.Next();
logResponse.Lastname = userProfile.SurName;
logResponse.Firstname = userProfile.FirstName;
logResponse.AgentID = agentID;
logResponse.SessionID = userProfile.CurrentAgent.SessionID;
logResponse.SecureSessionID = userProfile.CurrentAgent.SecureSessionID;
logResponse.Message = GetMessage();
logResponse.BuddList = ConvertFriendListItem(m_userManager.GetUserFriendList(agentID));
logResponse.StartLocation = startLocationRequest;
if (CustomiseResponse(logResponse, userProfile, startLocationRequest))
{
userProfile.LastLogin = userProfile.CurrentAgent.LoginTime;
CommitAgent(ref userProfile);
// If we reach this point, then the login has successfully logged onto the grid
if (StatsManager.UserStats != null)
StatsManager.UserStats.AddSuccessfulLogin();
m_log.DebugFormat(
"[LOGIN END]: XMLRPC Authentication of user {0} {1} successful. Sending response to client.",
firstname, lastname);
return logResponse.ToXmlRpcResponse();
}
else
{
m_log.ErrorFormat("[LOGIN END]: XMLRPC informing user {0} {1} that login failed due to an unavailable region", firstname, lastname);
return logResponse.CreateDeadRegionResponse();
}
}
catch (Exception e)
{
m_log.Error("[LOGIN END]: XMLRPC Login failed, " + e);
m_log.Error(e.StackTrace);
}
}
m_log.Info("[LOGIN END]: XMLRPC Login failed. Sending back blank XMLRPC response");
return response;
}
finally
{
m_loginMutex.ReleaseMutex();
}
}
protected virtual bool TryAuthenticateXmlRpcLogin(XmlRpcRequest request, string firstname, string lastname, out UserProfileData userProfile)
{
Hashtable requestData = (Hashtable)request.Params[0];
bool GoodLogin = false;
userProfile = GetTheUser(firstname, lastname);
if (userProfile == null)
{
m_log.Info("[LOGIN END]: XMLRPC Could not find a profile for " + firstname + " " + lastname);
}
else
{
if (requestData.Contains("passwd"))
{
string passwd = (string) requestData["passwd"];
GoodLogin = AuthenticateUser(userProfile, passwd);
}
else if (requestData.Contains("web_login_key"))
{
try
{
UUID webloginkey = new UUID((string) requestData["web_login_key"]);
GoodLogin = AuthenticateUser(userProfile, webloginkey);
}
catch (Exception e)
{
m_log.InfoFormat(
"[LOGIN END]: XMLRPC Bad web_login_key: {0} for user {1} {2}, exception {3}",
requestData["web_login_key"], firstname, lastname, e);
}
}
}
return GoodLogin;
}
protected virtual bool TryAuthenticateLLSDLogin( string firstname, string lastname, string passwd, out UserProfileData userProfile)
{
bool GoodLogin = false;
userProfile = GetTheUser(firstname, lastname);
if (userProfile == null)
{
m_log.Info("[LOGIN]: LLSD Could not find a profile for " + firstname + " " + lastname);
return false;
}
GoodLogin = AuthenticateUser(userProfile, passwd);
return GoodLogin;
}
/// <summary>
/// Called when we receive the client's initial LLSD login_to_simulator request message
/// </summary>
/// <param name="request">The LLSD request</param>
/// <returns>The response to send</returns>
public OSD LLSDLoginMethod(OSD request)
{
// Temporary fix
m_loginMutex.WaitOne();
try
{
// bool GoodLogin = false;
string startLocationRequest = "last";
UserProfileData userProfile = null;
LoginResponse logResponse = new LoginResponse();
if (request.Type == OSDType.Map)
{
OSDMap map = (OSDMap)request;
if (map.ContainsKey("first") && map.ContainsKey("last") && map.ContainsKey("passwd"))
{
string firstname = map["first"].AsString();
string lastname = map["last"].AsString();
string passwd = map["passwd"].AsString();
if (map.ContainsKey("start"))
{
m_log.Info("[LOGIN]: LLSD StartLocation Requested: " + map["start"].AsString());
startLocationRequest = map["start"].AsString();
}
m_log.Info("[LOGIN]: LLSD Login Requested for: '" + firstname+"' '"+lastname+"' / "+passwd);
if (!TryAuthenticateLLSDLogin( firstname, lastname, passwd, out userProfile))
{
return logResponse.CreateLoginFailedResponseLLSD();
}
}
else
return logResponse.CreateLoginFailedResponseLLSD();
}
else
return logResponse.CreateLoginFailedResponseLLSD();
if (userProfile.GodLevel < m_minLoginLevel)
{
return logResponse.CreateLoginBlockedResponseLLSD();
}
else
{
// If we already have a session...
if (userProfile.CurrentAgent != null && userProfile.CurrentAgent.AgentOnline)
{
userProfile.CurrentAgent.AgentOnline = false;
m_userManager.CommitAgent(ref userProfile);
// try to tell the region that their user is dead.
LogOffUser(userProfile, " LLSD You were logged off because you logged in from another location");
// Reject the login
m_log.InfoFormat(
"[LOGIN END]: LLSD Notifying user {0} {1} that they are already logged in",
userProfile.FirstName, userProfile.SurName);
userProfile.CurrentAgent = null;
return logResponse.CreateAlreadyLoggedInResponseLLSD();
}
// Otherwise...
// Create a new agent session
m_userManager.ResetAttachments(userProfile.ID);
CreateAgent(userProfile, request);
try
{
UUID agentID = userProfile.ID;
//InventoryData inventData = GetInventorySkeleton(agentID);
InventoryData inventData = null;
try
{
inventData = GetInventorySkeleton(agentID);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[LOGIN END]: LLSD Error retrieving inventory skeleton of agent {0}, {1} - {2}",
agentID, e.GetType(), e.Message);
return logResponse.CreateLoginFailedResponseLLSD();// .CreateLoginInventoryFailedResponseLLSD ();
}
ArrayList AgentInventoryArray = inventData.InventoryArray;
Hashtable InventoryRootHash = new Hashtable();
InventoryRootHash["folder_id"] = inventData.RootFolderID.ToString();
ArrayList InventoryRoot = new ArrayList();
InventoryRoot.Add(InventoryRootHash);
userProfile.RootInventoryFolderID = inventData.RootFolderID;
// Inventory Library Section
Hashtable InventoryLibRootHash = new Hashtable();
InventoryLibRootHash["folder_id"] = "00000112-000f-0000-0000-000100bba000";
ArrayList InventoryLibRoot = new ArrayList();
InventoryLibRoot.Add(InventoryLibRootHash);
logResponse.InventoryLibRoot = InventoryLibRoot;
logResponse.InventoryLibraryOwner = GetLibraryOwner();
logResponse.InventoryRoot = InventoryRoot;
logResponse.InventorySkeleton = AgentInventoryArray;
logResponse.InventoryLibrary = GetInventoryLibrary();
logResponse.CircuitCode = (Int32)Util.RandomClass.Next();
logResponse.Lastname = userProfile.SurName;
logResponse.Firstname = userProfile.FirstName;
logResponse.AgentID = agentID;
logResponse.SessionID = userProfile.CurrentAgent.SessionID;
logResponse.SecureSessionID = userProfile.CurrentAgent.SecureSessionID;
logResponse.Message = GetMessage();
logResponse.BuddList = ConvertFriendListItem(m_userManager.GetUserFriendList(agentID));
logResponse.StartLocation = startLocationRequest;
try
{
CustomiseResponse(logResponse, userProfile, startLocationRequest);
}
catch (Exception ex)
{
m_log.Info("[LOGIN]: LLSD " + ex.ToString());
return logResponse.CreateDeadRegionResponseLLSD();
}
userProfile.LastLogin = userProfile.CurrentAgent.LoginTime;
CommitAgent(ref userProfile);
// If we reach this point, then the login has successfully logged onto the grid
if (StatsManager.UserStats != null)
StatsManager.UserStats.AddSuccessfulLogin();
m_log.DebugFormat(
"[LOGIN END]: LLSD Authentication of user {0} {1} successful. Sending response to client.",
userProfile.FirstName, userProfile.SurName);
return logResponse.ToLLSDResponse();
}
catch (Exception ex)
{
m_log.Info("[LOGIN]: LLSD " + ex.ToString());
return logResponse.CreateFailedResponseLLSD();
}
}
}
finally
{
m_loginMutex.ReleaseMutex();
}
}
public Hashtable ProcessHTMLLogin(Hashtable keysvals)
{
// Matches all unspecified characters
// Currently specified,; lowercase letters, upper case letters, numbers, underline
// period, space, parens, and dash.
Regex wfcut = new Regex("[^a-zA-Z0-9_\\.\\$ \\(\\)\\-]");
Hashtable returnactions = new Hashtable();
int statuscode = 200;
string firstname = String.Empty;
string lastname = String.Empty;
string location = String.Empty;
string region =String.Empty;
string grid = String.Empty;
string channel = String.Empty;
string version = String.Empty;
string lang = String.Empty;
string password = String.Empty;
string errormessages = String.Empty;
// the client requires the HTML form field be named 'username'
// however, the data it sends when it loads the first time is 'firstname'
// another one of those little nuances.
if (keysvals.Contains("firstname"))
firstname = wfcut.Replace((string)keysvals["firstname"], String.Empty, 99999);
if (keysvals.Contains("username"))
firstname = wfcut.Replace((string)keysvals["username"], String.Empty, 99999);
if (keysvals.Contains("lastname"))
lastname = wfcut.Replace((string)keysvals["lastname"], String.Empty, 99999);
if (keysvals.Contains("location"))
location = wfcut.Replace((string)keysvals["location"], String.Empty, 99999);
if (keysvals.Contains("region"))
region = wfcut.Replace((string)keysvals["region"], String.Empty, 99999);
if (keysvals.Contains("grid"))
grid = wfcut.Replace((string)keysvals["grid"], String.Empty, 99999);
if (keysvals.Contains("channel"))
channel = wfcut.Replace((string)keysvals["channel"], String.Empty, 99999);
if (keysvals.Contains("version"))
version = wfcut.Replace((string)keysvals["version"], String.Empty, 99999);
if (keysvals.Contains("lang"))
lang = wfcut.Replace((string)keysvals["lang"], String.Empty, 99999);
if (keysvals.Contains("password"))
password = wfcut.Replace((string)keysvals["password"], String.Empty, 99999);
// load our login form.
string loginform = GetLoginForm(firstname, lastname, location, region, grid, channel, version, lang, password, errormessages);
if (keysvals.ContainsKey("show_login_form"))
{
UserProfileData user = GetTheUser(firstname, lastname);
bool goodweblogin = false;
if (user != null)
goodweblogin = AuthenticateUser(user, password);
if (goodweblogin)
{
UUID webloginkey = UUID.Random();
m_userManager.StoreWebLoginKey(user.ID, webloginkey);
statuscode = 301;
string redirectURL = "about:blank?redirect-http-hack=" +
HttpUtility.UrlEncode("secondlife:///app/login?first_name=" + firstname + "&last_name=" +
lastname +
"&location=" + location + "&grid=Other&web_login_key=" + webloginkey.ToString());
//m_log.Info("[WEB]: R:" + redirectURL);
returnactions["int_response_code"] = statuscode;
returnactions["str_redirect_location"] = redirectURL;
returnactions["str_response_string"] = "<HTML><BODY>GoodLogin</BODY></HTML>";
}
else
{
errormessages = "The Username and password supplied did not match our records. Check your caps lock and try again";
loginform = GetLoginForm(firstname, lastname, location, region, grid, channel, version, lang, password, errormessages);
returnactions["int_response_code"] = statuscode;
returnactions["str_response_string"] = loginform;
}
}
else
{
returnactions["int_response_code"] = statuscode;
returnactions["str_response_string"] = loginform;
}
return returnactions;
}
public string GetLoginForm(string firstname, string lastname, string location, string region,
string grid, string channel, string version, string lang,
string password, string errormessages)
{
// inject our values in the form at the markers
string loginform=String.Empty;
string file = Path.Combine(Util.configDir(), "http_loginform.html");
if (!File.Exists(file))
{
loginform = GetDefaultLoginForm();
}
else
{
StreamReader sr = File.OpenText(file);
loginform = sr.ReadToEnd();
sr.Close();
}
loginform = loginform.Replace("[$firstname]", firstname);
loginform = loginform.Replace("[$lastname]", lastname);
loginform = loginform.Replace("[$location]", location);
loginform = loginform.Replace("[$region]", region);
loginform = loginform.Replace("[$grid]", grid);
loginform = loginform.Replace("[$channel]", channel);
loginform = loginform.Replace("[$version]", version);
loginform = loginform.Replace("[$lang]", lang);
loginform = loginform.Replace("[$password]", password);
loginform = loginform.Replace("[$errors]", errormessages);
return loginform;
}
public string GetDefaultLoginForm()
{
string responseString =
"<!DOCTYPE html PUBLIC \"-//W3C//DTD XHTML 1.0 Transitional//EN\" \"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd\">";
responseString += "<html xmlns=\"http://www.w3.org/1999/xhtml\">";
responseString += "<head>";
responseString += "<meta http-equiv=\"Content-Type\" content=\"text/html; charset=utf-8\" />";
responseString += "<meta http-equiv=\"cache-control\" content=\"no-cache\">";
responseString += "<meta http-equiv=\"Pragma\" content=\"no-cache\">";
responseString += "<title>OpenSim Login</title>";
responseString += "<body><br />";
responseString += "<div id=\"login_box\">";
responseString += "<form action=\"/go.cgi\" method=\"GET\" id=\"login-form\">";
responseString += "<div id=\"message\">[$errors]</div>";
responseString += "<fieldset id=\"firstname\">";
responseString += "<legend>First Name:</legend>";
responseString += "<input type=\"text\" id=\"firstname_input\" size=\"15\" maxlength=\"100\" name=\"username\" value=\"[$firstname]\" />";
responseString += "</fieldset>";
responseString += "<fieldset id=\"lastname\">";
responseString += "<legend>Last Name:</legend>";
responseString += "<input type=\"text\" size=\"15\" maxlength=\"100\" name=\"lastname\" value=\"[$lastname]\" />";
responseString += "</fieldset>";
responseString += "<fieldset id=\"password\">";
responseString += "<legend>Password:</legend>";
responseString += "<table cellspacing=\"0\" cellpadding=\"0\" border=\"0\">";
responseString += "<tr>";
responseString += "<td colspan=\"2\"><input type=\"password\" size=\"15\" maxlength=\"100\" name=\"password\" value=\"[$password]\" /></td>";
responseString += "</tr>";
responseString += "<tr>";
responseString += "<td valign=\"middle\"><input type=\"checkbox\" name=\"remember_password\" id=\"remember_password\" [$remember_password] style=\"margin-left:0px;\"/></td>";
responseString += "<td><label for=\"remember_password\">Remember password</label></td>";
responseString += "</tr>";
responseString += "</table>";
responseString += "</fieldset>";
responseString += "<input type=\"hidden\" name=\"show_login_form\" value=\"FALSE\" />";
responseString += "<input type=\"hidden\" name=\"method\" value=\"login\" />";
responseString += "<input type=\"hidden\" id=\"grid\" name=\"grid\" value=\"[$grid]\" />";
responseString += "<input type=\"hidden\" id=\"region\" name=\"region\" value=\"[$region]\" />";
responseString += "<input type=\"hidden\" id=\"location\" name=\"location\" value=\"[$location]\" />";
responseString += "<input type=\"hidden\" id=\"channel\" name=\"channel\" value=\"[$channel]\" />";
responseString += "<input type=\"hidden\" id=\"version\" name=\"version\" value=\"[$version]\" />";
responseString += "<input type=\"hidden\" id=\"lang\" name=\"lang\" value=\"[$lang]\" />";
responseString += "<div id=\"submitbtn\">";
responseString += "<input class=\"input_over\" type=\"submit\" value=\"Connect\" />";
responseString += "</div>";
responseString += "<div id=\"connecting\" style=\"visibility:hidden\"> Connecting...</div>";
responseString += "<div id=\"helplinks\"><!---";
responseString += "<a href=\"#join now link\" target=\"_blank\"></a> | ";
responseString += "<a href=\"#forgot password link\" target=\"_blank\"></a>";
responseString += "---></div>";
responseString += "<div id=\"channelinfo\"> [$channel] | [$version]=[$lang]</div>";
responseString += "</form>";
responseString += "<script language=\"JavaScript\">";
responseString += "document.getElementById('firstname_input').focus();";
responseString += "</script>";
responseString += "</div>";
responseString += "</div>";
responseString += "</body>";
responseString += "</html>";
return responseString;
}
/// <summary>
/// Saves a target agent to the database
/// </summary>
/// <param name="profile">The users profile</param>
/// <returns>Successful?</returns>
public bool CommitAgent(ref UserProfileData profile)
{
return m_userManager.CommitAgent(ref profile);
}
/// <summary>
/// Checks a user against it's password hash
/// </summary>
/// <param name="profile">The users profile</param>
/// <param name="password">The supplied password</param>
/// <returns>Authenticated?</returns>
public virtual bool AuthenticateUser(UserProfileData profile, string password)
{
bool passwordSuccess = false;
//m_log.InfoFormat("[LOGIN]: Authenticating {0} {1} ({2})", profile.FirstName, profile.SurName, profile.ID);
// Web Login method seems to also occasionally send the hashed password itself
// we do this to get our hash in a form that the server password code can consume
// when the web-login-form submits the password in the clear (supposed to be over SSL!)
if (!password.StartsWith("$1$"))
password = "$1$" + Util.Md5Hash(password);
password = password.Remove(0, 3); //remove $1$
string s = Util.Md5Hash(password + ":" + profile.PasswordSalt);
// Testing...
//m_log.Info("[LOGIN]: SubHash:" + s + " userprofile:" + profile.passwordHash);
//m_log.Info("[LOGIN]: userprofile:" + profile.passwordHash + " SubCT:" + password);
passwordSuccess = (profile.PasswordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase)
|| profile.PasswordHash.Equals(password, StringComparison.InvariantCultureIgnoreCase));
return passwordSuccess;
}
public virtual bool AuthenticateUser(UserProfileData profile, UUID webloginkey)
{
bool passwordSuccess = false;
m_log.InfoFormat("[LOGIN]: Authenticating {0} {1} ({2})", profile.FirstName, profile.SurName, profile.ID);
// Match web login key unless it's the default weblogin key UUID.Zero
passwordSuccess = ((profile.WebLoginKey==webloginkey) && profile.WebLoginKey != UUID.Zero);
return passwordSuccess;
}
/// <summary>
///
/// </summary>
/// <param name="profile"></param>
/// <param name="request"></param>
public void CreateAgent(UserProfileData profile, XmlRpcRequest request)
{
m_userManager.CreateAgent(profile, request);
}
public void CreateAgent(UserProfileData profile, OSD request)
{
m_userManager.CreateAgent(profile, request);
}
/// <summary>
///
/// </summary>
/// <param name="firstname"></param>
/// <param name="lastname"></param>
/// <returns></returns>
public virtual UserProfileData GetTheUser(string firstname, string lastname)
{
return m_userManager.GetUserProfile(firstname, lastname);
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public virtual string GetMessage()
{
return m_welcomeMessage;
}
private static LoginResponse.BuddyList ConvertFriendListItem(List<FriendListItem> LFL)
{
LoginResponse.BuddyList buddylistreturn = new LoginResponse.BuddyList();
foreach (FriendListItem fl in LFL)
{
LoginResponse.BuddyList.BuddyInfo buddyitem = new LoginResponse.BuddyList.BuddyInfo(fl.Friend);
buddyitem.BuddyID = fl.Friend;
buddyitem.BuddyRightsHave = (int)fl.FriendListOwnerPerms;
buddyitem.BuddyRightsGiven = (int) fl.FriendPerms;
buddylistreturn.AddNewBuddy(buddyitem);
}
return buddylistreturn;
}
/// <summary>
/// Converts the inventory library skeleton into the form required by the rpc request.
/// </summary>
/// <returns></returns>
protected virtual ArrayList GetInventoryLibrary()
{
Dictionary<UUID, InventoryFolderImpl> rootFolders
= m_libraryRootFolder.RequestSelfAndDescendentFolders();
ArrayList folderHashes = new ArrayList();
foreach (InventoryFolderBase folder in rootFolders.Values)
{
Hashtable TempHash = new Hashtable();
TempHash["name"] = folder.Name;
TempHash["parent_id"] = folder.ParentID.ToString();
TempHash["version"] = (Int32)folder.Version;
TempHash["type_default"] = (Int32)folder.Type;
TempHash["folder_id"] = folder.ID.ToString();
folderHashes.Add(TempHash);
}
return folderHashes;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
protected virtual ArrayList GetLibraryOwner()
{
//for now create random inventory library owner
Hashtable TempHash = new Hashtable();
TempHash["agent_id"] = "11111111-1111-0000-0000-000100bba000";
ArrayList inventoryLibOwner = new ArrayList();
inventoryLibOwner.Add(TempHash);
return inventoryLibOwner;
}
public class InventoryData
{
public ArrayList InventoryArray = null;
public UUID RootFolderID = UUID.Zero;
public InventoryData(ArrayList invList, UUID rootID)
{
InventoryArray = invList;
RootFolderID = rootID;
}
}
}
}