OpenSimMirror/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs

137 lines
5.6 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Examples.SimpleModule
{
public class ComplexObject : SceneObjectGroup
{
private readonly LLQuaternion m_rotationDirection;
protected override bool InSceneBackup
{
get
{
return false;
}
}
private class RotatingWheel : SceneObjectPart
{
private readonly LLQuaternion m_rotationDirection;
public RotatingWheel()
{
}
public RotatingWheel(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
LLVector3 groupPosition, LLVector3 offsetPosition, LLQuaternion rotationDirection)
: base(
regionHandle, parent, ownerID, localID, PrimitiveBaseShape.Default, groupPosition, offsetPosition
)
{
m_rotationDirection = rotationDirection;
Flags |= LLObject.ObjectFlags.Touch;
}
public override void UpdateMovement()
{
UpdateRotation(RotationOffset*m_rotationDirection);
}
}
public override void UpdateMovement()
{
UpdateGroupRotation(GroupRotation*m_rotationDirection);
base.UpdateMovement();
}
public ComplexObject()
{
}
public ComplexObject(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos)
: base(scene, regionHandle, ownerID, localID, pos, PrimitiveBaseShape.Default)
{
m_rotationDirection = new LLQuaternion(0.05f, 0.1f, 0.15f);
AddPart(
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, 0.75f),
new LLQuaternion(0.05f, 0, 0)));
AddPart(
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, -0.75f),
new LLQuaternion(-0.05f, 0, 0)));
AddPart(
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0.75f, 0),
new LLQuaternion(0.5f, 0, 0.05f)));
AddPart(
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, -0.75f, 0),
new LLQuaternion(-0.5f, 0, -0.05f)));
AddPart(
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0.75f, 0, 0),
new LLQuaternion(0, 0.5f, 0.05f)));
AddPart(
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(-0.75f, 0, 0),
new LLQuaternion(0, -0.5f, -0.05f)));
RootPart.Flags |= LLObject.ObjectFlags.Touch;
UpdateParentIDs();
}
public override void OnGrabPart(SceneObjectPart part, LLVector3 offsetPos, IClientAPI remoteClient)
{
m_parts.Remove(part.UUID);
remoteClient.SendKillObject(m_regionHandle, part.LocalId);
remoteClient.AddMoney(1);
remoteClient.SendChatMessage("Poof!", 1, AbsolutePosition, "Party Party", LLUUID.Zero, (byte)ChatSourceType.Object, (byte)ChatAudibleLevel.Fully);
}
public override void OnGrabGroup(LLVector3 offsetPos, IClientAPI remoteClient)
{
if (m_parts.Count == 1)
{
m_parts.Remove(m_rootPart.UUID);
m_scene.DeleteSceneObject(this);
remoteClient.SendKillObject(m_regionHandle, m_rootPart.LocalId);
remoteClient.AddMoney(50);
remoteClient.SendChatMessage("KABLAM!!!", 1, AbsolutePosition, "Groupie Groupie", LLUUID.Zero, (byte)ChatSourceType.Object, (byte)ChatAudibleLevel.Fully);
}
}
}
}