1349 lines
43 KiB
C#
1349 lines
43 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.Xml;
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using Axiom.Math;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Physics.Manager;
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namespace OpenSim.Region.Environment.Scenes
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{
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public delegate void PrimCountTaintedDelegate();
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public class SceneObjectGroup : EntityBase
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{
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private Encoding enc = Encoding.ASCII;
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protected SceneObjectPart m_rootPart;
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protected Dictionary<LLUUID, SceneObjectPart> m_parts = new Dictionary<LLUUID, SceneObjectPart>();
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protected ulong m_regionHandle;
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public event PrimCountTaintedDelegate OnPrimCountTainted;
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public bool HasChanged = false;
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#region Properties
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/// <summary>
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///
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/// </summary>
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public int PrimCount
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{
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get { return 1; }
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}
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public LLQuaternion GroupRotation
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{
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get { return m_rootPart.RotationOffset; }
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}
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/// <summary>
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///
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/// </summary>
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public LLVector3 GroupCentrePoint
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{
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get { return new LLVector3(0, 0, 0); }
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}
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public Dictionary<LLUUID, SceneObjectPart> Children
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{
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get { return m_parts; }
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set { m_parts = value; }
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}
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public SceneObjectPart RootPart
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{
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get { return m_rootPart; }
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set { m_rootPart = value; }
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}
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public ulong RegionHandle
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{
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get { return m_regionHandle; }
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set
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{
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m_regionHandle = value;
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lock (m_parts)
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{
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foreach (SceneObjectPart part in m_parts.Values)
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{
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part.RegionHandle = m_regionHandle;
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}
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}
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}
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}
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public override LLVector3 AbsolutePosition
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{
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get { return m_rootPart.GroupPosition; }
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set
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{
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LLVector3 val = value;
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if (val.X > 255.6f)
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{
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val.X = 255.6f;
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}
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else if (val.X < 0.4f)
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{
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val.X = 0.4f;
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}
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if (val.Y > 255.6f)
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{
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val.Y = 255.6f;
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}
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else if (val.Y < 0.4f)
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{
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val.Y = 0.4f;
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}
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lock (m_parts)
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{
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foreach (SceneObjectPart part in m_parts.Values)
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{
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part.GroupPosition = val;
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}
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}
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if (m_rootPart.PhysActor != null)
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{
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m_rootPart.PhysActor.Position =
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new PhysicsVector(m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y,
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m_rootPart.GroupPosition.Z);
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}
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}
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}
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public override uint LocalId
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{
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get { return m_rootPart.LocalID; }
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set { m_rootPart.LocalID = value; }
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}
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public override LLUUID UUID
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{
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get { return m_rootPart.UUID; }
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set { m_rootPart.UUID = value; }
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}
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public LLUUID OwnerID
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{
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get { return m_rootPart.OwnerID; }
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}
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public string Text
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{
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get { return m_rootPart.Text; }
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set { m_rootPart.Text = value; }
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}
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/// <summary>
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/// Added because the Parcel code seems to use it
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/// but not sure a object should have this
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/// as what does it tell us? that some avatar has selected it (but not what Avatar/user)
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/// think really there should be a list (or whatever) in each scenepresence
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/// saying what prim(s) that user has selected.
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/// </summary>
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protected bool m_isSelected = false;
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protected virtual bool InSceneBackup
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{
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get { return true; }
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}
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public bool IsSelected
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{
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get { return m_isSelected; }
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set { m_isSelected = value; }
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}
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// The UUID for the Region this Object is in.
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public LLUUID RegionUUID
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{
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get
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{
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if (m_scene != null)
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{
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return m_scene.RegionInfo.SimUUID;
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}
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return LLUUID.Zero;
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}
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}
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#endregion
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#region Constructors
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/// <summary>
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///
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/// </summary>
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public SceneObjectGroup()
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{
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}
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/// <summary>
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///
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/// </summary>
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public SceneObjectGroup(Scene scene, ulong regionHandle, string xmlData)
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{
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m_scene = scene;
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m_regionHandle = regionHandle;
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StringReader sr = new StringReader(xmlData);
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XmlTextReader reader = new XmlTextReader(sr);
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reader.Read();
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reader.ReadStartElement("SceneObjectGroup");
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reader.ReadStartElement("RootPart");
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m_rootPart = SceneObjectPart.FromXml(reader);
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reader.ReadEndElement();
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while (reader.Read())
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{
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switch (reader.NodeType)
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{
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case XmlNodeType.Element:
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if (reader.Name == "Part")
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{
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reader.Read();
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SceneObjectPart Part = SceneObjectPart.FromXml(reader);
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Part.LocalID = m_scene.PrimIDAllocate();
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AddPart(Part);
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Part.RegionHandle = m_regionHandle;
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}
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break;
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case XmlNodeType.EndElement:
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break;
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}
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}
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reader.Close();
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sr.Close();
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m_rootPart.SetParent(this);
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m_parts.Add(m_rootPart.UUID, m_rootPart);
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m_rootPart.LocalID = m_scene.PrimIDAllocate();
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m_rootPart.ParentID = 0;
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m_rootPart.RegionHandle = m_regionHandle;
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UpdateParentIDs();
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AttachToBackup();
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ScheduleGroupForFullUpdate();
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}
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/// <summary>
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///
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/// </summary>
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public SceneObjectGroup(string xmlData)
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{
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StringReader sr = new StringReader(xmlData);
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XmlTextReader reader = new XmlTextReader(sr);
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reader.Read();
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reader.ReadStartElement("SceneObjectGroup");
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// reader.ReadStartElement("RootPart");
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m_rootPart = SceneObjectPart.FromXml(reader);
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//reader.ReadEndElement();
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while (reader.Read())
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{
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switch (reader.NodeType)
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{
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case XmlNodeType.Element:
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if (reader.Name == "SceneObjectPart")
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{
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// reader.Read();
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SceneObjectPart Part = SceneObjectPart.FromXml(reader);
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AddPart(Part);
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}
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break;
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case XmlNodeType.EndElement:
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break;
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}
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}
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reader.Close();
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sr.Close();
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m_rootPart.SetParent(this);
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m_parts.Add(m_rootPart.UUID, m_rootPart);
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m_rootPart.ParentID = 0;
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UpdateParentIDs();
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ScheduleGroupForFullUpdate();
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}
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private void AttachToBackup()
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{
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if (InSceneBackup)
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{
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m_scene.EventManager.OnBackup += ProcessBackup;
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}
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}
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/// <summary>
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///
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/// </summary>
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public SceneObjectGroup(byte[] data)
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{
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}
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/// <summary>
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///
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/// </summary>
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public SceneObjectGroup(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos,
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PrimitiveBaseShape shape)
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{
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m_regionHandle = regionHandle;
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m_scene = scene;
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// this.Pos = pos;
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LLVector3 rootOffset = new LLVector3(0, 0, 0);
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SceneObjectPart newPart =
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new SceneObjectPart(m_regionHandle, this, ownerID, localID, shape, pos, rootOffset);
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m_parts.Add(newPart.UUID, newPart);
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SetPartAsRoot(newPart);
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AttachToBackup();
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}
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#endregion
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public string ToXmlString()
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{
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using (StringWriter sw = new StringWriter())
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{
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using (XmlTextWriter writer = new XmlTextWriter(sw))
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{
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ToXml(writer);
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}
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return sw.ToString();
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}
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}
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public void ToXml(XmlTextWriter writer)
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{
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writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
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writer.WriteStartElement(String.Empty, "RootPart", String.Empty);
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m_rootPart.ToXml(writer);
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writer.WriteEndElement();
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writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
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foreach (SceneObjectPart part in m_parts.Values)
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{
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if (part.UUID != m_rootPart.UUID)
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{
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writer.WriteStartElement(String.Empty, "Part", String.Empty);
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part.ToXml(writer);
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writer.WriteEndElement();
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}
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}
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writer.WriteEndElement();
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writer.WriteEndElement();
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}
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#region Copying
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public new SceneObjectGroup Copy()
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{
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SceneObjectGroup dupe = (SceneObjectGroup) MemberwiseClone();
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dupe.m_parts = new Dictionary<LLUUID, SceneObjectPart>();
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dupe.m_parts.Clear();
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dupe.AbsolutePosition = new LLVector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
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dupe.m_scene = m_scene;
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dupe.m_regionHandle = m_regionHandle;
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dupe.CopyRootPart(m_rootPart);
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/// may need to create a new Physics actor.
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if (dupe.RootPart.PhysActor != null)
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{
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PrimitiveBaseShape pbs = dupe.RootPart.Shape;
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dupe.RootPart.PhysActor = m_scene.PhysScene.AddPrimShape(
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dupe.RootPart.Name,
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pbs,
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new PhysicsVector(dupe.RootPart.AbsolutePosition.X, dupe.RootPart.AbsolutePosition.Y, dupe.RootPart.AbsolutePosition.Z),
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new PhysicsVector(dupe.RootPart.Scale.X, dupe.RootPart.Scale.Y, dupe.RootPart.Scale.Z),
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new Axiom.Math.Quaternion(dupe.RootPart.RotationOffset.W, dupe.RootPart.RotationOffset.X,
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dupe.RootPart.RotationOffset.Y, dupe.RootPart.RotationOffset.Z));
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}
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List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.Values);
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foreach (SceneObjectPart part in partList)
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{
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if (part.UUID != m_rootPart.UUID)
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{
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dupe.CopyPart(part);
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}
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}
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dupe.UpdateParentIDs();
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dupe.AttachToBackup();
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return dupe;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="part"></param>
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public void CopyRootPart(SceneObjectPart part)
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{
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SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate());
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newPart.SetParent(this);
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m_parts.Add(newPart.UUID, newPart);
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SetPartAsRoot(newPart);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="part"></param>
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public void CopyPart(SceneObjectPart part)
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{
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SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate());
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newPart.SetParent(this);
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m_parts.Add(newPart.UUID, newPart);
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SetPartAsNonRoot(newPart);
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}
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#endregion
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#region Scheduling
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/// <summary>
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///
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/// </summary>
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public override void Update()
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{
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foreach (SceneObjectPart part in m_parts.Values)
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{
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part.SendScheduledUpdates();
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}
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}
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public void ScheduleFullUpdateToAvatar(ScenePresence presence)
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{
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foreach (SceneObjectPart part in m_parts.Values)
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{
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part.AddFullUpdateToAvatar(presence);
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}
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}
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public void ScheduleTerseUpdateToAvatar(ScenePresence presence)
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{
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foreach (SceneObjectPart part in m_parts.Values)
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{
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part.AddTerseUpdateToAvatar(presence);
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}
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}
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/// <summary>
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///
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/// </summary>
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public void ScheduleGroupForFullUpdate()
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{
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HasChanged = true;
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foreach (SceneObjectPart part in m_parts.Values)
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{
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part.ScheduleFullUpdate();
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}
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}
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/// <summary>
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///
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/// </summary>
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public void ScheduleGroupForTerseUpdate()
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{
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HasChanged = true;
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foreach (SceneObjectPart part in m_parts.Values)
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{
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part.ScheduleTerseUpdate();
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}
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}
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/// <summary>
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///
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/// </summary>
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public void SendGroupFullUpdate()
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{
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HasChanged = true;
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foreach (SceneObjectPart part in m_parts.Values)
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{
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part.SendFullUpdateToAllClients();
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}
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}
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/// <summary>
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///
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/// </summary>
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public void SendGroupTerseUpdate()
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{
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HasChanged = true;
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foreach (SceneObjectPart part in m_parts.Values)
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{
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part.SendTerseUpdateToAllClients();
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}
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}
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#endregion
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#region SceneGroupPart Methods
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/// <summary>
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///
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/// </summary>
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/// <param name="primID"></param>
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/// <returns></returns>
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public SceneObjectPart GetChildPart(LLUUID primID)
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{
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SceneObjectPart childPart = null;
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if (m_parts.ContainsKey(primID))
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{
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childPart = m_parts[primID];
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}
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return childPart;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="localID"></param>
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/// <returns></returns>
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public SceneObjectPart GetChildPart(uint localID)
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{
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foreach (SceneObjectPart part in m_parts.Values)
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{
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if (part.LocalID == localID)
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{
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return part;
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}
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}
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return null;
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}
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/// <summary>
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/// Does this group contain the child prim
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/// should be able to remove these methods once we have a entity index in scene
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/// </summary>
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/// <param name="primID"></param>
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/// <returns></returns>
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public bool HasChildPrim(LLUUID primID)
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{
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SceneObjectPart childPart = null;
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if (m_parts.ContainsKey(primID))
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{
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childPart = m_parts[primID];
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return true;
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}
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return false;
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}
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/// <summary>
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/// Does this group contain the child prim
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/// should be able to remove these methods once we have a entity index in scene
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/// </summary>
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/// <param name="localID"></param>
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/// <returns></returns>
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public bool HasChildPrim(uint localID)
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{
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foreach (SceneObjectPart part in m_parts.Values)
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{
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if (part.LocalID == localID)
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{
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return true;
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}
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}
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return false;
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}
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#endregion
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|
|
#region Packet Handlers
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="objectGroup"></param>
|
|
public void LinkToGroup(SceneObjectGroup objectGroup)
|
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{
|
|
SceneObjectPart linkPart = objectGroup.m_rootPart;
|
|
Vector3 oldGroupPosition =
|
|
new Vector3(linkPart.GroupPosition.X, linkPart.GroupPosition.Y, linkPart.GroupPosition.Z);
|
|
Quaternion oldRootRotation =
|
|
new Quaternion(linkPart.RotationOffset.W, linkPart.RotationOffset.X, linkPart.RotationOffset.Y,
|
|
linkPart.RotationOffset.Z);
|
|
|
|
linkPart.OffsetPosition = linkPart.GroupPosition - AbsolutePosition;
|
|
linkPart.GroupPosition = AbsolutePosition;
|
|
|
|
Vector3 axPos = new Vector3(linkPart.OffsetPosition.X, linkPart.OffsetPosition.Y, linkPart.OffsetPosition.Z);
|
|
Quaternion parentRot =
|
|
new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y,
|
|
m_rootPart.RotationOffset.Z);
|
|
axPos = parentRot.Inverse()*axPos;
|
|
linkPart.OffsetPosition = new LLVector3(axPos.x, axPos.y, axPos.z);
|
|
Quaternion oldRot =
|
|
new Quaternion(linkPart.RotationOffset.W, linkPart.RotationOffset.X, linkPart.RotationOffset.Y,
|
|
linkPart.RotationOffset.Z);
|
|
Quaternion newRot = parentRot.Inverse()*oldRot;
|
|
linkPart.RotationOffset = new LLQuaternion(newRot.x, newRot.y, newRot.z, newRot.w);
|
|
linkPart.ParentID = m_rootPart.LocalID;
|
|
m_parts.Add(linkPart.UUID, linkPart);
|
|
linkPart.SetParent(this);
|
|
|
|
if (linkPart.PhysActor != null)
|
|
{
|
|
m_scene.PhysScene.RemovePrim(linkPart.PhysActor);
|
|
linkPart.PhysActor = null;
|
|
}
|
|
|
|
//TODO: rest of parts
|
|
foreach (SceneObjectPart part in objectGroup.Children.Values)
|
|
{
|
|
if (part.UUID != objectGroup.m_rootPart.UUID)
|
|
{
|
|
LinkNonRootPart(part, oldGroupPosition, oldRootRotation);
|
|
}
|
|
}
|
|
|
|
DetachFromBackup(objectGroup);
|
|
|
|
m_scene.DeleteEntity(objectGroup.UUID);
|
|
|
|
objectGroup.DeleteParts();
|
|
ScheduleGroupForFullUpdate();
|
|
}
|
|
|
|
private void DetachFromBackup(SceneObjectGroup objectGroup)
|
|
{
|
|
m_scene.EventManager.OnBackup -= objectGroup.ProcessBackup;
|
|
}
|
|
|
|
|
|
private void LinkNonRootPart(SceneObjectPart part, Vector3 oldGroupPosition, Quaternion oldGroupRotation)
|
|
{
|
|
part.SetParent(this);
|
|
part.ParentID = m_rootPart.LocalID;
|
|
m_parts.Add(part.UUID, part);
|
|
|
|
Vector3 axiomOldPos = new Vector3(part.OffsetPosition.X, part.OffsetPosition.Y, part.OffsetPosition.Z);
|
|
axiomOldPos = oldGroupRotation*axiomOldPos;
|
|
axiomOldPos += oldGroupPosition;
|
|
LLVector3 oldAbsolutePosition = new LLVector3(axiomOldPos.x, axiomOldPos.y, axiomOldPos.z);
|
|
part.OffsetPosition = oldAbsolutePosition - AbsolutePosition;
|
|
|
|
Quaternion axiomRootRotation =
|
|
new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y,
|
|
m_rootPart.RotationOffset.Z);
|
|
|
|
Vector3 axiomPos = new Vector3(part.OffsetPosition.X, part.OffsetPosition.Y, part.OffsetPosition.Z);
|
|
axiomPos = axiomRootRotation.Inverse()*axiomPos;
|
|
part.OffsetPosition = new LLVector3(axiomPos.x, axiomPos.y, axiomPos.z);
|
|
|
|
Quaternion axiomPartRotation =
|
|
new Quaternion(part.RotationOffset.W, part.RotationOffset.X, part.RotationOffset.Y,
|
|
part.RotationOffset.Z);
|
|
|
|
axiomPartRotation = oldGroupRotation*axiomPartRotation;
|
|
axiomPartRotation = axiomRootRotation.Inverse()*axiomPartRotation;
|
|
part.RotationOffset =
|
|
new LLQuaternion(axiomPartRotation.x, axiomPartRotation.y, axiomPartRotation.z, axiomPartRotation.w);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="offset"></param>
|
|
/// <param name="pos"></param>
|
|
/// <param name="remoteClient"></param>
|
|
public void GrabMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
|
|
{
|
|
AbsolutePosition = pos;
|
|
m_rootPart.SendTerseUpdateToAllClients();
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="client"></param>
|
|
public void GetProperites(IClientAPI client)
|
|
{
|
|
ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
|
|
proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
|
|
proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
|
|
proper.ObjectData[0].ItemID = LLUUID.Zero;
|
|
proper.ObjectData[0].CreationDate = (ulong) m_rootPart.CreationDate;
|
|
proper.ObjectData[0].CreatorID = m_rootPart.CreatorID;
|
|
proper.ObjectData[0].FolderID = LLUUID.Zero;
|
|
proper.ObjectData[0].FromTaskID = LLUUID.Zero;
|
|
proper.ObjectData[0].GroupID = LLUUID.Zero;
|
|
proper.ObjectData[0].InventorySerial = (short) m_rootPart.InventorySerial;
|
|
proper.ObjectData[0].LastOwnerID = m_rootPart.LastOwnerID;
|
|
proper.ObjectData[0].ObjectID = UUID;
|
|
proper.ObjectData[0].OwnerID = m_rootPart.OwnerID;
|
|
proper.ObjectData[0].TouchName = enc.GetBytes(m_rootPart.TouchName + "\0");
|
|
proper.ObjectData[0].TextureID = new byte[0];
|
|
proper.ObjectData[0].SitName = enc.GetBytes(m_rootPart.SitName + "\0");
|
|
proper.ObjectData[0].Name = enc.GetBytes(m_rootPart.Name + "\0");
|
|
proper.ObjectData[0].Description = enc.GetBytes(m_rootPart.Description + "\0");
|
|
proper.ObjectData[0].OwnerMask = m_rootPart.OwnerMask;
|
|
proper.ObjectData[0].NextOwnerMask = m_rootPart.NextOwnerMask;
|
|
proper.ObjectData[0].GroupMask = m_rootPart.GroupMask;
|
|
proper.ObjectData[0].EveryoneMask = m_rootPart.EveryoneMask;
|
|
proper.ObjectData[0].BaseMask = m_rootPart.BaseMask;
|
|
|
|
client.OutPacket(proper);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="name"></param>
|
|
public void SetPartName(string name, uint localID)
|
|
{
|
|
name = name.Remove(name.Length - 1, 1);
|
|
SceneObjectPart part = GetChildPart(localID);
|
|
if (part != null)
|
|
{
|
|
part.Name = name;
|
|
}
|
|
}
|
|
|
|
public void SetPartDescription(string des, uint localID)
|
|
{
|
|
SceneObjectPart part = GetChildPart(localID);
|
|
if (part != null)
|
|
{
|
|
part.Description = des;
|
|
}
|
|
}
|
|
|
|
public void SetPartText(string text, uint localID)
|
|
{
|
|
SceneObjectPart part = GetChildPart(localID);
|
|
if (part != null)
|
|
{
|
|
part.Text = text;
|
|
}
|
|
}
|
|
|
|
public void SetPartText(string text, LLUUID partID)
|
|
{
|
|
SceneObjectPart part = GetChildPart(partID);
|
|
if (part != null)
|
|
{
|
|
part.Text = text;
|
|
}
|
|
}
|
|
|
|
public string GetPartName(uint localID)
|
|
{
|
|
SceneObjectPart part = GetChildPart(localID);
|
|
if (part != null)
|
|
{
|
|
return part.Name;
|
|
}
|
|
return "";
|
|
}
|
|
|
|
public string GetPartDescription(uint localID)
|
|
{
|
|
SceneObjectPart part = GetChildPart(localID);
|
|
if (part != null)
|
|
{
|
|
return part.Description;
|
|
}
|
|
return "";
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="remoteClient"></param>
|
|
/// <param name="localID"></param>
|
|
public bool GetPartInventoryFileName(IClientAPI remoteClient, uint localID)
|
|
{
|
|
SceneObjectPart part = GetChildPart(localID);
|
|
if (part != null)
|
|
{
|
|
return part.GetInventoryFileName(remoteClient, localID);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public string RequestInventoryFile(uint localID, IXfer xferManager)
|
|
{
|
|
SceneObjectPart part = GetChildPart(localID);
|
|
if (part != null)
|
|
{
|
|
part.RequestInventoryFile(xferManager);
|
|
}
|
|
return "";
|
|
}
|
|
|
|
public bool AddInventoryItem(IClientAPI remoteClient, uint localID, InventoryItemBase item)
|
|
{
|
|
SceneObjectPart part = GetChildPart(localID);
|
|
if (part != null)
|
|
{
|
|
SceneObjectPart.TaskInventoryItem taskItem = new SceneObjectPart.TaskInventoryItem();
|
|
taskItem.item_id = item.inventoryID;
|
|
taskItem.asset_id = item.assetID;
|
|
taskItem.name = item.inventoryName;
|
|
taskItem.desc = item.inventoryDescription;
|
|
taskItem.owner_id = item.avatarID;
|
|
taskItem.creator_id = item.creatorsID;
|
|
taskItem.type = SceneObjectPart.TaskInventoryItem.Types[item.assetType];
|
|
taskItem.inv_type = SceneObjectPart.TaskInventoryItem.Types[item.invType];
|
|
part.AddInventoryItem(taskItem);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public bool AddInventoryItem(IClientAPI remoteClient, uint localID, InventoryItemBase item, LLUUID copyItemID)
|
|
{
|
|
if (copyItemID != LLUUID.Zero)
|
|
{
|
|
SceneObjectPart part = GetChildPart(localID);
|
|
if (part != null)
|
|
{
|
|
SceneObjectPart.TaskInventoryItem taskItem = new SceneObjectPart.TaskInventoryItem();
|
|
taskItem.item_id = copyItemID;
|
|
taskItem.asset_id = item.assetID;
|
|
taskItem.name = item.inventoryName;
|
|
taskItem.desc = item.inventoryDescription;
|
|
taskItem.owner_id = new LLUUID(item.avatarID.ToString());
|
|
taskItem.creator_id = new LLUUID(item.creatorsID.ToString());
|
|
taskItem.type = SceneObjectPart.TaskInventoryItem.Types[item.assetType];
|
|
taskItem.inv_type = SceneObjectPart.TaskInventoryItem.Types[item.invType];
|
|
part.AddInventoryItem(taskItem);
|
|
return true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return AddInventoryItem(remoteClient, localID, item);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public int RemoveInventoryItem(IClientAPI remoteClient, uint localID, LLUUID itemID)
|
|
{
|
|
SceneObjectPart part = GetChildPart(localID);
|
|
if (part != null)
|
|
{
|
|
return part.RemoveInventoryItem(remoteClient, localID, itemID);
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="localID"></param>
|
|
/// <param name="type"></param>
|
|
/// <param name="inUse"></param>
|
|
/// <param name="data"></param>
|
|
public void UpdateExtraParam(uint localID, ushort type, bool inUse, byte[] data)
|
|
{
|
|
SceneObjectPart part = GetChildPart(localID);
|
|
if (part != null)
|
|
{
|
|
part.UpdateExtraParam(type, inUse, data);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="localID"></param>
|
|
/// <param name="textureEntry"></param>
|
|
public void UpdateTextureEntry(uint localID, byte[] textureEntry)
|
|
{
|
|
SceneObjectPart part = GetChildPart(localID);
|
|
if (part != null)
|
|
{
|
|
part.UpdateTextureEntry(textureEntry);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Shape
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="shapeBlock"></param>
|
|
public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock, uint localID)
|
|
{
|
|
SceneObjectPart part = GetChildPart(localID);
|
|
if (part != null)
|
|
{
|
|
part.UpdateShape(shapeBlock);
|
|
}
|
|
if (m_rootPart.PhysActor != null)
|
|
{
|
|
this.m_scene.PhysScene.RemovePrim(m_rootPart.PhysActor);
|
|
m_rootPart.PhysActor = m_scene.PhysScene.AddPrimShape(
|
|
m_rootPart.Name,
|
|
m_rootPart.Shape,
|
|
new PhysicsVector(m_rootPart.AbsolutePosition.X, m_rootPart.AbsolutePosition.Y, m_rootPart.AbsolutePosition.Z),
|
|
new PhysicsVector(m_rootPart.Scale.X, m_rootPart.Scale.Y, m_rootPart.Scale.Z),
|
|
new Axiom.Math.Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X,
|
|
m_rootPart.RotationOffset.Y, m_rootPart.RotationOffset.Z));
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Resize
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="scale"></param>
|
|
/// <param name="localID"></param>
|
|
public void Resize(LLVector3 scale, uint localID)
|
|
{
|
|
SceneObjectPart part = GetChildPart(localID);
|
|
if (part != null)
|
|
{
|
|
part.Resize(scale);
|
|
if (part.UUID == m_rootPart.UUID)
|
|
{
|
|
if (m_rootPart.PhysActor != null)
|
|
{
|
|
m_rootPart.PhysActor.Size =
|
|
new PhysicsVector(m_rootPart.Scale.X, m_rootPart.Scale.Y, m_rootPart.Scale.Z);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Position
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="pos"></param>
|
|
public void UpdateGroupPosition(LLVector3 pos)
|
|
{
|
|
AbsolutePosition = pos;
|
|
ScheduleGroupForTerseUpdate();
|
|
|
|
m_scene.EventManager.TriggerGroupMove(this.UUID, pos);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="pos"></param>
|
|
/// <param name="localID"></param>
|
|
public void UpdateSinglePosition(LLVector3 pos, uint localID)
|
|
{
|
|
SceneObjectPart part = GetChildPart(localID);
|
|
if (part != null)
|
|
{
|
|
if (part.UUID == m_rootPart.UUID)
|
|
{
|
|
UpdateRootPosition(pos);
|
|
}
|
|
else
|
|
{
|
|
part.UpdateOffSet(pos);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="pos"></param>
|
|
private void UpdateRootPosition(LLVector3 pos)
|
|
{
|
|
LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
|
|
LLVector3 oldPos =
|
|
new LLVector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X,
|
|
AbsolutePosition.Y + m_rootPart.OffsetPosition.Y,
|
|
AbsolutePosition.Z + m_rootPart.OffsetPosition.Z);
|
|
LLVector3 diff = oldPos - newPos;
|
|
Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z);
|
|
Quaternion partRotation =
|
|
new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y,
|
|
m_rootPart.RotationOffset.Z);
|
|
axDiff = partRotation.Inverse()*axDiff;
|
|
diff.X = axDiff.x;
|
|
diff.Y = axDiff.y;
|
|
diff.Z = axDiff.z;
|
|
|
|
foreach (SceneObjectPart obPart in m_parts.Values)
|
|
{
|
|
if (obPart.UUID != m_rootPart.UUID)
|
|
{
|
|
obPart.OffsetPosition = obPart.OffsetPosition + diff;
|
|
}
|
|
}
|
|
AbsolutePosition = newPos;
|
|
ScheduleGroupForTerseUpdate();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Rotation
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="rot"></param>
|
|
public void UpdateGroupRotation(LLQuaternion rot)
|
|
{
|
|
m_rootPart.UpdateRotation(rot);
|
|
if (m_rootPart.PhysActor != null)
|
|
{
|
|
m_rootPart.PhysActor.Orientation =
|
|
new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y,
|
|
m_rootPart.RotationOffset.Z);
|
|
}
|
|
ScheduleGroupForTerseUpdate();
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="pos"></param>
|
|
/// <param name="rot"></param>
|
|
public void UpdateGroupRotation(LLVector3 pos, LLQuaternion rot)
|
|
{
|
|
m_rootPart.UpdateRotation(rot);
|
|
if (m_rootPart.PhysActor != null)
|
|
{
|
|
m_rootPart.PhysActor.Orientation =
|
|
new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y,
|
|
m_rootPart.RotationOffset.Z);
|
|
}
|
|
AbsolutePosition = pos;
|
|
ScheduleGroupForTerseUpdate();
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="rot"></param>
|
|
/// <param name="localID"></param>
|
|
public void UpdateSingleRotation(LLQuaternion rot, uint localID)
|
|
{
|
|
SceneObjectPart part = GetChildPart(localID);
|
|
if (part != null)
|
|
{
|
|
if (part.UUID == m_rootPart.UUID)
|
|
{
|
|
UpdateRootRotation(rot);
|
|
}
|
|
else
|
|
{
|
|
part.UpdateRotation(rot);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="rot"></param>
|
|
private void UpdateRootRotation(LLQuaternion rot)
|
|
{
|
|
Quaternion axRot = new Quaternion(rot.W, rot.X, rot.Y, rot.Z);
|
|
Quaternion oldParentRot =
|
|
new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y,
|
|
m_rootPart.RotationOffset.Z);
|
|
|
|
m_rootPart.UpdateRotation(rot);
|
|
if (m_rootPart.PhysActor != null)
|
|
{
|
|
m_rootPart.PhysActor.Orientation =
|
|
new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y,
|
|
m_rootPart.RotationOffset.Z);
|
|
}
|
|
|
|
foreach (SceneObjectPart prim in m_parts.Values)
|
|
{
|
|
if (prim.UUID != m_rootPart.UUID)
|
|
{
|
|
Vector3 axPos = new Vector3(prim.OffsetPosition.X, prim.OffsetPosition.Y, prim.OffsetPosition.Z);
|
|
axPos = oldParentRot*axPos;
|
|
axPos = axRot.Inverse()*axPos;
|
|
prim.OffsetPosition = new LLVector3(axPos.x, axPos.y, axPos.z);
|
|
Quaternion primsRot =
|
|
new Quaternion(prim.RotationOffset.W, prim.RotationOffset.X, prim.RotationOffset.Y,
|
|
prim.RotationOffset.Z);
|
|
Quaternion newRot = oldParentRot*primsRot;
|
|
newRot = axRot.Inverse()*newRot;
|
|
prim.RotationOffset = new LLQuaternion(newRot.x, newRot.y, newRot.z, newRot.w);
|
|
prim.ScheduleTerseUpdate();
|
|
}
|
|
}
|
|
m_rootPart.ScheduleTerseUpdate();
|
|
}
|
|
|
|
#endregion
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="part"></param>
|
|
private void SetPartAsRoot(SceneObjectPart part)
|
|
{
|
|
m_rootPart = part;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="part"></param>
|
|
private void SetPartAsNonRoot(SceneObjectPart part)
|
|
{
|
|
part.ParentID = m_rootPart.LocalID;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public List<ScenePresence> GetScenePresences()
|
|
{
|
|
return m_scene.GetScenePresences();
|
|
}
|
|
|
|
#region Events
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public void TriggerTainted()
|
|
{
|
|
if (OnPrimCountTainted != null)
|
|
{
|
|
OnPrimCountTainted();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Processes backup
|
|
/// </summary>
|
|
/// <param name="datastore"></param>
|
|
public void ProcessBackup(IRegionDataStore datastore)
|
|
{
|
|
if (HasChanged)
|
|
{
|
|
datastore.StoreObject(this, m_scene.RegionInfo.SimUUID);
|
|
HasChanged = false;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Client Updating
|
|
|
|
public void SendFullUpdateToClient(IClientAPI remoteClient)
|
|
{
|
|
lock (m_parts)
|
|
{
|
|
foreach (SceneObjectPart part in m_parts.Values)
|
|
{
|
|
SendPartFullUpdate(remoteClient, part);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="remoteClient"></param>
|
|
/// <param name="part"></param>
|
|
internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part)
|
|
{
|
|
if (m_rootPart.UUID == part.UUID)
|
|
{
|
|
part.SendFullUpdateToClient(remoteClient, AbsolutePosition);
|
|
}
|
|
else
|
|
{
|
|
part.SendFullUpdateToClient(remoteClient);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="remoteClient"></param>
|
|
/// <param name="part"></param>
|
|
internal void SendPartTerseUpdate(IClientAPI remoteClient, SceneObjectPart part)
|
|
{
|
|
if (m_rootPart.UUID == part.UUID)
|
|
{
|
|
part.SendTerseUpdateToClient(remoteClient, AbsolutePosition);
|
|
}
|
|
else
|
|
{
|
|
part.SendTerseUpdateToClient(remoteClient);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
public override void UpdateMovement()
|
|
{
|
|
foreach (SceneObjectPart part in m_parts.Values)
|
|
{
|
|
part.UpdateMovement();
|
|
}
|
|
|
|
base.UpdateMovement();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Added as a way for the storage provider to reset the scene,
|
|
/// most likely a better way to do this sort of thing but for now...
|
|
/// </summary>
|
|
/// <param name="scene"></param>
|
|
public void SetScene(Scene scene)
|
|
{
|
|
m_scene = scene;
|
|
AttachToBackup();
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="part"></param>
|
|
public void AddPart(SceneObjectPart part)
|
|
{
|
|
part.SetParent(this);
|
|
m_parts.Add(part.UUID, part);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public void UpdateParentIDs()
|
|
{
|
|
foreach (SceneObjectPart part in m_parts.Values)
|
|
{
|
|
if (part.UUID != m_rootPart.UUID)
|
|
{
|
|
part.ParentID = m_rootPart.LocalID;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void RegenerateFullIDs()
|
|
{
|
|
foreach (SceneObjectPart part in m_parts.Values)
|
|
{
|
|
part.UUID = LLUUID.Random();
|
|
}
|
|
}
|
|
|
|
public LLUUID GetPartsFullID(uint localID)
|
|
{
|
|
SceneObjectPart part = GetChildPart(localID);
|
|
if (part != null)
|
|
{
|
|
return part.UUID;
|
|
}
|
|
return null;
|
|
}
|
|
|
|
public void UpdateText(string text)
|
|
{
|
|
m_rootPart.Text = text;
|
|
m_rootPart.ScheduleTerseUpdate();
|
|
}
|
|
|
|
public void ObjectGrabHandler(uint localId, LLVector3 offsetPos, IClientAPI remoteClient)
|
|
{
|
|
if (m_rootPart.LocalID == localId)
|
|
{
|
|
OnGrabGroup(offsetPos, remoteClient);
|
|
}
|
|
else
|
|
{
|
|
SceneObjectPart part = GetChildPart(localId);
|
|
OnGrabPart(part, offsetPos, remoteClient);
|
|
}
|
|
}
|
|
|
|
public virtual void OnGrabPart(SceneObjectPart part, LLVector3 offsetPos, IClientAPI remoteClient)
|
|
{
|
|
part.OnGrab(offsetPos, remoteClient);
|
|
}
|
|
|
|
public virtual void OnGrabGroup(LLVector3 offsetPos, IClientAPI remoteClient)
|
|
{
|
|
m_scene.EventManager.TriggerGroupGrab(this.UUID, offsetPos);
|
|
}
|
|
|
|
public void DeleteGroup()
|
|
{
|
|
DetachFromBackup(this);
|
|
foreach (SceneObjectPart part in m_parts.Values)
|
|
{
|
|
List<ScenePresence> avatars = GetScenePresences();
|
|
for (int i = 0; i < avatars.Count; i++)
|
|
{
|
|
avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalID);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void DeleteParts()
|
|
{
|
|
m_rootPart = null;
|
|
m_parts.Clear();
|
|
}
|
|
|
|
public override void SetText(string text, Vector3 color, double alpha)
|
|
{
|
|
Text = text;
|
|
}
|
|
}
|
|
}
|