OpenSimMirror/OpenSim/Region/Physics/BulletSPlugin
Justin Clark-Casey (justincc) 0f83f87233 Remove unused fields from CollisionEventUpdate 2011-10-25 22:39:08 +01:00
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BSCharacter.cs Remove unused fields from CollisionEventUpdate 2011-10-25 22:39:08 +01:00
BSDynamics.cs BulletSim initial checkin 2011-06-20 17:24:42 -07:00
BSPlugin.cs BulletSim initial checkin 2011-06-20 17:24:42 -07:00
BSPrim.cs Remove unused fields from CollisionEventUpdate 2011-10-25 22:39:08 +01:00
BSScene.cs Use GetMeshKey from PrimitiveBaseShape. 2011-08-29 10:10:48 -07:00
BulletSimAPI.cs BulletSim: add mesh representation. Use meshes for static objects and switch to hulls for physical objects. 2011-08-26 15:51:21 -07:00