OpenSimMirror/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs

450 lines
18 KiB
C#
Executable File

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Monitoring;
using OpenSim.Framework.Servers;
using OpenSim.Region.CoreModules.Framework.Monitoring.Alerts;
using OpenSim.Region.CoreModules.Framework.Monitoring.Monitors;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using Mono.Addins;
namespace OpenSim.Region.CoreModules.Framework.Monitoring
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MonitorModule")]
public class MonitorModule : INonSharedRegionModule
{
/// <summary>
/// Is this module enabled?
/// </summary>
public bool Enabled { get; private set; }
private Scene m_scene;
/// <summary>
/// These are monitors where we know the static details in advance.
/// </summary>
/// <remarks>
/// Dynamic monitors also exist (we don't know any of the details of what stats we get back here)
/// but these are currently hardcoded.
/// </remarks>
private readonly List<IMonitor> m_staticMonitors = new List<IMonitor>();
private readonly List<IAlert> m_alerts = new List<IAlert>();
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public MonitorModule()
{
Enabled = true;
}
#region Implementation of INonSharedRegionModule
public void Initialise(IConfigSource source)
{
IConfig cnfg = source.Configs["Monitoring"];
if (cnfg != null)
Enabled = cnfg.GetBoolean("Enabled", true);
if (!Enabled)
return;
}
public void AddRegion(Scene scene)
{
if (!Enabled)
return;
m_scene = scene;
m_scene.AddCommand("General", this, "monitor report",
"monitor report",
"Returns a variety of statistics about the current region and/or simulator",
DebugMonitors);
MainServer.Instance.AddHTTPHandler("/monitorstats/" + m_scene.RegionInfo.RegionID, StatsPage);
MainServer.Instance.AddHTTPHandler(
"/monitorstats/" + Uri.EscapeDataString(m_scene.RegionInfo.RegionName), StatsPage);
AddMonitors();
RegisterStatsManagerRegionStatistics();
}
public void RemoveRegion(Scene scene)
{
if (!Enabled)
return;
MainServer.Instance.RemoveHTTPHandler("GET", "/monitorstats/" + m_scene.RegionInfo.RegionID);
MainServer.Instance.RemoveHTTPHandler("GET", "/monitorstats/" + Uri.EscapeDataString(m_scene.RegionInfo.RegionName));
UnRegisterStatsManagerRegionStatistics();
m_scene = null;
}
public void Close()
{
}
public string Name
{
get { return "Region Health Monitoring Module"; }
}
public void RegionLoaded(Scene scene)
{
}
public Type ReplaceableInterface
{
get { return null; }
}
#endregion
public void AddMonitors()
{
m_staticMonitors.Add(new AgentCountMonitor(m_scene));
m_staticMonitors.Add(new ChildAgentCountMonitor(m_scene));
m_staticMonitors.Add(new GCMemoryMonitor());
m_staticMonitors.Add(new ObjectCountMonitor(m_scene));
m_staticMonitors.Add(new PhysicsFrameMonitor(m_scene));
m_staticMonitors.Add(new PhysicsUpdateFrameMonitor(m_scene));
m_staticMonitors.Add(new PWSMemoryMonitor());
m_staticMonitors.Add(new ThreadCountMonitor());
m_staticMonitors.Add(new TotalFrameMonitor(m_scene));
m_staticMonitors.Add(new EventFrameMonitor(m_scene));
m_staticMonitors.Add(new LandFrameMonitor(m_scene));
m_staticMonitors.Add(new LastFrameTimeMonitor(m_scene));
m_staticMonitors.Add(
new GenericMonitor(
m_scene,
"TimeDilationMonitor",
"Time Dilation",
m => m.Scene.StatsReporter.LastReportedSimStats[0],
m => m.GetValue().ToString()));
m_staticMonitors.Add(
new GenericMonitor(
m_scene,
"SimFPSMonitor",
"Sim FPS",
m => m.Scene.StatsReporter.LastReportedSimStats[1],
m => string.Format("{0}", m.GetValue())));
m_staticMonitors.Add(
new GenericMonitor(
m_scene,
"PhysicsFPSMonitor",
"Physics FPS",
m => m.Scene.StatsReporter.LastReportedSimStats[2],
m => string.Format("{0}", m.GetValue())));
m_staticMonitors.Add(
new GenericMonitor(
m_scene,
"AgentUpdatesPerSecondMonitor",
"Agent Updates",
m => m.Scene.StatsReporter.LastReportedSimStats[3],
m => string.Format("{0} per second", m.GetValue())));
m_staticMonitors.Add(
new GenericMonitor(
m_scene,
"ActiveObjectCountMonitor",
"Active Objects",
m => m.Scene.StatsReporter.LastReportedSimStats[7],
m => string.Format("{0}", m.GetValue())));
m_staticMonitors.Add(
new GenericMonitor(
m_scene,
"ActiveScriptsMonitor",
"Active Scripts",
m => m.Scene.StatsReporter.LastReportedSimStats[19],
m => string.Format("{0}", m.GetValue())));
m_staticMonitors.Add(
new GenericMonitor(
m_scene,
"ScriptEventsPerSecondMonitor",
"Script Events",
m => m.Scene.StatsReporter.LastReportedSimStats[23],
m => string.Format("{0} per second", m.GetValue())));
m_staticMonitors.Add(
new GenericMonitor(
m_scene,
"InPacketsPerSecondMonitor",
"In Packets",
m => m.Scene.StatsReporter.LastReportedSimStats[13],
m => string.Format("{0} per second", m.GetValue())));
m_staticMonitors.Add(
new GenericMonitor(
m_scene,
"OutPacketsPerSecondMonitor",
"Out Packets",
m => m.Scene.StatsReporter.LastReportedSimStats[14],
m => string.Format("{0} per second", m.GetValue())));
m_staticMonitors.Add(
new GenericMonitor(
m_scene,
"UnackedBytesMonitor",
"Unacked Bytes",
m => m.Scene.StatsReporter.LastReportedSimStats[15],
m => string.Format("{0}", m.GetValue())));
m_staticMonitors.Add(
new GenericMonitor(
m_scene,
"PendingDownloadsMonitor",
"Pending Downloads",
m => m.Scene.StatsReporter.LastReportedSimStats[17],
m => string.Format("{0}", m.GetValue())));
m_staticMonitors.Add(
new GenericMonitor(
m_scene,
"PendingUploadsMonitor",
"Pending Uploads",
m => m.Scene.StatsReporter.LastReportedSimStats[18],
m => string.Format("{0}", m.GetValue())));
m_staticMonitors.Add(
new GenericMonitor(
m_scene,
"TotalFrameTimeMonitor",
"Total Frame Time",
m => m.Scene.StatsReporter.LastReportedSimStats[8],
m => string.Format("{0} ms", m.GetValue())));
m_staticMonitors.Add(
new GenericMonitor(
m_scene,
"NetFrameTimeMonitor",
"Net Frame Time",
m => m.Scene.StatsReporter.LastReportedSimStats[9],
m => string.Format("{0} ms", m.GetValue())));
m_staticMonitors.Add(
new GenericMonitor(
m_scene,
"PhysicsFrameTimeMonitor",
"Physics Frame Time",
m => m.Scene.StatsReporter.LastReportedSimStats[10],
m => string.Format("{0} ms", m.GetValue())));
m_staticMonitors.Add(
new GenericMonitor(
m_scene,
"SimulationFrameTimeMonitor",
"Simulation Frame Time",
m => m.Scene.StatsReporter.LastReportedSimStats[12],
m => string.Format("{0} ms", m.GetValue())));
m_staticMonitors.Add(
new GenericMonitor(
m_scene,
"AgentFrameTimeMonitor",
"Agent Frame Time",
m => m.Scene.StatsReporter.LastReportedSimStats[16],
m => string.Format("{0} ms", m.GetValue())));
m_staticMonitors.Add(
new GenericMonitor(
m_scene,
"ImagesFrameTimeMonitor",
"Images Frame Time",
m => m.Scene.StatsReporter.LastReportedSimStats[11],
m => string.Format("{0} ms", m.GetValue())));
m_staticMonitors.Add(
new GenericMonitor(
m_scene,
"SpareFrameTimeMonitor",
"Spare Frame Time",
m => m.Scene.StatsReporter.LastReportedSimStats[38],
m => string.Format("{0} ms", m.GetValue())));
m_alerts.Add(new DeadlockAlert(m_staticMonitors.Find(x => x is LastFrameTimeMonitor) as LastFrameTimeMonitor));
foreach (IAlert alert in m_alerts)
{
alert.OnTriggerAlert += OnTriggerAlert;
}
}
public void DebugMonitors(string module, string[] args)
{
foreach (IMonitor monitor in m_staticMonitors)
{
MainConsole.Instance.Output(
"[MONITOR MODULE]: {0} reports {1} = {2}",
null,
m_scene.RegionInfo.RegionName, monitor.GetFriendlyName(), monitor.GetFriendlyValue());
}
foreach (KeyValuePair<string, float> tuple in m_scene.StatsReporter.GetExtraSimStats())
{
MainConsole.Instance.Output(
"[MONITOR MODULE]: {0} reports {1} = {2}",
null,
m_scene.RegionInfo.RegionName, tuple.Key, tuple.Value);
}
}
public void TestAlerts()
{
foreach (IAlert alert in m_alerts)
{
alert.Test();
}
}
public Hashtable StatsPage(Hashtable request)
{
// If request was for a specific monitor
// eg url/?monitor=Monitor.Name
if (request.ContainsKey("monitor"))
{
string monID = (string) request["monitor"];
foreach (IMonitor monitor in m_staticMonitors)
{
string elemName = monitor.ToString();
if (elemName.StartsWith(monitor.GetType().Namespace))
elemName = elemName.Substring(monitor.GetType().Namespace.Length + 1);
if (elemName == monID || monitor.ToString() == monID)
{
Hashtable ereply3 = new Hashtable();
ereply3["int_response_code"] = 404; // 200 OK
ereply3["str_response_string"] = monitor.GetValue().ToString();
ereply3["content_type"] = "text/plain";
return ereply3;
}
}
// FIXME: Arguably this should also be done with dynamic monitors but I'm not sure what the above code
// is even doing. Why are we inspecting the type of the monitor???
// No monitor with that name
Hashtable ereply2 = new Hashtable();
ereply2["int_response_code"] = 404; // 200 OK
ereply2["str_response_string"] = "No such monitor";
ereply2["content_type"] = "text/plain";
return ereply2;
}
string xml = "<data>";
foreach (IMonitor monitor in m_staticMonitors)
{
string elemName = monitor.GetName();
xml += "<" + elemName + ">" + monitor.GetValue().ToString() + "</" + elemName + ">";
// m_log.DebugFormat("[MONITOR MODULE]: {0} = {1}", elemName, monitor.GetValue());
}
foreach (KeyValuePair<string, float> tuple in m_scene.StatsReporter.GetExtraSimStats())
{
xml += "<" + tuple.Key + ">" + tuple.Value + "</" + tuple.Key + ">";
}
xml += "</data>";
Hashtable ereply = new Hashtable();
ereply["int_response_code"] = 200; // 200 OK
ereply["str_response_string"] = xml;
ereply["content_type"] = "text/xml";
return ereply;
}
void OnTriggerAlert(System.Type reporter, string reason, bool fatal)
{
m_log.Error("[Monitor] " + reporter.Name + " for " + m_scene.RegionInfo.RegionName + " reports " + reason + " (Fatal: " + fatal + ")");
}
private List<Stat> registeredStats = new List<Stat>();
private void MakeStat(string pName, string pUnitName, Action<Stat> act)
{
Stat tempStat = new Stat(pName, pName, pName, pUnitName, "scene", m_scene.RegionInfo.RegionName, StatType.Pull, act, StatVerbosity.Info);
StatsManager.RegisterStat(tempStat);
registeredStats.Add(tempStat);
}
private void RegisterStatsManagerRegionStatistics()
{
MakeStat("RootAgents", "avatars", (s) => { s.Value = m_scene.SceneGraph.GetRootAgentCount(); });
MakeStat("ChildAgents", "avatars", (s) => { s.Value = m_scene.SceneGraph.GetChildAgentCount(); });
MakeStat("TotalPrims", "objects", (s) => { s.Value = m_scene.SceneGraph.GetTotalObjectsCount(); });
MakeStat("ActivePrims", "objects", (s) => { s.Value = m_scene.SceneGraph.GetActiveObjectsCount(); });
MakeStat("ActiveScripts", "scripts", (s) => { s.Value = m_scene.SceneGraph.GetActiveScriptsCount(); });
MakeStat("TimeDilation", "sec/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[0]; });
MakeStat("SimFPS", "fps", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[1]; });
MakeStat("PhysicsFPS", "fps", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[2]; });
MakeStat("AgentUpdates", "updates/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[3]; });
MakeStat("FrameTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[8]; });
MakeStat("NetTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[9]; });
MakeStat("OtherTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[12]; });
MakeStat("PhysicsTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[10]; });
MakeStat("AgentTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[16]; });
MakeStat("ImageTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[11]; });
MakeStat("ScriptLines", "lines/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[20]; });
MakeStat("SimSpareMS", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[21]; });
}
private void UnRegisterStatsManagerRegionStatistics()
{
foreach (Stat stat in registeredStats)
{
StatsManager.DeregisterStat(stat);
stat.Dispose();
}
registeredStats.Clear();
}
}
}