OpenSimMirror/OpenSim/Region/OptionalModules
Justin Clark-Casey (justincc) 10b3c6b5aa Add "debug set set animations true|false" region console command.
Setting this logs extra information about animation add/remove, such as uuid and animation name
Unfortunately cannot be done per client yet
2013-01-25 23:52:25 +00:00
..
Agent All optional modules' directives moved out of addin.xml 2012-11-13 09:48:56 -08:00
Asset Get "save oar" and "save iar" to tell you in a more friendly manner if the filename to save already exists, rather than exception throwing. 2012-10-24 03:08:58 +01:00
Avatar Add "debug set set animations true|false" region console command. 2013-01-25 23:52:25 +00:00
Example Deleted OptionalModules.addin.xml. Added AssemblyInfo.cs for that dll. 2012-11-13 09:54:52 -08:00
Framework/Monitoring Get rid of AvatarAppearance.Owner to simplify the code. 2011-08-02 00:13:04 +01:00
PhysicsParameters minor: remove some mono compiler warnings 2012-07-19 22:37:48 +01:00
PrimLimitsModule refactor: improve PrimLimitsModule to call ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code 2011-05-14 02:51:29 +01:00
Properties Added a few more AssemblyInfos. (Plus added the one in OptionalModules, which had been forgotten.) 2012-11-13 19:50:19 -08:00
Scripting Comment out test messages that go directly to the console. 2012-12-31 19:57:20 -08:00
ServiceConnectorsIn/Freeswitch Remove any mention of IRegionModule from region names and comments to aid 2012-11-12 19:18:20 +00:00
World Add "debug set set animations true|false" region console command. 2013-01-25 23:52:25 +00:00
README reformatting README (just noticed that that line was a bit on the long 2009-03-19 08:47:05 +00:00

README

= OpenSim.Region.OptionalModules =

The modules in this part of the OpenSim source tree are candidates for
forge. For the time being, until we have reached consensus on

    (a) what should be core or optional
    (b) that we have reached a stable API
    (c) how to maintain optional modules

we will keep these modules in-tree.