445 lines
18 KiB
C#
445 lines
18 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSimulator Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Reflection;
|
|
using OpenMetaverse;
|
|
using OpenSim.Framework;
|
|
using OpenSim.Region.Framework.Scenes;
|
|
using OpenSim.Region.Framework.Interfaces;
|
|
using OpenSim.Region.ScriptEngine.Shared;
|
|
using OpenSim.Region.ScriptEngine.Interfaces;
|
|
using log4net;
|
|
|
|
namespace OpenSim.Region.ScriptEngine.XEngine
|
|
{
|
|
/// <summary>
|
|
/// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it.
|
|
/// </summary>
|
|
public class EventManager
|
|
{
|
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
|
|
private XEngine myScriptEngine;
|
|
|
|
public EventManager(XEngine _ScriptEngine)
|
|
{
|
|
myScriptEngine = _ScriptEngine;
|
|
|
|
m_log.Info("[XEngine] Hooking up to server events");
|
|
myScriptEngine.World.EventManager.OnAttach += attach;
|
|
myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
|
|
myScriptEngine.World.EventManager.OnObjectDeGrab += touch_end;
|
|
myScriptEngine.World.EventManager.OnScriptChangedEvent += changed;
|
|
myScriptEngine.World.EventManager.OnScriptAtTargetEvent += at_target;
|
|
myScriptEngine.World.EventManager.OnScriptNotAtTargetEvent += not_at_target;
|
|
myScriptEngine.World.EventManager.OnScriptAtRotTargetEvent += at_rot_target;
|
|
myScriptEngine.World.EventManager.OnScriptNotAtRotTargetEvent += not_at_rot_target;
|
|
myScriptEngine.World.EventManager.OnScriptControlEvent += control;
|
|
myScriptEngine.World.EventManager.OnScriptColliderStart += collision_start;
|
|
myScriptEngine.World.EventManager.OnScriptColliding += collision;
|
|
myScriptEngine.World.EventManager.OnScriptCollidingEnd += collision_end;
|
|
myScriptEngine.World.EventManager.OnScriptLandColliderStart += land_collision_start;
|
|
myScriptEngine.World.EventManager.OnScriptLandColliding += land_collision;
|
|
myScriptEngine.World.EventManager.OnScriptLandColliderEnd += land_collision_end;
|
|
IMoneyModule money=myScriptEngine.World.RequestModuleInterface<IMoneyModule>();
|
|
if (money != null)
|
|
{
|
|
money.OnObjectPaid+=HandleObjectPaid;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// When an object gets paid by an avatar and generates the paid event,
|
|
/// this will pipe it to the script engine
|
|
/// </summary>
|
|
/// <param name="objectID">Object ID that got paid</param>
|
|
/// <param name="agentID">Agent Id that did the paying</param>
|
|
/// <param name="amount">Amount paid</param>
|
|
private void HandleObjectPaid(UUID objectID, UUID agentID,
|
|
int amount)
|
|
{
|
|
// Since this is an event from a shared module, all scenes will
|
|
// get it. But only one has the object in question. The others
|
|
// just ignore it.
|
|
//
|
|
SceneObjectPart part =
|
|
myScriptEngine.World.GetSceneObjectPart(objectID);
|
|
|
|
if (part == null)
|
|
return;
|
|
|
|
m_log.Debug("Paid: " + objectID + " from " + agentID + ", amount " + amount);
|
|
if (part.ParentGroup != null)
|
|
part = part.ParentGroup.RootPart;
|
|
|
|
if (part != null)
|
|
{
|
|
money(part.LocalId, agentID, amount);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Handles piping the proper stuff to The script engine for touching
|
|
/// Including DetectedParams
|
|
/// </summary>
|
|
/// <param name="localID"></param>
|
|
/// <param name="originalID"></param>
|
|
/// <param name="offsetPos"></param>
|
|
/// <param name="remoteClient"></param>
|
|
/// <param name="surfaceArgs"></param>
|
|
public void touch_start(uint localID, uint originalID, Vector3 offsetPos,
|
|
IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
|
|
{
|
|
// Add to queue for all scripts in ObjectID object
|
|
DetectParams[] det = new DetectParams[1];
|
|
det[0] = new DetectParams();
|
|
det[0].Key = remoteClient.AgentId;
|
|
det[0].Populate(myScriptEngine.World);
|
|
|
|
if (originalID == 0)
|
|
{
|
|
SceneObjectPart part = myScriptEngine.World.GetSceneObjectPart(localID);
|
|
if (part == null)
|
|
return;
|
|
|
|
det[0].LinkNum = part.LinkNum;
|
|
}
|
|
else
|
|
{
|
|
SceneObjectPart originalPart = myScriptEngine.World.GetSceneObjectPart(originalID);
|
|
det[0].LinkNum = originalPart.LinkNum;
|
|
}
|
|
|
|
if (surfaceArgs != null)
|
|
{
|
|
det[0].SurfaceTouchArgs = surfaceArgs;
|
|
}
|
|
|
|
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
|
"touch_start", new Object[] { new LSL_Types.LSLInteger(1) },
|
|
det));
|
|
}
|
|
|
|
public void touch(uint localID, uint originalID, Vector3 offsetPos,
|
|
IClientAPI remoteClient)
|
|
{
|
|
// Add to queue for all scripts in ObjectID object
|
|
DetectParams[] det = new DetectParams[1];
|
|
det[0] = new DetectParams();
|
|
det[0].Key = remoteClient.AgentId;
|
|
det[0].Populate(myScriptEngine.World);
|
|
det[0].OffsetPos = new LSL_Types.Vector3(offsetPos.X,
|
|
offsetPos.Y,
|
|
offsetPos.Z);
|
|
|
|
if (originalID == 0)
|
|
{
|
|
SceneObjectPart part = myScriptEngine.World.GetSceneObjectPart(localID);
|
|
if (part == null)
|
|
return;
|
|
|
|
det[0].LinkNum = part.LinkNum;
|
|
}
|
|
else
|
|
{
|
|
SceneObjectPart originalPart = myScriptEngine.World.GetSceneObjectPart(originalID);
|
|
det[0].LinkNum = originalPart.LinkNum;
|
|
}
|
|
|
|
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
|
"touch", new Object[] { new LSL_Types.LSLInteger(1) },
|
|
det));
|
|
}
|
|
|
|
public void touch_end(uint localID, uint originalID, IClientAPI remoteClient,
|
|
SurfaceTouchEventArgs surfaceArgs)
|
|
{
|
|
// Add to queue for all scripts in ObjectID object
|
|
DetectParams[] det = new DetectParams[1];
|
|
det[0] = new DetectParams();
|
|
det[0].Key = remoteClient.AgentId;
|
|
det[0].Populate(myScriptEngine.World);
|
|
|
|
if (originalID == 0)
|
|
{
|
|
SceneObjectPart part = myScriptEngine.World.GetSceneObjectPart(localID);
|
|
if (part == null)
|
|
return;
|
|
|
|
det[0].LinkNum = part.LinkNum;
|
|
}
|
|
else
|
|
{
|
|
SceneObjectPart originalPart = myScriptEngine.World.GetSceneObjectPart(originalID);
|
|
det[0].LinkNum = originalPart.LinkNum;
|
|
}
|
|
|
|
if (surfaceArgs != null)
|
|
{
|
|
det[0].SurfaceTouchArgs = surfaceArgs;
|
|
}
|
|
|
|
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
|
"touch_end", new Object[] { new LSL_Types.LSLInteger(1) },
|
|
det));
|
|
}
|
|
|
|
public void changed(uint localID, uint change)
|
|
{
|
|
// Add to queue for all scripts in localID, Object pass change.
|
|
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
|
"changed",new object[] { new LSL_Types.LSLInteger(change) },
|
|
new DetectParams[0]));
|
|
}
|
|
|
|
// state_entry: not processed here
|
|
// state_exit: not processed here
|
|
|
|
public void money(uint localID, UUID agentID, int amount)
|
|
{
|
|
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
|
"money", new object[] {
|
|
new LSL_Types.LSLString(agentID.ToString()),
|
|
new LSL_Types.LSLInteger(amount) },
|
|
new DetectParams[0]));
|
|
}
|
|
|
|
public void collision_start(uint localID, ColliderArgs col)
|
|
{
|
|
// Add to queue for all scripts in ObjectID object
|
|
List<DetectParams> det = new List<DetectParams>();
|
|
|
|
foreach (DetectedObject detobj in col.Colliders)
|
|
{
|
|
DetectParams d = new DetectParams();
|
|
d.Key =detobj.keyUUID;
|
|
d.Populate(myScriptEngine.World);
|
|
det.Add(d);
|
|
}
|
|
|
|
if (det.Count > 0)
|
|
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
|
"collision_start",
|
|
new Object[] { new LSL_Types.LSLInteger(det.Count) },
|
|
det.ToArray()));
|
|
}
|
|
|
|
public void collision(uint localID, ColliderArgs col)
|
|
{
|
|
// Add to queue for all scripts in ObjectID object
|
|
List<DetectParams> det = new List<DetectParams>();
|
|
|
|
foreach (DetectedObject detobj in col.Colliders)
|
|
{
|
|
DetectParams d = new DetectParams();
|
|
d.Key =detobj.keyUUID;
|
|
d.Populate(myScriptEngine.World);
|
|
det.Add(d);
|
|
}
|
|
|
|
if (det.Count > 0)
|
|
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
|
"collision", new Object[] { new LSL_Types.LSLInteger(det.Count) },
|
|
det.ToArray()));
|
|
}
|
|
|
|
public void collision_end(uint localID, ColliderArgs col)
|
|
{
|
|
// Add to queue for all scripts in ObjectID object
|
|
List<DetectParams> det = new List<DetectParams>();
|
|
|
|
foreach (DetectedObject detobj in col.Colliders)
|
|
{
|
|
DetectParams d = new DetectParams();
|
|
d.Key =detobj.keyUUID;
|
|
d.Populate(myScriptEngine.World);
|
|
det.Add(d);
|
|
}
|
|
|
|
if (det.Count > 0)
|
|
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
|
"collision_end",
|
|
new Object[] { new LSL_Types.LSLInteger(det.Count) },
|
|
det.ToArray()));
|
|
}
|
|
|
|
public void land_collision_start(uint localID, ColliderArgs col)
|
|
{
|
|
List<DetectParams> det = new List<DetectParams>();
|
|
|
|
foreach (DetectedObject detobj in col.Colliders)
|
|
{
|
|
DetectParams d = new DetectParams();
|
|
d.Position = new LSL_Types.Vector3(detobj.posVector.X,
|
|
detobj.posVector.Y,
|
|
detobj.posVector.Z);
|
|
d.Populate(myScriptEngine.World);
|
|
det.Add(d);
|
|
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
|
"land_collision_start",
|
|
new Object[] { new LSL_Types.Vector3(d.Position) },
|
|
det.ToArray()));
|
|
}
|
|
|
|
}
|
|
|
|
public void land_collision(uint localID, ColliderArgs col)
|
|
{
|
|
List<DetectParams> det = new List<DetectParams>();
|
|
|
|
foreach (DetectedObject detobj in col.Colliders)
|
|
{
|
|
DetectParams d = new DetectParams();
|
|
d.Position = new LSL_Types.Vector3(detobj.posVector.X,
|
|
detobj.posVector.Y,
|
|
detobj.posVector.Z);
|
|
d.Populate(myScriptEngine.World);
|
|
det.Add(d);
|
|
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
|
"land_collision",
|
|
new Object[] { new LSL_Types.Vector3(d.Position) },
|
|
det.ToArray()));
|
|
}
|
|
}
|
|
|
|
public void land_collision_end(uint localID, ColliderArgs col)
|
|
{
|
|
List<DetectParams> det = new List<DetectParams>();
|
|
|
|
foreach (DetectedObject detobj in col.Colliders)
|
|
{
|
|
DetectParams d = new DetectParams();
|
|
d.Position = new LSL_Types.Vector3(detobj.posVector.X,
|
|
detobj.posVector.Y,
|
|
detobj.posVector.Z);
|
|
d.Populate(myScriptEngine.World);
|
|
det.Add(d);
|
|
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
|
"land_collision_end",
|
|
new Object[] { new LSL_Types.Vector3(d.Position) },
|
|
det.ToArray()));
|
|
}
|
|
}
|
|
|
|
// timer: not handled here
|
|
// listen: not handled here
|
|
|
|
public void control(uint localID, UUID itemID, UUID agentID, uint held, uint change)
|
|
{
|
|
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
|
"control",new object[] {
|
|
new LSL_Types.LSLString(agentID.ToString()),
|
|
new LSL_Types.LSLInteger(held),
|
|
new LSL_Types.LSLInteger(change)},
|
|
new DetectParams[0]));
|
|
}
|
|
|
|
public void email(uint localID, UUID itemID, string timeSent,
|
|
string address, string subject, string message, int numLeft)
|
|
{
|
|
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
|
"email",new object[] {
|
|
new LSL_Types.LSLString(timeSent),
|
|
new LSL_Types.LSLString(address),
|
|
new LSL_Types.LSLString(subject),
|
|
new LSL_Types.LSLString(message),
|
|
new LSL_Types.LSLInteger(numLeft)},
|
|
new DetectParams[0]));
|
|
}
|
|
|
|
public void at_target(uint localID, uint handle, Vector3 targetpos,
|
|
Vector3 atpos)
|
|
{
|
|
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
|
"at_target", new object[] {
|
|
new LSL_Types.LSLInteger(handle),
|
|
new LSL_Types.Vector3(targetpos.X,targetpos.Y,targetpos.Z),
|
|
new LSL_Types.Vector3(atpos.X,atpos.Y,atpos.Z) },
|
|
new DetectParams[0]));
|
|
}
|
|
|
|
public void not_at_target(uint localID)
|
|
{
|
|
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
|
"not_at_target",new object[0],
|
|
new DetectParams[0]));
|
|
}
|
|
|
|
public void at_rot_target(uint localID, uint handle, Quaternion targetrot,
|
|
Quaternion atrot)
|
|
{
|
|
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
|
"at_rot_target", new object[] {
|
|
new LSL_Types.LSLInteger(handle),
|
|
new LSL_Types.Quaternion(targetrot.X,targetrot.Y,targetrot.Z,targetrot.W),
|
|
new LSL_Types.Quaternion(atrot.X,atrot.Y,atrot.Z,atrot.W) },
|
|
new DetectParams[0]));
|
|
}
|
|
|
|
public void not_at_rot_target(uint localID)
|
|
{
|
|
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
|
"not_at_rot_target",new object[0],
|
|
new DetectParams[0]));
|
|
}
|
|
|
|
// run_time_permissions: not handled here
|
|
|
|
public void attach(uint localID, UUID itemID, UUID avatar)
|
|
{
|
|
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
|
"attach",new object[] {
|
|
new LSL_Types.LSLString(avatar.ToString()) },
|
|
new DetectParams[0]));
|
|
}
|
|
|
|
// dataserver: not handled here
|
|
// link_message: not handled here
|
|
|
|
public void moving_start(uint localID, UUID itemID)
|
|
{
|
|
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
|
"moving_start",new object[0],
|
|
new DetectParams[0]));
|
|
}
|
|
|
|
public void moving_end(uint localID, UUID itemID)
|
|
{
|
|
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
|
"moving_end",new object[0],
|
|
new DetectParams[0]));
|
|
}
|
|
|
|
// object_rez: not handled here
|
|
// remote_data: not handled here
|
|
// http_response: not handled here
|
|
}
|
|
}
|