OpenSimMirror/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs

266 lines
9.5 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using OpenSim.Server.Base;
using OpenMetaverse;
using log4net;
using Mono.Addins;
using Nini.Config;
using PermissionMask = OpenSim.Framework.PermissionMask;
namespace OpenSim.Region.CoreModules.Framework.Library
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LibraryModule")]
public class LibraryModule : ISharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static bool m_HasRunOnce = false;
private bool m_Enabled = false;
// private string m_LibraryName = "OpenSim Library";
private Scene m_Scene;
private ILibraryService m_Library;
#region ISharedRegionModule
public void Initialise(IConfigSource config)
{
m_Enabled = config.Configs["Modules"].GetBoolean("LibraryModule", m_Enabled);
if (m_Enabled)
{
IConfig libConfig = config.Configs["LibraryService"];
if (libConfig != null)
{
string dllName = libConfig.GetString("LocalServiceModule", string.Empty);
m_log.Debug("[LIBRARY MODULE]: Library service dll is " + dllName);
if (dllName != string.Empty)
{
Object[] args = new Object[] { config };
m_Library = ServerUtils.LoadPlugin<ILibraryService>(dllName, args);
}
}
}
if (m_Library == null)
{
m_log.Warn("[LIBRARY MODULE]: No local library service. Module will be disabled.");
m_Enabled = false;
}
}
public bool IsSharedModule
{
get { return true; }
}
public string Name
{
get { return "Library Module"; }
}
public Type ReplaceableInterface
{
get { return null; }
}
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
// Store only the first scene
if (m_Scene == null)
{
m_Scene = scene;
}
scene.RegisterModuleInterface<ILibraryService>(m_Library);
}
public void RemoveRegion(Scene scene)
{
if (!m_Enabled)
return;
scene.UnregisterModuleInterface<ILibraryService>(m_Library);
}
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
// This will never run more than once, even if the region is restarted
if (!m_HasRunOnce)
{
LoadLibrariesFromArchives();
//DumpLibrary();
m_HasRunOnce = true;
}
}
public void PostInitialise()
{
}
public void Close()
{
m_Scene = null;
}
#endregion ISharedRegionModule
#region LoadLibraries
private string pathToLibraries = "Library";
protected void LoadLibrariesFromArchives()
{
InventoryFolderImpl lib = m_Library.LibraryRootFolder;
if (lib == null)
{
m_log.Debug("[LIBRARY MODULE]: No library. Ignoring Library Module");
return;
}
RegionInfo regInfo = new RegionInfo();
Scene m_MockScene = new Scene(regInfo);
LocalInventoryService invService = new LocalInventoryService(lib);
m_MockScene.RegisterModuleInterface<IInventoryService>(invService);
m_MockScene.RegisterModuleInterface<IAssetService>(m_Scene.AssetService);
UserAccount uinfo = new UserAccount(lib.Owner);
uinfo.FirstName = "OpenSim";
uinfo.LastName = "Library";
uinfo.ServiceURLs = new Dictionary<string, object>();
foreach (string iarFileName in Directory.GetFiles(pathToLibraries, "*.iar"))
{
string simpleName = Path.GetFileNameWithoutExtension(iarFileName);
m_log.InfoFormat("[LIBRARY MODULE]: Loading library archive {0} ({1})...", iarFileName, simpleName);
simpleName = GetInventoryPathFromName(simpleName);
InventoryArchiveReadRequest archread = new InventoryArchiveReadRequest(m_MockScene.InventoryService, m_MockScene.AssetService, m_MockScene.UserAccountService, uinfo, simpleName, iarFileName, false);
try
{
HashSet<InventoryNodeBase> nodes = archread.Execute();
if (nodes != null && nodes.Count == 0)
{
// didn't find the subfolder with the given name; place it on the top
m_log.InfoFormat("[LIBRARY MODULE]: Didn't find {0} in library. Placing archive on the top level", simpleName);
archread.Close();
archread = new InventoryArchiveReadRequest(m_MockScene.InventoryService, m_MockScene.AssetService, m_MockScene.UserAccountService, uinfo, "/", iarFileName, false);
archread.Execute();
}
foreach (InventoryNodeBase node in nodes)
FixPerms(node);
}
catch (Exception e)
{
m_log.DebugFormat("[LIBRARY MODULE]: Exception when processing archive {0}: {1}", iarFileName, e.StackTrace);
}
finally
{
archread.Close();
}
}
}
private void FixPerms(InventoryNodeBase node)
{
m_log.DebugFormat("[LIBRARY MODULE]: Fixing perms for {0} {1}", node.Name, node.ID);
if (node is InventoryItemBase)
{
InventoryItemBase item = (InventoryItemBase)node;
item.BasePermissions = (uint)PermissionMask.All;
item.EveryOnePermissions = (uint)PermissionMask.All - (uint)PermissionMask.Modify;
item.CurrentPermissions = (uint)PermissionMask.All;
item.NextPermissions = (uint)PermissionMask.All;
}
}
// private void DumpLibrary()
// {
// InventoryFolderImpl lib = m_Library.LibraryRootFolder;
//
// m_log.DebugFormat(" - folder {0}", lib.Name);
// DumpFolder(lib);
// }
//
// private void DumpLibrary()
// {
// InventoryFolderImpl lib = m_Scene.CommsManager.UserProfileCacheService.LibraryRoot;
//
// m_log.DebugFormat(" - folder {0}", lib.Name);
// DumpFolder(lib);
// }
private void DumpFolder(InventoryFolderImpl folder)
{
foreach (InventoryItemBase item in folder.Items.Values)
{
m_log.DebugFormat(" --> item {0}", item.Name);
}
foreach (InventoryFolderImpl f in folder.RequestListOfFolderImpls())
{
m_log.DebugFormat(" - folder {0}", f.Name);
DumpFolder(f);
}
}
private string GetInventoryPathFromName(string name)
{
string[] parts = name.Split(new char[] { ' ' });
if (parts.Length == 3)
{
name = string.Empty;
// cut the last part
for (int i = 0; i < parts.Length - 1; i++)
name = name + ' ' + parts[i];
}
return name;
}
#endregion LoadLibraries
}
}