85 lines
3.8 KiB
C#
85 lines
3.8 KiB
C#
/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Communications.Caches;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Utilities;
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namespace OpenSim.Region.Communications.Local
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{
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public class CommunicationsLocal : CommunicationsManager
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{
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public LocalBackEndServices SandBoxServices = new LocalBackEndServices();
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public LocalUserServices UserServices;
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public CommunicationsLocal(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache, bool accountsAuthenticate )
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: base(serversInfo, httpServer, assetCache)
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{
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UserServices = new LocalUserServices(this, serversInfo, accountsAuthenticate);
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UserServices.AddPlugin("OpenSim.Framework.Data.DB4o.dll");
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UserServer = UserServices;
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GridServer = SandBoxServices;
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InterRegion = SandBoxServices;
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httpServer.AddXmlRPCHandler("login_to_simulator", UserServices.XmlRpcLoginMethod);
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}
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internal void InformRegionOfLogin(ulong regionHandle, Login login)
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{
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this.SandBoxServices.AddNewSession(regionHandle, login);
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}
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public void do_create(string what)
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{
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switch (what)
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{
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case "user":
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string tempfirstname;
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string templastname;
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string tempMD5Passwd;
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uint regX = 1000;
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uint regY = 1000;
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tempfirstname = MainLog.Instance.CmdPrompt("First name");
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templastname = MainLog.Instance.CmdPrompt("Last name");
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tempMD5Passwd = MainLog.Instance.PasswdPrompt("Password");
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regX = Convert.ToUInt32(MainLog.Instance.CmdPrompt("Start Region X"));
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regY = Convert.ToUInt32(MainLog.Instance.CmdPrompt("Start Region Y"));
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tempMD5Passwd = Util.Md5Hash(Util.Md5Hash(tempMD5Passwd) + ":" + "");
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this.UserServices.AddUserProfile(tempfirstname, templastname, tempMD5Passwd, regX, regY);
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break;
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}
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}
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}
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}
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