138 lines
5.0 KiB
C#
138 lines
5.0 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using libsecondlife;
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namespace OpenSim.Grid.InventoryServer
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{
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public class GridInventoryService : InventoryServiceBase
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{
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public override void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack,
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InventoryItemInfo itemCallBack)
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{
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}
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private bool TryGetUsersInventory(LLUUID userID, out List<InventoryFolderBase> folderList, out List<InventoryItemBase> itemsList)
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{
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List<InventoryFolderBase> folders = RequestFirstLevelFolders(userID);
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List<InventoryItemBase> allItems = new List<InventoryItemBase>();
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if (folders != null)
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{
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foreach (InventoryFolderBase folder in folders)
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{
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List<InventoryItemBase> items = RequestFolderItems(folder.folderID);
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if (items != null)
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{
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allItems.InsertRange(0, items);
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}
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}
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}
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folderList = folders;
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itemsList = allItems;
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if (folderList != null)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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public InventoryCollection GetUserInventory(Guid rawUserID)
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{
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Console.WriteLine("Request for Inventory for " + rawUserID.ToString());
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LLUUID userID = new LLUUID(rawUserID);
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InventoryCollection invCollection = new InventoryCollection();
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List<InventoryFolderBase> folders;
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List<InventoryItemBase> allItems;
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if (TryGetUsersInventory(userID, out folders, out allItems))
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{
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invCollection.AllItems = allItems;
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invCollection.Folders = folders;
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invCollection.UserID = userID;
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}
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return invCollection;
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}
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public bool CreateUsersInventory(Guid rawUserID)
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{
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LLUUID userID = new LLUUID(rawUserID);
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Console.WriteLine("Creating New Set of Inventory Folders for " + userID.ToStringHyphenated());
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CreateNewUserInventory(userID);
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return true;
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}
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public override void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder)
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{
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AddFolder(folder);
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}
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public override void AddNewInventoryItem(LLUUID userID, InventoryItemBase item)
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{
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AddItem(item);
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}
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public bool AddInventoryFolder( InventoryFolderBase folder)
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{
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Console.WriteLine("creating new folder for " + folder.agentID.ToString());
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AddNewInventoryFolder(folder.agentID, folder);
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return true;
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}
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public bool AddInventoryItem( InventoryItemBase item)
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{
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Console.WriteLine("creating new item for " + item.avatarID.ToString());
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AddNewInventoryItem(item.avatarID, item);
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return true;
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}
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public override void DeleteInventoryItem(LLUUID userID, InventoryItemBase item)
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{
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DeleteItem(item);
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}
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public bool DeleteInvItem( InventoryItemBase item)
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{
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DeleteInventoryItem(item.avatarID, item);
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return true;
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}
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}
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}
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