![]() This is always done later on in SceneGraph.AddSceneObject() if the call hasn't failed due to sanity checks. There's no other purpose for this method to exist and it's dangerous/pointless to call in other conditions. |
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.. | ||
LSL_ApiInventoryTests.cs | ||
LSL_ApiLinkingTests.cs | ||
LSL_ApiTest.cs | ||
LSL_TypesTestLSLFloat.cs | ||
LSL_TypesTestLSLInteger.cs | ||
LSL_TypesTestLSLString.cs | ||
LSL_TypesTestList.cs | ||
LSL_TypesTestVector3.cs | ||
OSSL_ApiAppearanceTest.cs | ||
OSSL_ApiAttachmentTests.cs | ||
OSSL_ApiNpcTests.cs |