63 lines
2.3 KiB
C#
63 lines
2.3 KiB
C#
/*
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Bullet for XNA Copyright (c) 2003-2007 Vsevolod Klementjev http://www.codeplex.com/xnadevru
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Bullet original C++ version Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace XnaDevRu.BulletX.Dynamics
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{
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public class ContactSolverInfo
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{
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private float _tau;
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private float _damping;
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private float _friction;
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private float _timeStep;
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private float _restitution;
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private int _numIterations;
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private float _maxErrorReduction;
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private float _sor;
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private float _erp;
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public ContactSolverInfo()
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{
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_tau = 0.6f;
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_damping = 1.0f;
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_friction = 0.3f;
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_restitution = 0f;
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_maxErrorReduction = 20f;
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_numIterations = 10;
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_erp = 0.4f;
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_sor = 1.3f;
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}
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public float Tau { get { return _tau; } set { _tau = value; } }
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public float Damping { get { return _damping; } set { _damping = value; } }
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public float Friction { get { return _friction; } set { _friction = value; } }
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public float TimeStep { get { return _timeStep; } set { _timeStep = value; } }
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public float Restitution { get { return _restitution; } set { _restitution = value; } }
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public int IterationsCount { get { return _numIterations; } set { _numIterations = value; } }
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public float MaxErrorReduction { get { return _maxErrorReduction; } set { _maxErrorReduction = value; } }
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public float Sor { get { return _sor; } set { _sor = value; } }
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public float Erp { get { return _erp; } set { _erp = value; } }
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}
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}
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